WiSoccero, The Soccer Player Robot

WiSoccero is designed to take advantage of the exciting art of robotics by removing all the struggles involved and also adding a little more fun. It makes entering the world of Robotics as easy as possible. It begins by just playing with friends and travels to incredible areas like learning about robots and even developing amazing robotic projects.

WiSoccero is agile and versatile. Unlike traditional RC Cars, it can move in any direction without any hesitation. It employs a special wheel arrangement and omnidirectional wheels which gives it more freedom in maneuvering.In order to take advantage of this flexibility, the pack includes a customized DIY joystick kit that gives complete control of all its various features and capabilities over WiFi.

This soccer player robot is capable of kicking and passing the ball. It utilizes an electromechanical part (solenoid) and the necessary electrical drivers. This system is capable of kicking the ball with different level of force that can be controlled effortlessly.

WiSoccero needs to be powered by 3 Li-ion 18650 cylindrical rechargeable batteries (at least 2200 mAh in capacity) that under normal condition lasts for about 2 hours.

WiSoccero is based on ATmega2560 core and it has all standard Arduino Mega Headers. Also it’s equipped with WiLoader for WiFi programming and communication.

It also comes with a lot of great components for hobbyist and developers like three DC motor drivers, Gyroscope (for orientation setting), DIP switch, buzzer, two LED Strings, two configurable buttons, power and protection circuit, two rocker switches for turning circuit and motors on/off separately, isolated voltage booster circuit and power transistors  for kicker mechanism.

WiSoccero is truly developer friendly. Thanks to its Arduino compatible headers and component placement, its possible to use any Arduino Mega shield such as distance sensor shield for obstacle avoidance, camera shields for autonomous operations and much more. Also you can use all these amazing shields while playing soccer. It’s truly fun!

WiSoccero Kickstarter campaign starts on February 8 for a period of 30 days by PetuniaTech. It offers special discount for the first day only. The final products will be available on June 2017. Click here to view more on WiSoccero Kickstarter campaign.

MeArm Pi by Mime Industries now on Kickstarter

Mime Industries launched their latest product on Kickstarter; a Raspberry Pi powered robot arm kit that’s simple enough for kids to build.

Ben Pirt from Mime Industries said “we believe in helping children to have fun whilst learning about technology and the MeArm Pi is completely designed around that goal”. Based on the original MeArm, which was launched on Kickstarter in 2014, this version has seen a complete re-working in order to make it much simpler for children to build.

The kit integrates smoothly with the Raspberry Pi, the ubiquitous educational computing platform, using a HAT (a plug-on board that fits on the computer) with on-board joysticks for control. Because of the large ecosystem of programming language support for the Raspberry Pi it is also possible to program the movements of the arm using a wide range of popular programming languages.

Mime Industries enables people to learn through play and exploration of technology. Their groundbreaking build-it-yourself kits have inspired children and adults to break through their own barriers and learn to build and code whilst having fun. Their products are simple to build and can be easily understood. Meaning you can use them to learn whilst playing, adding your own imagination to make something great.

Link to the Kickstarter Page

Hanson Robotics Launches Kickstarter Campaign for Professor Einstein, an Expressive Robot that Teaches Science

A scientific legend brought back to life

Hong Kong (PRWEB) January 23, 2017 — Today Hanson Robotics launched a Kickstarter campaign for an uncannily human-like robot version of Albert Einstein. The company aims to honor the iconic and imaginative scientist and bring fully expressive robots direct to consumers.

Professor Einstein is a 14.5” personal robot with the ability to walk, hold a natural conversation, learn your name, maintain eye contact, answer questions, entertain and teach science. He’s cloud and Wifi connected, allowing for dynamic interaction with a tablet and the corresponding Stein-O-Matic app to learn and play games.

The robot guides users through the world of science and beyond by presenting interactive lessons, eye-popping slideshows, daily mental kick starts, thought experiments, jokes, brain games and more. With new activities added to the Stein-O-Matic every day, Professor Einstein’s robust reward system allows users to earn IQ points, which can be used to unlock special items, bonus games and avatar upgrades.

