MindCuber-RI is a robot that can solve the well-known Rubik’s Cube® puzzle. It is designed by David Gilday and Mike Dobson.
It is built using elements from a single LEGO® MINDSTORMS® Robot Inventor set 51515.
MindCuber-RI is significantly faster than previous MindCuber and PrimeCuber designs because it makes use of the fourth motor available in the Robot Inventor set to implement a faster tilting mechanism. Older MINDSTORMS and SPIKE Prime sets only included three motors.
Building instructions and software are now available on http://mindcuber.com/mindcuberri/mindcuberri.html alongside those for MindCuber for LEGO MINDSTORMS NXT, MindCub3r for LEGO MINDSTORMS EV3 and PrimeCuber for LEGO Education SPIKE® Prime.
EIT DIY Boxing Robot Timelapse Build. Build your own Boxer Robot. Find the latest News on robots, drones, AI, robotic toys and gadgets at robots-blog.com. If you want to see your product featured on our Blog, Instagram, Facebook, Twitter or our other sites, contact us. #robots #robot #omgrobots #roboter #robotic #mycollection #collector #robotsblog #collection #botsofinstagram #bot #robotics #robotik #gadget #gadgets #toy #toys #drone #robotsofinstagram #instabots #photooftheday #picoftheday #followforfollow #instadaily #boxer #boxing #eit #diy #buildingkit #sport
At this year’s automatica sprint from 22-24 June 2021, munich_i celebrates its premiere as a hybrid version and brings together leading global thought leaders and personalities from AI and robotics.
Due to uncertain planning during the pandemic and travel restrictions, we have now decided to realize the Grand Challenge 2021 in a 100% digital version!
With this, we want to offer all international academics and young professionals the opportunity to participate in the Robothon®!
NEW DATE & BENEFITS: the Robothon® will take place digitallyin the period from 14 May–17 June, 2021!
As a special highlight, the Award Ceremony will take place on 22 June at noon during the Hightech Summitat automatica sprint 2021!
We put our heads together and came up with a new, exciting concept for the digital realization.
WHAT’s NEW?
– You and your team can work remotely
– Teams will need to supply their own robot for the competition
– Each team will receive a competition task board by mail to complete the challenge
– Teams will be given 1 month from receipt of the competition scorecard and task board to develop their solution
– Team performances will be evaluated based on a recorded video submission and a live presentation with the judges
via our digital platform at the end of the working period
– The winning teams will be honored digitally by the jury and sponsors at our Award Ceremony, that will take place at
noon during the Hightech Summit at automatica sprint
WHAT’s the SAME?
– The Robothon® – The Grand Challenge 2021 will focus on the single-arm robot manipulation showcasing
skills for the disassembly and sorting of electronic waste
– The digital concept will continue to be part of munich_i during automatica sprint
– The competition is open to the public and free of charge for selected teams
– Up to 20 teams can participate (2-5 members per team)
– All roboticists (academic and young professional) are encouraged to apply
– Final demonstrations will be evaluated by our Grand Challenge Jury of renowned international thought leaders
– Prizes up to 20,000 € have already collected!
HAVEN’T SIGNED UP YET? Find more information and apply as a team until 23:59 CEST 25 April 2021
Orange Tart is your family’s newest friend, as it equally attracts girls and boys, kids, and adults. In fact, Orange Tart is a Lego-compatible robot kit that enables you to build amazing striker, chipper, header, and goalkeeper robots. You can’t stop playing with them. Just choose your nation or any color combination for team wear. Using a customized joystick app, Tart Arena, and the robots, you can bring all the soccer fun in your hands and enjoy every feature of realistic robotic soccer.
What you can Build
Orange Tart has a special board called Orange Core with a Lego-compatible case. It consists of a built-in gyro sensor, RGB LEDs, and a wireless communication device. Rechargeable battery and powerful motors that can be easily connected to Orange Core. Very convenient for kids. Unleash your creativity by building amazing soccer robots or any creature you can imagine, from insect-like robots to industrial cranes. The only limit is your imagination and physics.
