Mojobot – World’s first tangible coding robot and board game

Have a look at:
https://www.kickstarter.com/projects/projectlab/mojobot-tangible-coding-robot/description

„Mojobot is a tangible coding robot and board game that makes it really easy for kids and adults to pick up and learn the core principles of coding and robotics. Mojobot is designed with both fun and educational value in mind. With Mojobot you will learn coding through playing and challenging each other in the Mojobot Missions board game. This is a turn based multiplayer game where players compete to undertake Missions and earn star points.

Mojobot is equipped with many features such as lights, sounds, sensors, motion and actions. Mojobot can even pick up tokens, carry them around and deliver them to different locations. 

Here we have created a comprehensive computer coding language and that is screen-free, extendable and allows the use of parameters, numbers, loops, decision making, sensory inputs and sub-routines. 

Just put the coding tags you want into the console and press GO, then watch as Mojobot executes the commands! „

A video review and more will follow soon, here on robots-blog.com

Meanwhile, visit:
https://www.kickstarter.com/projects/projectlab/mojobot-tangible-coding-robot/description

LEGO® EDUCATION SPIKE™ PRIME, a new hands-on learning approach for classrooms

Adding to the LEGO®  Education portfolio of combined physical and digital learning experiences, SPIKE Prime has been unveiled today, along with new insights on students’ confidence in learning STEAM subjects.

Billund, Denmark (April 2, 2019) – Today, LEGO® Education announced LEGO® Education SPIKE™ Prime, the newest product in the LEGO Education hands-on STEAM (Science, Technology, Engineering, Arts, Math) learning portfolio. SPIKE Prime brings together LEGO bricks, a programmable, multi-port Hub, sensors and motors all powered by the engaging SPIKE app based on the Scratch coding language. The SPIKE app includes lessons aligned to certain standards and many being able to be completed within a 45-minute class, making it easy for teachers to take SPIKE Prime into the classroom.

SPIKE Prime is a completely new design from LEGO Education. It has been created to reach all levels of learners, to be an inclusive, intuitive and naturally adaptive physical and digital creative approach, and engage all middle schoolers in technology-enabled STEAM learning with confidence. According to results from a new Confidence in Learning Poll, fielded by Harris Insights & Analytics and released today, hands-on learning builds confidence. Eighty seven percent of students say they learn and remember topics more when the learning involved hands-on projects, and 93 percent of parents say hands-on learning helps children retain knowledge for the future. Additionally, while the importance of hands-on learning is clear, only 40 percent of teachers say their students usually or always get substantial time during the school day for hands-on lessons.

When it comes to STEAM learning specifically, teachers and parents agree that the number one way their students can build confidence in STEAM subjects is working on a hands-on project with others. The poll showed students who are confident in STEAM are more likely to be confident at school overall and enjoy learning new things. The entire LEGO Education portfolio, now including SPIKE Prime, was specifically designed to get students hands-on with lessons that challenge them to think critically and creatively, to problem solve and to communicate effectively with others.

To help build students’ confidence in learning and to support teachers who are interested in incorporating more STEAM learning into their classrooms, LEGO Education is providing a Confidence in Learning toolkit and workshops to schools around the world with its continuum of hands-on learning products, including SPIKE Prime. LEGO Education learning experts will help teachers incorporate hands-on STEAM learning into the classroom to engage all students and promote building their confidence in learning.    

Esben Stærk Jørgensen, president of LEGO Education, said: “We are seeing a challenge globally in middle school children, typically aged 11-14. At that age, children start losing their confidence in learning. The Confidence Poll data shows that most students say if they failed at something once, they don’t want to try again. With SPIKE Prime and the lessons featured in the SPIKE app, these children will be inspired to experiment with different solutions, try new things and ultimately become more confident learners. And for teachers, time is the ultimate barrier. The lesson plans, resources and models make it so easy for teachers to integrate SPIKE Prime into the classroom.”

“Our mission at LEGO Education is to inspire and develop the builders of tomorrow, enabling every student to succeed – and that’s exactly what SPIKE Prime offers,” added Jørgensen.

SPIKE Prime joins the nearly 40 years of LEGO Education’s legacy of product development by an international team of designers, dedicated educators and leading technology experts. Each SPIKE Prime set has 523 pieces which can be used to build many different creations including corresponding STEAM lesson plans that were created by and for educators to help them bring more hands-on STEAM learning into their curriculum and get students more engaged and excited about STEAM subjects.

