SAN DIEGO, CA (June 20, 2017) – Sony Electronics in conjunction with Sony Global Education announced today the launch of a limited Indiegogo crowdfunding campaign for KOOV, a new coding and robotics kit for the next generation of young innovators.
The Sony Global Education team developed KOOV as a fresh approach to learning robotics and programming. KOOV is already available in Japan and China, and Sony is now looking to expand the program to the US in order to gain feedback and insight into the American market.
KOOV is a robotics and coding educational kit made up of blocks, sensors, motors, actuators, and a companion app that teaches children core concepts about design, coding and robotics. The app also features a secure social space, where children can share their designs and code with other young inventors from around the world.
The blocks can be assembled into any shape, with the final figure capable of being controlled as a robot. The kit encourages learners to „Play“ by building with 7 kinds of translucent blocks, „Code“ by controlling the assembled figure through the KOOV app, and „Create“ by embracing their creativity and imagination.
Sony Global Education believes that the teaching materials for robotics and programming will play a major role in cultivating STEM literacy and nurturing the next generation of problem solvers.
KOOV was built on the belief that STEM learning tools should be accessible to all children. Through the use of inclusive colors, shareable design and the goal of building a foundation for future STEM learning, Sony hopes to attract parents of children 8 to 14 years old, with equal emphasis on boys and girls.
Pre-orders are available for a limited time beginning June 20th via an Indiegogo, with product scheduled to ship to backers in early December. The suggested retail price is $359 for the Starter Kit and $499 for the Advanced Kit with limited quantities available at discounts of up to 40% for early backers. Interested consumers can learn more about KOOV, and place preorders at https://igg.me/at/KOOV.
Join CoderZ’s Robotics workshop serie, starting June 5th, and take your robotics skills to the next level. We encourage all robotics, STEM and EdTech lovers to attend this free sessions and to get to know a great way to engage students with the STEM fields.
The series, conducted by CoderZ’s very own master trainers Adi Shmorak and Dorin Shani, is composed of 3 sessions, each covering a different topic. It’s up to you how far you want to take it.
Session 1: In which you get to move your virtual robot around
In this session, we will learn the various components of a robots drive train; how it is powered, how it turns and how to control it using code.By the end of the session you will be driving your virtual robot around.
Session 2: In which you will see the world like a robot
In this session, we will learn about the various sensors robots use to sense their surroundings and how to put this data into good use, using code.By the end of the session you will understand how robots collect data from their surrounding and be able to integrate that data into our code using conditional statements.
Session 3: How Robots Think?
In this session, we will learn how to use variables , loops and math to program our robots to perform complex operations and accurately navigate their surroundings. By the end of session, you will be able to program your virtual robot to autonomously follow a line using basic control algorithms.
Season is over. You took part in amazing competitions and worked hard for your success.
Now it’s time to lay back and relax.
Or is it?
Offseason provides a great opportunity to enhance your team’s robotics skills for when the next season begins.
CoderZ has just the thing for you.
An exclusive offseason offer, just for FLL teams!
We understand that during season, not every team member has the chance to program and work on those computational thinking skills. That is why, we at CoderZ, are excited to bring to you CoderZ™ with Coding Robots™ course bundle, for FREE!
CoderZ is an online learning environment where kids learn how to program virtual and real robots within the STEM pathways. Problem-solving, critical thinking, computational thinking, teamwork, self-paced learning, formative assessment, robotics, classroom engagement: CoderZ includes all of these concepts and more.
Discovering different new ways to engage the new generations with robotics and with STEM related fields becomes a bigger challenge everyday. That is why, tools like CoderZ are being developed to give teachers, educators, and robotics experts the possibility to take a deep breath.
CoderZ’s new version, now compatible with the LEGO Mindstorms EV3 (through Lejos), enables students to program their own virtual robot and acquire 21st-century skills. Delivered with the “Coding Robots” curriculum, co-developed by Intelitek and Gary Garber, CoderZ becomes an scalable and effective way for students with different levels to experience the robotics world in class.
Having several gamified missions, motivates kids to accomplish them in order to move to a harder level. Also, CoderZ has a class management tool for teachers to track each student progress and activity.
Starting with a friendly drag-and-drop blockly visual editor, kids progress to code their virtual robot using Java.
