Hanson Robotics Launches Kickstarter Campaign for Professor Einstein, an Expressive Robot that Teaches Science

A scientific legend brought back to life

https://www.kickstarter.com/projects/1240047277/professor-einstein-your-personal-genius

Hong Kong (PRWEB) January 23, 2017 — Today Hanson Robotics launched a Kickstarter campaign for an uncannily human-like robot version of Albert Einstein. The company aims to honor the iconic and imaginative scientist and bring fully expressive robots direct to consumers.

Professor Einstein is a 14.5” personal robot with the ability to walk, hold a natural conversation, learn your name, maintain eye contact, answer questions, entertain and teach science. He’s cloud and Wifi connected, allowing for dynamic interaction with a tablet and the corresponding Stein-O-Matic app to learn and play games.

The robot guides users through the world of science and beyond by presenting interactive lessons, eye-popping slideshows, daily mental kick starts, thought experiments, jokes, brain games and more. With new activities added to the Stein-O-Matic every day, Professor Einstein’s robust reward system allows users to earn IQ points, which can be used to unlock special items, bonus games and avatar upgrades.

The idea for Professor Einstein was born out of toy inventor Andy Rifkin’s lifelong fascination with all things Einstein, and the values he stood for. Hanson Robotics founder and CEO Dr. David Hanson approached Andy about teaming up to create a robot, which led to the formation of a unique shared vision. Rifkin was invited to join as Hanson Robotics’ Chief Technology Officer and the robot was developed under the Hanson Robotics umbrella.

“Professor Einstein has an adaptive learning ability, which means that if you don’t understand something, he will modify the way he presents the information,” said Rifkin. “He has infinite patience. He will keep trying different ways of explaining things until it “clicks” for you. Plus, because he teaches through jokes, metaphors, and games, he makes learning genuinely fun.”

“It was crucial for us that Professor Einstein would embody a sense of playfulness and wonder,” said Hanson. “He had to inspire imagination, be a great conversationalist, and make the gestures and facial expressions that the real Albert Einstein was known for.”

The Professor Einstein Kickstarter campaign runs from January 23 – February 27, 2017. Early bird pricing starts at $249 USD. For a full rundown of the pledge levels visit the Kickstarter page.

Der InMoov-Androide soll erstmals nach Deutschland kommen

Heute ein Gastbeitrag von Roman Kessler, Gründer Make Rhein-Main. Vielen Dank für diesen Beitrag.

 

Von Roman(ä)make-rhein-main.de

Der InMoov-Androide ist ein Roboter aus dem 3D-Drucker, der aussieht wie ein wissensdurstiger Student. Das Open-Source-Projekt des Franzosen Gael Langevin hat sich schnell weltweit verbreitet. Die Frankfurter Maker-Community will den UrVater des InMoovs und seinen hochentwickelten Androiden jetzt erstmals nach Deutschland holen – und du kannst helfen.

Je nach Version und Ausbaustufe kann der InMoov verschiedene Dinge: Von komplizierten Handbewegungen, bis hin zur Bewegung im Raum und Spracherkennung. Und sogar Dance-Moves! Angefangen hat alles 2012 mit einer Hand. Der französische Designer Gael Langevin beschäftigt sich eigentlich mit Skulpturen, der InMoov ist aber viel mehr eine Vorform von Commander Data.

Insgesamt soll es auf der ganzen Welt schon rund 250 InMoovs geben. Auch im Rhein-Main-Gebiet gibt es einen InMoov, den Studenten von Prof. Neser gedruckt und zusammen gebaut haben. Der kleine darmstädter Bruder des großen Vorbilds aus Paris war bei lokalen bisherigen Maker-Messen www.make-rhein-main.de immer ein großer Hingucker. Jetzt wollen wir den Erfinder Gael zu unserer 5. “Make Rhein-Main” (vom 18.-19. März 2017) nach Frankfurt holen – quasi die deutsche, blauäugige und die französische Version einander vorstellen.

Seit 2014 veranstalten wir rund um Frankfurt die “Make Rhein-Main” in unregelmäßigen Abständen. Wir sind eine unabhängige (!), eigenständige Community, die klein angefangen hat. Bei unserer ersten Messe, waren vielleicht knapp 300 Besucher. Inzwischen ist das Projekt gewachsen und hat eine Eigendynamik entfaltet. Das liegt auch daran, dass wir alle Überschüsse immer wieder in die Messe stecken (ähm,… haben… und nun gerade pleite sind, aber dazu unten mehr).

