KinderLab Robotics Announces KIBO Resources and Curriculum to Support Blended and Distance Learning for Early Childhood

WALTHAM, MASS. (PRWEB) JUNE 02, 2020

KinderLab Robotics today announced the availability of resources and curriculum to support blended and distance learning using KIBO, the hands-on, screen-free STEAM robotics kit. Even during school closures in the face of the COVID-19 pandemic, schools can use KIBO to support age-appropriate STEAM learning and family engagement.

KinderLab’s new curriculum bundle enables teachers to incorporate KIBO into a distance- or blended-learning model for creative STEAM education both at home and at school. The bundle is supported by professional development that explains how to teach remotely with KIBO, as well as how to support parents using KIBO at home.

Jason Innes, the manager of training and curriculum development at KinderLab Robotics, Inc., said, “As we respond to changes to the structure of school, we need to hold onto what we know works in early childhood education. Hands-on manipulatives, playful learning, and student collaboration all remain vitally important. By providing students with access to KIBO during school closures and remote learning, schools can teach in a developmentally appropriate way while promoting connection between students, parents, peers, and schools. KIBO, along with curriculum and professional development from KinderLab, is a powerful foundation for early childhood remote learning.”

KinderLab has created a range of resources to help schools and districts incorporate the benefits of hands-on, screen-free robotics and respond to the uncertainty of how school will look in the fall. These include:

  • A new whitepaper called Connecting with KIBO, which outlines the benefits of providing access to robotics for young children and models for how to teach screen-free computer science and coding despite school closures. The whitepaper includes sample lessons and suggestions for using KIBO regardless of the setting: remote learning by videoconference, blended learning in reduced-occupancy classrooms, and parent-facilitated learning at home.
  • A webinar on June 3rd called How Can I Use KIBO in Blended or Distance Learning? Attendees will hear from two leading STEM educators from Boston Public Schools and The Agnes Irwin School on their practical suggestions and concrete advice for incorporating KIBO into a distance- or blended-learning model.
  • For schools considering implementation of a home-based KIBO rotation program, KinderLab has created a convenient package of curriculum and professional development. The KIBO Blended Learning Curriculum Bundle, priced at $499, supports five KIBOs when rotating between students. This collection of teaching materials supports teacher-led, child-directed, and parent-supported playful learning. One hour of live video training is included, giving teachers the preparation they need to implement this model.

In early childhood, engagement with physical materials remains essential. With the school closures caused by COVID-19, teachers and parents around the country have seen that long videoconferences or purely screen-based lessons are not developmentally appropriate for young children. KIBO is a robot kit specifically designed for early childhood, so children program their robots with “tangible code” made of wooden blocks. Because KIBO is entirely screen-free, they engage in learning STEAM concepts through physical play and creative self-expression.

A distance learning program with KIBO can also be based on recorded lessons and demonstrations by the teacher, with children engaging in movement activities and unplugged coding games. KIBO’s standards-aligned curriculum can be adapted to work while students are at home using video lessons prerecorded by teachers, interactive videoconferences with teachers and peers, and parent-supervised home projects. Some lessons can be done without the physical robot, but the richest learning comes from hands-on engagement with KIBO, using robot kits made available for use at home. Supported by their parents and caregivers, children can play, imagine, and create, then share their creations with their peers to maintain engagement and connection.

“Many students lack reliable access to internet or computing resources at home,” Innes concluded. “Providing these families with access to KIBO is an important move toward equity in learning across our community. We think of KIBO as ‘1:1 for Pre-K–2,’ putting age-appropriate learning technology into students’ hands to be used with teacher support and parent engagement. By encouraging parents to take on the role of co-learner, we help address parents’ anxiety as well as promote deeper bonds—between parents and students, and between parents and schools.”

