POWERUP Toys Debuts Three New Products at Toy Fair 2019

(New York) February 15, 2019 – POWERUP Toys (Toy Fair Booth #2789), the creator of the first smartphone-controlled paper airplane motor kit, is introducing three new products at Toy Fair 2019 – POWERUP 4.0, POWERUP RACERS, and OKO Multi View.

“As a child, I loved anything that flew, which is something so many children and adults can relate to,” said Shai Goitein, CEO and Founder of POWERUP Toys. “That’s why we at POWERUP are constantly creating new kits that add functionality and versatility to our motors. Also, we are excited about our first product that is outside of the motor kits area and brings the world of AR and the world around us into greater view.”

The POWERUP 4.0 is an ultra-durable propulsion motor that universally adapts to almost any paper airplane design and transforms it into a flying machine. Pilots (Individuals ages 14+) launch, steer, and land their planes using their Bluetooth-connected device and the POWERUP App (available for iOS and Android). The POWERUP 4.0 has two propellers for double the power and more maneuverability, an autopilot-controlled flight feature that makes flying in windy conditions ultra-easy, and new on-board sensors that collect real-time flight performance data. Pilots then analyze this data and tweak the design of their airplanes to optimize the flying experience, making it perfect to use at-home or in the classroom. The POWERUP 4.0 will be available online this fall. MSRP: $59.99

Children ages 8+ can take the road, water, or air by storm with the new POWERUP RACERS Motorized Origami Vehicles. The small, versatile propulsion motor transforms a paper creation into a motorized car, boat, or airplane – all using the same motor. Children fold their own paper car, boat, or airplane out of a sheet of paper, clip on the fully-charged POWERUP RACERS motor, and they are ready to drive, float, or fly their creations. The kit – which comes with a propulsion motor, three folding templates, wheels, and fastening clips – is perfect for home or can be used to teach aerodynamics and physics in the STEM classroom. The POWERUP RACERS will be available online this fall. MSRP: $24.99

With OKO Multi View, the newest multi-use smartphone accessory, children ages 8+ can explore the world around them like never before. Children insert their smartphone into OKO Multi View and wear it like goggles to transform the phone’s camera into an amazing Augmented Reality tool or use it like entry-level binoculars with capture capabilities. The spatial aspherical oculars create a high-quality, full-screen viewing experience to immerse children in AR apps on the fly. When using OKO Multi View as binoculars, children can see beyond what a traditional smartphone camera captures. If they find a scene they love, they can save it forever by taking a picture or video using their device – without removing the device from the goggles. The OKO Multi View will be available online this spring, MSRP: $29.99

To see these products in action, visit POWERUP Toys at Toy Fair 2019 in booth #2789. To see the full line of POWERUP Toys motors and accessories, visit: www.poweruptoys.com.

About POWERUP Toys 
POWERUP Toys lets consumers of all ages expand their sense of play and experimentation by adding power to familiar paper airplanes. POWERUP Toys brings homemade paper airplanes into the future by adding next generation mobile controls, propulsion, and tools to take imagination to new heights.

Screen-free Coding Shines At The 2019 Toy Of The Year (TOTY) Awards- Botley™ The Coding Robot From Learning Resources® Wins Innovative Toy Of The Year

VERNON HILLS, Ill., Feb. 16, 2019 /PRNewswire/ — Throughout its 35-year history, Learning Resources® has dedicated itself to developing toys on the forefront of what children need to learn and how they are best inclined to learn it — through play. Now, its efforts to provide the earliest possible screen-free coding experiences to kids have earned the educational toy company its first ever Toy of the Year (TOTY) Award. The award for Innovative Toy of the Year was given last night to Botley™ the Coding Robot at the annual awards gala presented by the Toy Association.  Botley engages children and sparks curiosity about coding in a fun, friendly, hands-on way, all without the use of a screen.

