Spannende Workshops und Vorträge auf der Maker Faire

Sound löten, Roboter bauen und Upcycling lernen

Hannover, 17. Mai 2016 – Auf der Maker Faire Hannover am 28. und 29. Mai im HCC zeigen kreative Köpfe, Erfinder und Querdenker ihre ausgefallenen Ideen. Rund 800 Maker werben an 170 Ständen und in über 30 Vorträgen und Workshops für den neuen Do-it-Yourself-Trend und inspirieren zum Mitmachen und Nachahmen.

Der Diplom-Designer Florian Fusco zeigt in seinem Workshop „Sound löten“ , wie man aus einer Lichtquelle, etwa einer Kerze, ein Musikinstrument bastelt. Das Löten der drei Bauteile, die sich im Kern der Soundmaschinen befinden, gelingt ohne Vorkenntnisse.

Ohne Vorwissen können Besucherinnen und Besucher auch lernen, wie man einen Roboter baut, der Hindernissen ausweicht oder Gegenstände und Linien verfolgt. Tino Werner, Erfinder und Entwickler von analogen Steuerungsverfahren, hat diesen Roboterbausatz eigens für die Maker Faire entwickelt.

In Vorträgen können Interessierte sich über „die Technik­geschichte mit fischertechnik“ informieren, erfahren, wie man LEDs auf Kleidung bügelt oder lernen, wie man mit Lego oder Minecraft filmt beziehungsweise programmiert. Erfinder Hans-Ludwig Stille stellt eine neuartige Wasserkraft­maschine zur Gewinnung von regenerativer Energie aus Fließwasser vor, die Näh-Künstlerin Dagma Wolff erläutert den Upcycling-Prozess vom alten Jeanshemd zur neuen Jacke. Cosplayer Rudolf Arnold spricht in seinem Vortrag über lebendige Comic-Figuren und das phaeno Wolfsburg stellt seinumfangreiches Experimentier- und Entdeckerprogramm vor.

Weitere Informationen zum Programm des familienfreundlichen Festivals findet man auf der Webseite maker-faire.de. Hier erfährt man auch, welche Maker ausstellen, wann welche Vorträge und Workshops starten und ob sie anmeldepflichtig sind. Die Tagestickets kosten 11 Euro (ermäßigt 7 Euro), Familien mit zwei Kindern zahlen 20 Euro. Kinder unter 6 Jahren zahlen keinen Eintritt.

Maker Faire Hannover ist eine unabhängig organisierte Veranstaltung unter der Lizenz von Maker Media, Inc.

Maker Faire Berlin – Ticket-Vorverkauf gestartet/Call for Makers läuft noch bis zum 31. Juli 2016

Hannover, 15. Juni 2016 – Nach dem erfolgreichen Auftakt im vergangenen Jahr kommt das weltgrößte Do-it-Yourself-Festival zum zweiten Mal in die Hauptstadt. Vom 30. September bis zum 2. Oktober findet die Maker Faire in Berlin Kreuzberg in der STATION statt. Wer als Aussteller dabei sein möchte, sollte möglichst schnell reagieren: Maker können ihre Projekte bis zum 31. Juli einreichen, interessierte Besucherinnen und Besucher haben noch bis zum 31. August Zeit, um Tickets zum Vorzugspreis zu bestellen.

Für eine interessante Mischung auf der Maker Faire Berlin sucht das Magazin Make noch kreative Aussteller, Workshops und Vorträge. Bastler, Technikverrückte, Steam­punk-Fans, Designer von Wearables, 3D-Druck-Begeisterte oder Quadro­kopter-Piloten, kurzum Selbermacher mit spannenden Ideen sind gefragt. Private Maker – auch FabLabs, Hackerspaces oder Repair-Cafés – können bis zum 31. Juli 2016 ihre kostenlosen Stände anmelden.

