Sphero® Launches the ‘Sphero Global Challenge’, the Company’s First Annual International Robotics and Design Competition

Sphero, the industry leader in edtech programmable robots and STEAM-based educational tools, announced today that registration for the Sphero Global Challenge, its first robotics, invention and design competition for kids around the world, is now open.

Robotics competitions are a unique opportunity for kids, and are designed not only to focus on the technical proficiencies gained through programming and coding but also to build on the important ‘soft skills’ kids gain through STEAM.

BOULDER, COLO. (PRWEB) AUGUST 25, 2020

Sphero, the industry leader in edtech programmable robots and STEAM-based educational tools, announced today that registration for the Sphero Global Challenge, its first robotics, invention and design competition for kids around the world, is now open.

The Sphero Global Challenge is the ultimate STEAM competition and an opportunity for kids to go deeper with computational thinking, engineering, and programming skills. Teams of all abilities are encouraged to work together to identify problems and develop solutions in different, real-world scenarios. Through this challenge, kids will work to accomplish their goals in various events that they will submit virtually to qualify for the Sphero World Championship in Spring 2021.

“We’re excited to offer a robotics, invention and design competition that highlights Sphero’s dedication to collaborative STEAM learning from anywhere in the world,” says Paul Copioli, Sphero CEO. “Robotics competitions are a unique opportunity for kids, and are designed not only to focus on the technical proficiencies gained through programming and coding but also to build on the important ‘soft skills’ kids gain through STEAM, such as collaboration, communication, creativity, and critical thinking.”

TAKE FLIGHT WITH THREE UNIQUE STEAM EVENTS
The Sphero Global Challenge comprises three unique events. Teams can compete in one event or up to all three with one $75 USD registration fee.

littleBits Invent 4 Good: Mission Earth
Use littleBits and their Invention Cycle to solve problems facing the Earth right now. Kids will unleash their inner engineer as they invent a solution to an issue of their choice. In this event, kids can practice collaborating and innovating as they tackle a real-world problem.

BOLT: Space Mission
Take flight in the BOLT Space Mission. During this event, kids can put their programming and engineering skills to work as they navigate through five challenges. Not only is this an opportunity to build STEAM skills, but it’s also a chance for them to collaborate, solve problems, and create.

RVR + littleBits: Mars Mission
In RVR + littleBits Mars Mission, kids can use their coding and engineering skills to complete five challenges. Throughout this event, they’ll have opportunities to build their collaboration, problem-solving, and critical thinking skills as they work to reach solutions.

GEAR UP FOR THE CHALLENGE
In conjunction with the Sphero Global Challenge launch, new competition-ready Sphero and littleBits products are now available to make getting started in the competition even simpler.

New: littleBits STEAM+ Class Pack
The littleBits STEAM+ Class Pack is the ultimate STEAM learning toolkit, containing 240 Bits, 10 newly designed durable storage containers, printed teacher support materials and 40+ standards-aligned lessons to engage the entire class.

New: littleBits STEAM+ Kit
The littleBits STEAM+ Kit contains 24 Bits, a newly designed durable storage container, printed teacher support materials, and 40+ hours of standards-aligned lessons to engage up to four students at a time.

New: Sphero Code Mat – Space & Soccer
This two-sided activity mat, with new Space & Soccer themes, offers a simple, accessible way to learn block-based coding, basic math principles, and collaborative problem-solving with any round Sphero robot. The new Code Mat comes with three sets of 10 double-sided coding cards that provide guided, hands-on coding lessons.

New: Sphero RVR littleBits Topper Kit
Sphero RVR + littleBits Topper Kit combines the best of Sphero with the best of littleBits in an easy, approachable kit that allows a user to fully utilize RVR’s onboard capabilities with littleBits adaptability to create unique inventions.

New: Sphero Craft Pack
A one-stop-shop for all the crafting accessories needed for Sphero Global Challenge projects. With over 31 different items and hundreds of materials, the Craft Pack was designed with both Sphero robots and littleBits in mind.

TAKE THE CHALLENGE HOME
The Sphero Global Challenge is committed to inspiring the creators of tomorrow, wherever that might be, even in blended, remote, or at-home learning scenarios. Learn more about resources and opportunities for solo teams or virtual meetings to complete the Sphero Global Challenge during the COVID-19 pandemic in our Sphero Global Challenge at-home guide.

To learn more about the Sphero Global Challenge and how to register a team, please visit https://sphero.com/pages/global-challenge.

ABOUT SPHERO:
Sphero inspires the creators of tomorrow through remarkably cool, programmable robots, electronic building blocks, and educational tools that transform the way kids learn and create through coding, science, music, and the arts. Sphero goes #BeyondCode and drives kids to turn their imagination into reality. The skills kids unlock through play-based learning prepare them to thrive, no matter what subject or career they pursue. Based in Boulder, CO, Sphero has become the #1 STEAM-based learning solutions company, loved by millions of parents, kids, and educators worldwide. Learn more at sphero.com.