In 2018, Botley helped define a new category of screen-free coding toys. Last night’s TOTY tops a list of more than 13 accolades and awards for the screen-free coding robot including „Best of CES“ by Reuters and „Best Toy of the Year 2018“ by Parents magazine. Children as young as five can learn to code with Botley, detecting objects, programming if/then logic, following looping commands and taking on obstacle courses.

„Our company is proud to engage future coders, engineers and scientists, and we are thrilled to receive the Innovative Toy of the Year TOTY Award for Botley the Coding Robot,“ said Learning Resources CEO, Rick Woldenberg. „This recognition honors our commitment to inspiring a love of learning in all children.“

With other category finalists including Harry Potter™ Wizard Training™ from JAKKS Pacific, the K’NEX Thrill Rides Bionic Blast™ Roller Coaster Building Set, Wow! Stuff’s Mystery Flying Snitch and Thames & Kosmos’s Sensors Alive: Bring Physics to Life!, the coveted industry nod was given specifically to the 77-piece Botley the Coding Robot Activity Set, which allows kids to start coding with Botley right out of the box in addition to building obstacle courses, mazes and more.

Following Botley’s success, Learning Resources‘ new Coding Critters, already the winner of Parents magazine’s 2019 „Best of CES“ award, continues the company’s mission of introducing screen-free coding, now to preschoolers as young as four, through storybook coding adventures with adorable interactive pets. Both products will be on display at the 2019 New York International Toy Fair through February 19 in the Learning Resources Booth (#403). Also be sure to check out Learning Resources‘ Director of Product Development, Tom Runtz, on the STEM/STEAM Toy Panel with other leading industry experts Sunday, February 17 in Level 1, Hall 1E, room 1E09.

Learn more at www.LearningResources.com. Get social with @LearningResources on Facebook and Instagram and on Twitter @LearningsHandsOn. #CODING #STEM.

About Learning Resources:
We’re the toy cash registers that help kids learn to count. We’re the alphabet puzzle blocks that inspire a love of reading. We’re the coding mouse that schools use to prepare students for tomorrow. We are Learning Resources®—and our mission is to help kids love to learn. For over 30 years we’ve been the leader in educational toys, with more than 1,000 items sold in over 80 countries. Our toys are designed to help children build educational skills… and get ready to take on the world. For more information, visit www.learningresources.com, or follow the brand on Twitter @LearningHandsOn, Facebook @LearningResources and Instagram @learningresources.

Maker Faire Ruhr in der DASA – Vampirjäger und zeitreisende Beamte

Wenn Wundersames aus 3D-Druckern kommt und das Jahrhundert von gestern in die Welt von morgen einlädt, ist wieder Maker Faire Ruhr. Phantastisches, Verrücktes und Digitales sind die Zutaten für ein Festival der Extra-Klasse. Die DASA Arbeitswelt Ausstellung präsentiert am 23. und 24. März in ihren dafür wie gemachten Hallen, was Zeitgenossen in der Garage, im Hobbyraum oder im Wohnzimmer alles zustande bringen.

Das weltbekannte Tüftel-Festival hat das Ruhrgebiet mittlerweile fest im Griff. Ob aus Bochum, Essen oder Schwerte – die Region ist ein Tummelplatz für schräge Ideen. DIY-Blog- ger, Experten für optische Täuschungen, Amateurfunker oder OpenSource Programmierer: Der Rohstoff nach Ende des Bergbaus sind reichlich findige Ideen. Wer mag, trifft auf eine Steampunk-Spezialistin aus Witten, auf das neue FabLab aus Hamm oder auf Größen der Szene wie Upcycling-Spezi Thomas Zigan von Tanz auf Ruinen oder die Dortmunder Platzhir- sche „Urbanisten“.

