Finally – never again step barefoot on a LEGO® brick in the night! Leguino is now on Kickstarter.

BELFAST, UK – March 2018 –  Leguino launches on Kickstarter and creates the opportunity to anyone to invent. Leguino has built a Sweeper Bot which collects all the lost LEGO® bricks from your floor. The Leguino team made it possible by using the brick shaped Leguino electronics and designed the software for this unique robot with Leguino Visuino, the visual drag and drop software development environment.
By removing the barriers between the worlds of LEGO® and Arduino™, Raspberry Pi and the endless range of electronics – Leguino is a unique marriage to break barriers and overrides limitations: It opens the door for building your next level Lego® project. Leguino parts deliver the bridge. Finally!

Imagine the typical LEGO® projects: Most of them are locked in the LEGO® environment and the really hot and interesting electronic modules which are available for Arduino™ or Raspberry Pi and other compatible components cannot be integrated properly. They do not fit. By using Leguino parts these obstacles are removed: Revert to the endless Arduino™ solutions and add them to your new breathtaking LEGO® projects. Make your prototypes with LEGO® and integrate unique Leguino devices with crazy functions: Microphones, infrared data transfer, OLED displays, humidity sensors or why not try out a real webserver? Connect your LEGO® project to the Internet and override all limitations.

Inventing software with Leguino Visuino is as easy as connecting LEGO® bricks. For those people who are not skilled in writing software, developing programs has never been easier. Instead of writing hundreds of lines of programming code – Leguino Visuino, the visual drag and drop software development environment does all the hard work for you. Just focus on what you will build with bricks, wire them together and see it running in minutes!

The Leguino Vision

The Leguino Vision started with a very straight forward approach: Merging simple tools together to empower people to overcome obstacles while inventing. The Leguino belief is that by lowering barriers more and more people can develop their dream projects and follow their own ideas and inspirations. Ones‘ age or manual skills may not restrict anymore.

Leguino – you are the inventor!

Leguino fills the gap between LEGO® and Arduino™ and Raspberry Pi – now presented on Kickstarter

BELFAST, UK – March 2018 – Leguino is debuting on Kickstarter to fill the gap between two worlds of creation: LEGO® and Arduino™. The Leguino parts contain Arduino™ and Raspberry Pi compatible electronics and houses them into LEGO® compatible brick cases. Leguino delivers standard brick compatible cases for common Arduino and Raspberry Pi electronic components to enhance LEGO® projects and opens them to endless possibilities.

Imagine the typical LEGO® projects: Most of them are locked in the LEGO® environment and the really hot and interesting electronic modules which are available for Arduino™ or Raspberry Pi and other compatible components cannot be integrated properly. They do not fit. By using Leguino parts these obstacles are removed: Revert to the endless Arduino™ solutions and add them to your new breathtaking LEGO® projects. Make your prototypes with LEGO® and integrate unique Leguino devices with crazy functions: Microphones, infrared data transfer, OLED displays, humidity sensors or why not try out a real webserver? Connect your LEGO® project to the Internet and override all limitations.

Inventing software with Leguino Visuino is as easy as connecting LEGO® bricks. For those people who are not skilled in writing software, developing programs has never been easier. Instead of writing hundreds of lines of programming code – Leguino Visuino, the visual drag and drop software development environment does all the hard work for you. Just focus on what you will build with bricks, wire them together and see it running in minutes!

The Leguino Vision

The Leguino Vision started with a very straight forward approach: Merging simple tools together to empower people to overcome obstacles while inventing. The Leguino belief is that by lowering barriers more and more people can develop their dream projects and follow their own ideas and inspirations. Ones‘ age or manual skills may not restrict anymore.

Leguino – you are the inventor!

The Founder of Leguino

The Leguino founder Urs Markus Ernst Streidl has a demonstrated track record for successfully founding companys over 25 years. He has a degree in computer sciences and economics and has (co-)founded 8 tech companys. He is the winner of the German nation-wide Start-Up competition in 2006. He lives in Belfast, Northern Ireland where he cofounded one of his last ventures, BrainWaveBank LTD (one of the hottest Startups in Ireland). This venture has secured in excess of $1.5M in seed capital and R&D funding to date.
Leguino is the first project which integrates the knowledge of his own children (ages 7 and 9). They are the pros and enthusiasts at Leguino.

https://www.kickstarter.com/projects/leguinofan/leguino-merging-lego-with-arduinotm-you-are-the-in

Robby: A French evolutive robot enhancing curiosity

Lille – France – February 14, 2018 – Robby, the first robot entirely hackable and adaptable, with Plug & Play extensions to awake your creativity, has now reached more than 55% of its goal on Kickstarter (http://kickstarter.mr-robotics.com). Robby is the spark of curiosity everyone need to learn and create. Our evolutive robot is simple enough for beginners to learn step-by-step programming & robotics and powerful in order for the most advanced ones to create, prototype and use it as an open-source working base.