The idea for Professor Einstein was born out of toy inventor Andy Rifkin’s lifelong fascination with all things Einstein, and the values he stood for. Hanson Robotics founder and CEO Dr. David Hanson approached Andy about teaming up to create a robot, which led to the formation of a unique shared vision. Rifkin was invited to join as Hanson Robotics’ Chief Technology Officer and the robot was developed under the Hanson Robotics umbrella.

“Professor Einstein has an adaptive learning ability, which means that if you don’t understand something, he will modify the way he presents the information,” said Rifkin. “He has infinite patience. He will keep trying different ways of explaining things until it “clicks” for you. Plus, because he teaches through jokes, metaphors, and games, he makes learning genuinely fun.”

“It was crucial for us that Professor Einstein would embody a sense of playfulness and wonder,” said Hanson. “He had to inspire imagination, be a great conversationalist, and make the gestures and facial expressions that the real Albert Einstein was known for.”

The Professor Einstein Kickstarter campaign runs from January 23 – February 27, 2017. Early bird pricing starts at $249 USD. For a full rundown of the pledge levels visit the Kickstarter page.

uArm Swift: Multi-use Desktop Robotic Arm for Everyone

In 2014 UFACTORY built the first open source desktop robotic arm, ushering in a new era of affordable desktop robotic arms for consumers. uArm is an Arduino-powered desktop 4-axis parallel-mechanism robot, easy to use, has multiple accessories and open sourced. In Jan 2014, uArm went on Kickstarter and became famous overnight, leading to an exclusive interview with WIRED. A standout quote from the piece: Thirty years ago Bill Gates promised to put a computer on every desk in America, an ambitious sentiment echoed by Wang and company … The most innovative aspect of the entire project is probably the concept of putting a robot arm on your desk”.

As the robot arm is moving to various industries, its users have expanded from relatively minority geeks to robot lovers. The demand for better and easier user experience is increasing.

January 23, 2017, UFACTORY returns again, announcing two robotic arms in uArm Swift Series. Swift is intended to highlight the elegant texture of the fuselage, lightweight and portable form and flexible movement, just like a swift. This series has uArm Swift and uArm Swift Pro.

  • Hardware Upgrades

 

Performance improvements

1.Precision improvement

uArm Swift enhanced the control algorithm and increased the accuracy by 50%, from 1cm to 5mm.

uArm Swift Pro adapted self-designed reducer. Working with a high-precision stepping motor, uArm Swift Pro minimizes gear gap, improves joint accuracy, and is more compact. The built-in 12-bit magnetic encoder and motor forms instant position feedback, achieving closed-loop control, and improves the accuracy to unprecedented 0.2mm, perfectly performs 3D printing and laser engraving.

  1. Working scope improvement:

uArm Swift Series improves mechanical arm structure and increases working range by 20%, covering the working area of an entire A4 paper.

  1. CPU upgrade

uArm Swift Series upgrades the main board. We choose Arduino MEGA 2560, which is nearly 10 times larger in the storage space compared to the previous UNO edition.

  1. Accessories enhancements

uArm Swift Series has 4-axis, whether equipped with fixtures or suction head, the end of uArm can freely steer, and the replacement of accessories requires less than 30 seconds.

uArm Swift/uArm Swift Pro have a built-in socket for selected Seeed Grove modules.

uArm Swift Series can be equipped with a smart car, the uCar. uCar is a mobile open-source car, with infrared avoidance, trajectory planning functions.

uArm Swift Series adapts CNC integral forming process, and the whole body is matte black. uArm Swift looks has a more minimalistic design. The aluminum body is light and stable, enhancing the overall rigidity.

Compared with the previous version, uArm Swift series redesigned the base, inserted the mainboard and added power button, function switching button, play button and menu button. The new indicator light shows the current operation mode and status of uArm Swift.

 

 

  • Software upgrade

uArm Swift Series support PC + mobile control.