Neben jeder Menge Lokalcolorit gibt es beliebte und bekannte Attraktionen wie die nieder- ländischen Maschinen-Umbauer „Abacus Theater“ mit Gefährten, die jedes Foto bereichern, den Fotobus „Cliff McLaine“ für ein Erste-Sahne-Selfie oder den Dampfzirkus Papenburg mit Fahrzeugen, die bei der Vampirjagd hilfreich sein können. Nicht fehlen dürfen weder zeitrei- sende Beamte noch Maskottchen Makey.

Zum 500. Todestag von Universalgelehrten Leonardo da Vinci hat sich Zirkus Meer eine besondere Würdigung ausgedacht und überrascht die DASA-Gäste mit einer neuen Knobe- lei aus dem Dunstkreis des Genies. Erstmalig am Start sind außerdem die „Maker Girls“ aus Königswinter, die für noch mehr Frauenpower sorgen. Und WDR5-Küchenexperimenteur Sascha Ott sorgt mit verblüffenden Versuchen für jede Menge Action.

Insgesamt laden über 60 Stände zu einer bunten Rund-Tour zwischen IT und Design sowie Produktideen aus Hightech, Kunst und Handwerk ein. Workshops und Vorträge machen die Maker Faire Ruhr in der DASA zu einem gelungenen Erlebnis für Entdeckungsreisende.

Die Maker Faires präsentieren „Do it yourself“ Projekte aus aller Welt. Ziel ist es, die Idee des Selbermachens zu stärken, eigenen Technik ideen freien Lauf zu lassen und offene Au- gen zu haben für eine neue Verwendung von gebrauchten Gegenständen.

An beiden Tagen ist die „Maker Faire“ in der DASA von 10 bis 18 Uhr geöffnet. Der Eintritt beträgt 8 Euro, die Familienkarte kostet 16 EUR.

www.makerfaire-ruhr.com

„toi+“: klein, aber oho!

Ravensburger präsentiert auf der Internationalen Spielwarenmesse 2019 „toi+“, eine Spielzeugkonsole, mit der das Spielerlebnis mit einem Spielzeug in der Hand verläuft, nicht auf dem Bildschirm. Herzstück ist der handtellergroße Core, der in toi+ Produkte eingesetzt wird. Er beinhaltet verschiedene Sensoren, eine Vibrationsfunktion, Prozessor, Lautsprecher mit mehrspuriger Soundausgabe,Bluetooth-Schnittstelle und einen wiederaufladbaren Akku. Der Core füllt ein Bewegungsspiel, ein Party-Spielzeug und einen Logiktrainer mit immersiver Technik, die Kinder ins Spielgeschehen eintauchen lässt. Die Spieler umgibt eine Welt aus stimmungsvoller Musik und Geräuschen. toi+ registriert jede Bewegung, jeden Positionswechsel, jede Handlung und Eingabe des aktiven Spielers. So gestaltet er den Spielverlauf durch intuitive Eingaben und Bewegungen aktiv mit. Folgende Produkte kommen voraussichtlich ab Herbst 2019:

toi+: The Core 
Er ist das Herzstück der Reihe. Sobald er in eines der toi+ Produkte eingesetzt wird, entfaltet er seine Fähigkeiten. Der Core erkennt etwa jede Form von Bewegung, Beschleunigung oder Lageveränderung und reagiert mit Sound sowie Vibration auf die Aktionen der Spieler.  toi+ Produkte funktionieren nur mit eingesetztem Core. ((UVP) 69,99 Euro)

toi+: Magic Compass
Der Kompass versetzt Kinder ab sechs Jahren in ein aktionsreiches Abenteuer im südamerikanischen Dschungel. Reihum bewegen sich die Spieler mit dem Kompass in Händen durch ein imaginäres Labyrinth. Doch Hindernisse blockieren den Weg: Sie müssen über Krabbeltiere hüpfen, Fledermäuse mit dem Kompass abwehren, ihn aus einem Spinnennetz befreien. Wo sind Wände und wo versteckte Türen? Erreichen die Abenteurer mit den richtigen Aktionen ihr Ziel? ((UVP 49,99 Euro)