About KIBO – The Playful STEAM Robot

KIBO is a hands-on, playful robot kit that allows young children aged 4–7 to build, program, decorate, and bring their own robot to life without requiring a smartphone, tablet, or computer. It is an open platform on which students can envision and create their own robot. With art and engineering, students transform KIBO into imagined animals, vehicles, storybook characters, and more. Students plan a coding sequence using wooden programming blocks, then scan their sequence with the built-in barcode scanner, press its button—and the robot comes alive.
When children build, code, and decorate their own robot, they perceive it as play, but they are learning invaluable STEAM skills. Not only are these hands-on experiences inherently rewarding, but they help children understand the technology in their world and can even improve their future job prospects.

About KinderLab Robotics

KinderLab Robotics is the creator of the award-winning KIBO, a playful educational STEAM robot kit based on 20 years of child development research with thousands of children, teachers, and parents. Developed specifically for teachers by Dr. Marina Umaschi Bers at Tufts University, KIBO is currently used in 60+ countries and has proven efficacy in helping kids learn STEAM—and getting them excited about it! KinderLab offers a complete suite of teaching materials that help integrate STEAM elements into a wide range of curricula, including art, cultural studies, and reading literacy.

For more information, please visit KinderLabRobotics.com.

Free Webinar on Robotic Good-to-Person ASRS Order Fulfillment System

BRISTOL, CONN. (PRWEB) JUNE 01, 2020

Conveyco Technologies a leading North American systems integrator, is providing a free 40-minute webinar demonstrating the latest robotic automated storage and retrieval system providing flexible labor and throughput rates, high density storage, and a rapid deployment.

The system’s flexibility allows the system to grow and contract based on actual and projected volume. In fact, additional Skypod autonomous mobile robots (AMRs) can be leased to meet peak periods. Designed for reliability, every Skypod robot is centrally monitored 24/7/365 to assure peak performance and uptime.

The webinar details how the system is comprised of rack, totes, software, and the 3-axis Skypod AMR (autonomous mobile Robot). The Skypod robots navigate to the correct bin and then travels vertically up to 36’ to extract the tote and deliver it to the correct workstation.

“This is the most revolutionary material handling automated storage and retrieval system to be developed in decades,” said Ed Romaine former chairman of MHI’s automated storage and retrieval product section group. He continued, “The flexibility, density, reliability and overall simplicity of this hybrid AMR system makes this a no-brainer for ecommerce, omnichannel, micro-fulfillment centers, retail and D2C manufacturers.”

By watching the webinar, you will learn how this system provides a fast return on investment, performs at benchmark speeds and mitigates order fulfillment performance issues especially during peak activity times.

Please click here to watch the free webinar.

Conveyco Technologies has been providing world class performance enhancements for order fulfillment, distribution centers and warehouse operations for over 40 years. Solutions and systems include sortation, voice, pick-to-light, palletizing, AS/RS, automated case handling, autonomous mobile robots (AMRs), robotic picking, dispensing, AGVs, WES, WMS and WCS software plus consulting and integration services.

Maker-Spirit in Corona-Zeiten – Erste weltweite virtuelle Maker Faire am 23. Mai

Hannover, 7. Mai 2020 – Aufgrund der Corona-Pandemie wurden nahezu alle Maker Faires in 2020 abgesagt. Darunter auch die achte Maker Faire Hannover, die vom 12. bis 13. September im HCC geplant war. Statt von Angesicht zu Angesicht treffen sich die Maker jetzt online. Das US-Maker-Faire-Team organisiert am 23. Mai ein 24-Stunden-Event, bei dem die Macher aus aller Welt ihre Ideen virtuell vorstellen können. Im Fokus stehen dabei die Covid19-Projekte.

Deutschlands größtes DIY-Festival, das sich in Niedersachsens Hauptstadt in den vergangenen Jahren zu einem Publikumsmagneten für die ganze Familie entwickelt hat, wurde auf den 11. und 12. September 2021 verschoben. „Leider werden wir die Maker Faire Hannover in der aktuellen Situation nicht wie geplant durchführen können. Somit haben wir uns schweren Herzens dazu entschieden, die Veranstaltung in diesem Jahr auszusetzen“, bedauert Daniel Rohlfing, Leiter Events und Sales, Maker Media. Im vergangenen Jahr bestaunten in Hannover 17.500 Besucherinnen und Besucher die vielen spannenden Ideen der internationalen Maker-Szene.

