EIT DIY Boxing Robot Timelapse Build. Build your own Boxer Robot. Find the latest News on robots, drones, AI, robotic toys and gadgets at robots-blog.com. If you want to see your product featured on our Blog, Instagram, Facebook, Twitter or our other sites, contact us. #robots #robot #omgrobots #roboter #robotic #mycollection #collector #robotsblog #collection #botsofinstagram #bot #robotics #robotik #gadget #gadgets #toy #toys #drone #robotsofinstagram #instabots #photooftheday #picoftheday #followforfollow #instadaily #boxer #boxing #eit #diy #buildingkit #sport
What is the Robothon®?
The Robothon® – Grand Challenge Series is an international competition in robot manipulation and one of the 4 areas of munich_i
– a new high-tech format of Messe München, automatica and the Munich School of Robotics and Machine Intelligence (MSRM) of the Technical University of Munich (TUM).
At this year’s automatica sprint from 22-24 June 2021, munich_i celebrates its premiere as a hybrid version and brings together leading global thought leaders and personalities from AI and robotics.
Due to uncertain planning during the pandemic and travel restrictions, we have now decided to realize the Grand Challenge 2021 in a 100% digital version!
With this, we want to offer all international academics and young professionals the opportunity to participate in the Robothon®!
NEW DATE & BENEFITS: the Robothon® will take place digitally in the period from 14 May–17 June, 2021!
We put our heads together and came up with a new, exciting concept for the digital realization.
– You and your team can work remotely
– Teams will need to supply their own robot for the competition
– Each team will receive a competition task board by mail to complete the challenge
– Teams will be given 1 month from receipt of the competition scorecard and task board to develop their solution
– Team performances will be evaluated based on a recorded video submission and a live presentation with the judges
via our digital platform at the end of the working period
– The winning teams will be honored digitally by the jury and sponsors at our Award Ceremony, that will take place at
noon during the Hightech Summit at automatica sprint
WHAT’s the SAME?
– The Robothon® – The Grand Challenge 2021 will focus on the single-arm robot manipulation showcasing
skills for the disassembly and sorting of electronic waste
– The digital concept will continue to be part of munich_i during automatica sprint
– The competition is open to the public and free of charge for selected teams
– Up to 20 teams can participate (2-5 members per team)
– All roboticists (academic and young professional) are encouraged to apply
– Final demonstrations will be evaluated by our Grand Challenge Jury of renowned international thought leaders
– Prizes up to 20,000 € have already collected!
HAVEN’T SIGNED UP YET? Find more information and apply as a team until 23:59 CEST 25 April 2021
or visit our website www.robothon-grand-challenge.comhttp://www.robothon-grand-challenge.com to learn more.
Orange Tart is your family’s newest friend, as it equally attracts girls and boys, kids, and adults. In fact, Orange Tart is a Lego-compatible robot kit that enables you to build amazing striker, chipper, header, and goalkeeper robots. You can’t stop playing with them. Just choose your nation or any color combination for team wear. Using a customized joystick app, Tart Arena, and the robots, you can bring all the soccer fun in your hands and enjoy every feature of realistic robotic soccer.
What you can Build
Orange Tart has a special board called Orange Core with a Lego-compatible case. It consists of a built-in gyro sensor, RGB LEDs, and a wireless communication device. Rechargeable battery and powerful motors that can be easily connected to Orange Core. Very convenient for kids. Unleash your creativity by building amazing soccer robots or any creature you can imagine, from insect-like robots to industrial cranes. The only limit is your imagination and physics.
What you can Learn
On the learning side, you don’t need to design your own activities. The orange Tart set comes with many STEAM activities that help your kids learn the 21st century’s essential skills. The set has story-driven challenge cards, a block-based coding language, a STEAM activity mat, and a learn-to-code curriculum book. The challenge cards are step-by-step coding missions that lead your kids on the path to becoming a coder. The block-based coding language works by dragging and dropping the function blocks that use intuitive graphics and are divided into motions, loops, light, and sound. The learn-to-code curriculum book contains hints and suggested solutions for every challenge card. Kids can do trial and error to find solutions for each challenge, which improves their creativity and problem-solving skills. In addition to coding concepts such as algorithms, kids can learn the real-world applications of math, geometry, and AI.