toi+: Brain Board
Das Brain Board lädt Spieler ab acht Jahren zum Mentaltraining ein. Ambitionierte Denker finden darauf fünf Logik- und Gedächtnisspiele, die als haptische Karten mit szenischen wie abstrakten Illustrationen aufliegen. Die verschiedenen Sensoren von toi+ reagieren auf die Bewegungen des Spielers. So löst er die Denk-Rätsel durch gezieltes Kippen des Brain Boards. Der Trainingsmodus bietet mehr als 2.000 Aufgaben in drei Schwierigkeitsstufen zum Üben sowie verschiedene Gedächtnistests. ((UVP 49,99 Euro)

toi+: Furious Falko
Mit dem Core in sich erwacht „Furious Falko“ zum Leben. Mit seinen verrückten Ideen animiert er Kinder ab sechs Jahren zu Spaß und Bewegung, z.B. Luftgitarre mit ihm spielen, ihn Karussell oder Rennauto fahren lassen. Fingerspitzengefühl und geschickte Bewegungen sind gefragt, denn Falko registriert alles und reagiert mit frechem Kommentar. Der Geier hat Party-Actionspiele, Quizfragen und musikalische wie sportliche Herausforderungen im Repertoire. Das hält bis zu acht Kinder bei Laune – auch an Kindergeburtstagen. 
((UVP 49,99 Euro)

“toi+”: small, but smart!

At the International Toy Fair 2019, Ravensburger presents “toi+”, a toy console where the playing experience takes place using a toy in your hand, and not on a screen. Key component is the palm-sized Core, which is inserted in toi+ products. It contains various sensors, a vibration function, processor, loudspeaker with multi-track audio output, Bluetooth interface and a rechargeable battery. The Core brings immersive technology to a movement game, party toy and logic trainer. Elementary school age childrenare immersed in a world with atmospheric music and sounds. toi+ registers every movement, change in position, action and entry of the currently active player. As a result,children shape the game progress actively through intuitive entries and movements. Following products are expected to be launched in autumn 2019:

toi+: The Core
It is the key component of the series. As soon as it is inserted in one of the toi+ products, its functions are activated. The core recognizes any type of movement, acceleration or change in position and reacts with sound and vibration to the actions of the players. toi+ products only function with inserted Core. (EUR 69.99 (RRP))

toi+: Magic Compass
The compass sends children ages six years and up on an action-packed adventure in the jungle. Players move in turn through an imaginary labyrinth holding the compass. But obstacles block the path: they have to hop over insects, protect themselves against bats with the compass and free it from a spider’s web. Where are walls and hidden doors? Do the adventurers reach their destination with the right actions? (EUR 49.99 (RRP))

toi+: Brain Board
It invites players ages eight years and up to mental training. There are five logic and memory games, which are available as haptic cards with scenic or abstract illustrations. The various toi+ sensors react to the movements of the player. Logic challenges are solved by a specific tipping of the Brain Board. The training mode offers more than 2,000 tasks in three levels of difficulty for practicing and memory tests. (EUR 49.99 (RRP))

toi+: Furious Falko
With the core inserted, “Furious Falko” comes alive. With his crazy ideas, he motivates children of elementary school age to have fun and be active, e.g. playing air guitar with him, letting him ride a carousel or racecar. Instinct and skilled movements are in demand, because Falko registers everything and reacts with cheeky comments. The vulture has party action games, quiz questions and musical and sportive challenges in store. Appropriate for up to eight children – even on children’s birthday parties. (EUR 49.99 (RRP))

Electrocuting Robot by Ethan David

Ethan David just messaged me and sent me a video:

“ I made the robot using an arduino, a servo motor, and cardboard boxes. Most of the heavy lifting is taken care of in python doing the fast fourier transform on the sound detected by the microphone to find the frequency being played. This allows me to compare the frequency to the known frequency of the musical scale. It then becomes trivial to just program in the correct sequence of notes for the song and see if what I play matches it. „

Museum Speelklok Utrecht – Robots love music

The international exhibition entitled ‘Robots love Music’ reveals that historical and modern-day robots not only have a brain, but also have a heart!