„Neugierig sind wir auch, was sich der Nachwuchs so alles einfallen lässt. Über Projekteinreichungen von engagierten Schulklassen und Schülergruppen oder auch von Technik AGs und Jugendzentren freuen uns wir immer ganz besonders“, sagt Philip Steffan, Community Manager der Maker Faire. „Aber nicht nur als Aussteller sind Jugendliche gern gesehen, sondern auch als Besucher.Der erste Maker-Faire-Tag, der 30. September, ist ausschließlich für Schulen reserviert. Schülerinnen und Schüler können einen Vormittag (9 –13 Uhr) lang mit ihren Lehrkräften die bunte Vielfalt des Selbermachens kennenlernen. Für Lehrer gibt es Workshops und Austauschmöglichkeiten. Die Anmeldung läuft über unsere Homepage .“

Auch kommerzielle Aussteller sind auf der Maker Faire Berlin herzlich willkommen. Im Mediaportal des Make-Magazins fin­den sie verschiedene Partner- oder Sponsoringpakete, um ihr Unternehmen kreativen, technik- und wissenschafts­begeisterten Menschen vorzustellen.

Wer sich die Maker Faire Berlin, präsentiert vom Magazin Make, nicht entgehen lassen will, der kann sich online bereits jetzt seine Tickets sichern. Noch bis zum 31. August gilt der Frühbucherrabatt: Die Tagestickets kosten 9 statt 12 Euro, Familien mit maximal zwei Kindern zahlen 18 statt 24 Euro. Der Verkauf läuft über den Ticketshop der Maker-Faire-Webseite. Hier gibt es auch alle wichtigen Informationen rund um das bunte Familien-Festival.

FRANKA EMIKA: Everybody’s Robot

KBee announces the world’s first cost-efficient Industry 4.0 robot that everybody can program and safely use.

Munich, Germany – April 23, 2016. KBee introduces FRANKA EMIKA—a revolutionary human-centered robotic system—to the market. FRANKA EMIKA is designed for human-robot collaboration, is extremely cost-efficient and lives in the cloud. FRANKA EMIKA is also the first robot that builds itself; therefore perfectly suited for mass production.

FRANKA_EMIKA

FRANKA EMIKA was built, designed and developed by KBee AG. It is a collaborative, lightweight robot system that is designed specifically to serve and seamlessly interact with humans. FRANKA EMIKA can be operated and programmed by anyone, regardless of technical skill, in just a few minutes through a visually intuitive setup process.

FRANKA EMIKA consists of the robot system FRANKA ARM and FRANKA CONTROL, the gripper FRANKA HAND, the software FRANKA DESK, and is connected to the FRANKA CLOUD.

KBee’s CEO, Sami Haddadin, states that, “We strongly believe that FRANKA EMIKA will be a game changer not only in intelligent robotics but also far beyond, opening the doors to a new world of connected digital intelligence accessible to everybody.

FRANKA ARM is a human-safe, force-limited robot arm with torque sensors in all 7 axes that enable humanlike arm agility and sensitivity. FRANKA EMIKA also has a unique workspace that ranges from close to its base to a maximum reach equivalent to the length of a human arm. With a payload of 3 kg and a repeatability of 0.1mm, FRANKA ARM enables a wide range of possible applications for customers.

Prof. Gerd Hirzinger, who was the first robotics researcher to receive all international robotics and automation awards, says, „Worldwide, robotics researchers are convinced that sensitive torque controlled robots are the future; in particular when considering the large scale future topics such as robotic assistance, safe human-robot collaboration in production or service robotics. Interestingly, this novel technology was often considered to be far too complex to be realized. However, the FRANKA EMIKA robot is the perfect exemplar of the synergies between mechatronics and digitalization in the context of Industry 4.0, and I believe it is the long yearned for breakthrough.“

FRANKA DESK, which is the visual and APP-based programming software, runs on the browsers of everyday devices like tablets and computers. Thanks to its intuitive, user-centered set-up and programming system, no special skills are necessary to operate the robot, even for its most complex applications. Therefore, everybody can easily operate FRANKA EMIKA.

With the revolutionary FRANKA CLOUD, it is possible to deploy 1 or 1,000 FRANKA EMIKA robots in no time, and to share and archive TASKS and APPs locally or globally. FRANKA CLOUD enables a seamless connection to Industry 4.0.

FRANKA EMIKA will be unveiled to the public on April 25, 2016 at Hannover Messe Hall 17 / G17.

