LEGO® EDUCATION SPIKE™ PRIME, a new hands-on learning approach for classrooms

Adding to the LEGO®  Education portfolio of combined physical and digital learning experiences, SPIKE Prime has been unveiled today, along with new insights on students’ confidence in learning STEAM subjects.

Billund, Denmark (April 2, 2019) – Today, LEGO® Education announced LEGO® Education SPIKE™ Prime, the newest product in the LEGO Education hands-on STEAM (Science, Technology, Engineering, Arts, Math) learning portfolio. SPIKE Prime brings together LEGO bricks, a programmable, multi-port Hub, sensors and motors all powered by the engaging SPIKE app based on the Scratch coding language. The SPIKE app includes lessons aligned to certain standards and many being able to be completed within a 45-minute class, making it easy for teachers to take SPIKE Prime into the classroom.

SPIKE Prime is a completely new design from LEGO Education. It has been created to reach all levels of learners, to be an inclusive, intuitive and naturally adaptive physical and digital creative approach, and engage all middle schoolers in technology-enabled STEAM learning with confidence. According to results from a new Confidence in Learning Poll, fielded by Harris Insights & Analytics and released today, hands-on learning builds confidence. Eighty seven percent of students say they learn and remember topics more when the learning involved hands-on projects, and 93 percent of parents say hands-on learning helps children retain knowledge for the future. Additionally, while the importance of hands-on learning is clear, only 40 percent of teachers say their students usually or always get substantial time during the school day for hands-on lessons.

When it comes to STEAM learning specifically, teachers and parents agree that the number one way their students can build confidence in STEAM subjects is working on a hands-on project with others. The poll showed students who are confident in STEAM are more likely to be confident at school overall and enjoy learning new things. The entire LEGO Education portfolio, now including SPIKE Prime, was specifically designed to get students hands-on with lessons that challenge them to think critically and creatively, to problem solve and to communicate effectively with others.

To help build students’ confidence in learning and to support teachers who are interested in incorporating more STEAM learning into their classrooms, LEGO Education is providing a Confidence in Learning toolkit and workshops to schools around the world with its continuum of hands-on learning products, including SPIKE Prime. LEGO Education learning experts will help teachers incorporate hands-on STEAM learning into the classroom to engage all students and promote building their confidence in learning.    

Esben Stærk Jørgensen, president of LEGO Education, said: “We are seeing a challenge globally in middle school children, typically aged 11-14. At that age, children start losing their confidence in learning. The Confidence Poll data shows that most students say if they failed at something once, they don’t want to try again. With SPIKE Prime and the lessons featured in the SPIKE app, these children will be inspired to experiment with different solutions, try new things and ultimately become more confident learners. And for teachers, time is the ultimate barrier. The lesson plans, resources and models make it so easy for teachers to integrate SPIKE Prime into the classroom.”

“Our mission at LEGO Education is to inspire and develop the builders of tomorrow, enabling every student to succeed – and that’s exactly what SPIKE Prime offers,” added Jørgensen.

SPIKE Prime joins the nearly 40 years of LEGO Education’s legacy of product development by an international team of designers, dedicated educators and leading technology experts. Each SPIKE Prime set has 523 pieces which can be used to build many different creations including corresponding STEAM lesson plans that were created by and for educators to help them bring more hands-on STEAM learning into their curriculum and get students more engaged and excited about STEAM subjects.

LEGO Education and the LEGO Group have also created 11 new innovative elements for the LEGO System in Play, which will be first seen with SPIKE Prime. These new elements include an innovative integrator brick, which allows for building together with both the LEGO Technic and the LEGO system platforms, further expanding systematic creativity and the building possibilities.

The new product will be ready for purchase in all markets in August 2019. SPIKE Prime is available today for pre-order in the US at the LEGO Education website.

About LEGO Education

LEGO® Education offers hands-on, playful STEAM learning experiences based on the LEGO® system of bricks, hardware, software and content for students and their teachers in early learning, primary, and secondary education as well as through after-school programs and competitions. These solutions create an environment for active, collaborative learning where students build skills for their future, a lifelong love for learning and confidence in their ability to learn and solve problems, setting them up for lifelong success.