LEGO Education and the LEGO Group have also created 11 new innovative elements for the LEGO System in Play, which will be first seen with SPIKE Prime. These new elements include an innovative integrator brick, which allows for building together with both the LEGO Technic and the LEGO system platforms, further expanding systematic creativity and the building possibilities.

The new product will be ready for purchase in all markets in August 2019. SPIKE Prime is available today for pre-order in the US at the LEGO Education website.

About LEGO Education

LEGO® Education offers hands-on, playful STEAM learning experiences based on the LEGO® system of bricks, hardware, software and content for students and their teachers in early learning, primary, and secondary education as well as through after-school programs and competitions. These solutions create an environment for active, collaborative learning where students build skills for their future, a lifelong love for learning and confidence in their ability to learn and solve problems, setting them up for lifelong success.

LEGO, the LEGO logo, the Minifigure and the SPIKE logo are trademarks and/or copyrights of the LEGO Group. ©2019 The LEGO Group. All rights reserved.

Praxisorientiertes MINT-Lernen an weiterführenden Schulen – mit dem neuen Lernkonzept SPIKE™ Prime von LEGO® Education

SPIKE™ Prime ergänzt das LEGO® Education Lernkontinuum und wurde gestern zusammen mit einer neuen Studie zum Thema „Selbstvertrauen der Schüler aufbauen“ vorgestellt

BILLUND, Dänemark, 3. April 2019 – LEGO® Education stellte gestern SPIKE™ Prime vor, das neueste Lernkonzept im LEGO Education Portfolio für praxisorientiertes Lernen im MINT-Unterricht (Mathematik, Informatik, Naturwissenschaften und Technik). SPIKE Prime beinhaltet zahlreiche LEGO Elemente, verschiedene Sensoren und Motoren und einen programmierbaren Hub. Mit der SPIKE App, die auf der beliebten Programmiersprache Scratch basiert, kann der Hub gesteuert und so die selbstgebauten Modelle zum Leben erweckt werden. Zudem enthält die SPIKE App lehrplanbezogene Unterrichtseinheiten, die auf 45-minütige Schulstunden zugeschnitten sind. Die fertigen Einheiten machen es Lehrkräften leicht, SPIKE Prime in ihren Unterricht zu integrieren.

SPIKE Prime wurde für Schülerinnen und Schüler der 5. bis 8. Klasse entwickelt, unabhängig von deren individuellem Lernstand. Durch einen intuitiven, physischen, digitalen und kreativen Ansatz sollen Schüler motiviert werden, technologisch-basiertes Lernen in MINT-Fächern mit Selbstvertrauen anzugehen. Laut der Ergebnisse des aktuellen Confidence Reports, in dem das Thema Selbstvertrauen beim Lernen thematisiert wird, fördert praxisorientiertes Lernen von MINT-Themen das Selbstvertrauen von Schülern. Die internationale Umfrage wurde von dem Marktforschungsinstitut Harris Insights & Analytics durchgeführt und zeitgleich zum Produktlaunch veröffentlicht. Gemäß der Umfrage sagen 87 Prozent der Schüler, dass sie Themen eher lernen und sich besser merken können, wenn das Lernen praxisnahe Projekte einschließt. Auch 93 Prozent der Eltern geben an, dass praxisorientiertes Lernen Kindern hilft, das erlernte Wissen besser zu speichern. Lehrkräften ist die Relevanz interaktiver Lernmethoden bewusst, aber nur 40 Prozent geben an, dass ihre Schüler während des Schultages häufig oder immer Zeit für praxisnahe Übungen haben.

Lehrkräfte und Eltern sind sich einig, dass praxisorientierte Projekte und Gruppenarbeiten insbesondere im MINT-Bereich der beste Weg sind, um das Selbstvertrauen der Schüler zu stärken. Die Umfrage hat gezeigt, dass Schüler, die im MINT-Unterricht Selbstvertrauen zeigen, auch beim Erlernen neuer Themen selbstsicherer sind. Alle Lernkonzepte von LEGO Education wurden mit dem Ziel entwickelt, Schülern praxisnahe Unterrichtseinheiten zu bieten und sie dabei zu kritischem und kreativem Denken, zum Problemlösen und zur Zusammenarbeit anzuregen.

Um das Selbstvertrauen der Schüler zu stärken und Lehrkräfte bei der Integration praxisnaher Lernmethoden in ihren Unterricht zu unterstützen, bietet LEGO Education ein Toolkit sowie weltweite Fortbildungen für seine Lernkonzepte, einschließlich SPIKE Prime, an.