 

About KBee AG:

KBee AG is based in Munich and was founded in 2013 by the DLR spinoff, Kastanienbaum GmbH. Its main investor, KUKA AG, is one of the world’s leading robot manufacturers. KBee develops and designs human-centered industrial robots that can be used by anyone and are unmatched in cost-efficiency. KBee’s vision is to make robots a commodity by putting humans at the center of robot design, to introduce the most intuitive customer experience, and to connect automation with digitalization.

All new Little Robot Friends Wrap STEM Principles in a Tiny, Adorable package

Launched this morning on Kickstarter, Little Robot Friends (LRF) are an exciting addition to any modern learning environment. Cute and programmable, these robotic characters serve as a novel entry-point for learning code and electronics along with crucial STEM/STEAM skills.

Geared towards children aged 8 and up, LRF’s are available in 4 models – Spikey, Curvy,
Ghosty and the all new Crafty. Each model features a distinctly shaped body, various
sensing modules and a unique, customizable personality. Spikey, Curvy and Ghosty are
available pre-assembled or as DIY kits for those looking to build their soldering skills. Crafty comes as a kit with all the same components as the other robots, but those components are modular and reusable. This provides an endless combination of interaction possibilities for modelling STEAM topics. Little Robot Friends characters evolve organically through play or can be customizable through coding.

Children can transform Crafty into custom creations with any conductive material such as
alligator clips, wire or using conductive thread or yarn. The kit opens up the potential for
children to create an LRF in a myriad of materials including paper craft, felt or 3D-printed
objects. Little Robot Friends bridges the gap between the technical and non-technical skills in a playful way by utilizing soft skills such as teamwork, collaboration and critical thinking.

Little Robot Friends purpose extends beyond physical play. Students and instructors can
also program LRF across several platforms, each suitable for a different skill level. The LRF App introduces programming concepts without the need for coding. Through the app,
children can upload tricks to their robot, customize its personality, teach it to sing robot
songs and play games. In the Little Robot Friends visual programming language, beginner
coders can use drag-and-drop elements to create and run functional programs for the
robot. As students become more confident in their programming, they can move on to
using the LRF library for Arduino. Each of these platforms introduce children to computer
programming in a creative, exploratory way and help them build a solid foundation in
computational thinking. This will put them at a huge advantage to becoming effective
problem solvers in a increasingly technology-dependent world.

Integrating computer literacy into the curriculum is a vital issue in modern education. Little
Robot Friends provides illustrative educational materials meant for both classroom learning and individual exploration. Instructors are aided by the easy-to-follow lessons plans that support core curricular items such as math, science and language arts. The robots friendly persona and tactile design encourages experiential learning, either independently or in groups. Little Robot Friends have been designed to facilitate learning across subjects and disciples to make technology more accessible and fun.

“We feel the best way to teach technology is to make learning casual and rewarding” says
Mark Argo, founder and principal technologist at Aesthetec Studio. “Developing characters
and stories is common across all ages and cultures. With Little Robot Friends we encourage children to creatively experiment with technology to make their characters expressive and unique.”

Little Robot Friends can be purchased on the campaign website until May 27th, 2016 at
http://www.kickstarter.com/projects/aesthetec/all-new-little-robot-friends

Scanse Launches Kickstarter Campaign for “Sweep” Low Cost Scanning Lidar Sensor

San Leandro, CA – Scanse, a young sensor development company, announced that they are running a Kickstarter campaign for their new Scanning LiDAR sensor known as Sweep. LiDAR sensors are crucial to the success of autonomous vehicles, like self driving cars and smart drones. They use laser light to detect how far away surfaces are, in order to do things like make maps and avoid obstacles.

SWEEP SENSOR, LOW RES, WITH KICKSTARTER

What makes Sweep different is a sensing technique which allows it to use lower power components to perform long range measurements. This lowers the cost of components, making it affordable for a larger consumer market. Sweep is the first commercial scanning LiDAR to utilize this technology, and is being sold for $249.

Scanse will be providing an easy to use visualizer interface, along with many example projects to help users get started. Scanse is especially interested in the education market, and hopes Sweep will be popular among the hobby robotics and drone communities. For many, this will be the first time LiDAR is affordable enough to consider in their projects.

