Faszinierender Roboter mit programmierbarer BBC micro:bit-Platine
Ein Roboter, der zum Kompass oder digitalen Würfel wird, die Temperatur misst, rechnen kann, per App ferngesteuert werden kann und sogar „Schere, Stein, Papier“ spielt? All das ist für den schlauen Programmier-Roboter Proxi kein Problem. Er verfügt nämlich über ein leistungsstarkes Computergehirn, das von jungen Tüftlern ab acht Jahren selbständig programmiert wird. Dieser Roboter hat es wortwörtlich in sich. Proxis Computergehirn besteht aus einem sogenannten BBC micro:bit, der Microcontroller, mehrere Sensoren, eine LED-Anzeige und verschiedene Schnittstellen auf einer kompakten Platine vereint. Diese programmieren Kinder mit einer intuitiven, grafischen Programmiersprache selbständig. Die umfangreiche Anleitung stellt zahlreiche spannende Coding-Projekte vor. So lassen Nachwuchsprogrammierer ihren Roboterfreund etwa singen und tanzen, verwenden Proxi als Thermometer oder Kompass, nutzen die LED-Anzeige zur Übermittlung von Nachrichten und vieles mehr. Alternativ kann Proxi nach eigenen Wünschen programmiert werden. Proxi wird aus über 100 Einzelteilen zusammengebaut. Das macht nicht nur Spaß, sondern gewährt gleichzeitig interessante Einblicke in die Funktionsweise des Roboters.
lnhalt: Über 100 Bauteile zum Zusammenbau des Roboters, BBC micro:bit-Platine Anleitung, Schraubendreher, USB-Kabel Zusätzlich erforderlich: 4 x 1,5 Volt-Batterien Typ LR03 (AAA, Micro), PC, optional: Smartphone zur Fernsteuerung
Sphero, the industry leader in edtech programmable robots and STEAM-based educational tools, announced today that registration for the Sphero Global Challenge, its first robotics, invention and design competition for kids around the world, is now open.
Robotics competitions are a unique opportunity for kids, and are designed not only to focus on the technical proficiencies gained through programming and coding but also to build on the important ‘soft skills’ kids gain through STEAM.
Sphero, the industry leader in edtech programmable robots and STEAM-based educational tools, announced today that registration for the Sphero Global Challenge, its first robotics, invention and design competition for kids around the world, is now open.
The Sphero Global Challenge is the ultimate STEAM competition and an opportunity for kids to go deeper with computational thinking, engineering, and programming skills. Teams of all abilities are encouraged to work together to identify problems and develop solutions in different, real-world scenarios. Through this challenge, kids will work to accomplish their goals in various events that they will submit virtually to qualify for the Sphero World Championship in Spring 2021.
“We’re excited to offer a robotics, invention and design competition that highlights Sphero’s dedication to collaborative STEAM learning from anywhere in the world,” says Paul Copioli, Sphero CEO. “Robotics competitions are a unique opportunity for kids, and are designed not only to focus on the technical proficiencies gained through programming and coding but also to build on the important ‘soft skills’ kids gain through STEAM, such as collaboration, communication, creativity, and critical thinking.”
TAKE FLIGHT WITH THREE UNIQUE STEAM EVENTS The Sphero Global Challenge comprises three unique events. Teams can compete in one event or up to all three with one $75 USD registration fee.
littleBits Invent 4 Good: Mission Earth Use littleBits and their Invention Cycle to solve problems facing the Earth right now. Kids will unleash their inner engineer as they invent a solution to an issue of their choice. In this event, kids can practice collaborating and innovating as they tackle a real-world problem.
BOLT: Space Mission Take flight in the BOLT Space Mission. During this event, kids can put their programming and engineering skills to work as they navigate through five challenges. Not only is this an opportunity to build STEAM skills, but it’s also a chance for them to collaborate, solve problems, and create.
RVR + littleBits: Mars Mission In RVR + littleBits Mars Mission, kids can use their coding and engineering skills to complete five challenges. Throughout this event, they’ll have opportunities to build their collaboration, problem-solving, and critical thinking skills as they work to reach solutions.
GEAR UP FOR THE CHALLENGE In conjunction with the Sphero Global Challenge launch, new competition-ready Sphero and littleBits products are now available to make getting started in the competition even simpler.