LEGO, the LEGO logo, the Minifigure and the SPIKE logo are trademarks and/or copyrights of the LEGO Group. ©2019 The LEGO Group. All rights reserved.

Praxisorientiertes MINT-Lernen an weiterführenden Schulen – mit dem neuen Lernkonzept SPIKE™ Prime von LEGO® Education

SPIKE™ Prime ergänzt das LEGO® Education Lernkontinuum und wurde gestern zusammen mit einer neuen Studie zum Thema „Selbstvertrauen der Schüler aufbauen“ vorgestellt

BILLUND, Dänemark, 3. April 2019 – LEGO® Education stellte gestern SPIKE™ Prime vor, das neueste Lernkonzept im LEGO Education Portfolio für praxisorientiertes Lernen im MINT-Unterricht (Mathematik, Informatik, Naturwissenschaften und Technik). SPIKE Prime beinhaltet zahlreiche LEGO Elemente, verschiedene Sensoren und Motoren und einen programmierbaren Hub. Mit der SPIKE App, die auf der beliebten Programmiersprache Scratch basiert, kann der Hub gesteuert und so die selbstgebauten Modelle zum Leben erweckt werden. Zudem enthält die SPIKE App lehrplanbezogene Unterrichtseinheiten, die auf 45-minütige Schulstunden zugeschnitten sind. Die fertigen Einheiten machen es Lehrkräften leicht, SPIKE Prime in ihren Unterricht zu integrieren.

SPIKE Prime wurde für Schülerinnen und Schüler der 5. bis 8. Klasse entwickelt, unabhängig von deren individuellem Lernstand. Durch einen intuitiven, physischen, digitalen und kreativen Ansatz sollen Schüler motiviert werden, technologisch-basiertes Lernen in MINT-Fächern mit Selbstvertrauen anzugehen. Laut der Ergebnisse des aktuellen Confidence Reports, in dem das Thema Selbstvertrauen beim Lernen thematisiert wird, fördert praxisorientiertes Lernen von MINT-Themen das Selbstvertrauen von Schülern. Die internationale Umfrage wurde von dem Marktforschungsinstitut Harris Insights & Analytics durchgeführt und zeitgleich zum Produktlaunch veröffentlicht. Gemäß der Umfrage sagen 87 Prozent der Schüler, dass sie Themen eher lernen und sich besser merken können, wenn das Lernen praxisnahe Projekte einschließt. Auch 93 Prozent der Eltern geben an, dass praxisorientiertes Lernen Kindern hilft, das erlernte Wissen besser zu speichern. Lehrkräften ist die Relevanz interaktiver Lernmethoden bewusst, aber nur 40 Prozent geben an, dass ihre Schüler während des Schultages häufig oder immer Zeit für praxisnahe Übungen haben.

Lehrkräfte und Eltern sind sich einig, dass praxisorientierte Projekte und Gruppenarbeiten insbesondere im MINT-Bereich der beste Weg sind, um das Selbstvertrauen der Schüler zu stärken. Die Umfrage hat gezeigt, dass Schüler, die im MINT-Unterricht Selbstvertrauen zeigen, auch beim Erlernen neuer Themen selbstsicherer sind. Alle Lernkonzepte von LEGO Education wurden mit dem Ziel entwickelt, Schülern praxisnahe Unterrichtseinheiten zu bieten und sie dabei zu kritischem und kreativem Denken, zum Problemlösen und zur Zusammenarbeit anzuregen.

Um das Selbstvertrauen der Schüler zu stärken und Lehrkräfte bei der Integration praxisnaher Lernmethoden in ihren Unterricht zu unterstützen, bietet LEGO Education ein Toolkit sowie weltweite Fortbildungen für seine Lernkonzepte, einschließlich SPIKE Prime, an.