„Weltweit stehen Schüler in der 5. bis 8. Klasse vor einer Herausforderung: In diesem Alter verlieren sie häufig das Selbstvertrauen beim Lernen. Laut Umfrageergebnissen zum Thema Selbstvertrauen geben die meisten Schüler an, dass sie keinen erneuten Versuch machen möchten, wenn sie einmal versagt haben. Mit SPIKE Prime und den Lerneinheiten in der SPIKE App werden Kinder motiviert, neue Dinge auszuprobieren und solange zu experimentieren, bis sie die beste Lösung gefunden haben. Dadurch gewinnen sie Selbstvertrauen in ihre eigenen Fähigkeiten. Für Lehrer hingegen ist der Zeitaspekt eine große Hürde. Einfache Erste-Schritte-Übungen und die fertigen Unterrichtseinheiten ermöglichen es Lehrkräften, SPIKE Prime ohne große Vorbereitungszeit in ihren Unterricht zu integrieren“, sagt Esben Stærk Jørgensen, Präsident von LEGO Education.

„Unsere Mission bei LEGO Education ist es, die Entwickler, Ingenieure und Techniker von Morgen zu motivieren und auszubilden. SPIKE Prime unterstützt Schüler dabei, Erfolge zu erzielen“, ergänzt Jørgensen.

SPIKE Prime und die zugehörigen Lerneinheiten wurden in Zusammenarbeit mit Bildungsexperten und Pädagogen entwickelt – wie auch alle anderen Lernkonzepte in der fast 40-jährigen Erfolgsgeschichte von LEGO Education. So lässt sich praxisnahes Lernen in den Unterricht integrieren und hilft, Schüler stärker zu motivieren und sie für MINT-Themen zu begeistern.

LEGO Education und die LEGO Group haben zudem elf neue Elemente für das „LEGO System in Play“ kreiert, die zum ersten Mal mit SPIKE Prime vorgestellt werden. Zu diesen neuen Elementen gehört ein innovativer Baustein, der das Kombinieren der bekannten LEGO Bausteine mit den LEGO Technic Elementen noch einfacher macht und so grenzenlose Möglichkeiten für kreatives Bauen bietet.

SPIKE Prime wird im August 2019 in allen Märkten erhältlich sein.

Über LEGO Education

LEGO® Education bietet eine fortlaufende Reihe an praxisorientierten MINT-Lernkonzepten an – vom Kindergarten über die Grundschule bis hin zu den weiterführenden Schulen. Alle Lernkonzepte sind auf die jeweiligen Bildungs- bzw. Lehrpläne abgestimmt und individuell anpassbar, damit sie von Kindern jeden Alters unabhängig vom Lernfortschritt genutzt werden können. Die Lernkonzepte von LEGO Education fördern nicht nur die Kreativität, die Zusammenarbeit und das kritische Denken. Sie stärken das Selbstvertrauen und bereiten Kinder spielerisch auf ihre berufliche Zukunft vor.

LEGO, das LEGO-Logo, das Minifiguren- und SPIKE-Logo sind Marken und/oder Copyrights der LEGO Group. ©2019 The LEGO Group. Alle Rechte vorbehalten.

Hanson Robotics Announces “Little Sophia,” New Educational STEM Companion For Kids 7 to 13

Worldwide Kickstarter Campaign Launches to Fund Production of Little Sophia The Robot

LOS ANGELES, CALIFORNIA — Hanson Robotics Limited (www.hansonrobotics.com), creator of the world’s most human-like robots, announces their next innovation in consumer robots: Little Sophia. Little Sophia is a tutorial companion that teaches STEM, coding, and Artificial intelligence (AI), with a playful personality and unmatched characteristics of the renowned Sophia the Robot.

Designed for kids (especially girls) ages 7-13, Little Sophia robot comes to life as your AI friend. With the power of character and storytelling, Little Sophia helps kids learn new things in robotics, science, technology engineering, math, coding, and AI. Kids can learn to program Sophia with Blockly and Python; and with her lessons on computer vision, deep learning, and robotics, Little Sophia is the perfect smart, educational companion. Moreover, Little Sophia interfaces with Raspberry Pi, allowing kids to learn electronics and robotics, and to help her become as smart and capable as their imagination will allow.

Standing 14’’ tall, Little Sophia makes dozens of facial expressions (happy, sad, surprise, grouchy, delighted, etc), and she sees and talks with you like a friend. She walks, talks, sings, tells stories and jokes, and recognizes faces. She not only responds to commands, but actively engages in conversations and follows your movement. Also, with her app on your phone, you can use her Augmented Reality (AR) feature to take fun selfies. With her smart software, Little Sophia is also the ultimate AI home assistant. And being an open platform for development of ever-smarter emotional AI, the Little Sophia is truly your friend for life.

