CoderZ Announces CoderZ League World Champions

Students in grades four through 12 throughout the United States and the world joined in the cloud-based robotics tournament.

DERRY, N.H. (PRWEB) MARCH 02, 2021

CoderZ today announced the winners of the all-new CoderZ League: the Virtual Cyber Robotics Competition (formerly the Cyber Robotics Coding Competition or CRCC). Students in grades four through 12 throughout the United States and the world joined in the cloud-based robotics tournament. Three teams from each of the tournament’s two levels – Junior and Pro – became CoderZ League World Champions.

Beginning coders, schools new to the competition, and students in grades five through eight competed at the CoderZ League Junior level using Blockly. The three CoderZ League World Champion teams were the following:

  • The Legend Z team from Union High School (Pennsylvania)
  • The Avenues FLL MG team 1 from Avenues the World School (New York City)
  • The Method K20 all-girls team from Methodist Girls High School located (Ghana)

The CoderZ League Pro level was for students in grades seven through 12 who could use Blockly or Python. The three CoderZ League World Champion teams were the following:

  • The Virginia Beach ATC team from Virginia Beach City Public Schools (Virginia)
  • The Explosion team from School 1329 (Moscow)
  • The RoboGriffins team from the nonprofit Philadelphia Robotics Coalition (Pennsylvania)

During the tournament missions, students competed on the award-winning CoderZ Cyber Robotics Learning Environment, a cloud-based platform featuring a graphical simulation of LEGO Mindstorms EV3 robots. The students used the virtual 3D robots to complete the tournament challenges or “missions.”

“These six teams outperformed competitors from 18 countries, 29 U.S. states, two Canadian provinces and Puerto Rico,” said Ido Yerushalmi, CEO of CoderZ. “In all, over 150,000 students participated in the CoderZ League; amid the disruption and distress of 2020, all of them dedicated themselves to learning STEM, coding, tech literacy and soft skills like critical thinking and collaboration as they competed. We are so immensely proud of them all.”

Even before the pandemic hit, CoderZ’s successful engagement of students in cyber robotics learning had made its virtual coding tournaments an international phenomenon. In 2019, the vast majority (98%) of surveyed educators stated that the content delivered by CoderZ League’s predecessor, the CRCC, provided a foothold for computer science and STEM learning. And a whopping 100% reported that their students were engaged. “Our model works for both in-class and remote learning,” said Yerushalmi. “So, no matter where students are, CoderZ makes robotics far more accessible to them now and in the future.”

“Due to the pandemic, we were unable to meet in person and construct a physical robot, so students who wanted to continue growing their robotics skills were given the option of participating in CoderZ,” said physics teacher Sean Martin who served as the team coach for RoboGriffins. The RoboGriffins team formed through the Philadelphia Robotics Coalition, a nonprofit dedicated to supporting robotics programs in the city’s public high schools.

Most of the students on the team had previously focused on the mechanical side of robotics. “Students were eager to learn more about coding as it is a crucial component to our usual robotics activities,” Martin explained. “What appealed to us the most about CoderZ was that whatever code you wrote had an instantaneous effect on the robot. There was no waiting for things to compile, and there were no abstract exercises. You wrote a code, and immediately saw what the robot did as a result. The fact that the visual presentation is as appealing as it is certainly helped too.”

The RoboGriffins team took advantage of other CoderZ offerings before writing their world championship code. About 12 students on the team also completed the Amazon Cyber Robotics Challenge. In addition, most of those 12 completed at least three units in either the Cyber Robotics 102 curriculum or the Python Gym course.

“School closures due to COVID-19 were what led to us seeking a virtual platform like CoderZ in the first place,” said Martin. “You allowed us to continue our work of spreading knowledge of robotics in spite of the lockdowns and we are very grateful for it.”

Educators who would like their students to learn or refine their coding skills in a fun, competitive format can still sign them up for the CoderZ League Sprint Challenge, which will run until March 31, 2021.