The goal of the Sweep kickstarter is to gauge market interest in this kind of sensor. As smart drones and robots become more popular, there is a growing need for affordable sensors. Scanse thinks Sweep is the key that may unlock a world of new products.

More information can be found at their website www.scanse.io

Thier kickstarter can be found here: https://www.kickstarter.com/projects/scanse/sweep-scanning-lidar

About Scanse

Scanse has been working on scanning LiDAR solutions for several years. They started off developing outdoor consumer robots for the home. To do any kind of mapping, scanning LiDAR or something like it is required. When they discovered that there were no affordable LiDAR sensors on the market that could work outdoors, they set out to make one themselves.

Maker Faire lockt mit verblüffenden Attraktionen

Hannover, 5. April 2016 – Hannover wird zum vierten Mal zur Bühne eines spektakulären Technik- und Wissen­schaftsschauspiels: Auf dem bunten Selbermach-Festival Maker Faire am 28. und 29. Mai im Congress Centrum in Hannover können sowohl große als auch kleine Besucherinnen und Besucher faszinierende Kreaturen, Maschinen und Skulpturen bewundern.

Allein seine Maße sind beeindruckend: 8 Meter lang, 4,80 Meter hoch und 2,55 Meter breit: Der Nachbau eines Anglerfisches ist eines der erstaunlichen Highlights der Maker Faire in Hannover. Nach monatelanger Arbeit entstand aus viel Industriestahl, PKW-Teilen und einem bunten Sammelsurium ausgewählten Schrotts eine erstaunliche Kreatur. In einem „Walking Act“ versetzen die Künstler Anna Ioannidis, Mareike Schwarz und Elias Macke die Zuschauer in das Jahr 5023. Begleitet wird die Show von einem Musiker-Duo mit Bass­gitarre und Theremin, einem ungewöhnlichen elektronischen Musikinstrument, das berührungslos gespielt wird.

Ein weiterer Hingucker auf der Maker Faire ist der Steamroadster No. 2, der in Hannover Deutschlandpremiere feiert. Er stammt aus dem jüngsten Projekt des Holländers Jan Wessels. Die Zeitmaschine No. 2 erweckt den Eindruck, als sei sie mit ihrem Passagier gerade erst aus dem 19. Jahrhundert in der Gegenwart angekommen und befände sich auf einer Reise ohne Ziel. Mit welcher Leidenschaft der Selbermacher ans Werk geht, sieht man seinen Fantasie-Maschinen auf Anhieb an. Viele seiner Ideen entnimmt der Künstler aus den Geschichten des Schriftstellers Jules Verne.

Für offene Münder sorgt auch die spektakuläre Feuer-Eis–Skulptur, die der Engländer Johnny White nach jahrelangem Tüfteln und Experimentieren perfektioniert hat. Seine „Human Machine“, hergestellt aus recycelten Stahlteilen, besteht haupt­sächlich aus Kopf und Korpus und misst eine Höhe von 4,5 Meter. Pulsierendes Feuer symbolisiert Hirn- und Herz-Akti­vität. Der Clou an der außergewöhnlichen Mensch-Maschine ist ein Getriebe mit Zahnrädern aus gefrorenem Eis. Feuer treibt die Räder an und lässt sie langsam schmelzen. Mit seinem Kunstwerk will der Maker die Vergänglichkeit der menschlichen Existenz demonstrieren.

Neben diesen drei Highlights gibt es auf der Maker Faire Hannover am 28. und 29. Mai aber noch etliche andere spannende Do-it-Yourself-Projekte und Selbermach-Ideen zu bestaunen. Tickets und mehr Informationen gibt es unter www.maker-faire.de.

Pictures from Maker Faire Ruhr 2016

Kamibot Programmable Papercraft Robot Launches on Kickstarter

Daegu, Korea – February 16, 2016 – Kamibot, the first robot that makes learning to code truly fun for kids (and kidults), will launch on Kickstarter on Tuesday, February 16.

Kamibot is a cute, programmable edtech robot, about the size of a coffee mug. It is based around Arduino, so kids can easily program it by using a drag-and-drop programming language like Scratch. The programming skills kids learn with Kamibot are easily transferrable to real-world applications.