CircuitMess STEM Box – Learn the skills of the future with electronic projects delivered to your doorstep

Technology has become an integral part of our lives, but just a small number of people on the planet actually have the tools, access, or knowledge to create new technology. CircuitMess is here to change that with the STEM Box

CircuitMess STEM Box is a unique learning experience that will teach you the skills of the future. Autonomous driving, Sound synthesis, Voice Recognition, Wireless communication, Gaming, and Machine learning – these are just some of the topics you’ll learn about with STEM Box.  Every three months, you’ll get a new interesting product based on a different topic delivered at your doorstep. 

CircuitMess announced the following 6 products that will be a part of the STEM Box: 

Spencer – a codeable DIY voice assistant similar to Amazon Alexa that will show you the technology behind speech recognition and AI 

Jay-D – a DJ Mixtable that will teach you how sound synthesis works 

Wheelson – a DIY robot car that will show you how autonomous vehicles work 

ByteBoi – a build-it-yourself game console that will explain what video game engineering is and how microcomputers work 

Chatter – CircuitMess’s unique communication devices that will teach you about wireless communication 

Clockstar – a machine-learning -powered smartwatch 

STEM Box’s Kickstarter campaign is launching on Monday, June 29th 2020 with a goal of 15.000,00 USD  The estimated delivery date for the first STEM Box is November 2020. (Just in time for Christmas!) 

Third Kickstarter project for a Croatian ed-tech startup 

This is CircuitMess’s third crowdfunding campaign, following two very successful ones. 
CircuitMess started with a Kickstarter campaign for MAKERbuino – a DIY game console. The first campaign raised more than $100,000, followed by a Kickstarter for MAKERphone – a DIY mobile phone that raised more than $300,000 in 2018. 

Since then, CircuitMess has delivered more than 15,000 devices to customers all around the globe. 

“We’ve figured out that our customers really like our work and want to learn even more. That’s why we decided to create the STEM Box. I am really proud of our Trustpilot page where we invite all of our customers to post honest and unfiltered reviews”, says Albert Gajšak, the CEO of CircuitMess. 

About CircuitMess 

CircuitMess is a technology startup founded in Karlovac, Croatia in 2017 by Albert Gajšak and Tomislav Car after a successful Kickstarter campaign for MAKERbuino. 
Currently, CircuitMess is employing 15 young ambitious people and have recently moved to a new office in Croatia’s capital, Zagreb, in search for more smart people that will help them create new electronic products and bring technology to the crowd in a fun and interesting way. 

KinderLab Robotics Announces KIBO Resources and Curriculum to Support Blended and Distance Learning for Early Childhood

WALTHAM, MASS. (PRWEB) JUNE 02, 2020

KinderLab Robotics today announced the availability of resources and curriculum to support blended and distance learning using KIBO, the hands-on, screen-free STEAM robotics kit. Even during school closures in the face of the COVID-19 pandemic, schools can use KIBO to support age-appropriate STEAM learning and family engagement.

KinderLab’s new curriculum bundle enables teachers to incorporate KIBO into a distance- or blended-learning model for creative STEAM education both at home and at school. The bundle is supported by professional development that explains how to teach remotely with KIBO, as well as how to support parents using KIBO at home.

Jason Innes, the manager of training and curriculum development at KinderLab Robotics, Inc., said, “As we respond to changes to the structure of school, we need to hold onto what we know works in early childhood education. Hands-on manipulatives, playful learning, and student collaboration all remain vitally important. By providing students with access to KIBO during school closures and remote learning, schools can teach in a developmentally appropriate way while promoting connection between students, parents, peers, and schools. KIBO, along with curriculum and professional development from KinderLab, is a powerful foundation for early childhood remote learning.”

KinderLab has created a range of resources to help schools and districts incorporate the benefits of hands-on, screen-free robotics and respond to the uncertainty of how school will look in the fall. These include:

  • A new whitepaper called Connecting with KIBO, which outlines the benefits of providing access to robotics for young children and models for how to teach screen-free computer science and coding despite school closures. The whitepaper includes sample lessons and suggestions for using KIBO regardless of the setting: remote learning by videoconference, blended learning in reduced-occupancy classrooms, and parent-facilitated learning at home.
  • A webinar on June 3rd called How Can I Use KIBO in Blended or Distance Learning? Attendees will hear from two leading STEM educators from Boston Public Schools and The Agnes Irwin School on their practical suggestions and concrete advice for incorporating KIBO into a distance- or blended-learning model.
  • For schools considering implementation of a home-based KIBO rotation program, KinderLab has created a convenient package of curriculum and professional development. The KIBO Blended Learning Curriculum Bundle, priced at $499, supports five KIBOs when rotating between students. This collection of teaching materials supports teacher-led, child-directed, and parent-supported playful learning. One hour of live video training is included, giving teachers the preparation they need to implement this model.