Let your kid’s imagination go limitless, turn the LEDs on, move your robots, and do fascinating light painting photography for any occasion. Don’t forget to share your pictures with your friends!
For more information on the upcoming Kickstarter campaign please check out Orange Tart page.
Thanks to Elecrow, parents who are looking to interest their children in some fun but educational activities can now do precisely that with Crowbits, electronic lego blocks that have been centered around STEM education.
With the Elecrow campaign for Crowbits achieving outdoing its original goal by a mile, it appears that many parents and guardians have recognized the potential of the electronic blocks. With Crowbits, children can learn some of the most in-demand digital skills in the world while having fun. Some of these perks of playing with Crowbits include graphical programming, python programming, hands-on STEM learning, endless ways to use the electronic blocks, and their compatibility with lego.
A few parents and backers have identified Crowbits as the perfect gift item for their wards. By connecting the electronic blocks together, kids can create fully-functional gaming consoles, phones, tech-savvy cars, radar systems, machinery, and more with no coding required.
Crowbits is based upon Arduino, ESP32, Micro:bit Programmable STEM education blocks for kids. These are little magnetically linked blocks that snap together when joined. The system also incorporates Letscode, a graphical programming software where users simply drag and drop elements to create new products.
“The way that we see it, STEM is more important than ever before, and we want children to learn about it and practice it. That way, the next generation can progress more quickly onto the more complex topics,” said David Chu of Elecrow.
The Crowbits package includes multiple main controller modules, input modules, and output modules, with over 80 modules to pick from, wherein circuit systems can be created with LEGO-compatible blocks. In all, there are five kits (Hello, Explorer, Inventor, Creator, and Master), and more than 70 PBL lessons.
Students aged 3-14 years old can play with Crowbits and work on projects, solve problems and think creatively in a step-by-step manner. They can mix and match these blocks with their LEGO blocks too. There are three levels of difficulty as well to make learning progressive: Electronics and engineering, computer science, and the Master level for building fully functional products.
Crowbits has been launched on Kickstarter to raise funds and welcomes all donors and participants to help create this novel system wherein children can be taught at an early age to learn science, technology, engineering, and math with fun, while also building their creative imagination.
For more information, please visit: www.elecrow.com
Q-Scout by @robobloq_official Robobloq. Timelapse Build of Q-Scout. Very nice and easy but sturdy build.
Find the latest News on robots, drones, AI, robotic toys and gadgets at robots-blog.com. If you want to see your product featured on our Blog, Instagram, Facebook, Twitter or our other sites, contact us. #robots #robot #omgrobots #roboter #robotic #mycollection #collector #robotsblog #collection #botsofinstagram #bot #robotics #robotik #gadget #gadgets #toy #toys #drone #robotsofinstagram #instabots #photooftheday #picoftheday #followforfollow #instadaily #werbung #robobloq #alloy #buildingkit
Students in grades four through 12 throughout the United States and the world joined in the cloud-based robotics tournament.
DERRY, N.H. (PRWEB) MARCH 02, 2021
CoderZ today announced the winners of the all-new CoderZ League: the Virtual Cyber Robotics Competition (formerly the Cyber Robotics Coding Competition or CRCC). Students in grades four through 12 throughout the United States and the world joined in the cloud-based robotics tournament. Three teams from each of the tournament’s two levels – Junior and Pro – became CoderZ League World Champions.
Beginning coders, schools new to the competition, and students in grades five through eight competed at the CoderZ League Junior level using Blockly. The three CoderZ League World Champion teams were the following:
- The Legend Z team from Union High School (Pennsylvania)
- The Avenues FLL MG team 1 from Avenues the World School (New York City)
- The Method K20 all-girls team from Methodist Girls High School located (Ghana)
The CoderZ League Pro level was for students in grades seven through 12 who could use Blockly or Python. The three CoderZ League World Champion teams were the following:
- The Virginia Beach ATC team from Virginia Beach City Public Schools (Virginia)
- The Explosion team from School 1329 (Moscow)
- The RoboGriffins team from the nonprofit Philadelphia Robotics Coalition (Pennsylvania)
During the tournament missions, students competed on the award-winning CoderZ Cyber Robotics Learning Environment, a cloud-based platform featuring a graphical simulation of LEGO Mindstorms EV3 robots. The students used the virtual 3D robots to complete the tournament challenges or “missions.”