Software upgrade -uArm Studio

uArm Studio is a brand new cross-platform robotic arm control software. It has integrated offline learning, graphical programming and instant control functions, manipulate the robotic arm to finish complex tasks.

  1. Teach & Play Offline Learning Mode

Teach uArm Swift by your own hand to learn move, gripping, dropping, and save them with just a click to replay on Blockly mode. uArm Swift can also sync offline learning data once connected.

  1. Blockly-based graphical programming

Blockly is a web-based visual programming tool, allowing users to program without needing to code The software is designed to be so simple that even even preschool children could create a program easily. Detailed tutorial will be provided for your quick guide and interesting secondary development.

  1. Instant Control

uArm Studio has combined control of keyboard and mouse. Developers may use keyboard hotkeys and mouse simultaneously to control move, gripping, and dropping of the robotic arm, and it supports customize hot keys.

After connect with LeapMotion, users of uArm Swift may use their own hand to control gesture such as move, gripping and dropping etc.

 

Software upgrade –

APP-uArm Play

Robotic Arm has built-in Bluetooth module, simply connect your smartphone with uArm Play to remote control your uArm Swift or uArm Swift Pro.

Your smartphone can also work as an external actuator, download and run a program from Blockly.

 

UCS

UCS, also known as uArm Creator Studio, which is a open sourced developer tool developed by UFACTORY. UCS has integrated graphical programming and coding, to achieve features such as rapid development, visualize and easy sharing.

 

  1. Rapid Development

With numerous commands of UCS, developers don’t need to construct programming environment.

For programming developers, UCS is a rapid development tool, developers doesn’t need to construct programming environment, any interface of the whole system supports Python script, all variables can be sharing between visual programming and coding which means you don’t need to copy setting each time.

 

  1. Built-in Robotic Vision

UCS has integrated complex robotic vision function, just need to connect with the camera, so the uArm can “see” and adapt to different environment.

The camera can instantly locate, memorize, recognize and track 3D space position of objects.

3.Easy Sharing

Every creator will be able to save their own work as .task file format through the UCS programming, and it supports one click sharing to the official website of UFACTORY or Reddit Community, copying scenario in just one click on other robotic arms.

The uArm Swift Pro is a “Open Sourced” design concept with more freedom, simplicity, and functions. This is a whole new open platform came from developers, back to developers, and still that Open Source Robotic Arm. We just can’t wait to become  your comprehensive desktop assistant!

Der InMoov-Androide soll erstmals nach Deutschland kommen

Heute ein Gastbeitrag von Roman Kessler, Gründer Make Rhein-Main. Vielen Dank für diesen Beitrag.

 

Von Roman(ä)make-rhein-main.de

Der InMoov-Androide ist ein Roboter aus dem 3D-Drucker, der aussieht wie ein wissensdurstiger Student. Das Open-Source-Projekt des Franzosen Gael Langevin hat sich schnell weltweit verbreitet. Die Frankfurter Maker-Community will den UrVater des InMoovs und seinen hochentwickelten Androiden jetzt erstmals nach Deutschland holen – und du kannst helfen.

Je nach Version und Ausbaustufe kann der InMoov verschiedene Dinge: Von komplizierten Handbewegungen, bis hin zur Bewegung im Raum und Spracherkennung. Und sogar Dance-Moves! Angefangen hat alles 2012 mit einer Hand. Der französische Designer Gael Langevin beschäftigt sich eigentlich mit Skulpturen, der InMoov ist aber viel mehr eine Vorform von Commander Data.

Insgesamt soll es auf der ganzen Welt schon rund 250 InMoovs geben. Auch im Rhein-Main-Gebiet gibt es einen InMoov, den Studenten von Prof. Neser gedruckt und zusammen gebaut haben. Der kleine darmstädter Bruder des großen Vorbilds aus Paris war bei lokalen bisherigen Maker-Messen www.make-rhein-main.de immer ein großer Hingucker. Jetzt wollen wir den Erfinder Gael zu unserer 5. “Make Rhein-Main” (vom 18.-19. März 2017) nach Frankfurt holen – quasi die deutsche, blauäugige und die französische Version einander vorstellen.