Nicht nur erreichen wir jetzt weit mehr als 1.000 Besucher – wir waren im Mai 2016 auch zur “European Maker Week” nach Brüssel eingeladen. Klar: Da waren Politiker und Lobbyisten – aber wir haben auch Gael und seinen InMoov getroffen. Uns hat das Ding echt umgehauen, weil es so… ja, menschlich war. Und der InMoov wurde eben nicht von einem japanischen Konzern erschaffen, sondern wird auch in der Open Source-Community ständig verbessert.

Der Plan war schnell gefasst: Der InMoov von Gael aus Paris muss zu uns kommen! Denn bislang war unsere „Make Rhein-Main“ immer eine eher regionale Veranstaltung – eben von und mit den Nerds aus der Nachbarschaft. Die haben Eltern und Kindern erklärt, wie man mit moderner Technik bastelt.

Aber was wäre, wenn wir plötzlich einen solchen internationalen Szene-Star bei uns präsentieren würden? Würde das nicht alle anderen Maker zusätzlich inspirieren und motivieren? Der Gedanke treibt uns an.

Als wir dann endlich wieder eine Zusage für eine Halle hatten (in einer Stadt wie Frankfurt ist die Suche ein Albtraum!!) haben wir Gael dann über Twitter angefragt. Er erinnerte sich sofort an uns und schrieb uns von einem Trip aus Indien, wo er gerade den InMoov vorstellte.

Gael war mit dem InMoov auch schon in aller Herren Ländern. Lustig, ist nur, dass Gael den InMoov noch nie in Deutschland vorgestellt hat. Dabei sind wir doch fast Nachbarn. Wir sind daher extra stolz über die Zusage des InMoov-Erfinders!

Wie kommt der InMoov aus Paris nach Frankfurt?

Allerdings müssen wir natürlich die Reisekosten für Gael, seine Frau und den Bot übernehmen – und zwar VOR der nächsten “Make Rhein-Main”. Das ist nur fair. Nur: Da wir gerade die hohe Kaution für die Hallen bezahlt haben, sind wir mehr oder weniger pleite.

https://www.startnext.com/make-rhein-main-2017

Du kannst uns aber helfen, den großen, tanzenden und sprechenden InMoov zum ersten Mal nach Deutschland zu holen! Noch bis zum 20. Februar 2017 läuft die Crowdfunding-Aktion hierfür auf startnext, damit wir die Reise-Tickets und Unterbringung vor der Messe bezahlen können. Im Kern ist das ein Vorverkauf für die Make-Tickets – aber wir haben auch “Dankeschöns” für alle, die nicht mal eben vorbeikommen können. Zum Beispiel unser Armband oder unser T-Shirt.

Das Crowdfundig soll die unabhängige „Make Rhein-Main“ 2017 zu einer echt europäischen Messe machen. Und den InMoov samt Erfinder und Anhang endlich mal nach Deutschland bringen.

Wenn das Geld reicht, wollen wir versuchen zwei weitere europäische Ausstellern für euch nach Frankfurt zu holen: Paula Pongratz aus Österreich und das Team von Precious Plastic aus den Niederlanden.

Zu Paula Pongratz: Postapokalyptische Schmuck-Workshops für Kinder und Erwachsene

Paula Pongratz aus Österreich bastelt “postapokalyptischen Schmuck.” Also Schönes aus dem, was von unserer Zivilisation übrig bleiben wird: NATO-Draht, Elektronikbauteile, Verschlüsse aus Plastik. Paulas Favorit: die Borsten großer Straßenkehrmaschinen. In ihren Händen werden daraus Ringe, Armbänder, Ohrringe oder Diademe.

In den letzten Jahren war die Kommunikationsdesignerin mit ihren Werken zum Beispiel beim 33C3, dem jährlichen Kongress des Chaos Computer Clubs in Hamburg, und verschiedenen Maker-Messen in halb Europa. Mit ihren Workshops bietet Paula vor allem Kindern die Gelegenheit, selbst mit dem zu basteln, was wir meistens achtlos wegwerfen: “Das kann man doch noch weiter verwenden” ist Paulas Credo.