New: littleBits STEAM+ Class Pack The littleBits STEAM+ Class Pack is the ultimate STEAM learning toolkit, containing 240 Bits, 10 newly designed durable storage containers, printed teacher support materials and 40+ standards-aligned lessons to engage the entire class.
New: littleBits STEAM+ Kit The littleBits STEAM+ Kit contains 24 Bits, a newly designed durable storage container, printed teacher support materials, and 40+ hours of standards-aligned lessons to engage up to four students at a time.
New: Sphero Code Mat – Space & Soccer This two-sided activity mat, with new Space & Soccer themes, offers a simple, accessible way to learn block-based coding, basic math principles, and collaborative problem-solving with any round Sphero robot. The new Code Mat comes with three sets of 10 double-sided coding cards that provide guided, hands-on coding lessons.
New: Sphero RVR littleBits Topper Kit Sphero RVR + littleBits Topper Kit combines the best of Sphero with the best of littleBits in an easy, approachable kit that allows a user to fully utilize RVR’s onboard capabilities with littleBits adaptability to create unique inventions.
New: Sphero Craft Pack A one-stop-shop for all the crafting accessories needed for Sphero Global Challenge projects. With over 31 different items and hundreds of materials, the Craft Pack was designed with both Sphero robots and littleBits in mind.
TAKE THE CHALLENGE HOME The Sphero Global Challenge is committed to inspiring the creators of tomorrow, wherever that might be, even in blended, remote, or at-home learning scenarios. Learn more about resources and opportunities for solo teams or virtual meetings to complete the Sphero Global Challenge during the COVID-19 pandemic in our Sphero Global Challenge at-home guide.
ABOUT SPHERO: Sphero inspires the creators of tomorrow through remarkably cool, programmable robots, electronic building blocks, and educational tools that transform the way kids learn and create through coding, science, music, and the arts. Sphero goes #BeyondCode and drives kids to turn their imagination into reality. The skills kids unlock through play-based learning prepare them to thrive, no matter what subject or career they pursue. Based in Boulder, CO, Sphero has become the #1 STEAM-based learning solutions company, loved by millions of parents, kids, and educators worldwide. Learn more at sphero.com.
Fast entry into Low Cost Automation using a digital twin in intuitive robot control
To programme robots with ease, igus has now developed control software for its Low Cost Automation solutions. igus robot control is available online free of charge and offers the user an easy introduction to automation. Different robot kinematics can be programmed and controlled. A digital twin simulates the movements. In this way, the user can programme a suitable solution before purchase. The robot hardware, for example, a linear robot with switch cabinet, is offered by igus from as little as 5,000 euros.
Picking up goods from a box, helping to take samples and dispensing cans from a machine – all done by robots! Whether articulated arm robots, delta robots or linear robots: igus has all three kinematics as Low Cost Automation solutions in its portfolio. To enable users to try out in advance which robot is best suited for their application, igus now offers igus robot control, a software for the simulation and programming of all igus robots. „As a mechanical engineering company, we are very familiar with the different kinematics, so the next logical step for us was to develop a correspondingly simple and intuitive robot control system“, says Alexander Mühlens, Head of automation technology at igus GmbH. The special feature: the software is available online free of charge and license-free. In the software there is a digital twin for all igus robots, which can be simulated and taught like the real robot. The robot control system is also used later to programme the robot intuitively. Every programming can be applied to the real robot afterwards. The complete hardware package, for example, a drylin linear robot with integrated control system in the switch cabinet, is available from 5,000 euros.
Easy programming of robots
With igus robot control, the user can freely move all axes of the digital twin via a 3D interface. By means of a teach-in function the robot can be programmed very easily, even without a robot connection. To do this, the user must manually move the robot to the desired position and define how it is to be moved. The process is repeated until the desired motion profile is created. Matching end effectors, such as grippers, are easy to add and the tool centre point adjusts automatically. Virtual boxes can also be installed, for example, to prevent the robot from colliding with a machine. The igus robot control can also be connected to a higher-level control system, either via interface communication with Digital IO or via Ethernet communication using IP address. The igus developers want to expand the control system even further: „In the future, we want to offer cloud services such as vision integration, remote commissioning and also online training for a small cost, which the customer can book. Further services such as image evaluation via webcam or bin picking solutions are planned as cloud-based solutions“, says Mühlens.