Seit 2014 veranstalten wir rund um Frankfurt die “Make Rhein-Main” in unregelmäßigen Abständen. Wir sind eine unabhängige (!), eigenständige Community, die klein angefangen hat. Bei unserer ersten Messe, waren vielleicht knapp 300 Besucher. Inzwischen ist das Projekt gewachsen und hat eine Eigendynamik entfaltet. Das liegt auch daran, dass wir alle Überschüsse immer wieder in die Messe stecken (ähm,… haben… und nun gerade pleite sind, aber dazu unten mehr).

Nicht nur erreichen wir jetzt weit mehr als 1.000 Besucher – wir waren im Mai 2016 auch zur “European Maker Week” nach Brüssel eingeladen. Klar: Da waren Politiker und Lobbyisten – aber wir haben auch Gael und seinen InMoov getroffen. Uns hat das Ding echt umgehauen, weil es so… ja, menschlich war. Und der InMoov wurde eben nicht von einem japanischen Konzern erschaffen, sondern wird auch in der Open Source-Community ständig verbessert.

Der Plan war schnell gefasst: Der InMoov von Gael aus Paris muss zu uns kommen! Denn bislang war unsere „Make Rhein-Main“ immer eine eher regionale Veranstaltung – eben von und mit den Nerds aus der Nachbarschaft. Die haben Eltern und Kindern erklärt, wie man mit moderner Technik bastelt.

Aber was wäre, wenn wir plötzlich einen solchen internationalen Szene-Star bei uns präsentieren würden? Würde das nicht alle anderen Maker zusätzlich inspirieren und motivieren? Der Gedanke treibt uns an.

Als wir dann endlich wieder eine Zusage für eine Halle hatten (in einer Stadt wie Frankfurt ist die Suche ein Albtraum!!) haben wir Gael dann über Twitter angefragt. Er erinnerte sich sofort an uns und schrieb uns von einem Trip aus Indien, wo er gerade den InMoov vorstellte.

Gael war mit dem InMoov auch schon in aller Herren Ländern. Lustig, ist nur, dass Gael den InMoov noch nie in Deutschland vorgestellt hat. Dabei sind wir doch fast Nachbarn. Wir sind daher extra stolz über die Zusage des InMoov-Erfinders!

Wie kommt der InMoov aus Paris nach Frankfurt?

Allerdings müssen wir natürlich die Reisekosten für Gael, seine Frau und den Bot übernehmen – und zwar VOR der nächsten “Make Rhein-Main”. Das ist nur fair. Nur: Da wir gerade die hohe Kaution für die Hallen bezahlt haben, sind wir mehr oder weniger pleite.

https://www.startnext.com/make-rhein-main-2017

Du kannst uns aber helfen, den großen, tanzenden und sprechenden InMoov zum ersten Mal nach Deutschland zu holen! Noch bis zum 20. Februar 2017 läuft die Crowdfunding-Aktion hierfür auf startnext, damit wir die Reise-Tickets und Unterbringung vor der Messe bezahlen können. Im Kern ist das ein Vorverkauf für die Make-Tickets – aber wir haben auch “Dankeschöns” für alle, die nicht mal eben vorbeikommen können. Zum Beispiel unser Armband oder unser T-Shirt.

Das Crowdfundig soll die unabhängige „Make Rhein-Main“ 2017 zu einer echt europäischen Messe machen. Und den InMoov samt Erfinder und Anhang endlich mal nach Deutschland bringen.

Wenn das Geld reicht, wollen wir versuchen zwei weitere europäische Ausstellern für euch nach Frankfurt zu holen: Paula Pongratz aus Österreich und das Team von Precious Plastic aus den Niederlanden.