About CoderZ
CoderZ is an innovative and engaging online learning environment. Developed for students in grades 2 and above, the gamified STEM solution allows student to work at their own pace, easily programming real and virtual robots from anywhere in the world. The platform enables students to acquire computational thinking, problem-solving, and creativity skills, together with coding and STEM learning, all via a flexible and scalable virtual solution. For more information go to http://www.gocoderz.com.

Tin Toy Search and Rescue Robot MS486 with detachable Dog Head Pullback car

Tin Toy Search and Rescue Robot MS486 with detachable Dog Head Pullback car. Find the latest News on robots, drones, AI, robotic toys and gadgets at robots-blog.com. If you want to see your product featured on our Blog, Instagram, Facebook, Twitter or our other sites, contact us. #robots #robot #omgrobots #roboter #robotic #mycollection #collector #robotsblog #collection #botsofinstagram #bot #robotics #robotik #gadget #gadgets #toy #toys #drone #robotsofinstagram #instabots #photooftheday #picoftheday #followforfollow #instadaily #tintoy #tinrobot #tin #pullback #windup

Leonardo Da Vinci Great Kite/Flugdrache

Leonardo Da Vinci Great Kite/Flugdrache Building Kit by EDU-Toys (medu-scientific.de) Timelapse Build

Meet Carver & Jemi, Inclusive Robots That Support Diverse, Equitable, and Inclusive (DEI) Classrooms

Education Technology Leader RoboKind Grows Team, Introduces New Robot Models.

Meet Carver & Jemi, Inclusive Robots That Support Diverse, Equitable, and Inclusive (DEI) Classrooms

Education Technology Leader RoboKind Grows Team, Introduces New Robot Models.

DALLAS, Feb. 25, 2021 /PRNewswire/ — RoboKind officially announced a new initiative to support diverse, equitable, and inclusive education. The announcement comes during Black History Month, after almost a full-year of development and research into what RoboKind can and should do to improve access and equity in exceptional student populations.

„During the last 10 years, we demonstrated the impact of our technology and its ability to empower students with Autism to break down social-emotional barriers,“ commented Mary Shaw, RoboKind’s new Sr. Director of Professional Development and Content. „For us, that now extends beyond developmental differences and prioritizes diversity and inclusivity in the classroom.“

Each of its robots are inspired by the values and commitments of the individuals for whom they are named. „Importantly, we are guided by each of these values,“ added Mary. „Sure, we sell innovative robots and curriculum; but we are actually in the business of improving outcomes. We don’t take our mission lightly and are clearer now than ever that DEI is an important piece of our company.“

Carver, after George Washington Carver, the scientist who arguably saved American agriculture, represents the motives of one’s actions, specifically improving your talents and abilities to become the impact you wish to make.

To Learn More About The Story Behind Carver, Jemi, and RoboKind’s Other Robots, Visit:
https://www.robokind.com/advanced-social-robots

Jemi, for NASA Astronaut and Social Activist Dr. Mae Jemison, the first woman of color to visit space, symbolizes the ambition and drive to break down barriers that prevent us from reaching our greatest potential.

Mark Nixon, RoboKind’s CRO and newest team member, concluded, „Last year, it became clear that DEI will be at the forefront of any conversation about improving educational outcomes. Leaders in EdTech must commit resources to a mission of a more inclusive, diverse, and equitable classroom. And, that is exactly what we are doing.“

About RoboKind

RoboKind (www.robokind.com) is an education technology company based in Dallas, Texas. The company develops evidence-based robots and curriculum for students with Autism. Recently endorsed by the Council of Administrators of Special Education, RoboKind is committed to working with PK-12 institutions in delivering and developing solutions that help educators break down barriers of growth and improve outcomes for students with developmental differences.

The PROTO-HAROLD 1.1 motorized camera cellphone slider robot

The PROTO-HAROLD 1.1 is a simple, light weight robot, designed to easily bring a CINEMATIC element to any video project. Designed, Machined and Hand Assembled in Cleveland,  Ohio, USA.

