The Quantum platform gives electronic enthusiasts, educators and developers total control of their IoT network. Built for novices and experts alike, anyone can control anything from a remote temperature sensor to an automated home and even robots with ease.
SANTA BARBARA, Calif., July 28, 2020 (Newswire.com) – Quantum Integration is announcing the launch of its Kickstarter campaign for the Quantum platform, beginning Tuesday, July 28, 2020.
Built from the ground up with a complete set of hardware and software, the Quantum platform allows anyone to build custom plug-and-play IoT devices that easily communicate with each other any way the user desires. With a graphical user interface for creating custom firmware for IoT devices and the applications that control them, programming is not required.
“We’re incredibly excited to open up this kind of technology to the mainstream,” says Michael Barnick, CEO and founder of Quantum Integration. “Hobby electronics and the IoT space in general can be intimidating for some, and platforms require a degree of programming knowledge. Our platform’s features like the drag-and-drop App Builder and automated Firmware Generator make developing complex projects simple, and users easily create and take on their own projects in record time.”
With a goal of $25,000, the Kickstarter campaign will run from July 28, 2020, to Aug. 31, 2020. Products will be ready to ship in September 2020.
Backers can choose from a variety of pledges, which are:
The Q-Server Central Core – The heart and power of the IoT platform which provides complete control of the entire IoT network.
Q-Client Builder Base – The easiest way for users to build their own custom IoT devices; can add virtually any sensor or device to the network.
Starter Kit – A wide variety of electronic components ready for immediate use on the Quantum IoT platform.
Limited quantities at an incredible discount are available for early backers. For more information and to become a backer, visit the Quantum Kickstarter campaign.
About Quantum Integration Inc.
The Quantum IoT platform enables electronics hobbyists to create wireless devices from a simple button to complete home automation and robots, and control it with custom apps and firmware without coding, all through a central server. The power of making!
Interactive robot designed to teach new languages to young children to be produced after its successful crowdfunding campaign on Indiegogo.com
November 6, 2019 – ROYBI today unveiled its plans to make its AI-powered robot—that teaches languages and skills to children—available to the general public, as well as put it into mass production.
All parents want a bright future for their children. However, with the growing requirements of the modern age, kindergartens and schools do not always succeed in this mission of giving them the specific skills needed in an uncertain future.
The current education system treats all children the same way, often failing to take into account the abilities, skills and interests of an individual child. Children don’t always have the opportunity to practice the knowledge they learn at school. And when parents are busy, children often become addicted to screens to overcome their boredom. ROYBI has been designed with all these issues in mind.
“As we prepare children to become leaders in a future far different from our own, we at ROYBI feel it is necessary to revise our current educational practices to meet children’s changing needs better,” says Elnaz Sarraf, CEO of ROYBI.
The robot uses over 70,000 words and 500 topics to teach children different languages at their own pace. Thanks to this personalized approach, the robot can also be used by children with speech delay to develop their speaking and give them plenty of practice.
Besides language teaching, ROYBI also introduces children to STEM and primary skills. The AI-powered robot easily adjusts its interactive lessons, games, stories, songs and the rest of its engaging content toa child’s abilities, needs and interests. To make learning even more fun, ROYBI uses a tiny screen on its belly to visualize the taught content and give feedback.
In addition, ROYBI is equipped with facial recognition, which means that it starts socializing with the child once it notices them around and offers them emotional support when needed.
The intuitive app on iOS and Android allows parents to not only customize lessons for their children, but also track their progress.
The robot is powered by a huge digital library of educational materials, which can be constantly updated.
With its long list of unique features, ROYBI is a game changer. It is indeed the next evolutionary step in the field of language learning and education. The robot can be pre-ordered on the campaign’s Indiegogo page with 40% off.
