Smartibot launches the world’s first A.I. enabled cardboard robot

London, England – June 26th 2018 The Crafty Robot today launches its new robot kit Smartibot which is aimed at letting users get hands-on experience with A.I. and get creative through building their own robot out of anything, even a potato. Created by product designer Ross Atkin, who is part of a team of inventors in the BBC’s flagship technology program ‘The Big Life Fix’, Smartobots are available for pre-order on Kickstarter from £30 ($40).

https://www.kickstarter.com/projects/460355237/338515758?ref=1k04h4&token=994114b3

Smartibot takes The Crafty Robot’s ‘build a robot out of anything’ ethos and adds the latest A.I. technology and smartphone connectivity. This allows you to build robots that can recognise and respond to objects they can see such as people, animals and vehicles, or be driven around the home and office using your smartphone as a remote control.

Smartibot comes with cleverly designed cardboard parts, and can be re-used to easily create new robots out of almost anything from porcelain to parsnips. The first three cardboard robot designs include;

  • A.I. Bot: The fun robot that can chase you, your pets or toy vehicles around the room.
  • Teabot: Which can carry two full drinks around the room, giving you a fun way to deliver your favourite person their beverage of choice.
  • Unicorn: It’s a freakin’ Unicorn!

Working with two groups of London-based craftspeople who use traditional processes, Smartibot has grown from a simple robot to something more. Artists at Turning Earth Studios have been able to craft robots using various clay and ceramic techniques whilst regulars at Wild and Woolly Yarn Shop have found knitting a series of robots was more their style. In an East London Makerspace, Machines Room, Smartibot robots have been made using the less traditional materials including potatoes and other vegetables in order to pit them against each other in a race and arena combat in the inaugural ‘Botato Wars’.

“I build technology for a living and I know that the best way to avoid being replaced by a robot is to be the person making the robot” explained Ross Atkin. “We believe building your own robot should be affordable, easy to understand and exciting for everyone. Because of this we created Smartibot in order to allow everyone the opportunity to experiment with the latest A.I. technology in a fun and inventive way.”

Unlike most education technology products, Smartibot allows you to learn all of the disciplines required to create new inventions, from coding and machine learning, to mechanical design and development through iteration.

Akram Hussein, Smartibot software lead, said  “What I love about Smartibot is it allows me share my love of technology and machine learning with my young nephews in a way that is both fun but educational. I’m hopefully they will be excited to pursue STEM careers and believe Smartibot is just the right level to get them started in learning how robots and programming work.”

About The Crafty Robot

The Crafty Robot is a technology education brand, founded by Ross Atkin that has manufactured and sold cardboard robots since 2015 when it was successfully Kickstarted and delivered to over 1,600 backers.

Ross, a London based designer and engineer specialising in internet of things and smart city products, and is part of a team of eight inventors who create one off pieces of technology to solve problems for disabled individuals in the primetime BBC2 TV program ‘The Big Life Fix’.

The Crafty Robot is focused on allowing people to get creative with technology in the most fun and accessible ways possible.

MIMIC educational robots introduces robots you can code

Cincinnati-based Entrepreneur launches Kickstarter campaign to launch ‘mimicArm’, your own programmable A.I. robot arm

Cincinnati, OH (April 14, 2018) – mimicEducationalRobots (a division of Robomotive Laboratories LLC) is changing the way coding is taught with mimicArm. The Cincinnati-based small family business launched a new Kickstarter campaign (https://www.kickstarter.com/projects/713401305/662798422?ref=455790&token=e4d4249c) on April 24th to help advance the development and production of the new technology.

mimicArm is a desktop sized robot arm that represents a new approach to teaching programming. mimicArm is a collaborative robot, or “cobot”, designed to interact with human users.  Unlike other educational robots mimicArm teaches children to program robots to work in tandem with humans. Using the mimicArm controller children as young as 5 are immediately able to interact with mimicArm.  When they’re ready, users can begin coding using mimicBlock, a graphical coding interface.  mimicArm is also programmable using actual C code and includes simple pre-written functions to allow the quick creation of complicated programs. The provided programming experiments start simple, but build to complex interactive artificial intelligence programs. Paired with the inputBox and other sensors the user can create a truly interactive artificial intelligence robot arm.