Builders can create and code one of five personality-packed robots or dream-up and build their own creations
Robot Inventor uses drag-and-drop coding language based on Scratch as well as Python to support those new to robotics
Over 50 new challenges and fun activities to help all abilities build coding confidence in a fun, exciting way
June 12th, 2020 – Billund: Today, the LEGO Group has announced the first addition to the much-loved LEGO® MINDSTORMS® theme in seven years. The new LEGO MINDSTORMS Robot Inventor 5-in-1 set unleashes a new world of fun, creative coding possibilities and provides the ultimate playful learning experience for young inventors and creators.
For over two decades, LEGO MINDSTORMS has inspired those of all ages to test and build their confidence with technology through play. By combining the LEGO building system with robotic and coding elements, builders can create anything they can imagine, while developing the STEM skills that 7 in 10 parents say are essential to their child’s future success.
This latest evolution of the much-loved theme continues this commitment to helping children develop STEM skills in a fun and exciting way at home. The new LEGO MINDSTORMS Robot Inventor 5-in-1 model gives builders aged 10+ the power to bring one of the set’s five unique designs to life or take their own builds to the next level by programming them to walk, talk, think and do more than ever before. Kids can also code their own remote-control features for the models in the LEGO MINDSTORMS Robot Inventor app or connect their own controllers to the app using Bluetooth.
Packed with 949 pieces and new LEGO Powered UP components, the LEGO MINDSTORMS Robot Inventor will be available in Autumn 2020 from LEGO.com, LEGO Retail Stores and retailers globally. The LEGO MINDSTORMS Robot Inventor 5-in-1 set will be priced at £329.99/$359.99/€359.99 and includes digital building and coding instructions for these five unique robots:
Blast – this master robot is a stoic action hero. It can fire or hammer its way through obstacles and grab items. Builders can be the ultimate commanders, programming it to scan its environment and fire darts if it senses danger. Perfect for guarding your room!
Charlie – this quirky sidekick helper can give out high fives, dance, play the drums, deliver small gifts, and charm friends with its smile.
Tricky – the sporty bot is the ultimate athlete. Code it to complete the perfect slam dunk or master a plethora of robot sports: basketball, bowling or soccer – the list goes on and on.
Gelo – a real life four-legged robot. Its unique mechanism means it can walk, avoid obstacles, and even perform tricks.
M.V.P. – The Modular Vehicle Platform gets the job done. Create and code your own remote control and build the M.V.P. into a buggy, a crane, a shooter turret or even a brick-eating truck to pick up LEGO bricks left by the other robots.
Lena Dixen, Head of Product and Marketing Development at the LEGO Group, commented: “Since the launch of LEGO MINDSTORMS over 20 years ago, we’ve been committed to helping children and adults develop STEM skills through play. We are extremely excited to introduce a new MINDSTORMS product that offers even more creative opportunities for those of all ages, and we thank our fans for continuing to show us what is possible with LEGO MINDSTORMS. We are continually inspired by the creations the community share with us and hope that the LEGO MINDSTORMS Robot Inventor inspires many more children and playful adults to explore the exciting world of robotics and coding.”
LEGO® MINDSTORMS® Robot Inventor (51515)
The LEGO® MINDSTORMS® Robot Inventor Kit is intended for builders and coders ages 10+ to discover and expand on their STEM skills at home.
949 pieces
5 unique models to build and code
The largest robot Blast stands at over 14” (36 cm) tall
The free LEGO® MINDSTORMS® Robot Inventor coding app for kids uses coding language based on Scratch and supports Python for more advanced coders.
The application works across PC Windows 10 + macOS, iOS and Android tablets and smartphones as well as specific Fire OS devices.
New elements: The new Intelligent Hub is an advanced yet simple-to-use device featuring 6 input/output ports for connecting a variety of sensors and motors. The Hub can also be used with LEGO Technic and System elements to create fun robots, dynamic devices and other interactive models.
LED 5×5 matrix
Bluetooth connectivity
6 axis gyro/accelerometer
Includes a micro USB port for connectivity with compatible devices
Speaker
Rechargeable Lithium-ion battery included
Colour sensor – able to distinguish between eight colors and measures reflected and ambient light from darkness to bright sunlight
Distance sensor – detects obstacles, programmable LED ‘eyes’ and an integrated 6-pin adaptor for third-party sensors, boards and DIY hardware.