All the information on ROYBI can be found on the campaign page:
BOULDER, Colo., February 19, 2019 ‒ Sphero, the industry leader in robotics fused with STEAM learning, announced today its Kickstarter launch of RVR – a ready-to-drive, fully programmable and customizable robot with endless coding possibilities. The campaign begins today on Kickstarter with pledge levels starting at $199 (MSRP for $249) and initial shipments will be available starting in September 2019. Backers who support the RVR project within the first week of launch will be eligible to be selected for an all-expenses paid trip to Sphero HQ in Boulder, CO to compete in an all-day RVR Hackathon on March 14, 2019.
RVR is drivable right out of the box, making it approachable and accessible to coders of all levels, including beginners. In addition, its advanced features are geared specifically for those looking for a more complex coding experience — the first of Sphero’s products to do so. For advanced coders, RVR can be fully customized through a universal expansion port, full suite of on-board sensors and an advanced control system.
“RVR is the kind of robot I wish I had growing up,” said Adam Wilson, Sphero co-founder and chief creative officer. “For makers, developers and anyone who loves to build things, RVR’s advanced capabilities bring to life everything that makes coding exciting. That creative experience is at the core of why we first started Sphero.”
RVR is fast, exceptionally nimble and fun to drive for coders of all abilities. It sports a fine-tuned, high- resolution motor encoder, allowing it to be driven with extreme agility, accuracy and torque that can easily scale a 45-degree angle.
Beyond its out-of-the-box base, RVR’s universal expansion port has the ability to connect to third-party hardware like Raspberry Pi, Micro:Bit or Arduino, allowing users to customize the robot however they want.
The robot is outfitted with several onboard sensors that will get any maker’s imagination going: a color sensor, light sensor, IR, magnetometer, accelerometer and gyroscope, as well as a roll cage and clear protective plate that are removable. RVR’s ambient light, color and 9-axis IMU are able to send and receive signals to interact with other Sphero robots. The large battery inside RVR is removable, making charging easier and faster.
“This is truly a professional-level robot, without the hefty price tag,” said Wilson. “By connecting your hardware of choice to the expansion port, the customization possibilities are endless and entirely up to you. For example, you can hook up a camera to RVR and program facial recognition to do a dance every time your best friend walks by.”
To support customization with the expansion port, Sphero is partnering with SparkFun Electronics to build kits that inspire users to take the RVR to the next level – from adding camera vision and GPS to building a complete autonomous vehicle. SparkFun is also backing the KickStarter through the “Get a Bot, Give a Bot” initiative, where they will match the first 50 RVR’s purchased with a donation of 50 RVRs to schools.
With RVR, like all of Sphero’s products, users have access to the Sphero EDU app, which connects a vibrant, active community of DIYers, makers, programmers, hackers and educators to share tips, questions and commentary. This unique community enhances the product experience, providing users with resources to take on new challenges, solve problems, be creative and share creations. Sphero will roll out an initial wave of RVR content on the app in conjunction with its launch.
ABOUT SPHERO: Founded in 2010 and based in Boulder, CO, Sphero’s ongoing mission is to inspire the creators of tomorrow. We’re available in 80+ countries around the globe and have sold more than four million robots to date… and counting. Touted as “the best day of school” for kids, we aim to be all that and more as we continue to explore new technologies in the realm of creative play. We firmly believe that play is a powerful teacher, and as long as we’re sparking imaginations around the world, we’ll keep fueling that fire.
ABOUT SPHERO EDU: Sphero Edu uses app-enabled robots to foster creativity through discovery and play, all while laying the foundation for computer science. The Sphero Edu program goes beyond code with collaborative STEAM activities, nurturing students’ imaginations in ways no other education program can. Cross-platform apps
are approachable for all skill levels, allowing us to reach as many minds as possible. To date, the Sphero Edu team works with more than 30,000 educators, in more than 20,000 schools across the globe. More than 1.3 million students have been positively impacted through Sphero Edu and its work to educate kids surrounding technology and computer science. For more information, visit sphero.com/education or follow @SpheroEdu on Twitter.