Brett Pipitone, the Founder of mimicEducationalRobots is no stranger to Kickstarter.  “After a successfully-funded Doorbell Phone campaign on Kickstarter, I began to indulge in my love of robotics and introduced the Cortex:Robot Arm controller,” said Pipitone. “We continued to develop the technology by adding joints, cameras and motion and soon realized that we had developed something truly unique: The mimic immersion robot was born.  While mimic’s Kickstarter campaign didn’t reach it’s goal, the technology developed allowed us to build mimicArm, which we think could really make a difference in the world.”

The key to bringing mimicArm to life is the mimic arm controller with patent-pending Posi-Feeltm grip controllers. The user grips a simple scissor control and moves his or her arm and hand in natural ways.  mimicArm will “mimic” these motions. A series of joints, pivots and sensors are built into the mimicArm Controller to make this possible.  When the user is ready, easy to use programming software and robust examples walk them through the process of learning to program their own robot.

This assemblage of new technologies allows the user to see immediate frustration-free results without the risk of outgrowing the robot in a short time.  The infinite expandability and endless programming possibilities will keep even expert programmers captivated.

mimicEducationalRobots realized early that a single package would not fit all users needs, so backers have a choice of three packages, each with a unique user in mind.

  • The mimicArm kit version includes the robot and manual controller. This version is great for those who want to ease into robotics coding, or those that already have sensors that they’re ready to integrate with the robot.  Perfect for beginners and experts, this package is the most affordable option.
  • The mimicArm Super Fun Kit is centered around manual mode, with a set of accessories to maximize the fun factor. Users can stack the stacking blocks (included), or program the robot to do it for them.  The Great Big Button is also included, and offers additional capabilities for those honing their coding skills (or for those with younger siblings that really want to touch something). “mimicArm Super Fun Kit is targeted towards younger users, but is also a great way for beginners to make coding interesting as well,” says Pipitone.
  • The mimicArm Deluxe Kit is the most complete kit offered. Including everything from the mimicArm Super Fun Kit, the mimicArm Deluxe Kit adds the input box and IR Distance Sensor for maximum interactive possibilities.  The inputBox incorporates buttons, a microphone and other sensors, and a microSD card.  “Programmable with both mimicBlock and Arduino, the Deluxe kit really expands the possibilities. With this kit the user can truly program their own interactive robot,” says Pipitone.

MimicArm is a great educational tool, and users can be a part of it now by backing mimic on Kickstarter. According to Pipitone, „We’re teaching those who will deliver the personal robot of the future. We’re still working on flying cars and jet packs.“

For more information, please visit: http://www.mimicrobots.com/.

Finally – never again step barefoot on a LEGO® brick in the night! Leguino is now on Kickstarter.

BELFAST, UK – March 2018 –  Leguino launches on Kickstarter and creates the opportunity to anyone to invent. Leguino has built a Sweeper Bot which collects all the lost LEGO® bricks from your floor. The Leguino team made it possible by using the brick shaped Leguino electronics and designed the software for this unique robot with Leguino Visuino, the visual drag and drop software development environment.
By removing the barriers between the worlds of LEGO® and Arduino™, Raspberry Pi and the endless range of electronics – Leguino is a unique marriage to break barriers and overrides limitations: It opens the door for building your next level Lego® project. Leguino parts deliver the bridge. Finally!

Imagine the typical LEGO® projects: Most of them are locked in the LEGO® environment and the really hot and interesting electronic modules which are available for Arduino™ or Raspberry Pi and other compatible components cannot be integrated properly. They do not fit. By using Leguino parts these obstacles are removed: Revert to the endless Arduino™ solutions and add them to your new breathtaking LEGO® projects. Make your prototypes with LEGO® and integrate unique Leguino devices with crazy functions: Microphones, infrared data transfer, OLED displays, humidity sensors or why not try out a real webserver? Connect your LEGO® project to the Internet and override all limitations.