How?

Curious innovators or students just have to follow the three easy steps below to create, learn and prototype:

choose the architecture: build the robot step-by-step starting by choosing its architecture according to its locomotion: holonomic (with three omni-directional wheels) or differential (with two classic wheels) training;
Add and remove Plug & Play extensions easily to the rhythm of your projects to achieve original constructions and more or less complex robots;
Program the robot with an intuitive Arduino library, lots of examples, tutorials, and a visual programming editor. For the most advanced one, you can participate to the open-source library and add your own functions.

For who?

Our goal is to stimulate the curiosity of everyone. We believe that learning complex disciplines can be achieved intuitively and with fun. Based on modularity and simple programming, our robots are designed to familiarize you with robotics, introduce you to programming and realize the most ambitious technological. But beginners aren’t the only one who will enjoy Robby. Based on an ARM Cortex-M4F 32 bit 120 MHz microcontroller, with a 12V extra long life Lipo 3S battery, DC-12V precise motors and incremental encoders, advanced ones will be able to program quickly a powerful platform that will be completed with DIY modules (breadboard sensors and extensions).

From the simple proximity sensor to the multi-articulated arm or the DIY sensor, several dozens of different configurations are possible and available to you! So don’t wait any longer to imagine and conceive! Robby can be used as a slaved robot, in order for everyone to discover, prototype, learn and create.

Mr. Robotics has worked for over one year to bring Robby to market. After dozens of prototypes and R&D testing, we have validated and tested our robot. The time has come to move forward with making Robby available to everyone, and that is why we launched a crowdfunding campaign. Find out more about the crowdfunding campaign at Kickstarter or on our website.

 

About Mr. Robotics:

We are three French students, who have launched the project one year ago. Olivier is currently doing an Engineer School at ENS Paris Saclay and working on the hardware and software. Guillaume, an alumni of Supmeca Engineer School, is currently focusing on the design and the production of the robot, in order to deliver everyone in time. Mathieu is at EDHEC Business School in Lille and manages the Marketing and Sales part.

Sony’s New KOOV Educator Kit Makes Science and Technology Learning Accessible to Everyone

SAN DIEGO, Calif. — February 14, 2018—Sony Electronics today announced its unveiling of the KOOV Educator Kit, an all-in-one coding, robotics and design kit that combines digital coding with physical building to teach the next generation of problem solvers and innovators. Reflecting Sony’s commitment to both technology innovation and quality science, technology, engineering, art and math (STEAM) education, KOOV is designed to help cultivate students’ collaboration and problem solving skills, which have become critically important in 21st century learning.

Studies show that 65 percent of kids entering primary school today will work in jobs that do not exist yet,* and that there will be 4.4 million computer and IT jobs in the USA by 2024.** STEAM-focused education helps children develop the abilities they need for a technology-driven world. To meet the marketplace’s growing demand for these skills, KOOV helps students develop their creativity, critical thinking, collaboration and communication abilities. KOOV was created to make STEAM learning tools accessible to all students. By using inclusive colors, a shareable design and the goal of building a foundation for future STEAM learning, KOOV serves as a ready-made, easy-to-use resource for teachers, students and parents.

“KOOV is a dynamic educational tool to help pave the road for tomorrow’s creative geniuses,” said Mike Fasulo, president and chief operating officer of Sony Electronics.” As a technology company, Sony depends on the next generation of talented engineers and artists to carry our industry forward. Exposing students to engaging science and technology projects during their formative years encourages them to embrace these subjects.”