What you can Learn
On the learning side, you don’t need to design your own activities. The orange Tart set comes with many STEAM activities that help your kids learn the 21st century’s essential skills. The set has story-driven challenge cards, a block-based coding language, a STEAM activity mat, and a learn-to-code curriculum book. The challenge cards are step-by-step coding missions that lead your kids on the path to becoming a coder. The block-based coding language works by dragging and dropping the function blocks that use intuitive graphics and are divided into motions, loops, light, and sound. The learn-to-code curriculum book contains hints and suggested solutions for every challenge card. Kids can do trial and error to find solutions for each challenge, which improves their creativity and problem-solving skills. In addition to coding concepts such as algorithms, kids can learn the real-world applications of math, geometry, and AI.
Let your kid’s imagination go limitless, turn the LEDs on, move your robots, and do fascinating light painting photography for any occasion. Don’t forget to share your pictures with your friends!
Kickstarter campaign
For more information on the upcoming Kickstarter campaign please check out Orange Tart page.
Thanks to Elecrow, parents who are looking to interest their children in some fun but educational activities can now do precisely that with Crowbits, electronic lego blocks that have been centered around STEM education.
With the Elecrow campaign for Crowbits achieving outdoing its original goal by a mile, it appears that many parents and guardians have recognized the potential of the electronic blocks. With Crowbits, children can learn some of the most in-demand digital skills in the world while having fun. Some of these perks of playing with Crowbits include graphical programming, python programming, hands-on STEM learning, endless ways to use the electronic blocks, and their compatibility with lego.
A few parents and backers have identified Crowbits as the perfect gift item for their wards. By connecting the electronic blocks together, kids can create fully-functional gaming consoles, phones, tech-savvy cars, radar systems, machinery, and more with no coding required.
Crowbits is based upon Arduino, ESP32, Micro:bit Programmable STEM education blocks for kids. These are little magnetically linked blocks that snap together when joined. The system also incorporates Letscode, a graphical programming software where users simply drag and drop elements to create new products.
“The way that we see it, STEM is more important than ever before, and we want children to learn about it and practice it. That way, the next generation can progress more quickly onto the more complex topics,” said David Chu of Elecrow.
The Crowbits package includes multiple main controller modules, input modules, and output modules, with over 80 modules to pick from, wherein circuit systems can be created with LEGO-compatible blocks. In all, there are five kits (Hello, Explorer, Inventor, Creator, and Master), and more than 70 PBL lessons.
Students aged 3-14 years old can play with Crowbits and work on projects, solve problems and think creatively in a step-by-step manner. They can mix and match these blocks with their LEGO blocks too. There are three levels of difficulty as well to make learning progressive: Electronics and engineering, computer science, and the Master level for building fully functional products.
Crowbits has been launched on Kickstarter to raise funds and welcomes all donors and participants to help create this novel system wherein children can be taught at an early age to learn science, technology, engineering, and math with fun, while also building their creative imagination.
Q-Scout by @robobloq_official Robobloq. Timelapse Build of Q-Scout. Very nice and easy but sturdy build.
Find the latest News on robots, drones, AI, robotic toys and gadgets at robots-blog.com. If you want to see your product featured on our Blog, Instagram, Facebook, Twitter or our other sites, contact us. #robots #robot #omgrobots #roboter #robotic #mycollection #collector #robotsblog #collection #botsofinstagram #bot #robotics #robotik #gadget #gadgets #toy #toys #drone #robotsofinstagram #instabots #photooftheday #picoftheday #followforfollow #instadaily #werbung #robobloq #alloy #buildingkit
CoderZ today announced the winners of the all-new CoderZ League: the Virtual Cyber Robotics Competition (formerly the Cyber Robotics Coding Competition or CRCC). Students in grades four through 12 throughout the United States and the world joined in the cloud-based robotics tournament. Three teams from each of the tournament’s two levels – Junior and Pro – became CoderZ League World Champions.
