Rotrics DexArm setup and first drawing

In this video you can see, only slightly accelerated, how quickly the Rotrics DexArm robot arm can be connected, set up and put into operation. For a first test, I let the robot arm draw my RobotsBlog logo.

Beforehand, I installed the latest firmware and software, as well as got to grips with the TouchPanel and tested its function. If you factor out this time, it takes no more than five minutes from unpacking to the first use of the robot arm.

If one forgoes the connection to the computer or the use of one’s own logo for testing purposes, the robot arm can be set up completely via the touch panel and tried out directly. This way, one could start even faster with the Rotrics DexArm and does not even need a computer.

Orange Tart – Meet a LEGO-compatible Soccer Player Robot

Orange Tart is your family’s newest friend, as it equally attracts girls and boys, kids, and adults. In fact, Orange Tart is a Lego-compatible robot kit that enables you to build amazing striker, chipper, header, and goalkeeper robots. You can’t stop playing with them. Just choose your nation or any color combination for team wear. Using a customized joystick app, Tart Arena, and the robots, you can bring all the soccer fun in your hands and enjoy every feature of realistic robotic soccer. 


What you can Build

Orange Tart has a special board called Orange Core with a Lego-compatible case. It consists of a built-in gyro sensor, RGB LEDs, and a wireless communication device. Rechargeable battery and powerful motors that can be easily connected to Orange Core. Very convenient for kids. Unleash your creativity by building amazing soccer robots or any creature you can imagine, from insect-like robots to industrial cranes. The only limit is your imagination and physics.



What you can Learn

On the learning side, you don’t need to design your own activities. The orange Tart set comes with many STEAM activities that help your kids learn the 21st century’s essential skills. The set has story-driven challenge cards, a block-based coding language, a STEAM activity mat, and a learn-to-code curriculum book. The challenge cards are step-by-step coding missions that lead your kids on the path to becoming a coder. The block-based coding language works by dragging and dropping the function blocks that use intuitive graphics and are divided into motions, loops, light, and sound. The learn-to-code curriculum book contains hints and suggested solutions for every challenge card. Kids can do trial and error to find solutions for each challenge, which improves their creativity and problem-solving skills. In addition to coding concepts such as algorithms, kids can learn the real-world applications of math, geometry, and AI.


Let your kid’s imagination go limitless, turn the LEDs on, move your robots, and do fascinating light painting photography for any occasion. Don’t forget to share your pictures with your friends!

Kickstarter campaign

For more information on the upcoming Kickstarter campaign please check out Orange Tart page.



Q-Scout by Robobloq

Q-Scout by @robobloq_official Robobloq. Timelapse Build of Q-Scout. Very nice and easy but sturdy build.

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A flexible xyz gantry to test touchscreens

What do all electronic devices have in common today? They have a touchscreen. What do all touchscreens have in common? They must be subjected to extensive quality assurance before delivery so that the customer receives quality and is satisfied.

Since one touchscreen is not the same as another in terms of size and user interface, it is important to have a testing system that is flexible in terms of dimensions and movement patterns. This application shows a room linear robot from igus®. That xyz gantry can be flexibly controlled via the igus Robot Control. In addition, the dimensions of the portals can be adapted to fit your QA needs as desired.

This allows you to carry out your quality assurance process without complex retooling.

Linear robots have several linear axes combined in order to implement a multidimensional movement. igus supplies flat, linear and room linear robots for a multitude of different tasks. igus linear robots include harnessed drylin linear modules/axes with NEMA stepper motors as well as all the components needed to build your own robot. Application examples for room linear robots: Measurement and testing, handling and assembly technology, identification in microelectronics and medical technology, tasks in the handling of small parts and simple handling tasks.

More information about the robot:

https://rbtx.com/en/components/robots/igus-linear-robot-x-y-z-3-axis-rg-0003

New multifunctional robotic arm, DexArm, from Rotrics takes creativity to a whole new level

Munich/Shenzen – Rotrics announces the market launch of its new multifunctional robotic arm, DexArm. The robotic arm has a modular design and
has tremendous versatility. The DexArm has a variety of attachments, making it as easy as possible for manufacturers to paint and label objects, to 3D print and, as an optional feature, laser engrave products. The attachments can be quickly and easily exchanged with just one move.