“We are thrilled to announce the launch of our Little Sophia Kickstarter campaign to the public, and to provide an opportunity to empower young girls around the world by introducing STEM, coding and AI in a fun and adventurous way,” states Jeanne Lim, CEO of Hanson Robotics Limited. “Little Sophia delivers a high-quality, entertaining and educational experience that motivates and inspires young students to spend time learning with her.”

David Hanson, Founder of Hanson Robotics Limited adds, “Our vision at Hanson Robotics is to bring robots to life. Our team of AI developers, engineers, roboticists, scientists, and artists have designed Little Sophia with the expressiveness and engaging personality that made Sophia the Robot so appealing, further extending the reach of our character-driven AI technology.”

Hanson Robotics is launching a worldwide Kickstarter campaign to help bring Little Sophia to the world. Research has shown that over 75% of girls who participate in hands-on STEM activities outside the classroom feel a sense of empowerment, if it is encouraged and nurtured early in a child’s educational life. Hanson Robotics believes that being introduced to STEM, coding and AI as a child in a fun and interactive way will help to empower all children, but especially girls. Little Sophia, unlike other educational toys in the market, was crafted by the same prestigious scientists, roboticists, engineers and AI developers who built Sophia the Robot.

Please visit Little Sophia on our website and our Kickstarter campaign for more information.

About Hanson Robotics Limited
Hanson Robotics is an AI and robotics company dedicated to creating living, intelligent machines that enrich people’s lives. The company develops renowned robot characters, such as Sophia, the world’s first robot citizen, which serve as AI platforms for scientific research, education, healthcare, sales and service, entertainment, and other research and service applications.  Hanson Robotics’ scientists, artists, roboticists, and engineers strive to bring robots to life as true friends who deeply understand and care for people, and collaborate with us in pursuit of ever-greater good for all. For more information please visit www.hansonrobotics.com.

These guys turn puzzles into robots

ActivePuzzle is a robot-building game where blocks are puzzle pieces

TEL AVIV – February 26, 2019 – ActivePuzzle, an innovative technology company that develops imaginative and educational products for the early advancement of children, announced the release of the ActivePuzzle game, an interactive robotic puzzle for kids. Designed to harness children’s enjoyment of puzzles and robots, and turn it into constructive learning experiences, ActivePuzzle teaches kids STEM concepts, logic and problem-solving skills in an innovative method. Through puzzles and robots, kids maintain a sense of spatial and tactile awareness rather than the tunnel vision that accompanies standard 2D puzzles or video games.

“Technology should be taught in a language children understand,” said Meir Sela, the founder of ActivePuzzle. “I got together with a team of creative people who shared the same vision; we wanted to teach children technology using their own language, one that they learn before they even start talking… Puzzles!”

Expressing technology ideas using puzzles makes ActivePuzzle the simplest robotics on earth. ActivePuzzle doesn’t rely on coding or computer screens — simply snap puzzle pieces together to form robots. That makes ActivePuzzle a great platform for invention and innovation. ActivePuzzle is easy to get the hang of — if you can build puzzles, you can create robots.

ActivePuzzle comes in two different sets:

∙        ActivePuzzle Invent ($145 US retail)

16 puzzle pieces included: LED, motor, buzzer, voltmeter, IR transmitter, light sensor, temperature sensor, proximity sensor, potentiometer, IR receiver, logic-not, logic-and, logic-or, insulator, wave and battery. Also included are one USB cable, one wheel and one propeller.

∙        ActivePuzzle Advanced ($175 US retail)

22 puzzle pieces included: LED, motor x2, buzzer, voltmeter, IR transmitter, light sensor, temperature sensor, proximity sensor x2, potentiometer, IR receiver, logic-not, logic-and, logic-or, insulator, wave, arduino, conductor, A2D and battery x2. Also included are one USB cable, two wheels and two propellers.

Each puzzle piece implements a certain function: the battery piece supplies electric power to the circuit, the proximity sensor “sees” objects, the motor drives a wheel or fan, etc. ActivePuzzle robots are based on the Braitenberg Vehicle principle: input pieces trigger adjacent output pieces. For instance, when a light sensor puzzle is connected to a motor puzzle, the motor will run faster as the light on the sensor gets more intense.