Beginning coders, schools new to the competition, and students in grades five through eight competed at the CoderZ League Junior level using Blockly. The three CoderZ League World Champion teams were the following:
The Legend Z team from Union High School (Pennsylvania)
The Avenues FLL MG team 1 from Avenues the World School (New York City)
The Method K20 all-girls team from Methodist Girls High School located (Ghana)
The CoderZ League Pro level was for students in grades seven through 12 who could use Blockly or Python. The three CoderZ League World Champion teams were the following:
The Virginia Beach ATC team from Virginia Beach City Public Schools (Virginia)
The Explosion team from School 1329 (Moscow)
The RoboGriffins team from the nonprofit Philadelphia Robotics Coalition (Pennsylvania)
During the tournament missions, students competed on the award-winning CoderZ Cyber Robotics Learning Environment, a cloud-based platform featuring a graphical simulation of LEGO Mindstorms EV3 robots. The students used the virtual 3D robots to complete the tournament challenges or “missions.”
“These six teams outperformed competitors from 18 countries, 29 U.S. states, two Canadian provinces and Puerto Rico,” said Ido Yerushalmi, CEO of CoderZ. “In all, over 150,000 students participated in the CoderZ League; amid the disruption and distress of 2020, all of them dedicated themselves to learning STEM, coding, tech literacy and soft skills like critical thinking and collaboration as they competed. We are so immensely proud of them all.”
Even before the pandemic hit, CoderZ’s successful engagement of students in cyber robotics learning had made its virtual coding tournaments an international phenomenon. In 2019, the vast majority (98%) of surveyed educators stated that the content delivered by CoderZ League’s predecessor, the CRCC, provided a foothold for computer science and STEM learning. And a whopping 100% reported that their students were engaged. “Our model works for both in-class and remote learning,” said Yerushalmi. “So, no matter where students are, CoderZ makes robotics far more accessible to them now and in the future.”
“Due to the pandemic, we were unable to meet in person and construct a physical robot, so students who wanted to continue growing their robotics skills were given the option of participating in CoderZ,” said physics teacher Sean Martin who served as the team coach for RoboGriffins. The RoboGriffins team formed through the Philadelphia Robotics Coalition, a nonprofit dedicated to supporting robotics programs in the city’s public high schools.
Most of the students on the team had previously focused on the mechanical side of robotics. “Students were eager to learn more about coding as it is a crucial component to our usual robotics activities,” Martin explained. “What appealed to us the most about CoderZ was that whatever code you wrote had an instantaneous effect on the robot. There was no waiting for things to compile, and there were no abstract exercises. You wrote a code, and immediately saw what the robot did as a result. The fact that the visual presentation is as appealing as it is certainly helped too.”
The RoboGriffins team took advantage of other CoderZ offerings before writing their world championship code. About 12 students on the team also completed the Amazon Cyber Robotics Challenge. In addition, most of those 12 completed at least three units in either the Cyber Robotics 102 curriculum or the Python Gym course.
“School closures due to COVID-19 were what led to us seeking a virtual platform like CoderZ in the first place,” said Martin. “You allowed us to continue our work of spreading knowledge of robotics in spite of the lockdowns and we are very grateful for it.”
Educators who would like their students to learn or refine their coding skills in a fun, competitive format can still sign them up for the CoderZ League Sprint Challenge, which will run until March 31, 2021.
About CoderZ CoderZ is an innovative and engaging online learning environment. Developed for students in grades 2 and above, the gamified STEM solution allows student to work at their own pace, easily programming real and virtual robots from anywhere in the world. The platform enables students to acquire computational thinking, problem-solving, and creativity skills, together with coding and STEM learning, all via a flexible and scalable virtual solution. For more information go to http://www.gocoderz.com.