Heute ein Gastbeitrag von Roman Kessler, Gründer Make Rhein-Main. Vielen Dank für diesen Beitrag.
Der InMoov-Androide ist ein Roboter aus dem 3D-Drucker, der aussieht wie ein wissensdurstiger Student. Das Open-Source-Projekt des Franzosen Gael Langevin hat sich schnell weltweit verbreitet. Die Frankfurter Maker-Community will den UrVater des InMoovs und seinen hochentwickelten Androiden jetzt erstmals nach Deutschland holen – und du kannst helfen.
Je nach Version und Ausbaustufe kann der InMoov verschiedene Dinge: Von komplizierten Handbewegungen, bis hin zur Bewegung im Raum und Spracherkennung. Und sogar Dance-Moves! Angefangen hat alles 2012 mit einer Hand. Der französische Designer Gael Langevin beschäftigt sich eigentlich mit Skulpturen, der InMoov ist aber viel mehr eine Vorform von Commander Data.
Insgesamt soll es auf der ganzen Welt schon rund 250 InMoovs geben. Auch im Rhein-Main-Gebiet gibt es einen InMoov, den Studenten von Prof. Neser gedruckt und zusammen gebaut haben. Der kleine darmstädter Bruder des großen Vorbilds aus Paris war bei lokalen bisherigen Maker-Messen www.make-rhein-main.de immer ein großer Hingucker. Jetzt wollen wir den Erfinder Gael zu unserer 5. “Make Rhein-Main” (vom 18.-19. März 2017) nach Frankfurt holen – quasi die deutsche, blauäugige und die französische Version einander vorstellen.
Seit 2014 veranstalten wir rund um Frankfurt die “Make Rhein-Main” in unregelmäßigen Abständen. Wir sind eine unabhängige (!), eigenständige Community, die klein angefangen hat. Bei unserer ersten Messe, waren vielleicht knapp 300 Besucher. Inzwischen ist das Projekt gewachsen und hat eine Eigendynamik entfaltet. Das liegt auch daran, dass wir alle Überschüsse immer wieder in die Messe stecken (ähm,… haben… und nun gerade pleite sind, aber dazu unten mehr).
Nicht nur erreichen wir jetzt weit mehr als 1.000 Besucher – wir waren im Mai 2016 auch zur “European Maker Week” nach Brüssel eingeladen. Klar: Da waren Politiker und Lobbyisten – aber wir haben auch Gael und seinen InMoov getroffen. Uns hat das Ding echt umgehauen, weil es so… ja, menschlich war. Und der InMoov wurde eben nicht von einem japanischen Konzern erschaffen, sondern wird auch in der Open Source-Community ständig verbessert.
Der Plan war schnell gefasst: Der InMoov von Gael aus Paris muss zu uns kommen! Denn bislang war unsere „Make Rhein-Main“ immer eine eher regionale Veranstaltung – eben von und mit den Nerds aus der Nachbarschaft. Die haben Eltern und Kindern erklärt, wie man mit moderner Technik bastelt.
Aber was wäre, wenn wir plötzlich einen solchen internationalen Szene-Star bei uns präsentieren würden? Würde das nicht alle anderen Maker zusätzlich inspirieren und motivieren? Der Gedanke treibt uns an.
Als wir dann endlich wieder eine Zusage für eine Halle hatten (in einer Stadt wie Frankfurt ist die Suche ein Albtraum!!) haben wir Gael dann über Twitter angefragt. Er erinnerte sich sofort an uns und schrieb uns von einem Trip aus Indien, wo er gerade den InMoov vorstellte.
Gael war mit dem InMoov auch schon in aller Herren Ländern. Lustig, ist nur, dass Gael den InMoov noch nie in Deutschland vorgestellt hat. Dabei sind wir doch fast Nachbarn. Wir sind daher extra stolz über die Zusage des InMoov-Erfinders!