Inventing software with Leguino Visuino is as easy as connecting LEGO® bricks. For those people who are not skilled in writing software, developing programs has never been easier. Instead of writing hundreds of lines of programming code – Leguino Visuino, the visual drag and drop software development environment does all the hard work for you. Just focus on what you will build with bricks, wire them together and see it running in minutes!

The Leguino Vision

The Leguino Vision started with a very straight forward approach: Merging simple tools together to empower people to overcome obstacles while inventing. The Leguino belief is that by lowering barriers more and more people can develop their dream projects and follow their own ideas and inspirations. Ones‘ age or manual skills may not restrict anymore.

Leguino – you are the inventor!

Leguino fills the gap between LEGO® and Arduino™ and Raspberry Pi – now presented on Kickstarter

BELFAST, UK – March 2018 – Leguino is debuting on Kickstarter to fill the gap between two worlds of creation: LEGO® and Arduino™. The Leguino parts contain Arduino™ and Raspberry Pi compatible electronics and houses them into LEGO® compatible brick cases. Leguino delivers standard brick compatible cases for common Arduino and Raspberry Pi electronic components to enhance LEGO® projects and opens them to endless possibilities.

Imagine the typical LEGO® projects: Most of them are locked in the LEGO® environment and the really hot and interesting electronic modules which are available for Arduino™ or Raspberry Pi and other compatible components cannot be integrated properly. They do not fit. By using Leguino parts these obstacles are removed: Revert to the endless Arduino™ solutions and add them to your new breathtaking LEGO® projects. Make your prototypes with LEGO® and integrate unique Leguino devices with crazy functions: Microphones, infrared data transfer, OLED displays, humidity sensors or why not try out a real webserver? Connect your LEGO® project to the Internet and override all limitations.

Inventing software with Leguino Visuino is as easy as connecting LEGO® bricks. For those people who are not skilled in writing software, developing programs has never been easier. Instead of writing hundreds of lines of programming code – Leguino Visuino, the visual drag and drop software development environment does all the hard work for you. Just focus on what you will build with bricks, wire them together and see it running in minutes!

The Leguino Vision

The Leguino Vision started with a very straight forward approach: Merging simple tools together to empower people to overcome obstacles while inventing. The Leguino belief is that by lowering barriers more and more people can develop their dream projects and follow their own ideas and inspirations. Ones‘ age or manual skills may not restrict anymore.

Leguino – you are the inventor!

The Founder of Leguino

The Leguino founder Urs Markus Ernst Streidl has a demonstrated track record for successfully founding companys over 25 years. He has a degree in computer sciences and economics and has (co-)founded 8 tech companys. He is the winner of the German nation-wide Start-Up competition in 2006. He lives in Belfast, Northern Ireland where he cofounded one of his last ventures, BrainWaveBank LTD (one of the hottest Startups in Ireland). This venture has secured in excess of $1.5M in seed capital and R&D funding to date.
Leguino is the first project which integrates the knowledge of his own children (ages 7 and 9). They are the pros and enthusiasts at Leguino.

An Entertaining and Engaging Approach to Education from Easycube

San Fransisco, California/US​ – January 10, 2018​ – Easycube brings innovation to an old standard toy: the building block. Playtime is much more sophisticated now than when building blocks first made their way to toy boxes. With EasyCube, children get a completely new experience.

Easycube are building blocks that safely conduct electricity. This enables those building to assemble a variety of different creations from houses to cars and more. The electric power systems are independent to each cube. This modular design feature allows users to add the power cubes to any position. Easycube also offers a new type of splicing interface for better assembly.

Easycube is easy enough for those aged six years or older. But kids aren’t the only ones who will enjoy Easycube. It’s great for all ages. Anyone with a creative mind will find these blocks exciting and fun. Kids and adults will appreciate the do-it-yourself electric building blocks. These blocks are great at stimulating young minds and fostering curiosity. More than just fun, they’re a great tool in early childhood development.