ActivePuzzle is for children aged 8+ and for those with young minds who want to build robots and to learn how they work. Additionally, educators can use ActivePuzzle to teach STEM: the game is very intuitive and simple to learn, and there are a large number of scientific and technological concepts that can be taught using ActivePuzzle. One important characteristic of ActivePuzzle is its being a gender-neutral game: the puzzle language makes girls feel natural and confident, and the game activities strengthen their self-efficacy.

https://www.kickstarter.com/projects/activepuzzle/activepuzzle

Say Hello to Armz, Gearbugs Corps.’s Latest Smart Toy Invention


NEWPORT BEACH, CALIF. (PRWEB) FEBRUARY 27, 2019
Gearbugs Corp. just announced that they are raising funds via Kickstarter to finish the development and production of Armz, a smart toy that can be customized to play various types of game modes. The company set out to raise $10,000 on Kickstarter to finish development and produce the first batch of their latest smart toy invention.

Armz is a new, smart toy that is designed to be highly customizable. The heart and soul of Armz is the Smart Core™ which contains the motors and mechanisms that allow it to move, speak, and light up. In addition to the Smart Core™, Armz also comes with five different arm attachments that can transform the core into a personalized toy.

Gearbugs Corp has also developed an app that will be available on both the Google Play Store and Apple App Store. By syncing the app to the Armz via bluetooth, players will be able to access multiple game modes that match one of the five attachments. The current lineup of game modes include the following: Remote Control Racing, Steering Wheel Racing, Sumo Wrestling, and Tank Battle.

While the gaming feature is one of the main features of Armz, it also meant to be much more than just a simple toy. When Armz is not out on the field for matches, it can be placed on its charging dock to serve as a mood lamp or night light. Users can also customize the voice of Armz with their own recording and program it to act as a virtual home assistant. Finally, a blockchain coding mode is also available to act as an educational tool to teach basic coding.

With all of the available features, Armz users are able to put their imagination to the test by referring to the blueprint on the application and creating their own side attachments via 3D printing technology. As users get more accustomed to Armz’s capabilities over time, people may find that there are certain attachments that are not yet available that may enhance the performance of Armz.

Armz is now available on Kickstarter with exclusive early bird prices starting at $95 (40% off retail value). After the campaign, Gearbugs Corps. anticipates manufacturing and delivery to be fulfilled by the end of August 2019. Any influencers or journalists interested in receiving a sample and reviewing Armz are encouraged to submit an inquiry through its Kickstarter page.

Elenco, maker of Snap Circuits® toys, unveils Teach Tech™ brand with coding, robotic, and green-energy kits

Wheeling, Illinois (February 14, 2019) – Elenco, the maker of the award-winning Snap Circuits® products, announces a new line of educational toys under the brand name TEACH TECH™, with a focus on hands-on, building fun. The first offerings within the TEACH TECH™ line feature robotic kits, including products that explore renewable energy and coding. Following the Learn by doing® philosophy found in all Elenco products, TEACH TECH™ enhances play quality with an emphasis on Do-It-Yourself building to boost confidence and critical thinking skills. Products within this line will appeal to all who enjoy using their hands to build and tinker and then bring their creations to life with movement, coding and programming. Future-minded kids can also investigate alternative power sources with kits that highlight solar, hydraulic, wind, or air power.

TEACH TECH™ unveils two innovative, coding robot kits at New York Toy Fair, as well as other electronic and alternative energy kits:

  • Tobbie II Kids can build a robot, then code and program with MakeCode or Phython Editor. With 6 legs and a fully-rotational body, Tobbie includes motor, infrared sensors, buzzers, and BBC Micro:bit.  Bluetooth-controlled and user-friendly.  DIY and Coding in one kit!
  • Mech-5! Truly innovative- screenless coding. A mission-based STEM coding robot with a mechanical coding wheel, instead of a computer. Mech-5 is “unplugged” – a new concept of coding without a computer or app. Just snap coding buttons onto the coding wheel to initiate movement such as forward, backward, turn, spin, or pause. Screenless coding

Elenco will officially introduce the TEACH TECH™ brand and unveil Tobbie II and Mech-5 at this year’s New York Toy Fair, with demonstrations of TEACH TECH’s green energy and other mechanical-robotic kits within the line. TEACH TECH™ will be available in all Elenco’s retail channels, including specialty stores, larger retailers, and online retailers. The official product launches for Tobbie II and Mech-5 are slated for Summer 2019.