Your smartphone can go from pocket to stunning motion shot in under 10 seconds as the PROTO-HAROLD 1.1 has ZERO assembly or setup, programming or technical know-how required for use. Simply insert your smartphone, press „ON“, followed by „GO“ and you have a MOVING VIDEO.

Perfect for live streams, nature documentaries, music videos, interviews, YouTubers, TikTokers, movie projects for screens large and small, commercials, presentations, video demonstrations, school projects, home movies, advertisements, video production, unboxing videos, reaction videos, literally… any video project imaginable.

BOUNCE: When turned on, the PROTO-HAROLD 1.1 will begin running „BOUNCE“, a custom-written, pre-loaded program which will move the CAMERA SLED from one end of the track to the other. Instead of only traveling only one time like other systems, or harshly running back and forth, BOUNCE slowly brings the camera sled to a smooth, full stop, before reversing and smoothly accelerating backwards to full speed, endlessly repeating this choreographed process.

The speed and travel length are both adjustable, with a max travel speed of ~1cm per second, or ~50 seconds to go 52cm / 20.5″ from one end to the other.

This is useful as an extra „camera man“ during an interview process to provide an extra moving camera angle, or set it up to capture a moving shot when you aren’t exactly sure when the action will start, let it run for a bit and choose the best moving shot.

MOVING TIME LAPSE: Use the backlit LCD screen and EASY MENU to change modes to TIME LAPSE and set a desired time frame of 2 – 60 minutes. The PROTO-HAROLD 1.1 does the math and will travel from one end to the other, slowly accelerating, reaching full speed, decelerating and smoothly coming to a stop within the time frame selected. Once done, it will park and then ask to run a second time in reverse.

FEATURES:

  • Light Weight and Portable (under 2 pounds / under 1kg)
  • 34″ x  4″ x  2″ (87cm x 10cm x 5cm)
  • 20.5″ of camera movement  (52cm)
  • Strong for its size (can lift itself, or up to 2 pounds vertically)
  • Designed for smartphones up to 2 pounds, but can slide 10+ pounds (not recommended)
  • USB rechargeable (take and charge it anywhere)
  • ~2 Hour Runtime (horizontal, no camera)
  • ~1 Hour Runtime (vertical, no camera)
  • RECORD MOVING TIME LAPSE VIDEO (2 – 60 minutes) with soft start and stop
  • (3) 1/4″ standard tripod bottom mounting holes on each end
  • Non-marring rubber feet
  • Self Calibrating
  • Powered by a 16MHz Super Computer Thinking Machine
  • Precision Stepper Motor Control
  • Quiet Operation
  • (2) Lithium Ion Rechargeable Batteries
  • RED/GREEN charging LED
  • Replaceable Safety Fuse (remove for long term storage/transport)
  • Pre-programmed with an EASY USE MENU, turn it on and use it
  • Adjustable Speed, Acceleration/Deceleration & Overall Travel Length
  • Blue
  • Designed, Machined and Hand Assembled in Cleveland, Ohio, USA

Please support this project on Kickstarter: https://www.kickstarter.com/projects/simplerobot/the-proto-harold-11-bounce-by-simple-robot-llc/description

RoboKind Announces Robots4Autism: Avatar—Tackling COVID-19 Virtual Learning Hardships

Education Technology Leader Brings the Future to 2021, With New Robotic Technology and Curriculum to Support Students with Autism Spectrum Disorder (ASD)


DALLAS, TX (January 28, 2021) – Today, RoboKind, an education technology company that builds robotic technology and curriculum for students with Autism Spectrum Disorder (ASD), announced the release of robots4autism: Avatar, a remote learning software built specifically to help educators support students during remote and blended learning.

“Students with autism are one of the most at-risk student populations to be left behind during COVID-related virtual and blended learning,” said Richard Margolin, RoboKind’s Founder and CTO. “This new software provides the consistency these students need in order to progress toward their Individual Education Program (IEP) goals, regardless of the student’s location.”

Avatar is a version of RoboKind’s social-emotional learning program, robots4autism®, that was recently endorsed by the Council of Administrators of Special Education (CASE). Based on development theory and the principles of applied behavioral analysis (ABA), the program includes a modular, evidence-based curriculum, combining facially expressive avatar robots with social narratives, visual aids, video, and natural modeling to help students learn and, eventually, master basic social-emotional skills.