KOOV is made up of over 300 building blocks and accessories, along with a plethora of sensors, motors, LEDs and more. The KOOV Educator Kit includes the KOOV App, which features more than 30 hours of easy-to-follow educational content via its Learning Course. The KOOV Learning Course offers a great starting point for students to begin learning key concepts in coding, building and design. This educational course introduces the different electrical components that KOOV uses and provides students an overview of how those parts work and how to use Scratch-based coding to control them. The KOOV Educator Kit also comes with 23 pre-designed, pre-coded “Robot Recipes” ranging from simple structures to complex animals and vehicles. These recipes enable students to start building right away and quickly develop the skills needed to create their own original robots. The Robot Recipes showcase what can be done with KOOV, giving young learners the inspiration they need to move ahead and make their own unique creations from scratch.

Designed for children ages eight and up, the KOOV Educator Kit allows students to build on core concepts that they will learn over time and create increasingly complex robots as they go. Once a student masters the basic concepts and skills, they can use their imagination to create an infinite number of robotic combinations.

KOOV is flexible enough for students to use for independent study or in a structured setting led by an educator. One KOOV Educator Kit can accommodate up to five students. The Educator Kit offers curriculum-aligned lesson plans, step- by-step teacher guides, and student progress reports. In addition, KOOV provides class management features to give educators the tools to quickly implement KOOV-based learning into any classroom. KOOV will be available for pre-order beginning February 14, 2018, and products are expected to start shipping in late March 2018. For more information please visit: https://www.sony.com/koov

Sources:
*World Economic Forum Future of Jobs report, 2016
**Bureau of Labor and Statistics

 

About Sony Electronics Inc. Sony Electronics is a subsidiary of Sony Corporation of America and an affiliate of Sony Corporation (Japan), one of the most comprehensive entertainment companies in the world, with a portfolio that encompasses electronics, music, motion pictures, mobile, gaming and financial services. Headquartered in San Diego, California, Sony Electronics is a leader in electronics for the consumer and professional markets. Operations include research and development, engineering, sales, marketing, distribution and customer service. Sony Electronics creates products that innovate and inspire generations, such as the award-winning Alpha Interchangeable Lens Cameras and revolutionary high-resolution audio products. Sony is also a leading manufacturer of end-to-end solutions from 4K professional broadcast and A/V equipment to industry leading 4K Ultra HD TVs. Visit http://www.sony.com/news for more information.

VEX Robotics Unveils its International Modern Education Solution at CES 2018

A faster, smarter, and more powerful control system perfect for any learning environment

For over ten years, millions of schools around the world have chosen VEX Robotics as the premiere STEM education solution. This year at CES 2018 (Booth 43761, Sands Hall D) the world’s leading education STEM solution is unveiling a faster, smarter, and more powerful control system designed to scale from the classroom to the competition field. The V5 control system is engineered to provide the most advanced robotics learning experience, which is complimented with customizable STEM Labs and a programming environment that grows and evolves with the student.

From the touch interface of the Robot Brain to the VEX Coding Studio programming software, V5 was designed with the key focus of “Intelligent Simplicity.” This system of products embraces the model of explorative STEM learning through each unique component.

“We want kids to learn how much fun it is to solve challenging problems,” commented Paul Copioli, President of VEX Robotics, Inc. “With the launch of V5, we’ve revolutionized the way VEX EDR robots communicate so that teachers and students can focus on solving other truly complex STEM principles that will get them both excited and prepared for their future.

Our STEM Labs were designed by a team of classroom teachers, cognitive scientists, and pedagogy experts who work closely with the world-renowned Carnegie Mellon Robotics Academy to conduct collaborative research on educational robotics and computer science. Our STEM Labs are mapped to educational standards, and designed to transform the learning experience for students and teachers with fun and engaging activities that incorporate hands-on educational robotics. STEM Labs spark creativity and innovation in the classroom by moving students through projects that allow them to test and apply their knowledge in multiple situations, while understanding the real-world relevance of the topics and concepts they are learning.

STEM Labs Overview

VEX, in partnership with Robomatter and Modkit, is developing a completely new programming environment named VEX Coding Studio. VEX Coding Studio is a simple, intuitive programming environment to teach students of all skill levels how to program and keep them programming as their skills advance.VEX Coding Studio has multiple programming languages, device updates, and diagnostic tools are built into one package. Users can start with graphical programming using Modkit Blocks, move into the transitional (blocks & text) language called Modkit Text, and then advance into text-only programming with ROBOT C++ (the next evolution of ROBOTC). VEX Coding Studio includes many features that VEX users have been requesting for years, such as auto-complete, syntax assistance, color-coding, and UI themes and will also work on multiple platforms, including Windows, Mac, Chromebook, iPad and Android tablets.

