The Tufts University made a nice video clip about Open Roberta Lab:
Archiv der Kategorie: Education & Studies
Short News: VEX IQ User Guide, Build Instructions & Build Tips Poster
This might be interesting especially for all the teachers here: Now you are able to buy additional copies of Building Instructions and User Guides–> for a really good price. No more need to use the copier before class!
http://www.vexrobotics.com/…/…/vex-iq-printed-materials.html
MakerBloks Launches Four New Games, Including iOS App
MONTREAL, May 12, 2015 /PRNewswire/ — Today, MakerBloks introduces four new games, including a new iOS tablet app, to empower the next generation of makers and inspire STEM education. With MakerBloks, more than 40 million children across North America can now create, build and design real electronic circuits, without any prior technical knowledge.
MakerBloks are reactive color-coded, magnetic blocks that guide children through the basics of electronic circuits in a simple, fun and immersive way. To keep kids engaged, MakerBloks is introducing four games to pre-order on Kickstarter, including:
- Light and Sound Intro Kit – featuring the basics to building circuits
- Music Kit – featuring keyboard, microphone and flute games
- Spy Kit – featuring voice changing and burglar alarm games
- MakerBloks World – an interactive tablet game that combines the virtual and physical worlds
MakerBloks World is a state-of-the-art tablet game that combines the virtual and physical worlds. The tablet’s front camera uses unique MakerBloks visual recognition software to read and react when a child assembles the blocks correctly, all in real-time. With MakerBloks World, the child advances through an educational game that uses puzzles, rocket launchers, and imaginative settings such as candy land, water world and outer space, creating a truly immersive way to teach kids how to build and use electronic circuits.
„With over 15 years specializing in designing children’s games and toys, I understand how games should look, function and feel,“ saidFrancois Poirier, CEO and founder of MakerBloks. „I also know how important longevity is. Parents want their kids to use games and toys for as long as possible. The best part about MakerBloks is its ‚hack-ability‘ – the instructions are just the beginning. Teaching kids about science and technology is a great start, but helping them to be more resourceful, more creative and to feel empowered is what MakerBloks is really about.“
Founded in 2014, MakerBloks was inspired while Francois was shopping for a game or toy for a six year old that was fun, easy-to-use and educational. Since everything was either too complex or had no educational component, MakerBloks is designed for children starting at six years old. Each kit features:
- Colorful blocks that magnetically connect together on all four sides
- A guide that explains what each block’s electronic symbol means
- A set of instructions that is optional! Follow the instructions or troubleshoot your way to success!
- A hacking hint: every game can be assembled multiple ways – the possibilities are only limited by your imagination
MakerBloks is available for pre-order today on Kickstarter, with intro kits starting at $45 and advanced kits, including intro kit and additional blocks, begin at $85. The MakerBloks iOS tablet app will be available for download once the kits begin to ship in Fall 2015.
For more information about MakerBloks, please visit http://makerbloks.com/en
About MakerBloks
Francois Poirier founded MakerBloks in 2014 after he realized that there are no simple ways to teach young children about electronics. Pairing beautiful design with functionality and fun, MakerBloks gives parents the tools to set their child up for successful learning in science, technology, engineering and math. Easily identified and connecting flawlessly every time, MakerBloks start with a battery, but are powered by imagination.
Meet Codie
Codie is a robotic toy and a custom-built graphic coding language. Codie is an educational tool which fits into the playing style of the children and augments their experience — blurring the line between learning and play. While playing with Codie, the children become familiar with logical thinking that all technology is based on while gaining invaluable problem solving skills along the way. Codie provides educates on algorithmic thinking without the constraints of traditional educational tools.
The Codie app makes it fun for children to learn algorithmic thinking. We organized complex robotic code into colorful blocks children can arrange and connect with arrows showing the direction of execution. While having fun, they learn the basics of coding, using real programming patterns, including: if-else structures, loops, varia-bles and subroutines.
The Codie robot is an affordable and fun toy that pairs with the intuitive app. This sturdy robot is stuffed with equipment and sensors that make it responsive and fun. Codie will provide entertainment for the whole family for many hours to come. Codie comes fully assembled, just take it out of the box, pair it with your smartphone via wireless Bluetooth connection and play. The body of the Codie robot is carved out of high-quality wood and every single unit is hand-crafted.