Einfach machen
Mit ihren unkonventionellen Erfindungen machen die Makerinnen und Maker gerade in der Corona-Zeit von sich reden. Weltweit hat die Community auf den Mangel an medizinischer Versorgung und Ausrüstung reagiert. Die Macher haben ihre 3D-Drucker und ihre Nähmaschinen aktiviert und mit ihrem ganz eigenen Spirit gemeinsam innovative Produkte geschaffen.

Drucken gegen Corona
In Deutschland ist das beispielsweise die Initiative „Maker vs. Virus“. Hier haben sich etliche Maker und Fablabs zusammengeschlossen, um sich gegenseitig zu unterstützen und ihre Ressourcen besser zu organisieren – etwa bei der 3D-Druck-Fertigung von Gesichtsschutzmasken, den sogenannten Face Shields. Im Rahmen des WirvsVirus-Hackathons von der Bundesregierung hat ein interdisziplinäres Maker-Team sogar ein komplettes Beatmungsgerät als Prototyp entwickelt.

Maker-Spirit im Netz erleben
Diese Covid19-Projekte stehen auch im Fokus der ersten virtuellen Maker Faire, die am Samstag, den 23. Mai, als 24-Stunden-Event weltweit in allen Zeitzonen vom US-Maker Faire-Team organisiert wird: der Bildschirm als Bühne für die einfallsreichen Konzepte und ihre Macher. Auch das deutsche Maker Media-Team beteiligt sich an der digitalen Show. Weitere Infos gibt es hierzu unter: makerfaire.com. Wer dabei sein will, kann sich hier anmelden: https://makerfaire.com/virtually-maker-faire-call-2020-for-makers/

Auf dem Laufenden bleiben
Wer sich für die Maker-Bewegung interessiert, kann sich auf der Webseite www.maker-faire.de auf dem Laufenden halten. Ein monatlicher Newsletter informiert über aktuelle Themen, neue Termine und allgemeine DIY-Nachrichten. Folgen Sie uns auch auf Facebook, Twitter und Instagram .

Alle Maker Faires in D/A/CH werden vom deutschsprachigen Make Magazin präsentiert.

CoderZ Introduces CoderZ Adventure Course for Elementary Students

DERRY, N.H. (PRWEB) MAY 05, 2020

CoderZ has launched CoderZ Adventure, a new coding and robotics course for elementary school students in grades two through five. The course contains activities and assignments, including more than 50 gamified “missions” with easy-to-follow walkthroughs and tips. It is designed to empower even teachers who are coding novices so that they can include a more comprehensive STEM foundation in their students’ early knowledge base.

CoderZ Adventure introduces students to the world of STEM and robotics through an exciting journey of adventures in the CoderZ world. Students will learn how to program their virtual robot to navigate in CoderZ Frozen Island, the Lost City, Candy Town and other stimulating locations while practicing basic math, geometry and more. Students work their way through seven adventures covering multiple topics:

1.    Adventure Peak introduces basic navigation such as driving and turning using Drive and Turn blocks.
2.    Frozen Island practices basic arithmetic practice: addition, subtraction and division.
3.    The Lost City covers how to use the program’s Explore Mode feature to measure distances, the Wait block and Repeat Loops
4.    Crystal Crater covers basic geometry exercises: angles and parallel lines. Students also practice Repeat Loops.
5.    Candy Town delves into more geometry: the concept of the radius of a circle. Students also continue practicing Repeat Loops.
6.    Sketch It is a practice exercise during which students draw on a virtual sketchpad using all the skills learned previously.
7.    The Milky Way uses the Explore Mode feature to measure angles and radii. Students plan the optimal route to complete a mission as quickly and efficiently as possible, given a time limit.

Each session contains a series of related missions that enable students to learn to code with the virtual robot, apply their math skills and practice problem solving.

CoderZ Adventure is already proving popular with teachers and their students. One of the program’s fans is Christy Gonzales who teaches a robotics class at Pinecrest Glades Academy in Florida. “They’re loving the game!” she said. She challenges each student to try to find the solution first. “I incentivize them to resolve the challenge as efficiently as possible,” she explained. “Kids LOVE a race.”