Wie kommt der InMoov aus Paris nach Frankfurt?
Allerdings müssen wir natürlich die Reisekosten für Gael, seine Frau und den Bot übernehmen – und zwar VOR der nächsten “Make Rhein-Main”. Das ist nur fair. Nur: Da wir gerade die hohe Kaution für die Hallen bezahlt haben, sind wir mehr oder weniger pleite.
Du kannst uns aber helfen, den großen, tanzenden und sprechenden InMoov zum ersten Mal nach Deutschland zu holen! Noch bis zum 20. Februar 2017 läuft die Crowdfunding-Aktion hierfür auf startnext, damit wir die Reise-Tickets und Unterbringung vor der Messe bezahlen können. Im Kern ist das ein Vorverkauf für die Make-Tickets – aber wir haben auch “Dankeschöns” für alle, die nicht mal eben vorbeikommen können. Zum Beispiel unser Armband oder unser T-Shirt.
Das Crowdfundig soll die unabhängige „Make Rhein-Main“ 2017 zu einer echt europäischen Messe machen. Und den InMoov samt Erfinder und Anhang endlich mal nach Deutschland bringen.
Wenn das Geld reicht, wollen wir versuchen zwei weitere europäische Ausstellern für euch nach Frankfurt zu holen: Paula Pongratz aus Österreich und das Team von Precious Plastic aus den Niederlanden.
Zu Paula Pongratz: Postapokalyptische Schmuck-Workshops für Kinder und Erwachsene
Paula Pongratz aus Österreich bastelt “postapokalyptischen Schmuck.” Also Schönes aus dem, was von unserer Zivilisation übrig bleiben wird: NATO-Draht, Elektronikbauteile, Verschlüsse aus Plastik. Paulas Favorit: die Borsten großer Straßenkehrmaschinen. In ihren Händen werden daraus Ringe, Armbänder, Ohrringe oder Diademe.
In den letzten Jahren war die Kommunikationsdesignerin mit ihren Werken zum Beispiel beim 33C3, dem jährlichen Kongress des Chaos Computer Clubs in Hamburg, und verschiedenen Maker-Messen in halb Europa. Mit ihren Workshops bietet Paula vor allem Kindern die Gelegenheit, selbst mit dem zu basteln, was wir meistens achtlos wegwerfen: “Das kann man doch noch weiter verwenden” ist Paulas Credo.
Zu Precious Plastic: Mit der mobilen Plastikwerkstatt zu einer sauberen Umwelt
Von Precious Plastic haben wir aktuelle noch keine Bestätigung, dass sie kommen, wenn wir die Kosten übernehmen. Aber es sieht ganz gut aus.
Das Projekt des Niederländers Dave Hakkens dreht sich rund um Recycling: Ihn störte der Plastikmüll an Stränden. In den wenigsten Ländern besteht überhaupt ein System, das altes Plastik wieder nutzbar macht. Und so landet der Abfall, den die Natur nicht abbauen kann, im Meer. Eine Möglichkeit, dies zu unterbinden, hat Hakkens mit seinem Projekt “Precious Plastic” gefunden: Aus vier billigen Maschinen zum Selberbauen besteht seine “Plastikwerkstatt”. Sie schreddern das Plastik, schmelzen es ein und bringen es in neue Formen. Der WWF Brasilien fand die Idee großartig, in einer Favela entstand bereits eine mobile Plastikwerkstatt.
Zusammengefasst: Wir die Make Rhein-Main Community, versuchen gerade den InMoov-Androiden zum ersten Mal aus Paris nach Deutschland zu holen. Wenn das Geld reicht, kommen sogar Paula aus Österreich und Precious Plastic. Im Crowdfunding kannst du uns unterstützen, auch wenn du nicht zu unserer nächsten Messe kommen kannst.
Neugierig geworden? Dann unterstütze uns bei startnext und lerne die uns und den InMoov im März persönlich kennen!