„Weltweit stehen Schüler in der 5. bis 8. Klasse vor einer Herausforderung: In diesem Alter verlieren sie häufig das Selbstvertrauen beim Lernen. Laut Umfrageergebnissen zum Thema Selbstvertrauen geben die meisten Schüler an, dass sie keinen erneuten Versuch machen möchten, wenn sie einmal versagt haben. Mit SPIKE Prime und den Lerneinheiten in der SPIKE App werden Kinder motiviert, neue Dinge auszuprobieren und solange zu experimentieren, bis sie die beste Lösung gefunden haben. Dadurch gewinnen sie Selbstvertrauen in ihre eigenen Fähigkeiten. Für Lehrer hingegen ist der Zeitaspekt eine große Hürde. Einfache Erste-Schritte-Übungen und die fertigen Unterrichtseinheiten ermöglichen es Lehrkräften, SPIKE Prime ohne große Vorbereitungszeit in ihren Unterricht zu integrieren“, sagt Esben Stærk Jørgensen, Präsident von LEGO Education.

„Unsere Mission bei LEGO Education ist es, die Entwickler, Ingenieure und Techniker von Morgen zu motivieren und auszubilden. SPIKE Prime unterstützt Schüler dabei, Erfolge zu erzielen“, ergänzt Jørgensen.

SPIKE Prime und die zugehörigen Lerneinheiten wurden in Zusammenarbeit mit Bildungsexperten und Pädagogen entwickelt – wie auch alle anderen Lernkonzepte in der fast 40-jährigen Erfolgsgeschichte von LEGO Education. So lässt sich praxisnahes Lernen in den Unterricht integrieren und hilft, Schüler stärker zu motivieren und sie für MINT-Themen zu begeistern.

LEGO Education und die LEGO Group haben zudem elf neue Elemente für das „LEGO System in Play“ kreiert, die zum ersten Mal mit SPIKE Prime vorgestellt werden. Zu diesen neuen Elementen gehört ein innovativer Baustein, der das Kombinieren der bekannten LEGO Bausteine mit den LEGO Technic Elementen noch einfacher macht und so grenzenlose Möglichkeiten für kreatives Bauen bietet.

SPIKE Prime wird im August 2019 in allen Märkten erhältlich sein.

Über LEGO Education

LEGO® Education bietet eine fortlaufende Reihe an praxisorientierten MINT-Lernkonzepten an – vom Kindergarten über die Grundschule bis hin zu den weiterführenden Schulen. Alle Lernkonzepte sind auf die jeweiligen Bildungs- bzw. Lehrpläne abgestimmt und individuell anpassbar, damit sie von Kindern jeden Alters unabhängig vom Lernfortschritt genutzt werden können. Die Lernkonzepte von LEGO Education fördern nicht nur die Kreativität, die Zusammenarbeit und das kritische Denken. Sie stärken das Selbstvertrauen und bereiten Kinder spielerisch auf ihre berufliche Zukunft vor.

LEGO, das LEGO-Logo, das Minifiguren- und SPIKE-Logo sind Marken und/oder Copyrights der LEGO Group. ©2019 The LEGO Group. Alle Rechte vorbehalten.

LegoWorld Utrecht 2018 Photos

Algobrix Makes Coders Out of Kids With Its LEGO Compatible Coding Blocks on Kickstarter

DELAWARE, USA  – July 25, 2017 – Algobrix is announcing the launch of its Kickstarter campaign today to make programming simple and fun with its play-based coding blocks. Algobrix turn traditional LEGOs into programmable robots through tangible lines of code. Each coding-block teaches children the basics of STEM with its step by step coding activities for a kid-friendly introduction to programming.

Imagine your typical LEGO set growing up. Chances are you would build a car, play with it and deconstruct it shortly after being left underwhelmed or frustrated. With Algobrix, play is limitless and screenless so kids (or kids at heart), can develop greater analytical thinking skills while learning the basics of coding while creating moving masterpieces. All it takes to upgrade your standard-block play to coding-block play is a bit of programming and imagination. Creators simply:

  • Snap: Each block represents a unique function and commands the AlgoBot to play audio, light or move in any direction.
  • Set: The parameters are stacked on top of the function block to determine specifically how the AlgoBot will carry out the function and for how long.
  • Activate: Once the function blocks are snapped together, a sequence is triggered and the AlgoBot is set into motion.
  • Explore: AlgoBots come with a variety of mats and activity cards to enhance and elevate the learning experience.