It’s not just the museum that will be showcasing robots; this autumn, the entire city of Utrecht will go robotic. At various locations around town, Museum Speelklok, universities, venues, and musicians will organise a wide variety of robot events.

Robots with a heart and soul?

They certainly exist! Through time musical ‘robots’ have been evolving from simply mimicking human movements to composing music independently and even improvising, just as we do.

Which musical robots?

They will come in all sizes, shapes and varieties from every corner of the world: ancient robots, interactive robots, metal robots, supersonic robots, life-size robots, cabinets with concealed robots and lots of invisible musicians. All of them will play music ‘live’.

Straight from the USA, the ultramodern and amiable music-making robot Shimon will arrive. The impressive man-size 18th-century Clarinet Player of Dutch making, which wound up in the USA, will make a special trip to Utrecht for the exhibition. From the film of the same name, the French automaton Hugo can be admired in its role as the cinematic link between the world of humans and machines.

Can robotic musicians move you? Find out for yourself at the interactive exhibition Robots love Music. Open from the 21st of September 2018 untill 3th of March 2019.

https://www.museumspeelklok.nl/exhibition-robots-love-music/

Exhibition Robots love Music

 

 

LegoWorld Utrecht 2018 Photos

Maker Faire Eindhoven 2018

World’s first smart dancing robot speaker, dancebot, gets funded just 2 hours from launch

Expressive robot speaker connects with any Bluetooth-capable device and converts any type of audio played in real time into motion using intelligent algorithm to drive the feet of the robot using bionics technology.

HOUSTON – Aplus Drones is pleased to announce the launch of Dancebot, a smart dancing robot speaker designed with intelligent algorithm technology, today on Kickstarter. Dancebot reached its funding goal of $10,000 in just 2 hours.

Dancebot is the world’s first smart dancing robot speaker. Connect your device to Dancebot via Bluetooth and use it as a speaker. Dancebot will move to the audio it plays.

Aplus Drones has developed an algorithm to analyse audio input on the fly to string together movements that best express the sound played through Dancebot. It moves to the rhythm and tempo of music in its adorable expression of the songs. It taps its feet and jives to upbeat tunes. It slides in silky sleek movements to bring out the sexy in slow pieces.

Dancebot is designed with two joints in each leg. A motor drives each joint through 360 degrees of motion. Aplus Drones engineers have been creating a database of movements Dancebot is capable of. The variation of speed and degree of motion at each joint creates multiple permutations of possible moves that can be achieved with the four joints. The large library of movements and on-the-fly analysis means Dancebot has a different dance routine each time it jives to the same song.

The movement expressed by Dancebot depends on the audio it plays. Besides playing music, Dancebot can be used to play audiobooks, videos, podcasts or even voice messages.

This makes Dancebot the perfect companion for children. Play a children’s audiobook or nursery rhymes with Dancebot and it will move to the narration of the story and dance along to the nursery rhymes. Dancebot’s animated movements makes learning more engaging and a whole a lot more fun.

The startup sound for Dancebot can be customized into a personalised message, making it ideal as a gift.

For more information or to purchase Dancebot at a special discount during crowdfunding, visit the Dancebot Kickstarter campaign page.

About Aplus Drones

Aplus Drones is an entrepreneurial technology company focusing on artificial intelligence and robotic technology development. The company provides award-winning product design, product development, manufacturing, marketing, logistics and shipping services. Full control over the whole supply chain makes Aplus a one-stop solution for clients.

About Dancebot

Dancebot is a smart dancing robot speaker that is a fun audio companion. It moves to the rhythm and tempo of the audio played through it. Play music, audiobooks, podcasts, videos or even voice messages