New in Snap Circuits®

  • Green Energy! In line with the focus on renewable energy evident in the Teach Tech™ line, Elenco also introduces Snap Circuits® GREEN ENERGY – a reboot of the popular Snap Circuits® GREEN – updated with new parts and content for today’s exploration into alternative energy concepts, including electric cars, windmills, and hand-generated power.  Perfect for environmentalists and future engineers!
  • Toy Of The Year! SNAP CIRCUITS® BRIC: Structures, released in 2018, is a Toy Of The Year Finalist! BRIC combines SNAP CIRCUITS® with ordinary building bricks to make endless combinations of construction and circuitry. Winner of KAPi BEST EDUCATIONAL PRODUCT award at the Consumer Electronics Show, ASTRA Best Toys For Kids, and the inaugural recipient of the Seriously STEM award.
  • STEM-Approved! Elenco is proud to announce that their award-winning SNAP CIRCUITS® line of educational products and toys has earned the STEM APPROVED Trustmark from STEM.org.  In addition, Elenco has partnered with STEM.org for the upcoming SNAP CIRCUITS® GREEN ENERGY kit. STEM.org’s mission is to make quality STEM (science, technology, engineering, and mathematics) education accessible to all.  For more than 15 years, STEM.org has been at the forefront of the global, Pre-K – 12th grade STEM education movement.

About Elenco: Family owned and operated for over 45 years, Elenco has provided educational/STEM products, along with hobby and test equipment to consumers and schools. Elenco’s award-winning SNAP CIRCUITS® products teach kids to have fun learning electricity, engineering, circuitry and more.  The award-winning SNAP CIRCUITS® brand has been endorsed by educators globally and used in schools, libraries, museums, after-school and homeschool programs, STEM and Maker programs, and at home. Elenco WEmake™ line includes educational, D.I.Y kits and tools that teach soldering and other basic electronics concepts and skills. Elenco is also the North American partner for world-renowned toy brands including Engino Construction and Edu-Toys Science Kits, and more.  Broadly distributed through a wide-range of retail channels, Elenco products can be found wherever fun, innovative, science-based activities are sold.

Our Mission: Our mission is to provide quality, innovative toys and educational products that are fun, affordable, engaging, and designed to instill a passion for learning and creating. We’re committed to inspiring imagination, invention, and exploration. We believe the best way to learn is by doing.

Visit www.elenco.com for more information

Sphero gives hackers and makers a mobile canvas with launch of RVR—the go anywhere, do anything, fully programmable robot

BOULDER, Colo., February 19, 2019 ‒ Sphero, the industry leader in robotics fused with STEAM learning, announced today its Kickstarter launch of RVR – a ready-to-drive, fully programmable and customizable robot with endless coding possibilities. The campaign begins today on Kickstarter with pledge levels starting at $199 (MSRP for $249) and initial shipments will be available starting in September 2019. Backers who support the RVR project within the first week of launch will be eligible to be selected for an all-expenses paid trip to Sphero HQ in Boulder, CO to compete in an all-day RVR Hackathon on March 14, 2019.

RVR is drivable right out of the box, making it approachable and accessible to coders of all levels, including beginners. In addition, its advanced features are geared specifically for those looking for a more complex coding experience — the first of Sphero’s products to do so. For advanced coders, RVR can be fully customized through a universal expansion port, full suite of on-board sensors and an advanced control system.

“RVR is the kind of robot I wish I had growing up,” said Adam Wilson, Sphero co-founder and chief creative officer. “For makers, developers and anyone who loves to build things, RVR’s advanced capabilities bring to life everything that makes coding exciting. That creative experience is at the core of why we first started Sphero.”

RVR is fast, exceptionally nimble and fun to drive for coders of all abilities. It sports a fine-tuned, high- resolution motor encoder, allowing it to be driven with extreme agility, accuracy and torque that can easily scale a 45-degree angle.

Beyond its out-of-the-box base, RVR’s universal expansion port has the ability to connect to third-party hardware like Raspberry Pi, Micro:Bit or Arduino, allowing users to customize the robot however they want.

The robot is outfitted with several onboard sensors that will get any maker’s imagination going: a color sensor, light sensor, IR, magnetometer, accelerometer and gyroscope, as well as a roll cage and clear protective plate that are removable. RVR’s ambient light, color and 9-axis IMU are able to send and receive signals to interact with other Sphero robots. The large battery inside RVR is removable, making charging easier and faster.

“This is truly a professional-level robot, without the hefty price tag,” said Wilson. “By connecting your hardware of choice to the expansion port, the customization possibilities are endless and entirely up to you. For example, you can hook up a camera to RVR and program facial recognition to do a dance every time your best friend walks by.”