VEX is also used in the world’s largest and fastest-growing educational robotics competition, providing the perfect opportunity for educators and students to apply learning in an exhilarating environment both in the classroom and beyond.

 

ArcBotics Launches Hubert the Humanoid on Kickstarter, Funded In 2 Hours

HAYWARD – ArcBotics, a leading educational robotics company based in California, is pleased to announce the launch of Hubert the Humanoid: Your Advanced Robotics Study Buddy, a research-grade open source humanoid robot, on Kickstarter.

ArcBotics’ mission is to help anyone learn robotics, no matter their background or current skill level. It is undeniable that robots will play a part in every part of our collective futures, and in many ways, they already do. They believe that by understanding how robots work can we control our own futures, rather than allow technology to control us.

Hubert is designed for anyone pursuing robotics and want the most affordable, top-to-bottom college-level robotics class you’ll ever find – while getting to use your own humanoid robot. Hubert is designed for educators, roboticists who want to compete in robotics competitions, researchers, pro-users, and hobbyists new to robotics who are looking for a humanoid robot that is ready-to-go.

They have created Hubert to make a full suite of college-level robotics lessons cheaper than the cost of a single robotics class. Hubert runs the same software that today’s leading robotics companies and universities are running. Similar robots have been used in the leading universities – but starting at 10x the price. Hubert is starting at $599 USD on Kickstarter, retailing for $1,199 USD, and is 100% Open Source Hardware.

ArcBotics will be releasing in-depth, free web tutorials to help train anyone to become a robotics engineer in the latest topics such as: ROS, Arduino, OpenCV, Object Recognition, TensorFlow, Inverse Kinematics, Control Theory, MoveIt!, Power Management, Path Planning, Legged Mechanics, Python, and so much more.

Hubert’s core features:

  • Dual-camera stereo HD vision cameras
  • On-board Raspberry Pi 3, preloaded with all necessary software
  • Custom smart servo – incredibly high torque, voltage independent, embedded sensors with serial communication
  • Custom Arduino-compatible Python-powered servo controller, with on-board 9-axis Motion and Bluetooth 4 LE connection
  • Rigid aluminum frame
  • Removable outer sheet metal shell – easily remove, design, and attach your own shell or parts
  • Functional grippers
  • Speaker and microphone
  • Touch-screen LCD head
  • Independent emotive ears
  • 100% Open Source Hardware
  • Future-proof with Raspberry Pi 3, C.H.I.P., and ODROID-XU4

About ArcBotics Since 2012, ArcBotics has been making robotics accessible by creating full-feature robots designed for different age groups and skill levels, with extensive, step-by-step documentation and open sourcing the hardware and software. They previously launched 2 successful Kickstarter campaigns for Hexy the Hexapod and Sparki the Easy Robot for Everyone, raising $360,000 and shipping to over 2500 backers. Since then, they have grown to ship tens of thousands of robots to homes, STEM programs, and universities around the world like Stanford, MIT, and Northwestern. Their robots can be found at global retailers like Barnes and Noble, Adafruit, RobotShop, DFRobot, and more.

Algobrix Makes Coders Out of Kids With Its LEGO Compatible Coding Blocks on Kickstarter

DELAWARE, USA  – July 25, 2017 – Algobrix is announcing the launch of its Kickstarter campaign today to make programming simple and fun with its play-based coding blocks. Algobrix turn traditional LEGOs into programmable robots through tangible lines of code. Each coding-block teaches children the basics of STEM with its step by step coding activities for a kid-friendly introduction to programming.

Imagine your typical LEGO set growing up. Chances are you would build a car, play with it and deconstruct it shortly after being left underwhelmed or frustrated. With Algobrix, play is limitless and screenless so kids (or kids at heart), can develop greater analytical thinking skills while learning the basics of coding while creating moving masterpieces. All it takes to upgrade your standard-block play to coding-block play is a bit of programming and imagination. Creators simply:

  • Snap: Each block represents a unique function and commands the AlgoBot to play audio, light or move in any direction.
  • Set: The parameters are stacked on top of the function block to determine specifically how the AlgoBot will carry out the function and for how long.
  • Activate: Once the function blocks are snapped together, a sequence is triggered and the AlgoBot is set into motion.
  • Explore: AlgoBots come with a variety of mats and activity cards to enhance and elevate the learning experience.