4 x medium-angular motors feature low-profile design, integrated rotation sensor with absolute positioning
Parents & educators worldwide understand the importance of equipping the next generation with vital skills of the future – robotics, coding & AI. However there is a lack of resources which make learning about artificial intelligence accessible, hands on & fun! So TinkerGen has developed a kit which provides a learning experience for kids and hobbyists.
Make A Robot Kit, aka MARK, is an artificial intelligence robot which allows learners to achieve an exciting range of applications, from interacting with pet animals to experimenting with how autonomous vehicles work.
Supported with an abundant range of course materials, beginners start with a hands on assembly of their own robot, moving onto graphically coding their MARK to implement a self-driving car through street sign recognition & collision avoidance. As stated by MARK developer & TinkerGen course designer Dmitry Maslov, a main feature of MARK is, “making machine learning concepts and workflow more transparent, easier to understand and use for teachers and students.”
An electromagnetic attachment allows sorting application which teaches kids the concept of automated logistics. While 5 pretrained model categories are included so many applications can be easily and quickly implemented, students will also be able to train their own image recognition models.
The pretrained model categories include:
road signs
domestic animals
zoo animals
common objects
Numbers
With slingshot and grabber attachments, and the ability to recognise almost any object, a whole new world of play is discovered. The whole family can get involved, multiple MARKS can battle in a sumo style fight, breeding productive competition, On the other hand, you could use MARK to feed, amuse and tease your pet with treats.
Features to Highlight:
Machine Vision Capability
Object & Image recognition
Self driving car application
Interactive with humans, pets, and the environment
Graphical programming support
Develops hands on robotics skills
Extendible & Customisable
Attachment points for accessories
Connection ports for extra input/output modules
About TinkerGen:
TinkerGen is a STEM Education company which grew from an open source hardware manufacturer in Shenzhen – Seeed Studio, so we know our tech, but we’re here to serve the education community. We make the process for educators convenient, so kids can quickly get to the fun mind expanding bits of tinkering and creating! We believe that helping kids to develop STEM skills is really beneficial for their future, and also a proven way to bridge the privilege gap that unfortunately exists in our society today.
CoderZ has launched CoderZ Adventure, a new coding and robotics course for elementary school students in grades two through five. The course contains activities and assignments, including more than 50 gamified “missions” with easy-to-follow walkthroughs and tips. It is designed to empower even teachers who are coding novices so that they can include a more comprehensive STEM foundation in their students’ early knowledge base.
CoderZ Adventure introduces students to the world of STEM and robotics through an exciting journey of adventures in the CoderZ world. Students will learn how to program their virtual robot to navigate in CoderZ Frozen Island, the Lost City, Candy Town and other stimulating locations while practicing basic math, geometry and more. Students work their way through seven adventures covering multiple topics:
1. Adventure Peak introduces basic navigation such as driving and turning using Drive and Turn blocks. 2. Frozen Island practices basic arithmetic practice: addition, subtraction and division. 3. The Lost City covers how to use the program’s Explore Mode feature to measure distances, the Wait block and Repeat Loops 4. Crystal Crater covers basic geometry exercises: angles and parallel lines. Students also practice Repeat Loops. 5. Candy Town delves into more geometry: the concept of the radius of a circle. Students also continue practicing Repeat Loops. 6. Sketch It is a practice exercise during which students draw on a virtual sketchpad using all the skills learned previously. 7. The Milky Way uses the Explore Mode feature to measure angles and radii. Students plan the optimal route to complete a mission as quickly and efficiently as possible, given a time limit.
Each session contains a series of related missions that enable students to learn to code with the virtual robot, apply their math skills and practice problem solving.
CoderZ Adventure is already proving popular with teachers and their students. One of the program’s fans is Christy Gonzales who teaches a robotics class at Pinecrest Glades Academy in Florida. “They’re loving the game!” she said. She challenges each student to try to find the solution first. “I incentivize them to resolve the challenge as efficiently as possible,” she explained. “Kids LOVE a race.”
“It’s great to see the CoderZ Team bookend the well-known middle school Cyber Robotics 101 and 102 packages expanding to a complete pedagogical solution with CoderZ Adventure as an incredible elementary school solution and text-based Python Gym for secondary school students,” said Trevor Pope, CoderZ Success Manager at CoderZ. “Programming virtual robots with CoderZ has an educational, engaging, competitive, fun and positive impact for all students in grades 2-12.”