To support customization with the expansion port, Sphero is partnering with SparkFun Electronics to build kits that inspire users to take the RVR to the next level – from adding camera vision and GPS to building a complete autonomous vehicle. SparkFun is also backing the KickStarter through the „Get a Bot, Give a Bot“ initiative, where they will match the first 50 RVR’s purchased with a donation of 50 RVRs to schools.

With RVR, like all of Sphero’s products, users have access to the Sphero EDU app, which connects a vibrant, active community of DIYers, makers, programmers, hackers and educators to share tips, questions and commentary. This unique community enhances the product experience, providing users with resources to take on new challenges, solve problems, be creative and share creations. Sphero will roll out an initial wave of RVR content on the app in conjunction with its launch.

To learn more about RVR, visit http://sphero.com/RVR or the Kickstarter project site. Follow Sphero on Facebook, Instagram or Twitter.

ABOUT SPHERO: Founded in 2010 and based in Boulder, CO, Sphero’s ongoing mission is to inspire the creators of tomorrow. We’re available in 80+ countries around the globe and have sold more than four million robots to date… and counting. Touted as “the best day of school” for kids, we aim to be all that and more as we continue to explore new technologies in the realm of creative play. We firmly believe that play is a powerful teacher, and as long as we’re sparking imaginations around the world, we’ll keep fueling that fire.

ABOUT SPHERO EDU: Sphero Edu uses app-enabled robots to foster creativity through discovery and play, all while laying the foundation for computer science. The Sphero Edu program goes beyond code with collaborative STEAM activities, nurturing students’ imaginations in ways no other education program can. Cross-platform apps

are approachable for all skill levels, allowing us to reach as many minds as possible. To date, the Sphero Edu team works with more than 30,000 educators, in more than 20,000 schools across the globe. More than 1.3 million students have been positively impacted through Sphero Edu and its work to educate kids surrounding technology and computer science. For more information, visit sphero.com/education or follow @SpheroEdu on Twitter.

Vincross Announces Launch of MIND Kit, Modular Robotics Kit for Makers

With $10M in Series A+ funding, Vincross launches MIND Kit, first
robotics-only makers kit, available on Kickstarter

San Francisco, February 19, 2019 / PRNewswire / — Vincross
<http://vincross.com/>, a developer of accessible consumer robotics,
announced the launch of MIND Kit, a robotics developer kit for makers,
developers, robotics enthusiasts, and even first time students of robotic
development, which is now available for pre-order on Kickstarter starting
today.

The launch of MIND Kit is opportune in an environment when robotics is
garnering greater visibility of its future impact to society, but in
reality the opportunities to learn about or even develop complex robotics
doesn’t exist outside of the laboratory or children’s robotics development
kits.

In fact, 90% of Americans believe learning about robotics will
‘future-proof’ their professions, but just 5% of Americans have attempted
to develop a robotics program, according to a Harris Poll commissioned by
Vincross. The crux of the problem lies in 62% of Americans today feeling
that robotics hardware is inaccessible, according to the poll. MIND Kit
comes in at a time when too few public or community-based resources are
available, while robotics kits with drag-and-drop programming merely cater
to children, but offer nothing modular and sophisticated enough to build
practical, complex robots.

Driven by a mission to make robotics accessible, which started with HEXA,
Vincross’ six-legged all-terrain robot, MIND Kit takes Vincross vision a
step further. As the first and only robotics-optimized makers kit that’s
highly customizable, MIND Kit sports 54 programmable pins and six USB-C
ports, suited for building experimental IoT devices and robots that makes
access to robotics development closer to a reality where it’s no more
challenging than building mobile applications.

MIND Kit is the sum of three fundamental hardware modules that make up the
base of the kit including the CEREBRUM, the central processing unit
enabling complex AI computations including computer vision AI or
Simultaneous Location and Mapping (SLAM); the SERVO CONTROLLER, which
powers as many as 20 servos motors simultaneously; and ENERGON, a battery
optimized to run both servo motors and AI algorithms with an output rate of
480 watts.

Under the hood powering MIND Kit, is MIND OS 2.0, Vincross’ updated
robotics-specific operating system that can be accessed through a simple
SDK, making it easier than ever to build your MIND Kit robot’s skills,
movements and applications, without requiring deep robotics development
skills. In addition, MIND OS is supported by the Vincross Forum, a
community of robotics developers sharing the knowledge and skills to
support other developers in their robotic builds.