Zu Precious Plastic: Mit der mobilen Plastikwerkstatt zu einer sauberen Umwelt

Von Precious Plastic haben wir aktuelle noch keine Bestätigung, dass sie kommen, wenn wir die Kosten übernehmen. Aber es sieht ganz gut aus.

Das Projekt des Niederländers Dave Hakkens dreht sich rund um Recycling: Ihn störte der Plastikmüll an Stränden. In den wenigsten Ländern besteht überhaupt ein System, das altes Plastik wieder nutzbar macht. Und so landet der Abfall, den die Natur nicht abbauen kann, im Meer. Eine Möglichkeit, dies zu unterbinden, hat Hakkens mit seinem Projekt “Precious Plastic” gefunden: Aus vier billigen Maschinen zum Selberbauen besteht seine “Plastikwerkstatt”. Sie schreddern das Plastik, schmelzen es ein und bringen es in neue Formen. Der WWF Brasilien fand die Idee großartig, in einer Favela entstand bereits eine mobile Plastikwerkstatt.

Zusammengefasst: Wir die Make Rhein-Main Community, versuchen gerade den InMoov-Androiden zum ersten Mal aus Paris nach Deutschland zu holen. Wenn das Geld reicht, kommen sogar Paula aus Österreich und Precious Plastic. Im Crowdfunding kannst du uns unterstützen, auch wenn du nicht zu unserer nächsten Messe kommen kannst.

Neugierig geworden? Dann unterstütze uns bei startnext und lerne die uns und den InMoov im März persönlich kennen!

https://www.startnext.com/make-rhein-main-2017

 

bots_alive® launches Kickstarter campaign for AI-powered robotic creatures

AUSTIN — JANUARY 24, 2017 — Today, bots_alive launched its Kickstarter campaign to crowdfund the distribution of a cutting-edge smartphone kit that uses artificial intelligence and augmented reality technology to build robot creatures that feel believably alive.

The complete bots_alive set includes a Hexbug® Spider and a bots_alive smartphone kit that brings the spider to life. The kit contains an infrared blaster that sends remote control signals from the smartphone directly to the Hexbug Spider, an easy-to-apply decal for the Hexbug Spider, and a set of special “vision blocks’”with which owners create the world the robot interacts with—and change that world as they wish.

These physical pieces complement the bots_alive iOS and Android app, which runs all software for augmented reality—including seeing where the robot and the vision blocks are—and artificial intelligence to determine the robot’s behavior. One vision block is often sought by the robot, and the rest are obstacles the robot avoids; owners influence the robot’s behavior by creating areas to explore, mazes, and barricades, and changing them on the fly.

“The bots_alive kit makes an autonomous robot creature out of a popular remote control toy,“ said Brad Knox, founder and CEO of bots_alive. „Our vision is to create artificially intelligent robot creatures that feel organic and alive. By packaging our cutting-edge technology into an affordable kit, we’re excited to bring more organic, lifelike robot characters into the hands of enthusiasts around the world.”

Through a new artificial intelligence technique the founder developed at the MIT Media Lab, the robot creatures are both goal-oriented (like other autonomous robots) yet also uniquely organic: hesitating, looking around, thinking about its next move, and making mistakes, all at a lifelike cadence. This new category of character AI is built during development by demonstrating what the robots should do through puppetry rather than by directly programming them. The bots_alive team is optimistic that this technique will be broadly applicable to robot characters and non-player characters in video games.

In addition to the complete bots_alive set, campaign supporters can also opt-in to a add another Hexbug Spider as a companion and competitor to the first, and they can stock up on vision blocks to enable complex obstacle courses. Owners of Hexbug Spiders can buy the bots_alive smartphone kit alone.

The goal of the 23-day campaign is to raise $15,000 by mid-February, with plans to begin shipping the bots_alive smartphone kits in September.

People can join the initiative by visiting the bots_alive Kickstarter page at: https://www.kickstarter.com/projects/bradknox/1389638767?token=9ca2853a

About bots_alive bots_alive is a robotics startup that’s introducing a new, more organic form of robot artificial intelligence. Its cutting edge technology uses a simple smartphone kit to bring a mindless remote control Hexbug Spider to life. Founded by Brad Knox, bots_alive aims to build compelling, lifelike robots that are fun, affordable, and offer limitless play.

For more information, please visit www.botsalive.com.