Technology needs to be part of every child’s education and schools have realized that they need to expose children to technology at an early age. Constraints in our educational system result in the inability to pay attention to every child’s own unique needs. At Codie, we want to inspire these young bright minds to be interested in learning about technology while having fun at the same time. Codie is not just a toy, but rather a creative tool. It’s a companion that augments other games. Playing with Codie is a high-quality learning experience, and it allows your child to understand coding in a fun and interactive way. Children get empowered by the knowledge they get with Codie and the whole process feels natural and seamless. Codie grows with your child. It provides more sophisticated programs as your child surpasses the basics. While playing with Cody your child will become familiar with the logic of computer coding — providing a foundation of understanding they will draw from for the rest of their lives.
more information here: http://www.getcodie.com/
Wonder Workshop launches FREE digital magazine for kids
Wonder Magazine brings hundreds of hours of play with activities, challenges and updates for robots Dash & Dot
Las Vegas, NV—January 5, 2014 – Wonder Workshop (www.makewonder.com), a company building delightful robots for children to learn to code, today announced the launch of Wonder Magazine, a free bi-weekly digital magazine for children and their families. As children around the world start their exploring coding and play with robots Dash & Dot, Wonder Magazine will provide the ongoing challenges and activities to extend the play experience to hundreds of hours.
Children will love the magazine for the new activities that bring open-ended play experiences, and challenge them to explore creative problem solving with the robots. Parents will find topics to engage their children in conversations about the robots and coding. Wonder Magazine intends to keep the fun going forever in every home with Dash & Dot.
The first edition of Wonder Magazine will be released in English to customers on January 15, 2015, and customers can sign up for the magazine at makewonder.com/magazine. It will be delivered on a bi-weekly basis directly to the Wonder Workshop mobile applications and customer email inboxes. The magazine’s content will focus on creative news ideas for playing with Wonder Workshop’s robots, Dot and Dash. Sections of the magazine will include:
• Making Wonder series (featured play idea with video)
• Ask Dash, Ask Dot
• Wonderful projects (featured projects from kids around the world)
• Adventures of Dash & Dot
• Hello World (coding lesson)
• Build-a-Bot (building and crafts with Dash & Dot)
• Wonder Labs (engage with the Wonder Workshop team)
• Funny Corner, Events and Announcements
“Now that Dash & Dot are arriving into homes around the world, we’re excited to offer new and engaging ways for children to play and learn with them,” said Vikas Gupta, co-founder and CEO of Wonder Workshop. “Our team is excited to introduce Wonder Magazine to help kids and families explore more activities with the robots every week.”
Last year, Wonder Workshop delivered over 30,000 robots to 20 countries in one month in December 2014. At $4M in pre-orders, Wonder Workshop is the largest crowdfunded consumer robotics product ever. All pre-orders were delivered to customers in time for the holidays of 2014. Dash & Dot are now available for purchase and immediate delivery exclusively on makewonder.com and Amazon.com.
Wonder Workshop’s developer API is live in the hands of early developers building apps and fun experiences for the robots. Wonder Workshop ships to 20 countries including the US, Canada, Australia, New Zealand, European countries, India, Japan, Taiwan, Singapore, and Hong Kong.
Wonder Workshop was founded in 2012 by veterans from Amazon, Apple and Google to create robots that can be friends of children around the world, and help every child learn to code at a young age. Dash & Dot were used by schools around the United States for “Hour of Code,” and were invited to the White House for the launch of the program in 2014. Dash & Dot can be found on makewonder.com and on Amazon.com. Dash & Dot are programmed using applications provided by Wonder Workshop on iPad 3 and up, iPad mini and iPad Air. Developers looking to build applications for Dash & Dot on both iOS and Android are welcome to visit Wonder Workshop at developer.makewonder.com for more details.
Dash & Dot by Wonder Workshop
Wonder Workshop makes learning to code meaningful and fun for children. Dash & Dot, a pair of robots, combine play and learning for children ages 5 and up. For more information, visit our website at http://makewonder.com.
Dash is an explorer.
• Drives around.
• Senses objects in front and behind.
• Hears and responds to sounds.
• Comes to life with sound, lights, and head motion.
Dot is an instigator.
• Responds to how it is moved.
• Sends a signal for Dash to see where it is.
• Hears and responds to sounds.
• Transforms with sounds, lights, and imagination.
Dash & Dot connect wirelessly over Bluetooth and come with four iPad and Android experiences:
- Go gets you started and exploring the world of Dash & Dot in no time. Simply connect with Bluetooth and get off and running. This app is a portal for online ideas and content.
- Path takes Dash on adventures as kids draw a path for Dash to take. Unlock themes and special animations. This app teaches basic sequencing and event- based programming.
- Blockly is a visual programming tool that lets kids control Dash & Dot, making them move and interact with each other. This app teaches sequencing, events, conditionals, and loops.
- Xylo is a music app that uses the xylophone accessory. Compose songs and program Dash to move around while playing music. This app teaches sequencing and loops.
Accessories for Dash & Dot help give them additional looks and abilities. They include a xylophone, a pusher bar, a smartphone mount (to take videos with any smartphone), bunny ears, and a tow hook.