Zu Paula Pongratz: Postapokalyptische Schmuck-Workshops für Kinder und Erwachsene

Paula Pongratz aus Österreich bastelt “postapokalyptischen Schmuck.” Also Schönes aus dem, was von unserer Zivilisation übrig bleiben wird: NATO-Draht, Elektronikbauteile, Verschlüsse aus Plastik. Paulas Favorit: die Borsten großer Straßenkehrmaschinen. In ihren Händen werden daraus Ringe, Armbänder, Ohrringe oder Diademe.

In den letzten Jahren war die Kommunikationsdesignerin mit ihren Werken zum Beispiel beim 33C3, dem jährlichen Kongress des Chaos Computer Clubs in Hamburg, und verschiedenen Maker-Messen in halb Europa. Mit ihren Workshops bietet Paula vor allem Kindern die Gelegenheit, selbst mit dem zu basteln, was wir meistens achtlos wegwerfen: “Das kann man doch noch weiter verwenden” ist Paulas Credo.

Zu Precious Plastic: Mit der mobilen Plastikwerkstatt zu einer sauberen Umwelt

Von Precious Plastic haben wir aktuelle noch keine Bestätigung, dass sie kommen, wenn wir die Kosten übernehmen. Aber es sieht ganz gut aus.

Das Projekt des Niederländers Dave Hakkens dreht sich rund um Recycling: Ihn störte der Plastikmüll an Stränden. In den wenigsten Ländern besteht überhaupt ein System, das altes Plastik wieder nutzbar macht. Und so landet der Abfall, den die Natur nicht abbauen kann, im Meer. Eine Möglichkeit, dies zu unterbinden, hat Hakkens mit seinem Projekt “Precious Plastic” gefunden: Aus vier billigen Maschinen zum Selberbauen besteht seine “Plastikwerkstatt”. Sie schreddern das Plastik, schmelzen es ein und bringen es in neue Formen. Der WWF Brasilien fand die Idee großartig, in einer Favela entstand bereits eine mobile Plastikwerkstatt.

Zusammengefasst: Wir die Make Rhein-Main Community, versuchen gerade den InMoov-Androiden zum ersten Mal aus Paris nach Deutschland zu holen. Wenn das Geld reicht, kommen sogar Paula aus Österreich und Precious Plastic. Im Crowdfunding kannst du uns unterstützen, auch wenn du nicht zu unserer nächsten Messe kommen kannst.

Neugierig geworden? Dann unterstütze uns bei startnext und lerne die uns und den InMoov im März persönlich kennen!

https://www.startnext.com/make-rhein-main-2017

 

bots_alive® launches Kickstarter campaign for AI-powered robotic creatures

AUSTIN — JANUARY 24, 2017 — Today, bots_alive launched its Kickstarter campaign to crowdfund the distribution of a cutting-edge smartphone kit that uses artificial intelligence and augmented reality technology to build robot creatures that feel believably alive.

The complete bots_alive set includes a Hexbug® Spider and a bots_alive smartphone kit that brings the spider to life. The kit contains an infrared blaster that sends remote control signals from the smartphone directly to the Hexbug Spider, an easy-to-apply decal for the Hexbug Spider, and a set of special “vision blocks’”with which owners create the world the robot interacts with—and change that world as they wish.

These physical pieces complement the bots_alive iOS and Android app, which runs all software for augmented reality—including seeing where the robot and the vision blocks are—and artificial intelligence to determine the robot’s behavior. One vision block is often sought by the robot, and the rest are obstacles the robot avoids; owners influence the robot’s behavior by creating areas to explore, mazes, and barricades, and changing them on the fly.

“The bots_alive kit makes an autonomous robot creature out of a popular remote control toy,“ said Brad Knox, founder and CEO of bots_alive. „Our vision is to create artificially intelligent robot creatures that feel organic and alive. By packaging our cutting-edge technology into an affordable kit, we’re excited to bring more organic, lifelike robot characters into the hands of enthusiasts around the world.”