Mixbots, A Robot Building Trading Card Party Game Now On Kickstarter

Funamite LLC launches Mixbots, a robot building trading card game on Kickstarter. Robots are built by applying stickers onto trading cards, and combat is played with the hand game, Rock Paper Scissors. Combat is fast and furious for one on one duels and team battles with 10 or more players. Mixbots is enjoyed by tweens, teens, new gamers, and groups of friends.


Building robots is half the fun and putting them in action against other robots completes the whole experience. After building their robots, players will have a chance to personalize them by writing a name on the back. In team battles, players can help their own teammates by using their robots’ special abilities. “Students were on the edge of their seats. They were very engaged and enjoying the game”, said Christine Ha, a middle school teacher.

Funamite decided on using stickers instead of transparent cards to build the robots because that allowed the player’s creations to remain intact when being carried about, and to easily be seen. When multiple transparent cards are stacked on top of one another, details become blurry, so stickers were the easy choice. Funamite decided on Rock Paper Scissors as the combat mechanism because it’s already a familiar system with many and therefore lowers the learning curve and barrier to entry.

Funamite LLC is game publishing company founded in 2016 and based in Elk Grove, California. Mixbots is the company’s first product.

The Mystery of Robot Planet – 8Bit Game on Indiegogo

I just received this message from Danni, creator of the 8Bit game „The Mystery of Robot Planet“:

The Mystery of Robot Planet is an 8bit inspired adventure-puzzle game for Windows, OS X and Linux scheduled for release in 2018. Visually inspired by early Pokemon games and mechanically based on other adventure-puzzle games such as Monkey Island and Beneath a Steel Sky, the game follows the player character, Ivan, on his quest to become a Marine and save the Princess!

 

With many vibrant locations, planets and separate endings depending on choices made throughout the game, The Mystery of Robot Planet aims to be a fun, unique and immersive experience for those who crave the puzzle-solving goodness of the early 90s point and click adventure games.

 

Download the Playable Teaser here – https://roadbloc.itch.io/the-mystery-of-robot-planet
Donate on IndieGoGo – https://www.indiegogo.com/projects/the-mystery-of-robot-planet-game-adventure/x/4781251#/

 

Chicago game publisher launches a crowdfunding campaign for their STEM-inspired, color-matching, robot-building game

Chicago, IL – January 11, 2017.

Today, XYZ Game Labs launched a Kickstarter for RobotLab: The Card Game, a
STEM-inspired card game where players race to build robots.

RobotLab: The Card Game is a light, family-friendly card game where you
take on the role of a scientist racing to build your robot and claim the
coveted Devol Prize in Robotics!  Along the way you’ll need to do some
research, deal with some faulty parts, and do your best to avoid the other
scientists trying to stop you.

„We wanted a game where the goal was creation rather than destruction. It
needed to be accessible for all types of players AND it needed to be about
robots,” said RobotLab co-creator and XYZ Game Labs CEO Adam McCrimmon.
“We
designed RobotLab so people new to tabletop gaming would be able to easily
pick it up and learn, but we still wanted a game what was complex enough
to
hold the interest of experienced gamers. After months of testing, we think
we’ve struck the right balance for both newcomers and serious gamers.“

RobotLab: The Card Game is for 2 to 5 players, ages 6 and up. The 2-player
game plays in about 10 minutes, adding 5-8 minutes for each additional
player. It includes a deck of 80 cards (assorted robot parts and action
cards) and 5 robot body cards. RobotLab: The Card Game is launching on
Kickstarter on Wednesday, January 11th. Delivery is anticipated in
October,
2017, and it is expected to sell for $20 at retail (Kickstarter backers
receive the game for $15 + $5 shipping).  For more information, you can
visit robotlabcg.com.

As part of their Kickstarter campaign, XYZ Game Labs will be donating
copies of RobotLab: The Card Game to a number of non-profit organizations
including: Lurie Children’s Hospital, the Chicago Public Library and The
Night Ministry. Non-profit organizations interested in receiving games
should contact [email protected].

About XYZ Game Labs

XYZ Game Labs is a board game designer and publisher based in Chicago, IL.
The company was formed under the guiding principle that tabletop gaming is
one of the best ways of bringing people together and fostering meaningful,
long lasting friendships. RobotLab: The Card Game is the company’s first
foray into the board game market.