Why program on a screen when you can program with your hands? Algobrix takes standard, computer code and allows you to hold it in your hands in the form of coding blocks.  Now, ordinary LEGOs are transformed to create moving AlgoBots. AlgoBots light up, make sounds and explore the space around you through simple code.

https://youtu.be/o-bGJlvd23Y

“Kids find it difficult to sit next to a computer and learn how to program,” describes co-founder Amir Asor. “The first problem is language related and the second problem is that they don’t enjoy the experience. Algobrix changes what is stereotypically a boring, confined experience to a playful, intuitive, and fun learning experience while maintaining a high, positive correlation with coding languages that leave a lasting impression.”

“The third industrial revolution is around the corner,” says CTO and co-founder Dr. Danny Eizicovits. “We are starting to see robots in hospitals, schools, and even our homes. By teaching our kids to communicate with our robotic counterparts, we are hoping to give them the proper tools, and competitive edge in a world that is moving further towards robotics every day.”

 

About

Algobrix was founded in April 2016 after Amir Asor and Dr. Danny Eizicovits came together with a collective goal to enhance and redefine how children learn to code. The company’s mission is to introduce young children to an entertaining and effective style of education that is based on fun, intuition, and the joy of LEGO-building through the implementation of coding and its patented coding blocks.

Amir, CEO and Co-Founder, established his first educational company, Young Engineers, in 2008 and was named YBI Entrepreneur of the Year in 2011. Following his success with Young Engineers, Amir co-founded BRIXO, an electric building blocks company, that raised $1.5 Million through Kickstarter and Indiegogo. Algobrix’s CTO, Danny Eizicovits, received a PhD in Robotics and is an award-winning researcher and lecturer in accordance with Ben Gurion University of the Negev.

Bring Coding To All Your FLLⓇ Team Members with CoderZ for free!

CoderZ Brickbot Parking

Season is over. You took part in amazing competitions and worked hard for your success.

Now it’s time to lay back and relax.

Or is it?

Offseason provides a great opportunity to enhance your team’s robotics skills for when the next season begins.

CoderZ has just the thing for you.
An exclusive offseason offer, just for FLL teams!

We understand that during season, not every team member has the chance to program and work on those computational thinking skills. That is why, we at CoderZ, are excited to bring to you CoderZ™ with Coding Robots™ course bundle, for FREE!

Here’s the link about it: http://bit.ly/2pq0LnA

CoderZ: Bringing robotics to every student in the world

CoderZ is an online learning environment where kids learn how to program virtual and real robots within the STEM pathways. Problem-solving, critical thinking, computational thinking, teamwork, self-paced learning, formative assessment, robotics, classroom engagement: CoderZ includes all of these concepts and more.

Discovering different new ways to engage the new generations with robotics and with STEM related fields becomes a bigger challenge everyday. That is why, tools like CoderZ are being developed to give teachers, educators, and robotics experts the possibility to take a deep breath.

CoderZ’s new version, now compatible with the LEGO Mindstorms EV3 (through Lejos), enables students to program their own virtual robot and acquire 21st-century skills. Delivered with the “Coding Robots” curriculum, co-developed by Intelitek and Gary Garber, CoderZ becomes an scalable and effective way for students with different levels to experience the robotics world in class.

Having several gamified missions, motivates kids to accomplish them in order to move to a harder level. Also, CoderZ has a class management tool for teachers to track each student progress and activity.

Starting with a friendly drag-and-drop blockly visual editor, kids progress to code their virtual robot using Java.

Recently, the CoderZ team added to their previous FTC, First Tech Challenge, version, the new version mentioned before, which is compatible with the EV3 brick. Right now, the CoderZ team is offering a 14-day free trial which you can sign up for here.

CoderZ even gives you the option of driving and programming your virtual robot on the moon, taking into consideration friction and gravity. And of course, increasing the kids’ engagement with the robotics world. Although, for now, kids’ won’t be able to try their robot on the moon after they download the program, but who knows what Elon Musk will create in the next few years.

Pay some atención! CoderZ’s STEM learning environment is available both in English and in Español… Si señor!

Learn more about CoderZ at http://GoCoderZ.com.

Request your free trial here.