“It’s great to see the CoderZ Team bookend the well-known middle school Cyber Robotics 101 and 102 packages expanding to a complete pedagogical solution with CoderZ Adventure as an incredible elementary school solution and text-based Python Gym for secondary school students,” said Trevor Pope, CoderZ Success Manager at CoderZ. “Programming virtual robots with CoderZ has an educational, engaging, competitive, fun and positive impact for all students in grades 2-12.”

For more information on CoderZ Adventure, visit https://gocoderz.com/coderz-adventure/.

About CoderZ
CoderZ is an innovative and engaging online learning environment. Developed for students in grades 2 and above, the gamified STEM solution allows student to work at their own pace, easily programming real and virtual robots from anywhere in the world. The platform enables students to acquire computational thinking, problem solving and creativity skills, together with coding and STEM learning, all via a flexible and scalable virtual solution. For more information go to http://www.gocoderz.com.

Accenture, Intel and Sulubaaï Environmental Foundation Use Artificial Intelligence to Save Coral Reefs

NEW YORK, SANTA CLARA, Calif., and MANILA, The Philippines; April 22, 2020 – Accenture (NYSE: ACN), Intel and the Philippines-based Sulubaaï Environmental Foundation have developed a new solution powered by artificial intelligence (AI) to monitor, characterize and analyze coral reef resiliency. The solution — the work product of Project: CORaiL, an initiative the three organizations created in 2019 — has been deployed in a reef in the Philippines since last year.

Coral reefs are some of the world’s most diverse ecosystems, with more than eight hundred species of corals building and providing habitats and shelter for approximately 25% of global marine life. The reefs also benefit humans — protecting coastlines from tropical storms, providing food and income for 1 billion people, and generating US$9.6 billion in tourism and recreation annually. But reefs are being endangered and rapidly degraded by overfishing, bottom trawling, warming temperatures and unsustainable coastal development.

“Project: CORaiL is an incredible example of how AI and edge computing can be used to help researchers monitor and restore the coral reef. We are very proud to partner with Accenture and the Sulubaaï Environmental Foundation on this important effort to protect our planet,” said Rose Schooler, corporate vice president in Intel’s sales and marketing group.

A critical element of Project: CORaiL was to identify the number and variety of fish around a reef, which serve as an important indicator of overall reef health. Traditional coral reef monitoring efforts involve human divers manually capturing video footage and photos of the reef. In addition to being dangerous and time-intensive, this approach can disrupt marine life, as divers might inadvertently frighten fish into hiding.

Engineers from Accenture, Intel and Sulubaaï implemented an artificial, concrete reef — called a Sulu-Reef Prosthesis (SRP) — to provide support for unstable coral fragments underwater. The SRP was designed by Sulubaaï and placed in the reef surrounding the Pangatalan Island in the Philippines. Fragments of living coral were planted on it and will grow and expand, providing a hybrid habitat for fish and marine life.

The engineers then strategically placed intelligent underwater video cameras, equipped with the Accenture Applied Intelligence Video Analytics Services Platform (VASP), to detect and photograph fish as they pass by. VASP uses AI, powered by Intel Xeon, Intel FPGA Programmable Acceleration Cards and Intel Movidius VPU, to count and classify the marine life. The data is then sent to a surface dashboard, providing analytics and trends to researchers on the ground in real-time, enabling them to make data-driven decisions that will help the reef progress.

“The value of your data depends on how quickly you can glean insights to make decisions from it,” said Athina Kanioura, Accenture’s chief analytics officer and Accenture Applied Intelligence lead. “With the ability to do real-time analysis on streaming video, VASP enables us to tap into a rich data source — in effect doing ‘hands on’ monitoring without disrupting the underwater environment.”

Since being deployed in May 2019, the solution has collected roughly 40,000 images, which researchers have used to gauge reef health in real-time.