Recently, the CoderZ team added to their previous FTC, First Tech Challenge, version, the new version mentioned before, which is compatible with the EV3 brick. Right now, the CoderZ team is offering a 14-day free trial which you can sign up for here.
CoderZ even gives you the option of driving and programming your virtual robot on the moon, taking into consideration friction and gravity. And of course, increasing the kids’ engagement with the robotics world. Although, for now, kids’ won’t be able to try their robot on the moon after they download the program, but who knows what Elon Musk will create in the next few years.
Pay some atención! CoderZ’s STEM learning environment is available both in English and in Español… Si señor!
LOS ANGELES–(BUSINESS WIRE)–Today, Google Lunar XPRIZE announced the final MOONBOTS Challenge, an international competition that inspires the next generation of space explorers and innovators and is also known as the “Google Lunar XPRIZE for Kids.” The MOONBOTS Challenge, which invites kids ages 8 to 17 to create a video of what they would leave behind on the Moon as a legacy and design and program their own lunar rover, will for the first time provide an opportunity for finalists to send personalized video messages to the Moon, as part of the Google Lunar XPRIZE teams’ missions.
The MOONBOTS Challenge is inspired by the $30M Google Lunar XPRIZE, a global incentivized competition that was launched to challenge and inspire engineers and entrepreneurs from around the world to develop low-cost methods of robotic space exploration and ignite a new era of space exploration. The Google Lunar XPRIZE is in its final phase with five privately funded teams preparing to initiate their launch to the Moon by December 31, 2017. The sixth and final MOONBOTS Challenge will also provide an opportunity for one grand prize winner to go on a once-in-a-lifetime trip to meet with a finalist Google Lunar XPRIZE team.
“As we embark on the final leg of the MOONBOTS Challenge, the next generation of space travelers will get an opportunity to tell us what is most important to them, and actually leave that legacy behind on the Moon,” said Chanda Gonzales-Mowrer, senior director, Google Lunar XPRIZE. “We really want to get kids excited about space exploration and the associated STEM disciplines, and we welcome newcomers from all countries and communities to join the competition and help inspire kids all over the world.”
In order to enter the competition, teams, comprised of two to four members and one team captain that is 18+ years old, are asked to submit a two-minute video about what they would leave behind on the Moon as a legacy. Registration for the MOONBOTS Challenge is officially open through March 15, 2017 and there is no charge to enter.
A panel of judges from the International Space University will select 12 teams by April 2017 to qualify and those teams will be provided one of three robotics platforms (LEGO® MINDSTORMS® EV3, VEX IQ, MECCANO™ Meccanoid 2.0) to build and program a unique simulated robotic mission, based on the legacy in the video they submitted. Additionally, they are asked to provide a demonstration to the judges via live webcast and contribute to STEM (Science, Technology, Engineering and Math) education by sharing their innovation with children and adults in their community. The announcement of the grand prize winner will be made in July 2017.
Since 2010, MOONBOTS has had hundreds of teams sign-up and has challenged thousands of young people from all around the world. In addition to the Google Lunar XPRIZE, competition partners include FIRST® LEGO® League, VEX Robotics Inc., LEGO Education, Parentesis.com, MECCANO™, GeekDad, GeekMom, Robomatter, Inc. and Dexter Industries.
More information about the competition can be found at moonbots.org.
About the Google Lunar XPRIZE
The $30M Google Lunar XPRIZE is an unprecedented competition to challenge and inspire engineers and entrepreneurs from around the world to develop low-cost methods of robotic space exploration. To win the Google Lunar XPRIZE, a privately funded team must successfully place a robot on the Moon’s surface that explores at least 500 meters and transmits high-definition video and images back to Earth. Visit http://lunar.xprize.org/ or @GLXP for more information.
XPRIZE, a 501(c)(3) nonprofit, is the global leader in designing and implementing innovative competition models to solve the world’s grandest challenges. Active competitions include the $30M Google Lunar XPRIZE, the $20M NRG COSIA Carbon XPRIZE, the $15M Global Learning XPRIZE, the $10M Qualcomm Tricorder XPRIZE, the $7M Shell Ocean Discovery XPRIZE, the $7M Barbara Bush Foundation Adult Literacy XPRIZE, the $5M IBM Watson AI XPRIZE, the $1.75M Water Abundance XPRIZE and the $1M Anu & Naveen Jain Women’s Safety XPRIZE. For more information, visit http://www.xprize.org/.