In early childhood, engagement with physical materials remains essential. With the school closures caused by COVID-19, teachers and parents around the country have seen that long videoconferences or purely screen-based lessons are not developmentally appropriate for young children. KIBO is a robot kit specifically designed for early childhood, so children program their robots with “tangible code” made of wooden blocks. Because KIBO is entirely screen-free, they engage in learning STEAM concepts through physical play and creative self-expression.

A distance learning program with KIBO can also be based on recorded lessons and demonstrations by the teacher, with children engaging in movement activities and unplugged coding games. KIBO’s standards-aligned curriculum can be adapted to work while students are at home using video lessons prerecorded by teachers, interactive videoconferences with teachers and peers, and parent-supervised home projects. Some lessons can be done without the physical robot, but the richest learning comes from hands-on engagement with KIBO, using robot kits made available for use at home. Supported by their parents and caregivers, children can play, imagine, and create, then share their creations with their peers to maintain engagement and connection.

“Many students lack reliable access to internet or computing resources at home,” Innes concluded. “Providing these families with access to KIBO is an important move toward equity in learning across our community. We think of KIBO as ‘1:1 for Pre-K–2,’ putting age-appropriate learning technology into students’ hands to be used with teacher support and parent engagement. By encouraging parents to take on the role of co-learner, we help address parents’ anxiety as well as promote deeper bonds—between parents and students, and between parents and schools.”

About KIBO – The Playful STEAM Robot

KIBO is a hands-on, playful robot kit that allows young children aged 4–7 to build, program, decorate, and bring their own robot to life without requiring a smartphone, tablet, or computer. It is an open platform on which students can envision and create their own robot. With art and engineering, students transform KIBO into imagined animals, vehicles, storybook characters, and more. Students plan a coding sequence using wooden programming blocks, then scan their sequence with the built-in barcode scanner, press its button—and the robot comes alive.
When children build, code, and decorate their own robot, they perceive it as play, but they are learning invaluable STEAM skills. Not only are these hands-on experiences inherently rewarding, but they help children understand the technology in their world and can even improve their future job prospects.

About KinderLab Robotics

KinderLab Robotics is the creator of the award-winning KIBO, a playful educational STEAM robot kit based on 20 years of child development research with thousands of children, teachers, and parents. Developed specifically for teachers by Dr. Marina Umaschi Bers at Tufts University, KIBO is currently used in 60+ countries and has proven efficacy in helping kids learn STEAM—and getting them excited about it! KinderLab offers a complete suite of teaching materials that help integrate STEAM elements into a wide range of curricula, including art, cultural studies, and reading literacy.

For more information, please visit KinderLabRobotics.com.

Praxisorientiertes MINT-Lernen an weiterführenden Schulen – mit dem neuen Lernkonzept SPIKE™ Prime von LEGO® Education

SPIKE™ Prime ergänzt das LEGO® Education Lernkontinuum und wurde gestern zusammen mit einer neuen Studie zum Thema „Selbstvertrauen der Schüler aufbauen“ vorgestellt

BILLUND, Dänemark, 3. April 2019 – LEGO® Education stellte gestern SPIKE™ Prime vor, das neueste Lernkonzept im LEGO Education Portfolio für praxisorientiertes Lernen im MINT-Unterricht (Mathematik, Informatik, Naturwissenschaften und Technik). SPIKE Prime beinhaltet zahlreiche LEGO Elemente, verschiedene Sensoren und Motoren und einen programmierbaren Hub. Mit der SPIKE App, die auf der beliebten Programmiersprache Scratch basiert, kann der Hub gesteuert und so die selbstgebauten Modelle zum Leben erweckt werden. Zudem enthält die SPIKE App lehrplanbezogene Unterrichtseinheiten, die auf 45-minütige Schulstunden zugeschnitten sind. Die fertigen Einheiten machen es Lehrkräften leicht, SPIKE Prime in ihren Unterricht zu integrieren.

SPIKE Prime wurde für Schülerinnen und Schüler der 5. bis 8. Klasse entwickelt, unabhängig von deren individuellem Lernstand. Durch einen intuitiven, physischen, digitalen und kreativen Ansatz sollen Schüler motiviert werden, technologisch-basiertes Lernen in MINT-Fächern mit Selbstvertrauen anzugehen. Laut der Ergebnisse des aktuellen Confidence Reports, in dem das Thema Selbstvertrauen beim Lernen thematisiert wird, fördert praxisorientiertes Lernen von MINT-Themen das Selbstvertrauen von Schülern. Die internationale Umfrage wurde von dem Marktforschungsinstitut Harris Insights & Analytics durchgeführt und zeitgleich zum Produktlaunch veröffentlicht. Gemäß der Umfrage sagen 87 Prozent der Schüler, dass sie Themen eher lernen und sich besser merken können, wenn das Lernen praxisnahe Projekte einschließt. Auch 93 Prozent der Eltern geben an, dass praxisorientiertes Lernen Kindern hilft, das erlernte Wissen besser zu speichern. Lehrkräften ist die Relevanz interaktiver Lernmethoden bewusst, aber nur 40 Prozent geben an, dass ihre Schüler während des Schultages häufig oder immer Zeit für praxisnahe Übungen haben.