RobotLab: The Card Game is a trademark of XYZ Game Labs, Inc.

LINK to Kickstarter

UBTECH Introduces LionBot: Jimu Robot’s First Bobblehead Robot to Coincide with Chinese New Year Celebrations

LAS VEGAS–(BUSINESS WIRE)–UBTECH Robotics, the company that created the cutting-edge Alpha Series of humanoid robots, today introduced LionBot, the latest addition to its line of STEM-friendly Jimu Robots for kids and teens. The Jimu Robot LionBot was designed exclusively with Apple to emulate the lion costumes seen in the Chinese New Year parades, whose dance represents warding off bad luck, scaring away evil spirits, as well as ushering in good luck and thanks-giving. UBTECH will be showcasing LionBot as part of CES in Sands Expo, Hall A-D, booth #42151, January 5–8, 2017 in Las Vegas, Nevada.

LionBot has an infrared sensor that can track and move along lines, as well as detect objects to maneuver around. LionBot is also the first Jimu Robot to feature a bobbling character head, bringing a whole new level of personality to robot construction, and offering the ideal way to celebrate the Chinese New Year. LionBot is an interactive building block kit that combines learning and fun as kids build, program and share their robot creations. The Jimu Robot LionBot Kit retails for $129.95 and is exclusively available at Apple.com and in select Apple Stores.

“UBTECH is proud to introduce LionBot, an iconic symbol of good fortune in Chinese New Year celebrations,” said John Rhee, General Manager, North America, UBTECH. “Not only will boys and girls enjoy building, coding and programming LionBot, but the whole family will enjoy LionBot’s 21st century take on the traditional Chinese lion dance.”

The Jimu Robot LionBot Kit has all the parts, connectors and servo motors needed to build LionBot or your own invention. The kit includes the Jimu Robot app with step-by-step 3D instructions including zoom and 360 degree views to make building the robot easy. Once built, the app features pre-programmed actions with Blockly coding or the ability to program your own actions to make LionBot do almost anything. An in-app joystick remote also lets you control your LionBot on your iPhone, iPad and iPod touch. Additionally, the app connects users to the global Jimu community to share their creation or programming with Jimu Robot lovers around the world. The JIMU Robot app for iPhone, iPad and iPod touch is available free, exclusively on the App Store.

The Jimu Robot TankBot Kit includes:

  • 4 Smooth Motion Robotic Servo Motors
  • 1 Infrared Sensor
  • 248 Snap-Together Interlocking Parts & Connectors
  • 1 Main Control Box
  • 1 Long Life, Quick Recharging Lithium-Ion Battery
  • 1 Recharging Power Adaptor
  • Free Jimu Robot App
  • Quick Start Guide

Jimu Robots were designed to enrich children’s lives and are appropriate for children over 8, and are especially strong for boys and girls 9-14. Jimu Robots were built from the ground up to specifically meet the needs of STEM (Science Technology, Engineering, Math) curriculum.

To learn more about Jimu Robot, visit jimurobots.com.

“Robots love Ice Cream the Card Game” to debut on Kickstarter

Robots Love Ice Cream the Card Game, a semi-cooperative family friendly card game for ages 8+, launches on Kickstarter November 13th, from tabletop publishing studio 25th Century Games.

The card game is based on the hit video game Robots Love Ice Cream™ by mobile experience studio Dragon Army, also located in Atlanta, GA. The video game was released in 2014 and named one of the best games of the year on both iOS and Android. This tabletop version features all of the same characters and art style found in the video game plus new illustrations only available in the card game version.

“In the card game version, we capture all of the fun, fast-paced dynamics from the much beloved mobile game. The vibrant art, quirky characters, and semi-cooperative gameplay make it a must have addition to your family’s game collection,” said Chad Elkins, creator of Robots Love Ice Cream the Card Game. “It’s hard not to like both robots and ice cream, so layering that theme on an easy to learn set collection card game proved to be a big hit in play testing.”

One to four players travel in their ice cream trucks to five different planets across the galaxy. They must work together to collect matching sets of weaponized ice cream cards and use them to destroy waves of attacking robots. If all of the robots are defeated, Spinston’s plans are foiled, collectively saving that planet’s supply of ice cream treats.

The crowd-sourced Kickstarter campaign for Robots Love Ice Cream the Card Game will help raise funds for the manufacturing costs to produce the game. The campaign will begin on November 13th and conclude on December 14th.