If you love using drones, then you know there’s nothing more irritating than steering slightly in the wrong direction, and watching your drone fly right into a wall and shatter into pieces. For all the money you put into them, shouldn’t they withstand more than that? Finally the perpetual fear of your drone being destroyed on day 1 through careless steering is a thing of the past.
We are proud to introduce The Droneball, created by iMaze Toys, the people behind Angry Birds and Air Terminators, is the world’s first collision-tolerant drone, and its unique design allows it to simply bounce back from collisions that destroy others.
Created to go the distance, the design of the Drone Ball begins with an exceptionally powerful quadcopter craft with a 6-axis gyroscope, adding a greater level of control compared to most drones on the market. But the big innovation is the cage the surrounds it. This cage, along with its multi-axis running ring track, allows the Droneball to simply bounce off walls and obstacles that wreck other drones. With multi-axis maneuverability, the Droneball remains level inside the cage after a collision, removing the need to regain control and keeping you in the air for as long as you want. No matter where you are or what obstacles you’re navigating through, you don’t need to worry about the copter’s safety with Droneball.
Sharing Made Easy
Droneball brings you 5.8GHZ Transmission technology ultra strong signals are achieved with anti interference capabilities and long distance video image transfer. Droneball’s camera is not only capable of recording stunning 1080p HD video, it can also take high resolution photographs. This allows user to instantly share footage on their smartphones or tablets, from high quality photography to aerial footage. Even when beyond visual range, you can still capture the scene!
6-AXIS GYROSCOPE Paired with accelerometers delivers increased motion detection through lateral movement and rotation
MULTI-AXIS MANEUVERABILITY Droneball quadcopter is mounted so it remains level inside the cage after a collision
RESILIENT The sturdy cage keeps the quad from striking obstacles for less risk of broken parts
AGILE Its gyro stabilization and 4.5-channel radio allows it to effectively fly through tight spaces
REAL TIME HD DIGITAL VIDEO TRANSMISSION 5.8GHZ Transmission technology collects high quality photography and live 1080p HD aerial footage
FUTURE PROOF Camera can be upgraded and easily swapped out for future upgrades or repairs
ALL-IN-ONE FPV SOLUTION Compatible with most FPV glasses Droneball’s wide field of view camera is specifically designed for FPV flight.
The Droneball launched on January 3th on Indiegogo with a goal of $ 75,000 to fund the first wave of production. In addition, iMaze Toys has partnered with Walkera Technology to bring this to market, and they have decades of experience developing and manufacturing quadcopters, FPV camera drones, racing drones and other UAVs for the consumer market, commercial users and governmental agencies. Early backers of the project receive the Droneball for only $399, nearly half the price of the final retail version, alongside goodies like a rucksack for carrying and a red light pack.
Dexter Industries launches a fun educational game that coaches kids to solve problems by challenging them to accomplish secret missions called Spy v. sPi. Dexter Industries, a growing U.S. educational robotics company developed Spy v. sPi, a capture-the-flag style engineering adventure that puts real purpose to basic design and programming skills. It can be played individually at home, or in teams in a classroom or a workshop. In it, every “spy” is assigned a series of missions, each requiring them to write code to control an assortment of sensors that will allow them to protect their “jewel” in different ways, or capture the “jewel” of a competing spy.
Spy v. sPi is based on the GrovePi, an easy-to-build robot kit that includes a rich collection of programmable, plug-and-play components — from sensors for things like distance, sound, light, and infrared, to buttons, buzzers and more. Thanks to the GrovePi’s combination of hardware and software, Spy v. sPi makes it easy to connect to a robot, start writing code, and get rewarding results right away.
We’ve developed Spy v. sPi’s missions with a full range of skills and experience in mind, so no prior programming or electronics experience is required. Each Spy will learn how to program the different sensors and components with step-by-step instructions, all while completing a mission. There are also missions for more advanced spies, and there’s no limit to how complex your solutions can get. Best of all, the entire program is designed by actual spies, so players will face real-life engineering challenges they’ll solve just like real spies do.