Easycube offers over seven different kinds of engineering vehicles in one kit. A kit includes a battery, one motor block, one control cube, three power cubes, two basic cubes, four triangular cubes, two rotating modules and various fittings. The three power cubes and control cubes can be connected by three extendable magnetic lines. With the telecontroller, users can control all three power cubes at one time. Silicone cushions are installed at each corner of each cube, and are harmless to children.

Founder Yuchen Tao said, “With Easycube, creativity is unlimited. Anyone can have fun with these blocks while also learning some valuable information about technology and the fundamentals of construction. We are very excited about the mark that Easycube will make on the toy and technology industries.”

Easycube has worked for over two years to bring their revolutionary building blocks to market. The idea was conceived in July 2015. The next few years focused on design, planning, mold creation, and R&D testing. Now that the idea has been validated, the time has come to move forward with making Easycube available to everyone. To do that, Easycube has created a crowdfunding campaign. As a well-funded, highly efficient technology company, Easycube strives to communicate with supporters to deliver products as soon as possible. Find out more about the crowdfunding campaign at Kickstarter.

About Easycube

Easycube was launched in 2015 with the idea to make block play more engaging. From this idea came modular robotic building blocks. These blocks allow for fun and learning as one. With multiple sizes and shapes, Easycube blocks create a new play experience for both kids and adults. Learn more about Easycube at easycube.club.

Robots Are Coming To A School Near You

ROBOLOCO has launched the Roboterra Robotics Kits to make STEM education easy for the teacher, fun for the kids and affordable to the schools.

ROBOLOCO, Inc., an educational technology company, with headquarters in Santa Clara, CA, announces a strategic distribution and licensing partnership with RoboTerra Inc., a Silicon Valley & Beijing global educational robotics company. According to the agreement, ROBOLOCO is now the sole distributor for the RoboTerra award-winning Origin and ERRA Kits, outside of China. This partnership incorporates a perpetual license for ROBOLOCO to develop its own proprietary software and robots based upon the existing RoboTerra technology.

ROBOLOCO’s CEO, Newton Paskin said, “The acquisition of RoboTerra products distribution in the global market, the rights to further improve the existing technology and continue to develop our own proprietary IP on top of RoboTerra’s IP complements our passion to help educators teach STEM (Science, Technology, Engineering, and Mathematics). Our team, customers, and investors are extremely excited about the possibilities.”

ROBOLOCO will continue to develop RoboTerra’s educational tools such as the award-winning Origin Robotics Kit and the CastleRock Online Platform, the world’s first virtual robotics learning cloud. ROBOLOCO plans to add expertise in the areas of constructivist curriculum and artificial intelligence to enable instant feedback to educators and enhance the teaching and learning experiences providing an individualized and customized education opportunity for kids.

With this strategic partnership, ROBOLOCO, Inc. is seeking a new round of financing to scale its operations with the aim of reaching $ 75MM in revenue.

About ROBOLOCO, Inc.

ROBOLOCO, Inc. was recently launched by Newton Paskin, Patrick Muggler, and Derek Capo. Its’ mission is to empower educators to teach STEM and equip students with the skills they need for a successful life. To accomplish its mission ROBOLOCO is developing educational tools that combine leading-edge technology in hardware and software such as Robotics coupled with Artificial Intelligence (AI) with accessible and easy to use constructivist curriculum, aligned with ISTE and NGSS Standards, focused on the teacher. Its motto is “Easy for the teacher, fun for the kids and affordable to the schools”

About RoboTerra, Inc.

RoboTerra was founded in Spring 2014 by Yao Zhang a 2016 Young Global Leader, Columbia University alum in the Economics and Education Ph.D. program, a FIRST Robotics World Championship invited speaker, and recipient of the „Best 10 Global Citizen Service Award“ by the United States Department of State.

RoboTerra China Private Enterprise (a.k.a. in Chinese “Luo Bo Tai La”) will continue its operations in China focusing towards developing products for the Chinese education market and RoboTerra Inc. (a Delaware C-Corp) will continue to advance technologies in the learning space.