Dolls, Robots and Dreams: the aim is to engage more girls in Science & Tech by connecting their tablets and smartphones to their dolls via a robot
January 31st, 2017, Spielwarenmesse, Nuremberg, Germany
While millions of robots and mini-drones have been sold this year, few have ended up in the hands of women or even girls reflecting a deepening gender gap in the world of technology.
Many girls’ toys lag behind in the development of spatial skills, hands-on problem solving skills, and confidence with technology.
These are exactly the skills that SmartGurlz aims to develop.
SmartGurlz has a unique offering of stylish scooter robots, dolls and books with digital elements such as an e-learning platform that teaches basic coding. The idea is to encourage girls from being consumers of technology into creators and code writers.
‘We at SmartGurlz believe that kids learn by playing and childhood is a time for setting the foundation for further educational pursuits,’ said CEO and Co-Founder, Sharmi Albrechtsen, ‘we wanted to modernize doll playing to reflect changing times. The end result are really amazing mini-drones shaped like fashionable Italian scooters and Segway-like vehicles that are self-balancing, driven by App and can be coded using our own coding platform SugarCoded TM.’
The self-balancing aspect is unique since the robot can maneuver in small rooms, on carpet, inside and outside. SmartGurlz’s CTO, Thomas Kølbæk Jespersen has been working with Aalborg University and DTU’s robotics departments to finalise this unique feature.
Launched this 2016 Christmas in Denmark, Switzerland and UK, SmartGurlz charms geeks and toy masters but most importantly impresses girls and their parents with the amount of creative fun coding can give.
Designed by tech toy start-up company, SmartGurlz Aps, girls playing with SmartGurlz gain three major learnings:
1. SPATIAL REASONING. Girls learn how to direct/orient their robots in new environments and interpret maps.
2. COMPUTER PROGRAMMING. Girls learn to program their robots using our specially made kids coding software App called Sugar CodedTM*.
3. STORYTELLING & PROBLEM SOLVING.Girls learn to story tell and solve missions via coding.
*SugarCoded was inspired by open-sourced Scratch, the Lifelong Kindergarten Group at the MIT Media Lab and uses elements from Blockly, created by Google.
SMARTGURLZ NEW YORK STORY: CHARACTERS & BOOKS
SmartGurlz first product line is SmartGurlz New York ™ which focuses on the everyday adventures of 4 young talented women studying at the fictional New York Institute of Technology – N.I.T.
A collaboration with the Kurhn Doll Company allows us to offer high quality fashion/action dolls that represent the ideals of SmartGurlz New York TM.
SmartGurlz New York dolls are naturalistic and smartly dressed with simple elegance that you may find in a real-life, young woman touring around a college campus in the ‘Big Apple’, New York City. The multi-cultural dolls represent various education backgrounds including Science, Technology, Engineering and Mathematics and our books highlight each girl’s corresponding story line.
SmartGurlz New York products are available Christmas 2016.
Siggy: Robot, Doll and Apps •Ages 6+
SugarCoded App•Free a strategic game-like interface that teaches coding and allows for self-build coding projects available at both App Store and Google Play
ABOUT SMARTGURLZ, A/S. SmartGurlz is a fun, tech toy to engage girls in design, robotics and computer programming using their mobile phones and tablets. It’s created for girls who want to take playing with fashion dolls to the next level, and the name of our little company. (We’re brand new!)
Hong Kong (PRWEB) January 23, 2017 — Today Hanson Robotics launched a Kickstarter campaign for an uncannily human-like robot version of Albert Einstein. The company aims to honor the iconic and imaginative scientist and bring fully expressive robots direct to consumers.
Professor Einstein is a 14.5” personal robot with the ability to walk, hold a natural conversation, learn your name, maintain eye contact, answer questions, entertain and teach science. He’s cloud and Wifi connected, allowing for dynamic interaction with a tablet and the corresponding Stein-O-Matic app to learn and play games.
The robot guides users through the world of science and beyond by presenting interactive lessons, eye-popping slideshows, daily mental kick starts, thought experiments, jokes, brain games and more. With new activities added to the Stein-O-Matic every day, Professor Einstein’s robust reward system allows users to earn IQ points, which can be used to unlock special items, bonus games and avatar upgrades.