The DexArm features a high repeatability of 0.05 mm, a high speed of up to 300 mm/s and a payload capacity of up to 500G. The robot arm can be expanded via modules, including a pen holder, a suction cup, a soft gripper, a 3D printer and optionally also, a laser engraver. To ensure user safety, a protective cover for the DexArm is also available for laser engraving. With the help of the user-friendly software, projects of all kinds – from labeling and engraving to 3D printing – can be easily realized.
„Its precision, blend of innovation, as well as its technology make our new DexArm a unique and versatile robotic arm for any industry. It makes it easier than ever to bring ideas to life as never before. The DexArm helps manufacturers draw, write, laser engrave and 3D print, in the easiest possible way. Its greatest strength is its versatility. Thanks to its modular design, it offers the exact functions needed for every industry,“ explains Wang Yong Xu, CEO of Rotrics.



Pricing and availability
From today until December 25, 2020, the Rotrics DexArm Luxury Kit is available at https://www.mybotshop.de/navi.php?qs=Rotrics

About Rotrics
Rotrics (a brand of Shenzhen Saiwenbote Intelligent Technology Co., Ltd.) is a tech startup based in Shenzhen, China. The team consists of dedicated engineers and designers who have extensive experience in robotics, open-source hardware, industrial design, and 3D printing. The founders of Rotrics wanted to understand how students play and learn with robots to be able to assist in learning and making the next generation ready for the digital future. Learning has always been part of our corporate philosophy. That is why we develop inspiring, engaging, and effective solutions for students and robotics enthusiasts which change the way we learn. Developing products, that help our customers and bring their ideas to life is our passion.

CoderZ Announces CoderZ League World Champions

Students in grades four through 12 throughout the United States and the world joined in the cloud-based robotics tournament.

DERRY, N.H. (PRWEB) MARCH 02, 2021

CoderZ today announced the winners of the all-new CoderZ League: the Virtual Cyber Robotics Competition (formerly the Cyber Robotics Coding Competition or CRCC). Students in grades four through 12 throughout the United States and the world joined in the cloud-based robotics tournament. Three teams from each of the tournament’s two levels – Junior and Pro – became CoderZ League World Champions.

Beginning coders, schools new to the competition, and students in grades five through eight competed at the CoderZ League Junior level using Blockly. The three CoderZ League World Champion teams were the following:

  • The Legend Z team from Union High School (Pennsylvania)
  • The Avenues FLL MG team 1 from Avenues the World School (New York City)
  • The Method K20 all-girls team from Methodist Girls High School located (Ghana)

The CoderZ League Pro level was for students in grades seven through 12 who could use Blockly or Python. The three CoderZ League World Champion teams were the following:

  • The Virginia Beach ATC team from Virginia Beach City Public Schools (Virginia)
  • The Explosion team from School 1329 (Moscow)
  • The RoboGriffins team from the nonprofit Philadelphia Robotics Coalition (Pennsylvania)

During the tournament missions, students competed on the award-winning CoderZ Cyber Robotics Learning Environment, a cloud-based platform featuring a graphical simulation of LEGO Mindstorms EV3 robots. The students used the virtual 3D robots to complete the tournament challenges or “missions.”

“These six teams outperformed competitors from 18 countries, 29 U.S. states, two Canadian provinces and Puerto Rico,” said Ido Yerushalmi, CEO of CoderZ. “In all, over 150,000 students participated in the CoderZ League; amid the disruption and distress of 2020, all of them dedicated themselves to learning STEM, coding, tech literacy and soft skills like critical thinking and collaboration as they competed. We are so immensely proud of them all.”