“These six teams outperformed competitors from 18 countries, 29 U.S. states, two Canadian provinces and Puerto Rico,” said Ido Yerushalmi, CEO of CoderZ. “In all, over 150,000 students participated in the CoderZ League; amid the disruption and distress of 2020, all of them dedicated themselves to learning STEM, coding, tech literacy and soft skills like critical thinking and collaboration as they competed. We are so immensely proud of them all.”
Even before the pandemic hit, CoderZ’s successful engagement of students in cyber robotics learning had made its virtual coding tournaments an international phenomenon. In 2019, the vast majority (98%) of surveyed educators stated that the content delivered by CoderZ League’s predecessor, the CRCC, provided a foothold for computer science and STEM learning. And a whopping 100% reported that their students were engaged. “Our model works for both in-class and remote learning,” said Yerushalmi. “So, no matter where students are, CoderZ makes robotics far more accessible to them now and in the future.”
“Due to the pandemic, we were unable to meet in person and construct a physical robot, so students who wanted to continue growing their robotics skills were given the option of participating in CoderZ,” said physics teacher Sean Martin who served as the team coach for RoboGriffins. The RoboGriffins team formed through the Philadelphia Robotics Coalition, a nonprofit dedicated to supporting robotics programs in the city’s public high schools.
Most of the students on the team had previously focused on the mechanical side of robotics. “Students were eager to learn more about coding as it is a crucial component to our usual robotics activities,” Martin explained. “What appealed to us the most about CoderZ was that whatever code you wrote had an instantaneous effect on the robot. There was no waiting for things to compile, and there were no abstract exercises. You wrote a code, and immediately saw what the robot did as a result. The fact that the visual presentation is as appealing as it is certainly helped too.”
The RoboGriffins team took advantage of other CoderZ offerings before writing their world championship code. About 12 students on the team also completed the Amazon Cyber Robotics Challenge. In addition, most of those 12 completed at least three units in either the Cyber Robotics 102 curriculum or the Python Gym course.
“School closures due to COVID-19 were what led to us seeking a virtual platform like CoderZ in the first place,” said Martin. “You allowed us to continue our work of spreading knowledge of robotics in spite of the lockdowns and we are very grateful for it.”
Educators who would like their students to learn or refine their coding skills in a fun, competitive format can still sign them up for the CoderZ League Sprint Challenge, which will run until March 31, 2021.
CoderZ is an innovative and engaging online learning environment. Developed for students in grades 2 and above, the gamified STEM solution allows student to work at their own pace, easily programming real and virtual robots from anywhere in the world. The platform enables students to acquire computational thinking, problem-solving, and creativity skills, together with coding and STEM learning, all via a flexible and scalable virtual solution. For more information go to http://www.gocoderz.com.
Leonardo Da Vinci Great Kite/Flugdrache Building Kit by EDU-Toys (medu-scientific.de) Timelapse Build
Education Technology Leader RoboKind Grows Team, Introduces New Robot Models.
Meet Carver & Jemi, Inclusive Robots That Support Diverse, Equitable, and Inclusive (DEI) Classrooms
Education Technology Leader RoboKind Grows Team, Introduces New Robot Models.
DALLAS, Feb. 25, 2021 /PRNewswire/ — RoboKind officially announced a new initiative to support diverse, equitable, and inclusive education. The announcement comes during Black History Month, after almost a full-year of development and research into what RoboKind can and should do to improve access and equity in exceptional student populations.
„During the last 10 years, we demonstrated the impact of our technology and its ability to empower students with Autism to break down social-emotional barriers,“ commented Mary Shaw, RoboKind’s new Sr. Director of Professional Development and Content. „For us, that now extends beyond developmental differences and prioritizes diversity and inclusivity in the classroom.“
Each of its robots are inspired by the values and commitments of the individuals for whom they are named. „Importantly, we are guided by each of these values,“ added Mary. „Sure, we sell innovative robots and curriculum; but we are actually in the business of improving outcomes. We don’t take our mission lightly and are clearer now than ever that DEI is an important piece of our company.“
Carver, after George Washington Carver, the scientist who arguably saved American agriculture, represents the motives of one’s actions, specifically improving your talents and abilities to become the impact you wish to make.