The idea for Professor Einstein was born out of toy inventor Andy Rifkin’s lifelong fascination with all things Einstein, and the values he stood for. Hanson Robotics founder and CEO Dr. David Hanson approached Andy about teaming up to create a robot, which led to the formation of a unique shared vision. Rifkin was invited to join as Hanson Robotics’ Chief Technology Officer and the robot was developed under the Hanson Robotics umbrella.
“Professor Einstein has an adaptive learning ability, which means that if you don’t understand something, he will modify the way he presents the information,” said Rifkin. “He has infinite patience. He will keep trying different ways of explaining things until it “clicks” for you. Plus, because he teaches through jokes, metaphors, and games, he makes learning genuinely fun.”
“It was crucial for us that Professor Einstein would embody a sense of playfulness and wonder,” said Hanson. “He had to inspire imagination, be a great conversationalist, and make the gestures and facial expressions that the real Albert Einstein was known for.”
The Professor Einstein Kickstarter campaign runs from January 23 – February 27, 2017. Early bird pricing starts at $249 USD. For a full rundown of the pledge levels visit the Kickstarter page.
In 2014 UFACTORY built the first open source desktop robotic arm, ushering in a new era of affordable desktop robotic arms for consumers. uArm is an Arduino-powered desktop 4-axis parallel-mechanism robot, easy to use, has multiple accessories and open sourced. In Jan 2014, uArm went on Kickstarter and became famous overnight, leading to an exclusive interview with WIRED. A standout quote from the piece: “Thirty years ago Bill Gates promised to put a computer on every desk in America, an ambitious sentiment echoed by Wang and company … The most innovative aspect of the entire project is probably the concept of putting a robot arm on your desk”.
As the robot arm is moving to various industries, its users have expanded from relatively minority geeks to robot lovers. The demand for better and easier user experience is increasing.
January 23, 2017, UFACTORY returns again, announcing two robotic arms in uArm Swift Series. Swift is intended to highlight the elegant texture of the fuselage, lightweight and portable form and flexible movement, just like a swift. This series has uArm Swift and uArm Swift Pro.
uArm Swift enhanced the control algorithm and increased the accuracy by 50%, from 1cm to 5mm.
uArm Swift Pro adapted self-designed reducer. Working with a high-precision stepping motor, uArm Swift Pro minimizes gear gap, improves joint accuracy, and is more compact. The built-in 12-bit magnetic encoder and motor forms instant position feedback, achieving closed-loop control, and improves the accuracy to unprecedented 0.2mm, perfectly performs 3D printing and laser engraving.
Working scope improvement:
uArm Swift Series improves mechanical arm structure and increases working range by 20%, covering the working area of an entire A4 paper.
uArm Swift Series upgrades the main board. We choose Arduino MEGA 2560, which is nearly 10 times larger in the storage space compared to the previous UNO edition.
uArm Swift Series has 4-axis, whether equipped with fixtures or suction head, the end of uArm can freely steer, and the replacement of accessories requires less than 30 seconds.
uArm Swift/uArm Swift Pro have a built-in socket for selected Seeed Grove modules.
uArm Swift Series can be equipped with a smart car, the uCar. uCar is a mobile open-source car, with infrared avoidance, trajectory planning functions.
uArm Swift Series adapts CNC integral forming process, and the whole body is matte black. uArm Swift looks has a more minimalistic design. The aluminum body is light and stable, enhancing the overall rigidity.
Compared with the previous version, uArm Swift series redesigned the base, inserted the mainboard and added power button, function switching button, play button and menu button. The new indicator light shows the current operation mode and status of uArm Swift.
uArm Swift Series support PC + mobile control.
Software upgrade -uArm Studio
uArm Studio is a brand new cross-platform robotic arm control software. It has integrated offline learning, graphical programming and instant control functions, manipulate the robotic arm to finish complex tasks.
Teach & Play Offline Learning Mode
Teach uArm Swift by your own hand to learn move, gripping, dropping, and save them with just a click to replay on Blockly mode. uArm Swift can also sync offline learning data once connected.