“Artificial intelligence provides unprecedented opportunities to solve some of society’s most vexing problems,” said Jason Mitchell, a managing director in Accenture’s Communications, Media & Technology practice and the company’s client lead for Intel. “Our ecosystem of corporate and social partners for this ‘AI for social good’ project proves that strength in numbers can make a positive environmental impact.”  

Engineers from Accenture and Intel are already at work on the next-gen Project: CORaiL prototype, which will include an optimized convolutional neural network and a backup power supply. They are also looking into infra-red cameras which will enable videos at night to create a complete picture of the coral ecosystem. Additional uses could include studying the migration rate of tropical fish to colder countries and monitoring intrusion in protected or restricted underwater areas.

About Accenture
Accenture is a leading global professional services company, providing a broad range of services in strategy and consulting, interactive, technology and operations, with digital capabilities across all of these services. We combine unmatched experience and specialized capabilities across more than 40 industries — powered by the world’s largest network of Advanced Technology and Intelligent Operations centers. With 509,000 people serving clients in more than 120 countries, Accenture brings continuous innovation to help clients improve their performance and create lasting value across their enterprises. Visit us at www.accenture.com.

About Intel
Intel (Nasdaq: INTC) is an industry leader, creating world-changing technology that enables global progress and enriches lives. Inspired by Moore’s Law, we continuously work to advance the design and manufacturing of semiconductors to help address our customers’ greatest challenges. By embedding intelligence in the cloud, network, edge and every kind of computing device, we unleash the potential of data to transform business and society for the better. To learn more about Intel’s innovations, go to newsroom.intel.com and intel.com.

About Sulubaaï Environmental Foundation
Created in 2012, Sulubaaï Environmental Foundation (SEF) is a Philippine-based non-profit organization dedicated to conserve, protect, and restore the natural resources of Palawan through environmentally sustainable practices and active ecosystems restoration. Its action is mainly focused on the island of Pangatalan and its surroundings in Shark Bay. To learn more, visit https://sulubaai-foundation.com/.

RoboMaker Starter

Unter „Coding Lab“ fasst Clementoni innerhalb des Sortiments der Galileo Experimentierkästen die drei Roboter „Mein erster Roboter DOC“, „MIND Designer Roboter“ und „RoboMaker Pro“ zusammen. Die Roboter führen Kinder im Alter zwischen 5 und 14 Jahren in die Welt der Programmierung und Robotik ein. Ab Herbst 2019 gibt es nun auch einen „Coding Lab“ Roboter für die ganz Kleinen sowie eine kleinere Version vom RoboMaker. 

Der „RoboMaker Starter“ ab 8 Jahre ist ein unglaubliches Labor, um die Geheimnisse der Robotik und Codierung durch Block- Programmierung zu entdecken. Es können 3 Roboter (X1-Drawer, X2- Elevator und X3-Analyser) aus 200 Bauteilen, 2 Motoren, einem Lautsprecher und einem IR Sensor gebaut werden. Alle Roboter haben unterschiedliche Fähigkeiten: Der X1-Drawer erschafft fantastische Designs mit dem X2-Elevator kann man verschiedene Objekte aufheben und der X3-Analyser kann Objekte bewegen. 

Bei der Produktentwicklung bezog Clementoni die Expertise diverser Experten aus dem Bereich Informatik mit ein. Die Produktreihe stimuliert räumliche Orientierung und logisches Denken bei Kindern und übermittelt die ersten Kenntnisse der (Block-) Programmierung. Die Produkte folgen der MINT Methode (Mathematik, Informatik, Naturwissenschaften, Technik), die mit dem Ziel ins Leben gerufen wurde, bei Kindern Fertigkeiten in den Bereichen der MATHEMATIK, INFORMATIK, NATURWISSENSCHAFTEN und TECHNIK anzuregen. 

ROYBI to become a game changer for children learning languages

Interactive robot designed to teach new languages to young children to be produced after its successful crowdfunding campaign on Indiegogo.com

November 6, 2019ROYBI today unveiled its plans to make its AI-powered robot—that teaches languages and skills to children—available to the general public, as well as put it into mass production.

All parents want a bright future for their children. However, with the growing requirements of the modern age, kindergartens and schools do not always succeed in this mission of giving them the specific skills needed in an uncertain future. 