For added functionality, users can attach additional plug-and-play modular
hardware accessories including lidar, mountable sensors, speakers, mic
arrays or even a tank base that allows your robotics build to drive over
uneven terrain.

In fact, early beta testers have transformed MIND Kit into lifestyle
accompaniments including a voice controlled IoT device with motorized arms
that act on command to passing the salt and pepper at your dinner table or
to assist with infant feeding; a consumer robotics product like a vacuum
cleaner that uses SLAM and computer vision to navigate around your floor
while brushing up dust autonomously; or even an eight-legged all-terrain
robot akin to HEXA.

“HEXA was the most sophisticated all-purpose consumer robot that empowered
even software developers to manipulate HEXA, but we saw a demand to make
robotics development just as easy for both developing hardware and
software,” said Tianqi Sun, CEO and Founder of Vincross. “MIND Kit was a
natural evolution from HEXA and hope to inspire more aspiring roboticists
out of the classroom and building real world use cases for robotics.”

Product Features

CEREBRUM – The ‘brain’ or CPU that powers the MIND Kit ecosystem including
its modular accessories, runs on an ARM Cortex-A53 Quad-Core 1.2GHz
processor.

SERVO CONTROLLER – The module that enables MIND Kit to run up to 20 servos
motors simultaneously. The Servo Controller along with the Cerebrum, when
clipped together, form the basis of MIND Kit as a robotics-optimized makers
kit.

ENERGON – a Lithium-ion battery that’s optimized to run both AI and robotic
motors efficiently.

MIND OS 2.0 – The first and only operating system on the market that’s
exclusively designed for robotics, has been updated and now makes it easier
than ever to develop software applications for your robot.

Customizable – With 54 programmable pins or 6 USB Type-C outlets built into
Cerebrum, hack MIND Kit to build highly sophisticated robots customized to
your desire.

Modular Accessories – With plug-and-play accessories, clip accessories
together to add more functions to your robotic build including Lidar,
4-Axis Robotic Arm, Tank Base (wheeled module with caterpillar track),
Speaker & Microphone Array, and Rover Base (four wheeled module).

Robotics-Optimized – The only robotics-tailored makers kit, MIND Kit can
control up to 20 servo motors at once, while also running SLAM, real-time
video processing, and reinforcement learning.

Vincross also announces $10 Million in Series A+ funding, lead by Lenovo,
with participation from previous investors including GGV and Seek Dource,
who share in Vincross’ vision of making robotics even more accessible to
people. The latest investment follows the company’s $6 Million Series A
round
<https://www.prnewswire.com/news-releases/vincross-to-debut-all-terrain-consumer-robot-hexa-raises-6-million-series-a-led-by-ggv-300347625.html>
led by GGV Capital and participated by Zhenfund.

MIND Kit’s basic kit is available for on Kickstarter for $99 USD, including
Cerebrum, and will later retail for $150 USD. A combo kit, comprised of
Cerebrum, a Servo Controller, and Robot Battery, will be available for $199
on Kickstarter.

To learn more about MIND Kit, visit vincross.com/MINDKit

Meet Hundreds of Robots in Motion: PingPong

Build any robot!  Create every motion!

A new paradigm of easy, fun, affordable and super-extensible robot platform

Robot Factory developed an unique singular module based robot platform called PingPong, which can create hundreds of robots with an easy assembly and provide an opportunity to enjoy fun activities at an affordable price.

Many car shaped robots are capable of driving, crawling or walking robots are usually expensive and complicated to make. It also takes up a lot of time to assemble. Everything starts from the idea of creating a robot platform with huge extensibilities, easy operations and inexpensive prices. Robot Factory presents a new paradigm in the history of robotics toy, PingPong: a single module based robot platform.

PingPong is a single modular robot platform. Each Cube has BLE 5.0 CPU, battery, motor and sensors. By combining Cubes and Links, the user is able to build any robot model they want within several minutes. Robot Factory solved many technical problems to bring this innovative platform, making it possible to construct running, crawling and walking robots with a single module. Other than synchronization, group assembly and charging problems, the company took care of PinPong Cube grouping issues as well. On top of that, velocity and absolute angle motor control technology became available; older versions of smartphones had great compatibility; smart devices and IR remote controllers can be used to move the robots simultaneously. In addition, controlling hundreds of Cubes with a single device is now possible, utilizing successive Bluetooth networking technology. As a result, an easy, fun, new robot platform finally came into light at affordable prices and unlimited extensibility. Robot Factory strives to make PingPong a new standard in robot entertainment, SW education and the makers market.