Spy v. sPi is designed for everyone — so we have two different programming languages you can use. Scratch is for beginners, and is a drag-and-drop programming language developed by MIT. Python is available for more advanced spies, and is an open source text-based programming language. The Missions are step-by-step instructions that first teach you the basics of Scratch and then help you move on to more advanced programming in Python.
Spy v. sPi Missions are activities in the form of a mission. Each spy will learn how to program the GrovePi and an assortment of sensors to accomplish different objectives, all within a story created by real spies! The Missions will come in a beautifully designed and illustrated full color printed booklet and online videos. It includes space to work on ideas and plan your solution to the challenge, as well as all the information you need to be a successful spy.
We believe the best way to learn is by doing — building something tangible to solve real world problems. Some learners thrive in a competitive environment, and for them, Spy v. sPi is perfect: you can play in teams or against an opponent. For solo learners or those that want a family game to play at home — some spies might want to equip their room with a spy device or alert them of entry by a sibling. Spy v. sPi Missions support both styles of learning and are fun for everyone! Learn more at dexterindustries.com/spy.
The GadgetBox crowd-funding campaign runs until October 14th 2016 with a required minimum target of $50,000 US. You can help by making a contribution. More importantly, please spread the word to others who may wish to support.
GadgetBox is an educational robotics kit, which will enable children 9 – 15 years to participate in a variety of hands-on activities linked to Science, Technology, Engineering and Mathematics (STEM). Pre-university STEM education has been identified as one strategic approach to preparing children for active participation in the changing technology landscape.
The requirement for GadgetBox, became evident while using commercial educational robotics kits in pre-university STEM activities such as construction, programming, and operation of a simple robot. Price, maintenance, availability, and support requirements were cited as key reasons why successful initiatives have failed to gain widespread traction and visibility.
GadgetBox was created to address these issues; specifically by:
selecting the smallest sub-set of components that could facilitate basic activities when supplemented with items/materials readily accessible to children;
selecting, where possible, components readily available in local hardware stores;
providing guideline(s) to adapt/re-use sensor/actuator elements from local e-waste;
programming using a smartphone instead of a computer
Campaign funds will allow Edubots Engineering to produce a minimum of 20 kits, while concurrently testing curriculum exercises, and developing learning activities for upcoming school trials and robotics workshops in early 2017.
“We want to test GadgetBox, alongside commercial educational robotics kits in 2017. To do so, we must replicate and distribute the prototype – that takes funds.” – Cathy Radix, Robotics in Education, Edubots Engineering
GadgetBox was created using Open Source Hardware and Software to minimise development time, but also to enable children to design, build, and share designs for GadgetBox accessories.
“Because we believe that there is always room for improvement, we anticipate further modifications to GadgetBox based on feedback from users.“— Jeevan Persad, Fasove, Edubots Engineering
The improved GadgetBox designs, and online support forums, will be available to the public by early 2018.
The SubPos Ranger is as an open source indoor positioning system to be used for robotics applications in the education and hobbyist markets. It has primarily been designed as a flexible radio frequency platform for experimenting and tinkering, that allows you to not only obtain positioning and perform distance measurements, it can also be used for passive motion detection as well as communication between embedded devices.
While there are many positioning systems on the market, the Ranger has been created to be extremely cost effective, easy to use and develop for. While other systems are usually locked down in one way or another, whether that be functionality or availability of source code, the Ranger is completely open and flexible. Perfect for the budding hobbyist to invent the next big thing.
The Ranger is fully operational and ready for manufacture, and a complete system can be had for $274AUD (~$210USD), which gives you 3D positioning in a room, as well as a receiver to output the position. Once set up, the system can give up to +-10cm of accuracy. Other options are also available to experiment with too, such as a cheaper option for two nodes to perform distance measurements and motion detection, or a Wi-Fi support add-on.