Through a new artificial intelligence technique the founder developed at the MIT Media Lab, the robot creatures are both goal-oriented (like other autonomous robots) yet also uniquely organic: hesitating, looking around, thinking about its next move, and making mistakes, all at a lifelike cadence. This new category of character AI is built during development by demonstrating what the robots should do through puppetry rather than by directly programming them. The bots_alive team is optimistic that this technique will be broadly applicable to robot characters and non-player characters in video games.

In addition to the complete bots_alive set, campaign supporters can also opt-in to a add another Hexbug Spider as a companion and competitor to the first, and they can stock up on vision blocks to enable complex obstacle courses. Owners of Hexbug Spiders can buy the bots_alive smartphone kit alone.

The goal of the 23-day campaign is to raise $15,000 by mid-February, with plans to begin shipping the bots_alive smartphone kits in September.

People can join the initiative by visiting the bots_alive Kickstarter page at: https://www.kickstarter.com/projects/bradknox/1389638767?token=9ca2853a

About bots_alive bots_alive is a robotics startup that’s introducing a new, more organic form of robot artificial intelligence. Its cutting edge technology uses a simple smartphone kit to bring a mindless remote control Hexbug Spider to life. Founded by Brad Knox, bots_alive aims to build compelling, lifelike robots that are fun, affordable, and offer limitless play.

For more information, please visit www.botsalive.com.

Mixbots, A Robot Building Trading Card Party Game Now On Kickstarter

Funamite LLC launches Mixbots, a robot building trading card game on Kickstarter. Robots are built by applying stickers onto trading cards, and combat is played with the hand game, Rock Paper Scissors. Combat is fast and furious for one on one duels and team battles with 10 or more players. Mixbots is enjoyed by tweens, teens, new gamers, and groups of friends.


Building robots is half the fun and putting them in action against other robots completes the whole experience. After building their robots, players will have a chance to personalize them by writing a name on the back. In team battles, players can help their own teammates by using their robots’ special abilities. “Students were on the edge of their seats. They were very engaged and enjoying the game”, said Christine Ha, a middle school teacher.

Funamite decided on using stickers instead of transparent cards to build the robots because that allowed the player’s creations to remain intact when being carried about, and to easily be seen. When multiple transparent cards are stacked on top of one another, details become blurry, so stickers were the easy choice. Funamite decided on Rock Paper Scissors as the combat mechanism because it’s already a familiar system with many and therefore lowers the learning curve and barrier to entry.

Funamite LLC is game publishing company founded in 2016 and based in Elk Grove, California. Mixbots is the company’s first product.

The Mystery of Robot Planet – 8Bit Game on Indiegogo

I just received this message from Danni, creator of the 8Bit game „The Mystery of Robot Planet“:

The Mystery of Robot Planet is an 8bit inspired adventure-puzzle game for Windows, OS X and Linux scheduled for release in 2018. Visually inspired by early Pokemon games and mechanically based on other adventure-puzzle games such as Monkey Island and Beneath a Steel Sky, the game follows the player character, Ivan, on his quest to become a Marine and save the Princess!

 

With many vibrant locations, planets and separate endings depending on choices made throughout the game, The Mystery of Robot Planet aims to be a fun, unique and immersive experience for those who crave the puzzle-solving goodness of the early 90s point and click adventure games.

 

Download the Playable Teaser here – https://roadbloc.itch.io/the-mystery-of-robot-planet
Donate on IndieGoGo – https://www.indiegogo.com/projects/the-mystery-of-robot-planet-game-adventure/x/4781251#/

 

Chicago game publisher launches a crowdfunding campaign for their STEM-inspired, color-matching, robot-building game

Chicago, IL – January 11, 2017.

Today, XYZ Game Labs launched a Kickstarter for RobotLab: The Card Game, a
STEM-inspired card game where players race to build robots.

RobotLab: The Card Game is a light, family-friendly card game where you
take on the role of a scientist racing to build your robot and claim the
coveted Devol Prize in Robotics!  Along the way you’ll need to do some
research, deal with some faulty parts, and do your best to avoid the other
scientists trying to stop you.