Even before the pandemic hit, CoderZ’s successful engagement of students in cyber robotics learning had made its virtual coding tournaments an international phenomenon. In 2019, the vast majority (98%) of surveyed educators stated that the content delivered by CoderZ League’s predecessor, the CRCC, provided a foothold for computer science and STEM learning. And a whopping 100% reported that their students were engaged. “Our model works for both in-class and remote learning,” said Yerushalmi. “So, no matter where students are, CoderZ makes robotics far more accessible to them now and in the future.”

“Due to the pandemic, we were unable to meet in person and construct a physical robot, so students who wanted to continue growing their robotics skills were given the option of participating in CoderZ,” said physics teacher Sean Martin who served as the team coach for RoboGriffins. The RoboGriffins team formed through the Philadelphia Robotics Coalition, a nonprofit dedicated to supporting robotics programs in the city’s public high schools.

Most of the students on the team had previously focused on the mechanical side of robotics. “Students were eager to learn more about coding as it is a crucial component to our usual robotics activities,” Martin explained. “What appealed to us the most about CoderZ was that whatever code you wrote had an instantaneous effect on the robot. There was no waiting for things to compile, and there were no abstract exercises. You wrote a code, and immediately saw what the robot did as a result. The fact that the visual presentation is as appealing as it is certainly helped too.”

The RoboGriffins team took advantage of other CoderZ offerings before writing their world championship code. About 12 students on the team also completed the Amazon Cyber Robotics Challenge. In addition, most of those 12 completed at least three units in either the Cyber Robotics 102 curriculum or the Python Gym course.

“School closures due to COVID-19 were what led to us seeking a virtual platform like CoderZ in the first place,” said Martin. “You allowed us to continue our work of spreading knowledge of robotics in spite of the lockdowns and we are very grateful for it.”

Educators who would like their students to learn or refine their coding skills in a fun, competitive format can still sign them up for the CoderZ League Sprint Challenge, which will run until March 31, 2021.

About CoderZ
CoderZ is an innovative and engaging online learning environment. Developed for students in grades 2 and above, the gamified STEM solution allows student to work at their own pace, easily programming real and virtual robots from anywhere in the world. The platform enables students to acquire computational thinking, problem-solving, and creativity skills, together with coding and STEM learning, all via a flexible and scalable virtual solution. For more information go to http://www.gocoderz.com.

Certification as a professional in image processing by Eye Vision Technology


Image processing is a complex and very extensive topic. In order to be able to use the multitude of different application possibilities and functions optimally, EVT has been offering training courses on various topics of image processing for several years. The participants will learn how to use it correctly, as well as the numerous functions and possible uses of the innovative EyeVision software.

EVT now also offers the first free certification program in addition to free knowledge sharing. The webinar participants can participate and benefit from the advantages. After successfully completing a test that is independent of time and location, the participants receive a certificate and are allowed to bear the title “certified Eye Vision Technology professional in image processing”. The certification comes with numerous advantages, such as saving 10 percent with every order via EVT, the permission to use prioritized support via an exclusive acceptance point and an entry as a certified professional in image processing on the highly frequented Eye Vision homepage.

Certification not only benefits companies, but also customers. Because the certificate enables transparency about the knowledge of the person responsible in the field of image processing and the use of image processing software.

You can find out more about the criteria and registration for the free certification program at www.evt-web.com.

Mit der Programmier-App »NEPO Missions« auf Mars-Expedition gehen

Nach neuem Nutzer*innen-Rekord auf der Open-Source-Programmierplattform »Open Roberta« startet Fraunhofer IAIS jetzt eine neue Lernspiel-App, basierend auf einer Mars-Mission der ESA.

Programmieren wie die Profis, forschen wie die Weltraumfahrer*innen – die Spiele-App »NEPO Missions« ermöglicht beides. Das Fraunhofer IAIS veröffentlicht ein Lernspiel, in dem Kinder und Jugendliche spielerisch einen virtuellen Mars-Rover programmieren können, der auf »Rosalind Franklin« basiert: Den realen Rover will die Europäische Weltraumorganisation ESA auf die Forschungsmission »ExoMars 2022« schicken. Die Idee zu der App hatte sich 2018 bei der »Google.org Impact Challenge« durchgesetzt und wurde als Leuchtturmprojekt gefördert. NEPO Missions basiert auf der Fraunhofer-Plattform »Open Roberta Lab«, mit der allein in 2020 rund drei Millionen Menschen weltweit ins Programmieren eingestiegen sind.