To Learn More About The Story Behind Carver, Jemi, and RoboKind’s Other Robots, Visit:
Jemi, for NASA Astronaut and Social Activist Dr. Mae Jemison, the first woman of color to visit space, symbolizes the ambition and drive to break down barriers that prevent us from reaching our greatest potential.
Mark Nixon, RoboKind’s CRO and newest team member, concluded, „Last year, it became clear that DEI will be at the forefront of any conversation about improving educational outcomes. Leaders in EdTech must commit resources to a mission of a more inclusive, diverse, and equitable classroom. And, that is exactly what we are doing.“
RoboKind (www.robokind.com) is an education technology company based in Dallas, Texas. The company develops evidence-based robots and curriculum for students with Autism. Recently endorsed by the Council of Administrators of Special Education, RoboKind is committed to working with PK-12 institutions in delivering and developing solutions that help educators break down barriers of growth and improve outcomes for students with developmental differences.
Cody Block is centered on a little wooden car called Cody that has to find its way home through 16 Building Blocks which act as commands. The task for children is to lay out a path that leads Cody back to his house by positioning the Building Blocks in the correct order.
Children put Cody at the starting point and watch as the electronic car moves through the Building Blocks. Each of the Blocks gives a unique directional command to the car through
Cody will follow the sequence of instructions provided by the Blocks and – if the blocks are arranged correctly – make it to his goal. If not, children have to figure out how to rearrange the blocks in order to fix the sequence and help Cody get home.
The patented RFID technology embedded in every wooden block allows children to play with
Cody for hours without the need of any smartphone, laptop or screen. The design of Cody Block takes its inspiration from classic wooden toys and the Montessori philosophy in its material and shape: solid beech wood and intuitive design.
Cody Block provides gender-neutral play that stimulates a child’s critical thinking, creativity, problem solving abilities and resilience.
QUBS and Cody Block was started by Hayri Bulman, a Swiss IT entrepreneur and father of 2 children. In 2016, Hayri started exploring how to bring technology and classic wooden toys together to help his children learn the basics of coding through play. After prototyping a number of concepts at home which incorporated RFID technology inside of wooden blocks he brought together a team of designers, engineers and illustrators to launch Cody Block.
Hayri wanted to bring Cody Block to the market because he is convinced that by enabling kids to gather new skills through play, we encourage the next generation of innovators, tinkerers, creators and makers of the future.
“My aim is to create a toy that blends classic wooden toys with electronics and helps kids navigate this increasingly digital world. There are thousands of wooden toys and there are thousands of electric toys but with Cody we can bridge these two very far worlds together, and close the gap between them,” said Hayri Bulman, founder of QUBS.
“I want to bring children closer to coding, a very essential skill for the future. I hope Cody Block will help them understand how to think and problem solve, all of this while having fun. I believe children will play with Cody Block in many different ways, more than we can ever imagine.”
Cody Block is being launched at a time when coding and STEM subjects are getting more attention both from the education system and from parents.
“The ability to solve problems is a skill that is useful in life in general, we all want our children to become excellent problem solvers, so that they can overcome any adversity they face. Learning code gives children the possibility to learn this type of skills while they’re young, and this will give them advantage in life. Cody Block is the perfect way for them to play and learn at the same time,” said Bruce Lamont, a primary school teacher and Lead Teacher with 32 years of experience in the field.
“Cody Block helps children develop a way of thinking and how to find creative and logical solutions to problems, skills that are really looked for in education nowadays.”
The basic pack includes Cody (the car), 16 Building Blocks, and a City Guide with exercises.
Additional educational discounts will be available for classroom packs of 5 and 10 sets.
QUBS AG is a Swiss company based in Zurich and founded by Hayri Bulman, a father of 2 children and with a passion for wooden toys and new technologies. QUBS is the only toy maker that merges classic designs and screen-free technology in early years learning.
QUBS’ mission is to empower children to explore the learning world in a fun and accessible way. The company makes wooden toys that are loved by children and trusted by parents & educators. By enabling kids to gather new skills through play, QUBS aims to encourage the next generation of innovators, tinkerers, creators and makers of the future.