Critter Crawling Arduino Robot 50% funded in First Day

The Critter is a unique crawling robotics kit that is currently raising funding on Kickstarter. It was 50% funded in the first day of its Kickstarter campaign and is well on track to exceed its funding goal.

The Critter is a part of a family of robotics kits called LittleBots. The LittleBots are all 3D printed Arduino robotics kits, created by Slant Concepts, that have all been successfully launched on Kickstarter.

Most walking robots are very complex kits to build. They have many parts and are often too difficult for beginners to experiment with. Slant Concepts, created the Critter robotics kit to be a simple introduction to walking robots.

To reduce the complexity of walking, the Critter takes inspiration from mudskippers, fish which can exist on land. The Critter uses two front legs to pull itself along the ground. The simple design makes it easy to put together and very 3D printable. Also, once built, hobbyists can experiment with it without fear of damage for falling over.

The Critter is entirely 3D printed and based on Arduino. This is so it has the resources and support to be built anywhere by anyone.

The Critter is on Kickstarter raising money for the first run of kits and to pay for all of the support content that goes with it. This includes tutorials, video, and lesson plans. The more the campaign raises the more of these resources can be created.

http://www.littlearmrobot.com/

 

 

The First Robot For Parents Is Here, And It Will Make Your Life Way Easier

A group of young designers and engineers, leaded by CEO Claudia Linares are developing the world´s first social and smart robot specifically designed to help parents take care of their kids.

Making any son or daughter survive everyday is the major goal of any parent. And as we all know, the only way to achieve this is to be on watch 24/7 and even then a lot of accidents happen. This is why a group of engineers and designers have decided to develop a small gadget that will become any family’s best friend. BOBOP

What is BOBOP?

BOBOP is the first smart and social robot specifically designed to help parents take care of their children.

BOBOP is the first product of the WATOTO company, founded in 2016 and leaded by CEO Claudia Linares. The company is focused on designing and developing technological products that will improve the life of parents and children.

“From the beginning we wanted to impact society in a real way, and use technology to make the world a better place. During our university studies we were in a school project exchanging stories and anecdotes, we found that many of our relatives had accidents at home during childhood, some of them potentially fatal, and by researching a little bit about the subject we found that the number of deaths of children from ages 0 to 5 represents 10% of all deaths in the world. Most of these deaths are preventable home accidents. This is why we developed BOBOP, and we think that if BOBOP is able to prevent even one accident, then the whole project is worth it,” said WATOTO CEO Claudia Linares.

BOBOP is able to follow kids and watch them from anywhere, parents can relax and see what they are up to through his integrated HD camera from a smartphone. BOBOP can help kids reach their maximum potential, with the ever-growing number of activities that he can play with kids. These activities are not only fun but are designed to stimulate core aspects of children´s early development.

BOBOP also has the ability to monitor kids‘ health data, such as breathing rate, sleep cycles, temperature and time spent playing together, if something is out of the ordinary BOBOP will send an alarm. BOBOP can configure several alarms that will help remember important moments during the day, such as playtime, eating time, nap time or medicine time.

BOBOP helps to keep your children safe. Thanks to its beacon system you can know if your kids are near a room that it´s not suitable for them.

BOBOP has been slowly gaining some traction on the media. Presenting itself as the first smart and social robot specifically designed to take care of kids.

WATOTO is live on indiegogo, if you are interested in the project visit their website http://www.bobop.io or go to their indiegogo website igg.me/at/bobop, if you subscribe now you can get a big discount.

Algobrix Makes Coders Out of Kids With Its LEGO Compatible Coding Blocks on Kickstarter

DELAWARE, USA  – July 25, 2017 – Algobrix is announcing the launch of its Kickstarter campaign today to make programming simple and fun with its play-based coding blocks. Algobrix turn traditional LEGOs into programmable robots through tangible lines of code. Each coding-block teaches children the basics of STEM with its step by step coding activities for a kid-friendly introduction to programming.