About CoderZ CoderZ is an innovative and engaging online learning environment. Developed for students in grades 2 and above, the gamified STEM solution allows student to work at their own pace, easily programming real and virtual robots from anywhere in the world. The platform enables students to acquire computational thinking, problem solving and creativity skills, together with coding and STEM learning, all via a flexible and scalable virtual solution. For more information go to http://www.gocoderz.com.
Unter „Coding Lab“ fasst Clementoni innerhalb des Sortiments der Galileo Experimentierkästen die drei Roboter „Mein erster Roboter DOC“, „MIND Designer Roboter“ und „RoboMaker Pro“ zusammen. Die Roboter führen Kinder im Alter zwischen 5 und 14 Jahren in die Welt der Programmierung und Robotik ein. Ab Herbst 2019 gibt es nun auch einen „Coding Lab“ Roboter für die ganz Kleinen sowie eine kleinere Version vom RoboMaker.
Der „RoboMaker Starter“ ab 8 Jahre ist ein unglaubliches Labor, um die Geheimnisse der Robotik und Codierung durch Block- Programmierung zu entdecken. Es können 3 Roboter (X1-Drawer, X2- Elevator und X3-Analyser) aus 200 Bauteilen, 2 Motoren, einem Lautsprecher und einem IR Sensor gebaut werden. Alle Roboter haben unterschiedliche Fähigkeiten: Der X1-Drawer erschafft fantastische Designs mit dem X2-Elevator kann man verschiedene Objekte aufheben und der X3-Analyser kann Objekte bewegen.
Bei der Produktentwicklung bezog Clementoni die Expertise diverser Experten aus dem Bereich Informatik mit ein. Die Produktreihe stimuliert räumliche Orientierung und logisches Denken bei Kindern und übermittelt die ersten Kenntnisse der (Block-) Programmierung. Die Produkte folgen der MINT Methode (Mathematik, Informatik, Naturwissenschaften, Technik), die mit dem Ziel ins Leben gerufen wurde, bei Kindern Fertigkeiten in den Bereichen der MATHEMATIK, INFORMATIK, NATURWISSENSCHAFTEN und TECHNIK anzuregen.
Today Robotical launched a crowdfunding campaign for their versatile STEM robot, Marty 2.0, a low cost, fully programmable walking, dancing, soccer-playing robot designed for kids, makers, and educators to learn coding and robotics skills. It is now available on Kickstarter for the starting price of $120.
Marty 2.0 is the updated version of Marty the Robot. Like its predecessor, the newest robot can be coded by users from ages 8-18 in languages including Scratch and Python. Marty is compatible with single board computers like Raspberry Pi, is expandable, and can be customized with 3D printed parts. Marty comes as a kit or pre-built, so users can either build from the ground up or jump straight into coding the robot to walk, turn, dance, kick a football and more.
“Building and creating the first Marty was a dream come true and we’re thrilled to launch the new and improved Marty 2.0,” said Founder and CEO Alexander Enoch. “Marty 2.0 was built with a passion to help kids learn how to code intuitively and easily progress into using coding programs like Scratch or Python. It’s also fun. You can even teach Marty to floss!”
Marty 2.0 is pose-able, mimics lifelike behaviors, speaks in short phrases, plays music and uses distance, position and other sensors to detect the world around him. Robotical has added a new modular expansion interface and a new learning platform and learning journey for students. The platform comes with nine all metal-geared smart servos with built-in position and force feedback, so users can teach Marty new moves by demonstrating them.
“With Marty 2.0, our hope is to continue making STEM education accessible to children of all ages across the globe. Marty already helps children across more than 50 countries, including the UK, US, Australia and in schools in Rwanda. With these newly added features, we’re hoping that Marty 2.0 will expand further with its unique fun and educational approach,” said Myles Bax.
The new Marty has been built based on feedback accumulated since 2016 when Marty 1.0 launched. The result is a second-generation robot with new features like sound and position sensing, and upgrades across the board to improve connectivity, usability, and buildability.
“We want to help continue to shape the future of education. Learning to code is a lifelong skill that helps teach kids not just employment-relevant skills of programming, but also life skills like Problem-solving, patience, and creativity,” said Enoch.