Lehrkräfte und Eltern sind sich einig, dass praxisorientierte Projekte und Gruppenarbeiten insbesondere im MINT-Bereich der beste Weg sind, um das Selbstvertrauen der Schüler zu stärken. Die Umfrage hat gezeigt, dass Schüler, die im MINT-Unterricht Selbstvertrauen zeigen, auch beim Erlernen neuer Themen selbstsicherer sind. Alle Lernkonzepte von LEGO Education wurden mit dem Ziel entwickelt, Schülern praxisnahe Unterrichtseinheiten zu bieten und sie dabei zu kritischem und kreativem Denken, zum Problemlösen und zur Zusammenarbeit anzuregen.

Um das Selbstvertrauen der Schüler zu stärken und Lehrkräfte bei der Integration praxisnaher Lernmethoden in ihren Unterricht zu unterstützen, bietet LEGO Education ein Toolkit sowie weltweite Fortbildungen für seine Lernkonzepte, einschließlich SPIKE Prime, an.

„Weltweit stehen Schüler in der 5. bis 8. Klasse vor einer Herausforderung: In diesem Alter verlieren sie häufig das Selbstvertrauen beim Lernen. Laut Umfrageergebnissen zum Thema Selbstvertrauen geben die meisten Schüler an, dass sie keinen erneuten Versuch machen möchten, wenn sie einmal versagt haben. Mit SPIKE Prime und den Lerneinheiten in der SPIKE App werden Kinder motiviert, neue Dinge auszuprobieren und solange zu experimentieren, bis sie die beste Lösung gefunden haben. Dadurch gewinnen sie Selbstvertrauen in ihre eigenen Fähigkeiten. Für Lehrer hingegen ist der Zeitaspekt eine große Hürde. Einfache Erste-Schritte-Übungen und die fertigen Unterrichtseinheiten ermöglichen es Lehrkräften, SPIKE Prime ohne große Vorbereitungszeit in ihren Unterricht zu integrieren“, sagt Esben Stærk Jørgensen, Präsident von LEGO Education.

„Unsere Mission bei LEGO Education ist es, die Entwickler, Ingenieure und Techniker von Morgen zu motivieren und auszubilden. SPIKE Prime unterstützt Schüler dabei, Erfolge zu erzielen“, ergänzt Jørgensen.

SPIKE Prime und die zugehörigen Lerneinheiten wurden in Zusammenarbeit mit Bildungsexperten und Pädagogen entwickelt – wie auch alle anderen Lernkonzepte in der fast 40-jährigen Erfolgsgeschichte von LEGO Education. So lässt sich praxisnahes Lernen in den Unterricht integrieren und hilft, Schüler stärker zu motivieren und sie für MINT-Themen zu begeistern.

LEGO Education und die LEGO Group haben zudem elf neue Elemente für das „LEGO System in Play“ kreiert, die zum ersten Mal mit SPIKE Prime vorgestellt werden. Zu diesen neuen Elementen gehört ein innovativer Baustein, der das Kombinieren der bekannten LEGO Bausteine mit den LEGO Technic Elementen noch einfacher macht und so grenzenlose Möglichkeiten für kreatives Bauen bietet.

SPIKE Prime wird im August 2019 in allen Märkten erhältlich sein.

Über LEGO Education

LEGO® Education bietet eine fortlaufende Reihe an praxisorientierten MINT-Lernkonzepten an – vom Kindergarten über die Grundschule bis hin zu den weiterführenden Schulen. Alle Lernkonzepte sind auf die jeweiligen Bildungs- bzw. Lehrpläne abgestimmt und individuell anpassbar, damit sie von Kindern jeden Alters unabhängig vom Lernfortschritt genutzt werden können. Die Lernkonzepte von LEGO Education fördern nicht nur die Kreativität, die Zusammenarbeit und das kritische Denken. Sie stärken das Selbstvertrauen und bereiten Kinder spielerisch auf ihre berufliche Zukunft vor.

LEGO, das LEGO-Logo, das Minifiguren- und SPIKE-Logo sind Marken und/oder Copyrights der LEGO Group. ©2019 The LEGO Group. Alle Rechte vorbehalten.