Blockly-based graphical programming
Blockly is a web-based visual programming tool, allowing users to program without needing to code The software is designed to be so simple that even even preschool children could create a program easily. Detailed tutorial will be provided for your quick guide and interesting secondary development.
uArm Studio has combined control of keyboard and mouse. Developers may use keyboard hotkeys and mouse simultaneously to control move, gripping, and dropping of the robotic arm, and it supports customize hot keys.
After connect with LeapMotion, users of uArm Swift may use their own hand to control gesture such as move, gripping and dropping etc.
Software upgrade –
Robotic Arm has built-in Bluetooth module, simply connect your smartphone with uArm Play to remote control your uArm Swift or uArm Swift Pro.
Your smartphone can also work as an external actuator, download and run a program from Blockly.
UCS, also known as uArm Creator Studio, which is a open sourced developer tool developed by UFACTORY. UCS has integrated graphical programming and coding, to achieve features such as rapid development, visualize and easy sharing.
With numerous commands of UCS, developers don’t need to construct programming environment.
For programming developers, UCS is a rapid development tool, developers doesn’t need to construct programming environment, any interface of the whole system supports Python script, all variables can be sharing between visual programming and coding which means you don’t need to copy setting each time.
Built-in Robotic Vision
UCS has integrated complex robotic vision function, just need to connect with the camera, so the uArm can “see” and adapt to different environment.
The camera can instantly locate, memorize, recognize and track 3D space position of objects.
Every creator will be able to save their own work as .task file format through the UCS programming, and it supports one click sharing to the official website of UFACTORY or Reddit Community, copying scenario in just one click on other robotic arms.
The uArm Swift Pro is a “Open Sourced” design concept with more freedom, simplicity, and functions. This is a whole new open platform came from developers, back to developers, and still that Open Source Robotic Arm. We just can’t wait to become your comprehensive desktop assistant!
PIX3L PLOTT3R is a series of printing robots made with LEGO MINDSTORMS EV3s by Sanjay and Arvind Seshan. Different versions provide different features. Some feature a paper feeder, some feature LEGO markers and some feature multiple EV3s working together (Holiday Card Plott3r). Some are programmed in Python and others in EV3-G. Each version also features a different print mechanism.
The original PIX3L PLOTT3Rs from 2016 used parts not available in either MINDSTORMS sets (313131 and 45544), making it hard for others to complete the same project. SCRIB3 is the newest member of the PIX3L PLOTT3R family of robots. It is built with parts available in a single 31313 set. An image processing step is completed in Python to create an image compatible with the EV3. However, the robot uses standard EV3-G code to print.
– Building on the company’s history of merging digital programming and physical building, LEGO BOOST will inspire a younger generation to build and code their way to limitless play –
LAS VEGAS, Jan. 4, 2017 /PRNewswire/ — CONSUMER ELECTRONICS SHOW – Today the LEGO Group announced LEGO® BOOST, a supercharged building and coding set that lets children bring their LEGO creations to life by adding movement, sound and personality. Unveiled at the Consumer Electronics Show in Las Vegas, Nevada, LEGO BOOST will be previewed to members of the global media at Digital Experience! on January 4 and will be demonstrated to CES attendees as part of the [email protected] Kids & Technology Marketplace from January 5-8, 2017 at the Sands Expo. With a suggested retail price of $159.99 (USD), LEGO BOOST will be available in the second half of 2017.
Build the Toy You Want LEGO BOOST combines the endless play opportunities of a traditional LEGO set with an endless variety of movement and sound capabilities made possible through an easy-to-use, app-based coding environment. LEGO BOOST was developed for children ages 7 and older by an international team of LEGO designers. Using familiar LEGO elements and simple coding language, LEGO BOOST delivers an intuitive approach and opportunities for quick success.
Powered by a Move Hub, a LEGO stud-covered brick with built-in tilt sensor upon which children can add LEGO elements, motors and a sensor that combines color and distance detection, LEGO BOOST brings movement to any LEGO creation. The set includes building instructions for five diverse models; Vernie the Robot, Frankie the Cat, the Guitar 4000, the Multi-Tool Rover 4 (M.T.R.4), and the Autobuilder, each designed to give children the basic building and coding skills needed to express their creativity by personalizing whatever they build.