To Learn More About Remote Social-Emotional Learning and Educators FAQ’s, Visit: https://www.robokind.com/robots4autism-avatar

Richard added, “We as a team and company have invested heavily in bringing virtual, digital options to educators knowing that, now more than ever, schools and districts need the support and innovation companies like RoboKind can provide. For us, it’s about improving student outcomes and we have already begun seeing students across North America make tangible progress toward their IEP goals.”

The program was developed as part of an expanded platform the company says will allow for educators to help students, regardless of background or abilities, in a variety of implementations and learning models.

About RoboKind
Founded in 2011 by Richard Margolin, RoboKind (www.robokind.com) is an education technology and robotics company based in Dallas, Texas. The company developed the world’s most Advanced Social Robots™ and an award-winning, evidence-based social-emotional instructional curriculum for students in grades K-12. Milo, one of RoboKind’s facially expressive robots, was named as Tech & Learning’s Most Inspiring Game Changer in 2019, the first non-human ever to win the award. Recently endorsed by the Council of Administrators of Special Education (CASE), RoboKind is committed to working with PK-12 institutions in delivering and developing solutions that allow students to build the confidence and master the lifelong skills they need.

Certification as a professional in image processing by Eye Vision Technology


Image processing is a complex and very extensive topic. In order to be able to use the multitude of different application possibilities and functions optimally, EVT has been offering training courses on various topics of image processing for several years. The participants will learn how to use it correctly, as well as the numerous functions and possible uses of the innovative EyeVision software.

EVT now also offers the first free certification program in addition to free knowledge sharing. The webinar participants can participate and benefit from the advantages. After successfully completing a test that is independent of time and location, the participants receive a certificate and are allowed to bear the title “certified Eye Vision Technology professional in image processing”. The certification comes with numerous advantages, such as saving 10 percent with every order via EVT, the permission to use prioritized support via an exclusive acceptance point and an entry as a certified professional in image processing on the highly frequented Eye Vision homepage.

Certification not only benefits companies, but also customers. Because the certificate enables transparency about the knowledge of the person responsible in the field of image processing and the use of image processing software.

You can find out more about the criteria and registration for the free certification program at www.evt-web.com.

BlueBotics’ ANT® Navigation Drives Autonomous Vehicles Over 10 Million Kilometers

St-Sulpice, Switzerland, February18, 2021 – BlueBotics, the global leader in natural feature navigation, has announced its Autonomous Navigation Technology (ANT®) is now estimated to have driven automated guided vehicles (AGVs) and autonomous mobile robots (AMRs) over 10 million kilometers, in applications ranging from warehousing and manufacturing to commercial cleaning services, UVC disinfection and more.

Dr. Nicola Tomatis, CEO of BlueBotics, said, “The timing of this milestone is perfect as it comes the same month that we celebrate the company’s 20-year anniversary. It is amazing to think that our customers’ ANT® driven vehicles have driven over 10 million kilometers, almost 250 times the circumference of the globe. This achievement really speaks to the robustness of our industry-proven ANT® technology.”



ANT® navigation is popular with manufacturers and end users of AGVs, automated forklifts and AMRs, since it simplifies and shortens vehicle installation times as well as providing flexible, accurate and user-friendly operation. The technology suits a myriad of vehicle types and kinematics, from small 100 kg AMRs to 30-ton heavy load transporter AGVs. In addition, with BlueBotics’ accompanying ANT® server software, users whose vehicles are driven by BlueBotics’ ANT® lite+ product can create and operate a synchronized fleet of ANT® driven vehicles, no matter what the type or even brand. All of these vehicles are able to interact seamlessly with on-site equipment and machinery, including an organization’s existing WMS/MES/ERP software, using ANT® server’s simple API.

Dr. Tomatis continued, “In arriving at our 10-million-kilometer milestone, we conservatively estimate that AGVs driven by ANT® technology have worked more than one million days – over 2,500 years – of commercial operation.”