Digitale Kompetenzen praxisnah stärken – das ist seit mehr als 18 Jahren Ziel der Initiative »Roberta® – Lernen mit Robotern« des Fraunhofer-Instituts für Intelligente Analyse- und Informationssysteme IAIS. Mit der zugehörigen Open-Source-Programmierplattform »Open Roberta® Lab« ermöglicht das Team aus Didaktik- und Robotik-Expert*innen Menschen weltweit, ihre Hardware kostenfrei zu programmieren. Mit rund drei Millionen Zugriffen auf lab.open-roberta.org allein im Jahr 2020 hat sich die Nutzer*innenzahl aus dem Vorjahr versechsfacht. Mit einer neuen Programmier-App für Kinder ab zehn Jahren setzt die Initiative den bisherigen Erfolgsweg von Open Roberta fort: »NEPO Missions« ist ab sofort kostenfrei im Google Play Store und im App Store verfügbar.

NEPO Missions setzt auf das Konzept des visuellen Programmierens, das im Open Roberta Lab seit 2014 Kindern ab dem lesefähigen Alter den spielerischen Einstieg ins Programmieren ermöglicht. Per »drag and drop« werden die Blöcke der grafischen Fraunhofer-Programmiersprache »NEPO« zusammengesteckt und schließlich von realen oder simulierten Robotern und Mikrocontrollern ausgeführt.

Reale ESA-Forschungsmission »ExoMars 2022« dient als Inspiration

Wie im Open Roberta Lab können Nutzer*innen auch mit der neuen Lernspiel-App NEPO Missions simulierte Roboter programmieren – jetzt allerdings in einem ganz besonderen Szenario: Die Mission bringt Spieler*innen auf den Mars. Sie erhalten den Forschungsauftrag, mithilfe eines ferngesteuerten Rovers die Oberfläche des Planeten zu erkunden. Schritt für Schritt lösen sie dafür immer schwierigere Programmieraufgaben: vom Fahren auf der Mars-Oberfläche über das Sammeln von Daten mittels Sensoren bis hin zu Bohrungen, um tiefere Bodenschichten zu untersuchen. Wie im Open Roberta Lab stellen die Kinder die Programme intuitiv mit den grafischen NEPO-Blöcken zusammen und erzielen im Handumdrehen erste Erfolgserlebnisse.

Die Mission ist an die reale Forschungsmission »ExoMars 2022« der Europäischen Weltraumorganisation ESA angelehnt. Bei dieser soll der Mars-Rover »Rosalind Franklin« den »roten Planeten« auf biologische Aktivitäten untersuchen und so bestenfalls Spuren von Leben finden. Im Spiel NEPO Missions programmiert der*die Nutzer*in als fiktives Mitglied der ESA eine virtuelle Version des Mars-Rovers. Insgesamt 17 Programmieraufgaben sowie Hinweise und Tipps erhalten die Spieler*innen von dem Roberta-Maskottchen sowie der fiktiven Teamleiterin Dalia, die gleichzeitig eine weibliche Vorbildfunktion einnimmt.