„We know that children dream of bringing their LEGO creations to life, and our chief ambition for LEGO BOOST is to fulfill that wish. Once children build a LEGO creation, we give them simple coding tools to ‚boost‘ their models by adding personality,“ said Simon Kent, design lead for LEGO Group. „We want children to first and foremost have a fun and limitless play experience, adding the coding opportunity is the means to get there.“
Coding Brings Your Toy to Life LEGO BOOST introduces children to coding through a free downloadable app that contains the guidance, building instructions and simple coding commands to bring to life five LEGO creations, one at a time. Much like building with LEGO bricks, children build behaviors and actions by linking digital coding blocks in an easy-to-understand horizontal layout. To further personify the experience, LEGO BOOST lets children add voice recordings to their creations, adding personality without requiring spelling and typing. The app also includes more than 60 activities designed to inspire additional building, coding and play.
Creative Canvas Lets You Boost Any LEGO Creation To further inspire creative building and coding, the LEGO BOOST app includes a „creative canvas“ that includes basic building instructions for three simple base models that children can use to customize their own LEGO creations. The three bases available at launch include: a walking base for making animals like a dragon or a pony, a driving base for building vehicles like a dune buggy or rover, and an entrance base so that children can make their own castle, fort, or even a futuristic space station. Once children are comfortable with building and coding the various LEGO BOOST models, they can use the kit to „boost“ any LEGO creation – from LEGO CITY and LEGO Friends to LEGO NINJAGO and The LEGO BATMAN Movie.
LEGO® BOOST Includes:
3 BOOST Bricks:
Move Hub with built-in tilt sensor
Combination color & distance sensor
843 LEGO elements
Playmat, calibrated to the app, designed to facilitate mini challenges to practice simple coding trials
LEGO BOOST App
Free, downloadable app is iOS and Android tablet compatible
LEGO BOOST uses 6 AAA batteries. Alkaline batteries are recommended, but rechargeable batteries can be used, though may result in weaker power output.
Includes over 840 LEGO® pieces, plus a LEGO Move Hub, Interactive Motor and a Color & Distance Sensor.
Move Hub features Bluetooth Low Energy (BLE) connectivity, two encoded motors, activation button, internal tilt sensor and a light.
Interactive Motor is an encoded motor.
Color & Distance Sensor detects distance, motion and color, and can also function as a light.
Check out the cool white, orange and blue color scheme.
Rotate Vernie’s head to activate its shoulder-mounted spring-loaded shooter.
Build the M.T.R.4 (Multi-Tooled Rover 4) and try out the different tool and customization attachments to prepare the vehicle for an array of exciting activities.
Learn how to play a song and rock out with the Guitar4000.
Look after your own pet with Frankie the Cat. Be sure to feed it the right food—or it might get upset!
Construct, code and operate the AutoBuilder to produce real miniature LEGO® models.
Build and code robots and models, and complete exciting activities with the playmat and intuitive LEGO® BOOST app, available for iOS and Android tablet devices.
Easy-to-use intuitive software with icon-based drag-and-drop coding interface.
Building instructions for all 5 models are included with the free LEGO® BOOST app.
This product requires batteries (not included). Please refer to the product packaging for type and quantity.
Vernie the robot stands over 10” (27cm) tall.
M.T.R.4 (Multi-Tooled Rover 4) measures over 4” (12cm) high, 9” (23cm) long and 5” (14cm) wide.
Guitar4000 measures over 1” (5cm) high, 16” (42cm) long and 5” (15cm) wide.
Frankie the Cat stands over 6” (17cm) tall.
The AutoBuilder measures over 10” (27cm) high, 7” (19cm) long and 6” (16cm) wide.
LEGO BOOST will be available at most stores and online shopping sites where toys are sold, through select consumer electronics retailers, and at LEGO Stores and shop.LEGO.com in the second half of 2017 and will have a suggested retail price of $159.99 USD, €159.99 (EUR) and $199.99 (CAD). For more information, visit www.LEGO.com/BOOST.
About the LEGO Group The LEGO Group is a privately held, family-owned company with headquarters in Billund, Denmark, and main offices in Enfield, USA, London, UK., Shanghai, China, and Singapore. Founded in 1932 by Ole Kirk Kristiansen, and based on the iconic LEGO® brick, it is one of the world’s leading manufacturers of play materials. Guided by the company spirit: „Only the best is good enough“, the company is committed to the development of children and aims to inspire and develop the builders of tomorrow through creative play and learning. LEGO products are sold worldwide and can be virtually explored at www.LEGO.com.