• Supports 2D and 3D Positioning – not just x and y, but z also.
• 2.4GHz ISM Spectrum – supported worldwide.
• Standards Compliant Hardware – supports 802.15.4 and can also utilise Zigbee or 6LoWPAN communication protocols.
• Reconfigurable RF Chipset – enables many different 2.4GHz ISM applications.
• Firmware Updates over USB – no need for any extra programming hardware.
• Open Source Hardware and Software – hack, repurpose and play to your heart’s content.
• Modular Design – the Ranger allow all sorts of connectivity options. You can connect it to anything such as a Raspberry Pi via USB or GPIO, Arduino or to your smartphone via Wi-Fi.
• Low Level Raw Data and Parameters – access to all low level measurement data and parameter tweaks are available to discover interesting new applications (such as motion detection).
• Node Position Calibration – get the position of nodes automatically; no manual fixed node measurements required.
• 9-Axis Accelerometer – the client expansion board contains a 9 axis accelerometer for increased positioning accuracy.
GREENSBORO, NC — After graduating from college, designer and maker, Charles Wade, began his hobby by making unique animal stickers, which later morphed into woodcraft and papercraft creations. During a test for one of his woodcrafts he designed and built a poseable wooden robot. The Helper Bot was born.
With the creation of the Helper Bot, Wade began experimenting with other ideas. After receiving feedback and appreciation for his work, he created more robots and designed assembly kits that would allow others to build his creations.
Wade has cultivated his hobby into a career by establishing RoboMustache; a collection of wooden robot assembly kits, accessories and merchandise. More than a collection of novelties, the RoboMustache hints at a rich world of storytelling as well. Coined from a found project in a derelict factory, as the company grows, so will the RoboMustache universe. The story will expand to tell more about the existing robots and bring in new robots along the way.
Wade is crowdfunding the project to take the RoboMustache universe to the next level. The Kickstarter launched Dec. 4, 2015 and runs through the new year.
Rocketship Systems Inc. releases BoxBotix, a new 3D printable robotics system that supports multiple configurations, including copter, plane and rover.
BoxBotix is an open source, modular robotics framework that is designed to be easy to hack, make, use and sustain. BoxBotix is the creation of Rocketship Systems Inc., a small robotics company in Fort Collins, CO.
“We run a small shop that machines robot parts, and we get a lot of calls from customers who have a new sensor or technology they want to test, but no robot to put them on,” says Coby Leuschke, President of Rocketship Systems. So for the last two years they have been designing and testing a new system to meet these needs. BoxBotix is the result.
Leuschke continues, “We have seen many different drone and robot systems emerge in the last year that try to meet the demands of a growing industry, but most are mass produced and difficult to customize. We wanted to create a system that allows people to move the design, build, maintenance cycle closer to the point of use, so they can control their own robot destiny. ” In order to meet these requirements BoxBotix has been designed to be built using desktop 3D printing and readily available parts and tools. Garrett Day, Rocketship Systems Lead Engineer adds, “We are releasing all of our design files under an open source license, so we can provide people the opportunity to modify the design to meet their specific needs, and help improve the overall design.”
The initial release of BoxBotix will feature robots, called BBots, which include the BBCopter, BBPlane and BBRover. Rocketship Systems will provide kits in two versions: A Bring Your Own Printer Kit, where they will provide everything needed to build a frame, excluding the printed parts, and they will also provide a Full Frame Kit that will include everything required to build the frame.
“BoxBotix is not about Rocketship Systems building a million robots. BoxBotix is about enabling a community of a million people to build their own robots,” Leuschke concludes.
In order to fund the creation and growth of a strong open source community BoxBotix has taken to Kickstarter. To follow their project, be sure to find them on Twitter , Facebook or YouTube, and spread the word to your social media networks. Consider donating as little as $1 to help their project come to life. If you decide to donate more, you can be among the first in the world to build a BBot.