„We wanted a game where the goal was creation rather than destruction. It
needed to be accessible for all types of players AND it needed to be about
robots,” said RobotLab co-creator and XYZ Game Labs CEO Adam McCrimmon.
“We
designed RobotLab so people new to tabletop gaming would be able to easily
pick it up and learn, but we still wanted a game what was complex enough
to
hold the interest of experienced gamers. After months of testing, we think
we’ve struck the right balance for both newcomers and serious gamers.“

RobotLab: The Card Game is for 2 to 5 players, ages 6 and up. The 2-player
game plays in about 10 minutes, adding 5-8 minutes for each additional
player. It includes a deck of 80 cards (assorted robot parts and action
cards) and 5 robot body cards. RobotLab: The Card Game is launching on
Kickstarter on Wednesday, January 11th. Delivery is anticipated in
October,
2017, and it is expected to sell for $20 at retail (Kickstarter backers
receive the game for $15 + $5 shipping).  For more information, you can
visit robotlabcg.com.

As part of their Kickstarter campaign, XYZ Game Labs will be donating
copies of RobotLab: The Card Game to a number of non-profit organizations
including: Lurie Children’s Hospital, the Chicago Public Library and The
Night Ministry. Non-profit organizations interested in receiving games
should contact [email protected].

About XYZ Game Labs

XYZ Game Labs is a board game designer and publisher based in Chicago, IL.
The company was formed under the guiding principle that tabletop gaming is
one of the best ways of bringing people together and fostering meaningful,
long lasting friendships. RobotLab: The Card Game is the company’s first
foray into the board game market.

RobotLab: The Card Game is a trademark of XYZ Game Labs, Inc.

LINK to Kickstarter

Plezmo Inc. Launches Kickstarter Campaign to Bring Early Learners Innovative Coding Apps and Intelligent Wireless Building Blocks

The design team behind Plezmo launched their Kickstarter campaign today and is looking to raise a total of $75K to put their product into production. Plezmo Elements, similar to building blocks, pair wirelessly with Plezmo Apps and allow children to code things like their very own games or contraptions, make music, develop their own smart wearables and much more.

Plezmo Apps will be available on iOS, Android and Chromebook and will allow kids to program their Elements wirelessly by using an easy-to-use, drag-and-drop visual programming interface. The cloud-based application provides community sharing features to Plezmo users so they can share their own projects or try interesting projects done by others. Plezmo’s built-in simulator allows kids to try their programs on screen before using the physical elements. Plezmo Apps were also designed to be compatible with LEGO® Mindstorms®, LEGO® Wedo®, Sphero® elements and more all in one easy-to-use program.

“Our team has a real passion for innovation, learning and technology,” said co-founder Amol Palshikar. “As our collection of products and team continues to grow, we hope that this project will help us expand and build upon our passion for developing fun, educational products for children that will have long-lasting benefits.”

Plezmo will prove to be perfect for the classroom, day care, family night and even play dates. With 13 different Elements and 5 types of accessories, the possibilities for creativity are endless. Kids have the ability to code through the app and play sounds, show photos, sense tilts and movements, create moving projects and much more. Plezmo Elements are designed to work with everyday objects such as existing toys, cardboard-based creations, bags, bikes and other objects and turn them into smart objects. Plezmo Elements are also designed for hours of constant usage and require a simple recharge. Even if it’s in the airport, on the road or in a deadzone, no internet connection is required to use Plezmo.

Early supporters can pre-order Plezmo packages on Kickstarter for $109, which is over 25% less than the market retail value. Packages will be available for beginner and advanced levels. For more information about Plezmo Elements and Apps, visit http://bit.ly/PlezmoKS.

ABOUT PLEZMO INC.

Plezmo Inc. is building a platform of the best possible building blocks to learn, teach and play with technology for the education and maker markets. The Plezmo team believes that cutting-edge technology should be put in the hands of children in a safe and simple way to empower them to create things that are in line with the world around them. For more information, visit http://www.plezmo.com.