Why program on a screen when you can program with your hands? Algobrix takes standard, computer code and allows you to hold it in your hands in the form of coding blocks.  Now, ordinary LEGOs are transformed to create moving AlgoBots. AlgoBots light up, make sounds and explore the space around you through simple code.

“Kids find it difficult to sit next to a computer and learn how to program,” describes co-founder Amir Asor. “The first problem is language related and the second problem is that they don’t enjoy the experience. Algobrix changes what is stereotypically a boring, confined experience to a playful, intuitive, and fun learning experience while maintaining a high, positive correlation with coding languages that leave a lasting impression.”

“The third industrial revolution is around the corner,” says CTO and co-founder Dr. Danny Eizicovits. “We are starting to see robots in hospitals, schools, and even our homes. By teaching our kids to communicate with our robotic counterparts, we are hoping to give them the proper tools, and competitive edge in a world that is moving further towards robotics every day.”

 

About

Algobrix was founded in April 2016 after Amir Asor and Dr. Danny Eizicovits came together with a collective goal to enhance and redefine how children learn to code. The company’s mission is to introduce young children to an entertaining and effective style of education that is based on fun, intuition, and the joy of LEGO-building through the implementation of coding and its patented coding blocks.

Amir, CEO and Co-Founder, established his first educational company, Young Engineers, in 2008 and was named YBI Entrepreneur of the Year in 2011. Following his success with Young Engineers, Amir co-founded BRIXO, an electric building blocks company, that raised $1.5 Million through Kickstarter and Indiegogo. Algobrix’s CTO, Danny Eizicovits, received a PhD in Robotics and is an award-winning researcher and lecturer in accordance with Ben Gurion University of the Negev.

Bring Coding To All Your FLLⓇ Team Members with CoderZ for free!

CoderZ Brickbot Parking

Season is over. You took part in amazing competitions and worked hard for your success.

Now it’s time to lay back and relax.

Or is it?

Offseason provides a great opportunity to enhance your team’s robotics skills for when the next season begins.

CoderZ has just the thing for you.
An exclusive offseason offer, just for FLL teams!

We understand that during season, not every team member has the chance to program and work on those computational thinking skills. That is why, we at CoderZ, are excited to bring to you CoderZ™ with Coding Robots™ course bundle, for FREE!

Here’s the link about it: http://bit.ly/2pq0LnA

CoderZ: Bringing robotics to every student in the world

CoderZ is an online learning environment where kids learn how to program virtual and real robots within the STEM pathways. Problem-solving, critical thinking, computational thinking, teamwork, self-paced learning, formative assessment, robotics, classroom engagement: CoderZ includes all of these concepts and more.

Discovering different new ways to engage the new generations with robotics and with STEM related fields becomes a bigger challenge everyday. That is why, tools like CoderZ are being developed to give teachers, educators, and robotics experts the possibility to take a deep breath.

CoderZ’s new version, now compatible with the LEGO Mindstorms EV3 (through Lejos), enables students to program their own virtual robot and acquire 21st-century skills. Delivered with the “Coding Robots” curriculum, co-developed by Intelitek and Gary Garber, CoderZ becomes an scalable and effective way for students with different levels to experience the robotics world in class.

Having several gamified missions, motivates kids to accomplish them in order to move to a harder level. Also, CoderZ has a class management tool for teachers to track each student progress and activity.

Starting with a friendly drag-and-drop blockly visual editor, kids progress to code their virtual robot using Java.

Recently, the CoderZ team added to their previous FTC, First Tech Challenge, version, the new version mentioned before, which is compatible with the EV3 brick. Right now, the CoderZ team is offering a 14-day free trial which you can sign up for here.

CoderZ even gives you the option of driving and programming your virtual robot on the moon, taking into consideration friction and gravity. And of course, increasing the kids’ engagement with the robotics world. Although, for now, kids’ won’t be able to try their robot on the moon after they download the program, but who knows what Elon Musk will create in the next few years.

Pay some atención! CoderZ’s STEM learning environment is available both in English and in Español… Si señor!

Learn more about CoderZ at http://GoCoderZ.com.