Start zum Internationalen UNESCO-Tag der Frauen und Mädchen in der Wissenschaft

Das Fraunhofer IAIS startet die neue Coding-App passend zum Internationalen Tag der Frauen und Mädchen in der Wissenschaft der UNESCO am 11. Februar 2021. Auch, wenn sich das Lernspiel an beide Geschlechter richtet, ist es seit jeher Ziel der Roberta-Initiative, insbesondere Mädchen für MINT zu begeistern. Dieses Ziel teilt Roberta sich mit Dr. Carmen Köhler von der Initiative »Erste deutsche Astronautin« gGmbH. Sie erforscht in mehrwöchigen internationalen Mars-Simulationen als »Analog-Astronautin« vom Österreichischem Weltraumforum marsähnliche Gebiete auf der Erde. In Zusammenarbeit mit Fraunhofer IAIS bietet sie auch »Code4Space«-Workshops für Kinder und Lehrkräfte an. »Als Analog-Astronautin weiß ich, wie wichtig es ist, in realistischer Umgebung zu trainieren. Man muss meist weit reisen, um marsähnliche Gebiete zu finden. Mit dem Spiel NEPO Missions bekommen Kinder schon im frühen Alter einen realistischen und spielerischen Zugang zum Programmieren und können sich auf ihre Zukunft als Weltraumforscher*innen vorbereiten, egal ob im Wohn- oder Klassenzimmer«, sagt Carmen Köhler.

Die enge Verknüpfung des Lernspiels mit einer realen Mission vermittelt Kindern digitale Kompetenzen sowie einen wirklichkeitsnahen Einblick in die Arbeit von Wissenschaftler*innen. »Als Serious Game dient das Spiel nicht nur der Unterhaltung«, sagt Thorsten Leimbach, Geschäftsfeldleiter Smart Coding and Learning, dessen Team am Fraunhofer IAIS die App in Zusammenarbeit mit dem Serious-Games-Hersteller »Gentle Troll« entwickelt hat. »NEPO Missions verbindet die Faszinationen des Weltraums und der Technik mit einem echten wissenschaftlichen Abenteuer. Mit dem Spiel möchten wir den Forschungsgeist in Kindern wecken und ihnen Mut machen, ihre digitale Welt selbst zu gestalten.«

Künstliche Intelligenz im Einsatz – mit Fraunhofer-»Text-to-Speech-Technologie«

Neben dem intuitiven Programmieransatz kommt in NEPO Missions auch eine Text-to-Speech-Technologie zum Einsatz, die den Spieler*innen Aufgabenstellungen und Informationstexte innerhalb des Spiels vorliest. Im Rahmen des vom Bundesministerium für Wirtschaft und Energie (BMWi) geförderten Projekts SPEAKER rund um eine Sprachassistenzplattform »Made in Germany« haben die Expert*innen des Fraunhofer-Instituts für Integrierte Schaltungen IIS diese Technologie in Kooperation mit dem Fraunhofer IAIS entwickelt. Beide Institute gehören zu den europaweit führenden Forschungseinrichtungen für die angewandte Forschung rund um Künstliche Intelligenz.

NEPO Missions richtet sich an Kinder ab 13 Jahren, unter Aufsicht von Erwachsenen ist auch eine Nutzung ab zehn Jahren möglich. Das Spiel wird ohne In-App-Käufe als Open-Source-Projekt kostenfrei bereitgestellt und ist ab sofort zum Download im Google Play Store und im App Store verfügbar. Die App ist kompatibel mit folgenden Betriebssystemen und neueren Versionen: iPhone iOS 14, iPad iOS 14 und Android 6.0. Die Finanzierung und Entwicklung des Lernspiels wurde mithilfe der »Impact Challenge 2018« von Google.org, dem philanthropischen Arm des Unternehmens, ermöglicht. Dabei wurde die Idee zu NEPO Missions als eines von zehn Leuchtturm-Projekten ausgezeichnet und mit 250 000 Euro gefördert.

Dass der praxisnahe Ansatz der Roberta-Initiative gut ankommt, belegen auch die stetig wachsenden Nutzungszahlen im Open Roberta Lab. »Von Brasilien über Rumänien bis Japan – aus mehr als 120 Ländern programmieren Kinder und Jugendliche aber auch Auszubildende und Manager*innen auf unserer Plattform ›made in Germany‹«, erklärt Thorsten Leimbach. Die Programmier-Plattform wird am Fraunhofer IAIS in Sankt Augustin unter höchsten Datenschutz-Maßnahmen entwickelt. Open Roberta ist als Open-Source-Projekt auf GitHub für jeden frei einsehbar. Seit 2020 werden zudem keine Cookies mehr auf der Plattform gesetzt.