The current education system treats all children the same way, often failing to take into account the abilities, skills and interests of an individual child. Children don’t always have the opportunity to practice the knowledge they learn at school. And when parents are busy, children often become addicted to screens to overcome their boredom. ROYBI has been designed with all these issues in mind. 

“As we prepare children to become leaders in a future far different from our own, we at ROYBI feel it is necessary to revise our current educational practices to meet children’s changing needs better,” says Elnaz Sarraf, CEO of ROYBI.

The robot uses over 70,000 words and 500 topics to teach children different languages at their own pace. Thanks to this personalized approach, the robot can also be used by children with speech delay to develop their speaking and give them plenty of practice. 

Besides language teaching, ROYBI also introduces children to STEM and primary skills. The AI-powered robot easily adjusts its interactive lessons, games, stories, songs and the rest of its engaging content to a child’s abilities, needs and interests. To make learning even more fun, ROYBI uses a tiny screen on its belly to visualize the taught content and give feedback.  

In addition, ROYBI is equipped with facial recognition, which means that it starts socializing with the child once it notices them around and offers them emotional support when needed. 

The intuitive app on iOS and Android allows parents to not only customize lessons for their children, but also track their progress.

The robot is powered by a huge digital library of educational materials, which can be constantly updated

With its long list of unique features, ROYBI is a game changer. It is indeed the next evolutionary step in the field of language learning and education. 
The robot can be pre-ordered on the campaign’s Indiegogo page with 40% off.

All the information on ROYBI can be found on the campaign page:

https://www.indiegogo.com/projects/roybi-world-s-1st-smart-toy-to-teach-7-languages#/

Robotical launches new STEM robot with added features to help kids learn to code

EDINBURGH, SCOTLAND (PRWEB) OCTOBER 22, 2019

Today Robotical launched a crowdfunding campaign for their versatile STEM robot, Marty 2.0, a low cost, fully programmable walking, dancing, soccer-playing robot designed for kids, makers, and educators to learn coding and robotics skills. It is now available on Kickstarter for the starting price of $120.

Marty 2.0 is the updated version of Marty the Robot. Like its predecessor, the newest robot can be coded by users from ages 8-18 in languages including Scratch and Python. Marty is compatible with single board computers like Raspberry Pi, is expandable, and can be customized with 3D printed parts. Marty comes as a kit or pre-built, so users can either build from the ground up or jump straight into coding the robot to walk, turn, dance, kick a football and more.

“Building and creating the first Marty was a dream come true and we’re thrilled to launch the new and improved Marty 2.0,” said Founder and CEO Alexander Enoch. “Marty 2.0 was built with a passion to help kids learn how to code intuitively and easily progress into using coding programs like Scratch or Python. It’s also fun. You can even teach Marty to floss!”

Marty 2.0 is pose-able, mimics lifelike behaviors, speaks in short phrases, plays music and uses distance, position and other sensors to detect the world around him. Robotical has added a new modular expansion interface and a new learning platform and learning journey for students. The platform comes with nine all metal-geared smart servos with built-in position and force feedback, so users can teach Marty new moves by demonstrating them.

“With Marty 2.0, our hope is to continue making STEM education accessible to children of all ages across the globe. Marty already helps children across more than 50 countries, including the UK, US, Australia and in schools in Rwanda. With these newly added features, we’re hoping that Marty 2.0 will expand further with its unique fun and educational approach,” said Myles Bax.

The new Marty has been built based on feedback accumulated since 2016 when Marty 1.0 launched. The result is a second-generation robot with new features like sound and position sensing, and upgrades across the board to improve connectivity, usability, and buildability.

“We want to help continue to shape the future of education. Learning to code is a lifelong skill that helps teach kids not just employment-relevant skills of programming, but also life skills like
Problem-solving, patience, and creativity,” said Enoch.

Marty 2.0 is recommended for ages 10+. A simplified build variant is available for kids 7+. It connects with WiFi, Bluetooth or USB and is compatible with Scratch, Python, Javascript and ROS interfaces.