Request your free trial here.

Plezmo Inc. Launches Kickstarter Campaign to Bring Early Learners Innovative Coding Apps and Intelligent Wireless Building Blocks

The design team behind Plezmo launched their Kickstarter campaign today and is looking to raise a total of $75K to put their product into production. Plezmo Elements, similar to building blocks, pair wirelessly with Plezmo Apps and allow children to code things like their very own games or contraptions, make music, develop their own smart wearables and much more.

Plezmo Apps will be available on iOS, Android and Chromebook and will allow kids to program their Elements wirelessly by using an easy-to-use, drag-and-drop visual programming interface. The cloud-based application provides community sharing features to Plezmo users so they can share their own projects or try interesting projects done by others. Plezmo’s built-in simulator allows kids to try their programs on screen before using the physical elements. Plezmo Apps were also designed to be compatible with LEGO® Mindstorms®, LEGO® Wedo®, Sphero® elements and more all in one easy-to-use program.

“Our team has a real passion for innovation, learning and technology,” said co-founder Amol Palshikar. “As our collection of products and team continues to grow, we hope that this project will help us expand and build upon our passion for developing fun, educational products for children that will have long-lasting benefits.”

Plezmo will prove to be perfect for the classroom, day care, family night and even play dates. With 13 different Elements and 5 types of accessories, the possibilities for creativity are endless. Kids have the ability to code through the app and play sounds, show photos, sense tilts and movements, create moving projects and much more. Plezmo Elements are designed to work with everyday objects such as existing toys, cardboard-based creations, bags, bikes and other objects and turn them into smart objects. Plezmo Elements are also designed for hours of constant usage and require a simple recharge. Even if it’s in the airport, on the road or in a deadzone, no internet connection is required to use Plezmo.

Early supporters can pre-order Plezmo packages on Kickstarter for $109, which is over 25% less than the market retail value. Packages will be available for beginner and advanced levels. For more information about Plezmo Elements and Apps, visit http://bit.ly/PlezmoKS.

ABOUT PLEZMO INC.

Plezmo Inc. is building a platform of the best possible building blocks to learn, teach and play with technology for the education and maker markets. The Plezmo team believes that cutting-edge technology should be put in the hands of children in a safe and simple way to empower them to create things that are in line with the world around them. For more information, visit http://www.plezmo.com.

PIX3L PLOTT3R

PIX3L PLOTT3R is a series of printing robots made with LEGO MINDSTORMS EV3s by Sanjay and Arvind Seshan. Different versions provide different features. Some feature a paper feeder, some feature LEGO markers and some feature multiple EV3s working together (Holiday Card Plott3r). Some are programmed in Python and others in EV3-G. Each version also features a different print mechanism.

The original PIX3L PLOTT3Rs from 2016 used parts not available in either MINDSTORMS sets (313131 and 45544), making it hard for others to complete the same project. SCRIB3 is the newest member of the PIX3L PLOTT3R family of robots. It is built with parts available in a single 31313 set. An image processing step is completed in Python to create an image compatible with the EV3. However, the robot uses standard EV3-G code to print.

You can access the project files at www.beyondtheinstructions.com/projects.

LEGO MINDSTORMS EV3 – Project „Mak3rBot“

The Mak3rBot is a LEGO MINDSTORMS Robot that consists of 3D printed Parts. The design is based on Damien Kees RileyRover / Joe Menos Retailrover as this design only needs a few parts. All parts were printed on a Vellemann k8200 3D printer. Most of the parts could be found on Thingiverse, some needed to be exported from Ldraw/LeoCAD. The LEGO ActionCam Camera mount has been designed by Andy Milluzzi. The mission of this robot is to travel to Maker Faires and share the #MINDSTORMSMAGIC with the makers around the world and show them that it is possible to combine LEGO with your maker hobby and create your own parts and robots.

The pictures were taken at Legoworld Utrecht 2016. The Mak3rbot robot and pictures were made by me, Sebastian Trella. Feel free to share pictures or contact me if you need more information or help with creating your own robot.

Video showing LEGO MINDSTORMS booth at Legoworld Utrecht 2016