Marty 2.0 is recommended for ages 10+. A simplified build variant is available for kids 7+. It connects with WiFi, Bluetooth or USB and is compatible with Scratch, Python, Javascript and ROS interfaces.
The estimated delivery date of Robotical is February 2020. For more information on pledge levels, please visit the Kickstarter campaign. Media wishing to interview their personnel should contact PR agent, Jessica Sanchez at [email protected].
About Robotical
Robotical Ltd is a startup based in Edinburgh, UK, owned and run by Alexander (Sandy) Enoch. Sandy started Robotical because he wanted a real robot to help his niece learn how to code, and also wanted to provide something real to the massive community of makers, educators, and hackers at a reasonable price.
Root robot is uniquely designed to help kids learn coding at home and in school
BEDFORD, Mass., June 20, 2019 /PRNewswire/ — iRobot Corp. (NASDAQ: IRBT), the leader in consumer robots, has announced the addition of the Root coding robot to its product lineup through the acquisition of Root Robotics. With technology initially developed by a founding group within the Wyss Institute at Harvard University, Root is a fun and easy-to-use educational robot that uniquely teaches coding and 21st century problem-solving skills to children as young as four years old. This acquisition supports iRobot’s plans to diversify its educational robot product offerings, further demonstrating its commitment to make robotic technology more accessible to educators, students and parents.
The Root coding robot is a two-wheeled, mobile platform. The robot operates on flat surfaces at home, like tables, floors, and countertops, and vertical surfaces in a classroom, like a magnetic whiteboard. When paired with the companion mobile application, users can instruct Root to draw artwork, scan colors, play music, respond to touch and sound, climb whiteboard walls, and explore the fundamentals of robotics. Root uses three levels of coding language, from simple graphical blocks for young children to full text coding for more advanced users.
„The acquisition of Root Robotics allows iRobot to broaden the impact of its STEM efforts with a commercially available, educational robotic platform already being used by educators, students and parents,“ said Colin Angle, chairman and CEO of iRobot. „Root also helps increase the reach of iRobot’s educational robot line by offering a proven system for people of all ages, including students in elementary school.“
„The Root coding robot is an incredibly powerful tool for learning to code because it intuitively scales to users‘ abilities,“ said Zee Dubrovsky, co-founder of Root Robotics who will now become general manager of Educational Robots at iRobot. „A four-year-old can begin coding Root using simple pictures and symbols that translate to robot actions. Once a child has mastered graphical coding, they can seamlessly toggle to the next two levels, which introduce hybrid coding, followed by full text coding. This scalable approach is what has been missing from other educational coding robots.“
The acquisition of Root Robotics is not expected to contribute materially to iRobot’s 2019 financial performance. Financial terms of the transaction were not disclosed.
About iRobot Corp. iRobot®, the leading global consumer robot company, designs and builds robots that empower people to do more both inside and outside of the home. iRobot® created the home robot cleaning category with the introduction of its Roomba® Robot Vacuum in 2002. Today, iRobot® is a global enterprise that has sold more than 25 million robots worldwide. iRobot’s product line, including Roomba® vacuuming robots and the Braava® family of mopping robots, feature proprietary technologies and advanced concepts in cleaning, mapping and navigation. iRobot® engineers are building an ecosystem of robots and technologies to enable the smart home. For more information about iRobot®, please visit www.irobot.com.
For iRobot Investors Certain statements made in this press release that are not based on historical information are forward-looking statements which are made pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. This press release contains express or implied forward-looking statements relating to iRobot Corporation’s expectations concerning management’s plans, objectives and strategies and the expectations for the financial contributions from the acquisition. These statements are neither promises nor guarantees, but are subject to a variety of risks and uncertainties, many of which are beyond our control, which could cause actual results to differ materially from those contemplated in these forward-looking statements. Existing and prospective investors are cautioned not to place undue reliance on these forward-looking statements, which speak only as of the date hereof. iRobot undertakes no obligation to update or revise the information contained in this press release, whether as a result of new information, future events or circumstances or otherwise. For additional disclosure regarding these and other risks faced by iRobot, see the disclosure contained in our public filings with the Securities and Exchange Commission including, without limitation, our most recent Annual Report on Form 10-K.