To learn more about Robots Love Ice Cream the Card Game, visit the Kickstarter page.

About 25th Century Games

25th Century Games is an Atlanta startup dedicated to publishing entertaining tabletop games and puzzles that bring people together. The company recently published their first project, a 1000 piece puzzle featuring a historic map of Atlanta from 1892. Their focus is designing games and puzzles which are family friendly and are suited for a variety of age levels.

About Dragon Army

Dragon Army, based in Atlanta, GA, is a mobile experience agency built to deliver the best entertainment to mobile devices everywhere. Consisting of a blended group of marketers, game designers, developers and artists, the team applies their diverse skills to create rewarding mobile experiences for the world’s top brands. The company currently partners with The Coca-Cola Company, The Home Depot, Red Bull and InterContinental Hotels Group.

Two Bit Circus Launches Kickstarter Campaign for New Maker Kit That Combines ART and STEM to Inspire Creativity in Young Inventors

LOS ANGELES–(BUSINESS WIRE)–Two Bit Circus, an engineering entertainment company, today released a new survey report highlighting the gender gap in STEM (science, technology, engineering, math)-based activities for children, revealing art as the key entry point to STEM, especially for girls.

Two Bit Circus recently surveyed an audience of more than 500 parents to understand gender differentiators in how children play and learn in relation to STEM/STEAM (science, technology, engineering, art, math) activities. The report uncovers key insights on children’s educational interests and preferences for extracurricular activities and also shows a lack of awareness for STEM/STEAM in general. In fact, 47 percent of parents are unfamiliar with STEM/STEAM toys such as chemistry sets, microscopes, Arduinos, etc. And surprisingly both boys and girls share similar levels of interest in science and math in school, but girls are far more likely to prefer arts and crafts inside and outside of school than boys. This points to why there has been such a strong push for STEAM in order to help close the gender gap in STEM.

Additional key findings from the STEM vs. STEAM: The Gender Gap report include:

  • Parents of both male and female children equally report that their child’s favorite STEAM subject in school is either math (26%) or science (30%)
  • 41% of parents with boys say their child shows the most interest in technology/computing activities outside of school compared to only 18% of parents with girls
  • 45% of parents with girls report their child shows the most interest in art outside of school compared to only 10% of parents with boys
  • 62% of parents say that their child never participates in STEM extracurricular activities outside of school

To drive momentum for the STEAM movement and blend creativity, curiosity and critical thinking to inspire the next generation of inventors, Two Bit Circus is launching a Kickstarter campaign to support the creation of Oomiyu, a paper craft and technology kit. By allowing beginner inventors to build a fun, customized and interactive paper craft robotic owl, kids get hands-on experience with basic mechanical principles, electronics and programming that combined creates a unique STEAM experience. This maker kit is designed to bring art alive through creative innovation, combining art with STEM for a well-rounded and engaging creativity platform.

“Not only does Oomiyu foster a sense of excitement for STEAM by building creative confidence and curiosity in children, it also helps develop critical thinking skills and makes technology more appealing for creative and analytical thinkers alike,” said Two Bit Circus CEO and Co-founder, Brent Bushnell. “By creating this holistic STEAM-based kit, we hope to bring out the makers we know are hidden in every child.”

Oomiyu, a customizable platform, allows children to build, design, customize and program a paper creature to move, respond and emote to various stimuli. A companion mobile app and open source software extend the possibilities even further. Simple connectors make it easy to add new features and the included Arduino 101 packs powerful features like Bluetooth low-energy (enables easy connection to other devices and the internet) and machine learning (enables other pattern matching behaviors).

Also included in the maker kit are off-the-shelf components like LEDs, motors and paper patterns. The new Oomiyu maker kit offers a unique balance of design elements combined with more technical aspects of personalized programming for a craft that lives beautifully with technology.

This crowd-sourced funding campaign hopes to reach its goal of $72,921 USD* within the next 30 days, or about 500 units sold. The cost of Oomiyu is $150.

For more information about Oomiyu visit the Kickstarter campaign page.

About Two Bit Circus

Two Bit Circus is a location-based entertainment company creating the future of fun. The team of artists, inventors, educators and performers builds social games and experiences that aim to inspire, engage and reinvent the way people play. For more information, visit www.twobitcircus.com or follow @TwoBitCircus.