“It is exciting to see the impact ANT® technology is having, both on the AGV market and – most importantly – on the efficiency of those companies that operate ANT® driven vehicles. With our continuing strong growth, it shouldn’t be long before ANT® driven products will have circumnavigated the globe 500 times!”

About BlueBotics

BlueBotics is the reference in natural feature navigation and has the mission to help companies meet the challenge of vehicle automation. With its 20 years of industry experience, the company provides the autonomous navigation technology (ANT®) and expert support customers need to bring their AGV, automated forklift or mobile robot successfully to market. Today, there are more than 2,000 ANT® driven vehicles in operation worldwide. https://www.BlueBotics.com

Cody Block, a new Montessori inspired coding toy

Cody Block is centered on a little wooden car called Cody that has to find its way home through 16 Building Blocks which act as commands. The task for children is to lay out a path that leads Cody back to his house by positioning the Building Blocks in the correct order.


Children put Cody at the starting point and watch as the electronic car moves through the Building Blocks. Each of the Blocks gives a unique directional command to the car through
RFID tags.

Cody will follow the sequence of instructions provided by the Blocks and – if the blocks are arranged correctly – make it to his goal. If not, children have to figure out how to rearrange the blocks in order to fix the sequence and help Cody get home.

The patented RFID technology embedded in every wooden block allows children to play with
Cody for hours without the need of any smartphone, laptop or screen. The design of Cody Block takes its inspiration from classic wooden toys and the Montessori philosophy in its material and shape: solid beech wood and intuitive design.
Cody Block provides gender-neutral play that stimulates a child’s critical thinking, creativity, problem solving abilities and resilience.

QUBS and Cody Block was started by Hayri Bulman, a Swiss IT entrepreneur and father of 2 children. In 2016, Hayri started exploring how to bring technology and classic wooden toys together to help his children learn the basics of coding through play. After prototyping a number of concepts at home which incorporated RFID technology inside of wooden blocks he brought together a team of designers, engineers and illustrators to launch Cody Block.

Hayri wanted to bring Cody Block to the market because he is convinced that by enabling kids to gather new skills through play, we encourage the next generation of innovators, tinkerers, creators and makers of the future.
“My aim is to create a toy that blends classic wooden toys with electronics and helps kids navigate this increasingly digital world. There are thousands of wooden toys and there are thousands of electric toys but with Cody we can bridge these two very far worlds together, and close the gap between them,” said Hayri Bulman, founder of QUBS.

“I want to bring children closer to coding, a very essential skill for the future. I hope Cody Block will help them understand how to think and problem solve, all of this while having fun. I believe children will play with Cody Block in many different ways, more than we can ever imagine.”

Cody Block is being launched at a time when coding and STEM subjects are getting more attention both from the education system and from parents.

“The ability to solve problems is a skill that is useful in life in general, we all want our children to become excellent problem solvers, so that they can overcome any adversity they face. Learning code gives children the possibility to learn this type of skills while they’re young, and this will give them advantage in life. Cody Block is the perfect way for them to play and learn at the same time,” said Bruce Lamont, a primary school teacher and Lead Teacher with 32 years of experience in the field.


“Cody Block helps children develop a way of thinking and how to find creative and logical solutions to problems, skills that are really looked for in education nowadays.”

The basic pack includes Cody (the car), 16 Building Blocks, and a City Guide with exercises.
Additional educational discounts will be available for classroom packs of 5 and 10 sets.

About QUBS
QUBS AG is a Swiss company based in Zurich and founded by Hayri Bulman, a father of 2 children and with a passion for wooden toys and new technologies. QUBS is the only toy maker that merges classic designs and screen-free technology in early years learning.
QUBS’ mission is to empower children to explore the learning world in a fun and accessible way. The company makes wooden toys that are loved by children and trusted by parents & educators. By enabling kids to gather new skills through play, QUBS aims to encourage the next generation of innovators, tinkerers, creators and makers of the future.

www.qubs.toys