Weitere Informationen:

Artificial Intelligence Platform Ludo Revolutionizes Games Creation

Ludo AI, available now in open beta, gives developers access to the world’s first AI platform for games concept creation – accelerating and democratizing games creation



Seattle, USA. AI (Artificial Intelligence) games creativity platform Ludo has announced its open beta, following a deeply successful closed beta and attracted participation from independent studios across the globe. Games creators tasked with delivering the next hit game to emulate the success of the likes of Call of Duty, Among Us, Fortnite and Fall Guys, now have the answer in Ludo – the world’s first AI games ideation tool.

Ludo, Latin for ‘I Play’, uses machine learning and natural language processing to develop game concepts 24 hours a day. The platform is constantly learning and evolving. Ludo is built on a database of close to a million games and is agile and supremely intelligent. When asked to find a new game idea, based on intuitive keyword searches, Ludo returns almost immediately with multiple written game concepts, artwork and images that developers can rapidly work on to take the next stage (concept presentation, MVP or accelerated soft launch).

AI has never before been used at the start of the games creation process: In a 159.3 billion* dollar industry, the pressure to release new hit games is relentless: And coming up with new exciting and sticky games is the Holy Grail. Ludo is set to revolutionize game creation enabling developers by arming them with unique games concepts within minutes of their request being processed. Furthermore, as Ludo’s powerful capabilities are within the reach of any size of studio, the creation process has been democratized.

Games publishers and developers must deliver hit new games at a pace: The industry landscape is changing as it grows in value: Large, acquisitive publishers are constantly on the lookout for growing independents, with great new games and creative ideas, to absorb as they, in turn, need to deliver value to their stakeholders.

“Creativity is the new currency in the games industry,” said Tom Pigott, CEO of JetPlay, Ludo’s creator. “The next hit game could be worth millions and you never know where it will spring up from. With Ludo anyone can come up with a great new game idea without having to waste hours on the process and then invest even more time in researching what is already out there and how successful any similar games have been. Ludo does it all for you: Ludo brings the playfulness back into the game creation process, increases the probability of coming up with a great new game, and saves time and money.”

Since the global pandemic the games industry has seen exponential growth and it is estimated to be worth $200 Billion by 2023. Every developer is under pressure to create a viable pipeline and now with so many ways of testing games quickly ( a large percentage being rejected before they get through the gates) the appetite is at an all time high for new games ideas and concepts.

Ludo has been created by a small outstanding global team of AI Ph.D.’s and the brainchild of seasoned entrepreneur Tom Pigott, CEO of Jet Play, the developer of Ludo. The new open beta follows a highly successful closed program that saw a select group of studios harness the creative power of AI. Now, with an open beta, games developers can try the platform free of charge for a trial period.

„We’ve been extremely pleased by the feedback and the usage of our platform by the game makers that were part of the closed beta,“ said Pigott. „AI, when used as part of the creative process, delivers great results. It is easy to use, working intuitively with keyword searches, and those involved in our closed beta have already proved that amazing things can be done, and all without detracting from their development or marketing time. Very soon Ludo will become an integral part of every studio’s games ideation process.”

The Ludo open beta program offers an opportunity to enjoy all the benefits of early adoption, giving a head start on a mobile game creation approach that works. Due to the tremendous interest there is a waitlist: those interested in joining the Ludo open beta can apply or find out more here.

Boston Dynamics expands Spot® product line

NEW SELF-CHARGING ENTERPRISE ROBOT, REMOTE OPERATION SOFTWARE, AND ROBOT ARM ENHANCE SPOT’S CAPABILITIES FOR AUTONOMOUS SITE MONITORING


Waltham, MA – February 2, 2021 – Boston Dynamics, the global leader in mobile robotics, today announced an expanded product line for its agile mobile robot Spot. The new products include a self-charging Enterprise Spot, web-based remote operations software, Scout, and the Spot Arm. These additions extend Spot’s ability to perform autonomous, remote inspections and data collection, and enable the robot to perform manual tasks.