Meccanoid XL 2.0 Review

This article has been automatically translated from German to English

Some weeks ago, I received the Meccanoid XL 2.0 as a review copy. Unfortunately, it was only a few weeks later that I found time to commit myself more closely with this new humanoid robot from Meccano. Even though I got the Meccanoid free of charge, this is a neutral report. Here are my first impressions after the assembly and the first hours of the „programming“.

The Meccanoid XL 2.0 is the successor of Meccanoid G15KS and its smaller G15 version. Even the G15 has received a successor with the Meccanoid 2.0 (excluding XL). The number of parts has been reduced slightly compared to its predecessor, and the previously existing building instructions for a dinosaur are missing on the robot now. There’s a new „Meccasaur“ Dino robot now as a separate product. Also accounted for, is the ability to control the robot through a Smartphone by controlling the movements in front of the camera. This option was apparently completely removed from the app and is also no longer available for the G15 or G15KS. Newly added are over 3000 new gestures and language editions, as well as possibilities of speech recognition. The understood vocabulary of the robot was so significantly expanded compared to the previous version. The Meccanoid XL 2.0 has a size of 1,20 m, what makes him to be really impressive, and an absolute eye-catcher.

The Assembly was largely problem-free; however I must confess at this point that I am a newbie in Meccano. The instructions could have been given in better quality, so it was difficult to identify building steps and the corresponding correct holes for the screws in some places. You should take special consideration on the cable guide, because this is neglected in the building instructions’ manual. Here planning and thinking is required, whereby the degree of difficulty is rather aimed at advanced hobbyists. Even the assembly time of 5-6 hours proves to me that this is not a robot Kit for beginners. The specified minimum age of 10 years here, in my opinion, is somewhat young. Certainly, children need assistance by an adult when reassembling.

The parts are different from what Meccano usually offers, not made of metal but of plastic. Meccano has already received criticism online for the plastic parts, but they did not disturb me. The motors of the robot parts made of iron would be more overworked than with new plastic model.

Unfortunately many of the components are very specialized, creating one’s customized building is complicated. The hope here is that a few days ago on the Meccano Facebook page, there was posted a video, belonging to a new „Meccano mega builds“ series. This series presented alternate building possibilities in combination with other Meccano sets. Also present is a video for a new „Mecca spider“, a robot spider based on the Meccanoid and the 25 in 1 4 x 4 off-roader set. Unfortunately, I have promised instructions in the video not yet on the Meccano site, but I have already informed the support team. Please more of such alternative models are for the meccanoid set!

The Meccanoid can be adjusted to different types of „Programming“. Movement can be recorded by the movement of the limb and play back by the push of a button. This is not of course the correct programming, but it can very quickly store movements, which can then be retrieved. This „programming mode“ is suitable for everyone who shuns the correct programming. Another mode is the recording of motion sequences with the Meccanoid app (for Android and iOS). In the app is a virtual robot available whose movements can be transferred to the real Meccanoid. This method also provides no proper programming, it also only records movements. Correct programming, however, is possible with the „drag and drop – programming“ in the app. Here simple programs can be put together, which is similar to how a flow chart is built. It can be used on events (inputs) such as time, engine movement, button pressure, etc be it responsive and affiliated movements, speech, LED color change and other operations will be launched. Here we can also easily learn how to program operations and programming constructions (loops, conditions). Since the Meccanoid contains no additional sensors, the possibilities here unfortunately are somewhat limited. The app offers an interactive tutorial with an English language edition and German subtitles. Appealing to children here is the ‚Coach Meccanoid‘ virtual robot that gradually step by step guides them on using the app.

Is the Meccanoid good for use in the classroom? No. With a construction period of 5-6 hours, the building period will take too long for teaching. The learning processes through movement of the robot offers no learning effect. The use of the built-in voice control and dialog function (which did not want to work with me in German), is based on volume which is not suitable for a class room. Drag- and -drop programming is certainly suitable for the classroom, unfortunately there is the lack of tasks set or instructions for the teaching of Meccano. The introduction to simple programming sequences can be taught with some adequate preparation. Additional advanced features give hope that the  Meccano can provide a download portal for „open source programming“. Here you will find sample projects and libraries to control the meccanoid by third-party hardware.

As far as my impression of the Meccano Meccanoid XL 2.0, should you have questions or suggestions, you would like to use the comment function. Pictures and videos of the set up will be available here soon.