Imagine your typical LEGO set growing up. Chances are you would build a car, play with it and deconstruct it shortly after being left underwhelmed or frustrated. With Algobrix, play is limitless and screenless so kids (or kids at heart), can develop greater analytical thinking skills while learning the basics of coding while creating moving masterpieces. All it takes to upgrade your standard-block play to coding-block play is a bit of programming and imagination. Creators simply:

  • Snap: Each block represents a unique function and commands the AlgoBot to play audio, light or move in any direction.
  • Set: The parameters are stacked on top of the function block to determine specifically how the AlgoBot will carry out the function and for how long.
  • Activate: Once the function blocks are snapped together, a sequence is triggered and the AlgoBot is set into motion.
  • Explore: AlgoBots come with a variety of mats and activity cards to enhance and elevate the learning experience.

Why program on a screen when you can program with your hands? Algobrix takes standard, computer code and allows you to hold it in your hands in the form of coding blocks.  Now, ordinary LEGOs are transformed to create moving AlgoBots. AlgoBots light up, make sounds and explore the space around you through simple code.

“Kids find it difficult to sit next to a computer and learn how to program,” describes co-founder Amir Asor. “The first problem is language related and the second problem is that they don’t enjoy the experience. Algobrix changes what is stereotypically a boring, confined experience to a playful, intuitive, and fun learning experience while maintaining a high, positive correlation with coding languages that leave a lasting impression.”

“The third industrial revolution is around the corner,” says CTO and co-founder Dr. Danny Eizicovits. “We are starting to see robots in hospitals, schools, and even our homes. By teaching our kids to communicate with our robotic counterparts, we are hoping to give them the proper tools, and competitive edge in a world that is moving further towards robotics every day.”

 

About

Algobrix was founded in April 2016 after Amir Asor and Dr. Danny Eizicovits came together with a collective goal to enhance and redefine how children learn to code. The company’s mission is to introduce young children to an entertaining and effective style of education that is based on fun, intuition, and the joy of LEGO-building through the implementation of coding and its patented coding blocks.

Amir, CEO and Co-Founder, established his first educational company, Young Engineers, in 2008 and was named YBI Entrepreneur of the Year in 2011. Following his success with Young Engineers, Amir co-founded BRIXO, an electric building blocks company, that raised $1.5 Million through Kickstarter and Indiegogo. Algobrix’s CTO, Danny Eizicovits, received a PhD in Robotics and is an award-winning researcher and lecturer in accordance with Ben Gurion University of the Negev.

Sony Global Education Launches an Indiegogo Campaign for KOOV, a Coding and Robotics Kit for the Next Generation of Young Innovators

SAN DIEGO, CA (June 20, 2017) – Sony Electronics in conjunction with Sony Global Education announced today the launch of a limited Indiegogo crowdfunding campaign for KOOV, a new coding and robotics kit for the next generation of young innovators.

The Sony Global Education team developed KOOV as a fresh approach to learning robotics and programming. KOOV is already available in Japan and China, and Sony is now looking to expand the program to the US in order to gain feedback and insight into the American market.

KOOV is a robotics and coding educational kit made up of blocks, sensors, motors, actuators, and a companion app that teaches children core concepts about design, coding and robotics. The app also features a secure social space, where children can share their designs and code with other young inventors from around the world.

The blocks can be assembled into any shape, with the final figure capable of being controlled as a robot. The kit encourages learners to „Play“ by building with 7 kinds of translucent blocks, „Code“ by controlling the assembled figure through the KOOV app, and „Create“ by embracing their creativity and imagination.

Sony Global Education believes that the teaching materials for robotics and programming will play a major role in cultivating STEM literacy and nurturing the next generation of problem solvers.

KOOV was built on the belief that STEM learning tools should be accessible to all children. Through the use of inclusive colors, shareable design and the goal of building a foundation for future STEM learning, Sony hopes to attract parents of children 8 to 14 years old, with equal emphasis on boys and girls.

Pre-orders are available for a limited time beginning June 20th via an Indiegogo, with product scheduled to ship to backers in early December. The suggested retail price is $359 for the Starter Kit and $499 for the Advanced Kit with limited quantities available at discounts of up to 40% for early backers. Interested consumers can learn more about KOOV, and place preorders at https://igg.me/at/KOOV.