With more than 400 Spots out in the world, the robot has successfully undertaken hazardous tasks in a variety of inhospitable environments such as nuclear plants, offshore oil fields, construction sites, and mines. Customers have leveraged Spot’s advanced mobility, autonomy, control, and customizability to improve operational efficiency, enhance worker safety, and gather critical data. Spot’s new products are designed to enable customers to fully operationalize continuous, autonomous data collection on remote or hazardous worksites of any size, from anywhere they have access to their network.

Autonomy is critical to enhancing Spot’s value. In order to support long, remote deployments, Boston Dynamics is introducing Spot Enterprise, a new version of Spot that comes equipped with self-charging capabilities and a dock, allowing it to perform longer inspection tasks and data collection missions with little to no human interaction. In addition to the basic capabilities that the base Spot robot offers, Spot Enterprise leverages upgraded hardware for improved safety, communications, and behavior in remote environments. These upgrades expand the range that autonomous missions can cover, extend WiFi support, add flexibility to Spot’s payload ports, and enable users to quickly offload large data sets collected during the robot’s mission.

Pivotal to refining Spot’s value at scale is remote operation. Scout is Boston Dynamics’ web-based software that enables operators to control their fleet of Spots from a virtual control room. Operators can use Scout to take Spot anywhere a person could go on-site, allowing them to inspect critical equipment or hazardous areas from afar. The software is designed with a simple user interface to run pre-programmed autonomous missions or manually control the robot, to perform various tasks such as walking or posing the robot to capture images and thermal data of obscured gauges or pipes using the Spot CAM+IR thermal imaging payload.

Combined, the Spot Enterprise robot equipped with a Spot CAM+IR thermal imaging payload, Scout software, and Boston Dynamics’ premium support now create an out-of-the-box solution for asset-intensive environments. Operators can deploy this solution on site to proactively maintain and manage assets while maximizing worker uptime and improving worker safety.

In addition to launching products designed to make remote inspection safer and easier, Boston Dynamics is also releasing the Spot Arm, which enables users to act on data insights and perform physical work in human-centric environments. The arm is equipped to operate through both semi-autonomous actions and telemanipulation. It can manually or semi-autonomously grasp, lift, carry, place, and drag a wide variety of objects. It is also capable of manipulating objects with constrained movement and can open and close valves, pull levers and turn handles and knobs in coordination with its body to open standard push and pull doors.

“Since first launching Spot, we have worked closely with our customers to identify how the robot could best support their mission critical applications,” said Robert Playter, CEO of Boston Dynamics. “Our customers want reliable data collection in remote, hazardous, and dynamic worksites. We developed the new Spot products with these needs in mind, and with the goal of making it easy to regularly and remotely perform critical inspections, improving safety and operations.”

Interested parties can purchase Spot Enterprise, Scout, and the Spot Arm via Boston Dynamics’ sales team. For more information on these new offerings, please visit: www.bostondynamics.com.



About Boston Dynamics

Boston Dynamics is the global leader in developing and deploying highly mobile robots capable of tackling the toughest robotics challenges. Our core mission is to lead the creation and delivery of robots with advanced mobility, dexterity and intelligence that add value in unstructured or hard-to-traverse spaces and positively impact society. We create high-performance robots equipped with perception, navigation and intelligence by combining the principles of dynamic control and balance with sophisticated mechanical designs, cutting-edge electronics and next-generation software. We have three mobile robots in our portfolio – Spot®, Handle™ and Atlas® – as well as Pick™, a computer vision-based robotics solution for logistics. Founded in 1992, Boston Dynamics spun out of the MIT Leg Lab and is one of Inc. Magazine’s Best Workplaces of 2020. For more information on our company and its technologies, please visit www.bostondynamics.comhttp://www.bostondynamics.com.