“Unless we make programming fun, kids are never going to stick with it,” said Alvin Chae, co-founder and CEO of 3.14, the company that makes Kamibot. “That’s why we put so much effort into the fun elements of Kamibot, creating colorful papercraft skins that let kids dress up Kamibot, and included the ability to control Kamibot with a smartphone or tablet.”

Papercraft Skins

Kami (紙) is the Japanese word for paper, and is at the root of the word origami (折り紙), literally folding paper. The Kamibot team have already created about half a dozen unique papercraft skins that kids can print out, color, and fold to customize Kamibot and give it character. These include The Count, Frankenstein’s monster, a warrior robot, a tank and a missile launcher tank. The company is also working on striking licensing deals for popular cartoon characters.

Hardware

While Kamibot is undeniably fun to play with, it also packs some serious hardware. It’s brain is an Arduino compatible board, based on the open-source standard widely used by the maker community around the world. It also includes front-facing ultrasonic sensors that help it recognize and avoid obstacles and navigate through mazes or around a room. Downward-facing IR sensors allow Kamibot recognize and race along a black line on the floor. DC motors power the wheels, and a servo motor allows the heads of the papercraft characters to rotate from side-to-side. Color changing LEDs brighten up Kamibot and make it even more colorful.

Programming Kamibot

Kids can program Kamibot to follow complex courses and do complex actions, using all of its motors and sensors. One example of how to program Kamibot is a treasure hunt. Kids can set up a table-sized treasure hunt map that includes obstacles like plastic alligators and a treasure chest. Then, using Scratch, kids can program Kamibot to wind its way through the course toward the treasure chest. Several programming project plans, including the treasure hunt, are included with Kamibot. Others will be released on the company’s website in the future. Kamibot can be programmed wirelessly via Bluetooth or while plugged in via micro-USB.

Launching on Kickstarter

Throughout 2015, Kamibot was tested in Korean classrooms and earned high marks both from students aged 10 to 17, and their teachers. Now Kamibot is ready to launch on Kickstarter on Tuesday, February 16 at 7:00 a.m. EST. Super earlybird prices start at $79 plus shipping. Pre-orders close after 30 days and Kamibot will ship to backers in June. For more information, visit Kickstarter and search for Kamibot.

InnoTechnix is Launching an Arduino Maximo Robot Arm on Kickstarter

Montreal, Canada, February 10 2016 — InnoTechnix is pleased to announce the launch of its new crowdfunding campaign for the Maximo Robot Arm on Kickstarter:https://www.kickstarter.com/projects/itnx/maximo-robot-arm

The Arduino robotic arm will look and act great on any desktop! Maximo is an Arduino-driven, 5-axis robotic arm with a laser-cut acrylic body. The robot comes with Robotic Studio software and can be controlled using a gamepad. Maximo will also play through a series of recorded steps, executing complex automations. Only a screwdriver is required for the assembly or it can be sent fully assembled.

Another great advantage of Maximo’s design is the head of the arm, which can be changed within seconds for another module. The regular claw is a gripper included with each robot. A more sophisticated gripper head module allows Maximo to grab objects by applying balanced pressure. The palletizer head module is a miniature reproduction of the ones used in factories and warehouses. The pen-holder module allows various objects to be placed on Maximo’s head (pen, laser pointer, drumstick, etc.).

The campaign offers many add-ons like the Webcam Attachment (includes a hi-res webcam with mounting system), Phidgets Board, LED lighting system. Regularly priced at just USD$349, with Early Bird pricing at USD$290 for the first 200 lucky owners. Following the Kickstarter campaign, the MSRP will be USD$399

Follow Maximo on Facebook at https://www.facebook.com/InnoTechnix and Twitter at https://twitter.com/innotechnix – hashtag #MaximoRobotArm For more information, please visit our website: http://www.itnx.com/

About InnoTechnix: Launched in 2011, InnoTechnix inc. has developed a variety of robots, robots arm, custom gripper, talking robots, intelligent clocks and mobile robots. InnoTechnix takes care of both the design of robots, manufacture of parts and development of robotics software. InnoTechnix Robots have appeared on television shows like Dragons’ Den, Mr. Net, Main Entrance, Cogéco TV and a television commercial for the Ford Focus.