The estimated delivery date of Robotical is February 2020. For more information on pledge levels, please visit the Kickstarter campaign. Media wishing to interview their personnel should contact PR agent, Jessica Sanchez at [email protected]

About Robotical

Robotical Ltd is a startup based in Edinburgh, UK, owned and run by Alexander (Sandy) Enoch. Sandy started Robotical because he wanted a real robot to help his niece learn how to code, and also wanted to provide something real to the massive community of makers, educators, and hackers at a reasonable price.

Spin Master Introduces Owleez™,The First Ever Interactive Toy Pet That Kids Can Teach How to Fly

TORONTO, Sept. 27, 2019 /CNW/ – Spin Master Corp. (TSX: TOY; www.spinmaster.com), a leading children’s entertainment company, announced today the launch of Owleez, the first ever interactive toy pet that kids can teach how to fly. The adorable baby owl combines the ultimate trifecta of coveted features; unique pet, interactive nurturing toy and the magic of flight, but it needs the help of a child to fly.

Addy & Maya, from YouTube family Tic Tac Toy (CNW Group/Spin Master)

With over 100 interactive sounds and movements, the baby owl responds to touch, love and care. By swinging her through the air, children can teach her how to fly.  Watch her soar or comfort her after a crash, Owleez is made of durable and lightweight materials so when she crashes it’s okay, it’s all part of the learning experience. 

„We are incredibly excited to introduce Owleez, our first ever interactive toy pet that can fly,“ says Kate Keller, VP Marketing RC. „The combination of an interactive toy pet that children can actually teach how to fly is truly innovative. It’s extremely satisfying for kids to see the result of the love and care they put into their own Owleez toy pet. They experience the delight and reward knowing it is something that they taught it to do.“

Spin Master is committed to uncovering the latest trends that push the boundaries of fun. The company’s research team did some digging to get to the bottom of what kids really want and Owleez delivers just that. Eighty-one per cent of kids surveyed said they wanted a pet that could fly while an overwhelming 91% chose flying as the super hero power they most desired*.

To introduce Owleez, Spin Master is teaming up with popular YouTube family Tic Tac Toy for the creation of commercials and how-to content. The kids, Addy and Maya, star in the commercial and reveal the Owleez baby owl in their own unboxing video on their channel. How-to content with Addy and Maya is also available on Spin Master Spark Club YouTube Channel.

Owleez is already taking off, being named a top holiday toy by Target, landing coveted spots on Walmart’s Top Rated by Kids List and UK retailer Argos as well as receiving the Toy of the Year Award from the Revue de Jouet in France.

Owleez will be available on October 4, 2019 at major retailers for a suggested retail price of $49.99. Recommend for children ages 6+. For more information on Owleez visit spinmaster.com or follow @SpinMasterSparkClub on Instagram.

About Spin Master
Spin Master (TSX:TOY; www.spinmaster.com) is a leading global children’s entertainment company that creates, designs, manufactures, licenses and markets a diversified portfolio of innovative toys, games, products and entertainment properties. Spin Master is best known for award-winning brands including Zoomer®, Bakugan®, Erector® by Meccano®, Hatchimals®, Air Hogs® and PAW Patrol®. Since 2000, Spin Master has received 103 TIA Toy of The Year (TOTY) nominations with 30 wins across a variety of product categories, including 13 TOTY nominations for Innovative Toy of the Year.  To date, Spin Master has produced nine television series, including the relaunched Bakugan: Battle Planet and current hit PAW Patrol, which is broadcast in over 160 countries and territories globally.  Spin Master employs over 1,800 people in countries around the world including Canada, United States, Mexico, France, Italy, United Kingdom, Russia, Slovakia, Poland, Germany, Sweden, the Netherlands, China, Hong Kong, Japan, Vietnam and Australia.

*Spin Master surveyed a group of 159 girls between the ages of 6-8 years old. Participants were selected from the Funovation Panel, a community of families from across the U.S. and Canada that provide their feedback about potential new toys, television shows, commercials, and much more.
Owleez takes flight on October 4 (CNW Group/Spin Master)