Dash is $199. The Wonder Pack, including all robots and accessories, is $349. They are available for purchase at the Wonder Workshop website here: http://makewonder.com.
Loughborough University Science and Enterprise Parks partnership helps launch MeArm – a mini robotic arm for the masses
A pocket size robot arm to make robotics, electronics and programming accessible to the masses has smashed its Kickstarter goal. A miniaturised version of an industrial robot arm, MeArm is simple enough to build and use with primary school children, but also enables advanced levels of robotics education.
Being open-source, MeArm’s entire design and code files are freely available to download so that makers everywhere can share and enrich their knowledge. There are already well over 250 MeArms ‘in the wild’ in every continent except Antarctica.
MeArm can be cut entirely from an A4 sheet of acrylic and built with standard low-cost servo motors. Kickstarter success will enable the launch of the MeBrain, an innovative platform that make it possible to build something low cost ‘with nothing but a screwdriver and enthusiasm’ from May 2015.
In order to bring robotics to the masses, MeArm’s founder and open source enthusiast Ben Gray sought the expertise of Des19ncor, a design consultancy based on Loughborough University Science and Enterprise Parks (LUSEP).
“We saw a great opportunity to help Ben create a viable long term business” said Martin Croft, Des19ncor’s MD, who has since registered MeArm as a new venture in LUSEP’s Innovation Centre.
In addition to the partnership with De19ncor, MeArm has also benefited from the creative expertise in the Studio, the University’s graduate commercialisation hub. Collaboration with the Department of Computer Sciences will strengthen the ultimate goal of MeArm’s widespread adoption by schools, colleges and universities to encourage STEM (science, technology, engineering and mathematics) education.
As support for MeArm builds, a stretch goal to upgrade kits to include hexagonal screws and tools has already been achieved and the project is well on the way to having a wireless support option. Further stretch goals have since been added, including Bluetooth support and app development. “It’s been fantastic to receive such an enthusiastic response for MeArm,” said Ben Gray. He added, “With even more support, we could create an interface with the credit card-sized computer, Raspberry Pi which is already blazing a path into engagement in STEM education.”
Pixel Pals Educational Electronics Kit – Integrated Learning Tool
Chip – the first in a line of beginner friendly products debuts on Kickstarter
Chip, a Pixel Pals educational electronics kit, is the first in a line of beginner friendly products that goes beyond learning soldering skills. He can be incorporated into Arduino based projects as well as using the Pixel Power board in e-textiles. The kits are designed to be multifunctional, yet affordable.
The first character, Chip featured in this Kickstarter campaign, focusses on LEDs and basic circuitry. Once soldered, it can standalone with the Pixel Power board and serve as a fun toy or light. Chip can also plug into an Arduino Uno Rev 3 or into a breadboard where Chip can be incorporated into more advanced electronic projects or programming lessons.
Soldering Sunday created the Pixel Pals soldering kits to fill the gap between introductory and advanced projects. Each Pixel Pal will focus on a particular electronics component which will require soldering; but are Arduino compatible so that they can be programmed for other projects are used.
The kits are also designed to be affordable for organizations and parents who want to encourage STEAM education but are hindered by the large price tag of many existing educational products. The Kickstarter campaign, if successful, will help keep the production costs down.
Kickstarter is an all or nothing proposition. Soldering Sunday hopes to reach its goal of $2,500 to cover mass production cost of the Chip, Pixel Pal Soldering kit. The project runs from
November 3 to December 3, 2014.
To keep up to date with the project, follow Soldering Sunday on Twitter (@SolderingSunday), Facebook (www.facebook.com/SolderingSunday) or on their website (www.solderingsunday.com)
Also consider visiting the project on Kickstarter (www.kickstarter.com/projects/solderingsunday/chip-an-electronics-kit-with-character) donating $1 on Kickstarter to receive updates.
Dynepic® to Launch Internet of Toys™ Platform & Debut Product on Kickstarter: 15 November
Dynepic® is pleased to debut the future of toys with our premier device, the DynePod™, which will launch 15 November on Kickstarter.com. DynePods™ operate on The Internet of Toys™ (IoToys), Dynepic’s state-of-the-art open platform designed to share cloud content and connect toys, merging elements of child’s play and technology to enable children to interact with their toys in revolutionary and modern ways.
The DynePod™ is an educational, Bluetooth connected toy designed to introduce fundamental concepts of customization, socialization, programming and engineering, by allowing children to create their own interactive programs for their toys. Using a graphical If, Then programming interface, developed under contract with the National Science Foundation, children can create a multitude of unique, useful programs that involve both the digital and physical world. DynePods™ are modular, fully customizable toys that are compatible with a multitude of self-designed and 3D printed accessories, encouraging the next generation to start innovating. Enabled by the Internet of Toys™ platform, DynePods™ can morph and grow with the child through cloud updates, as well as connect wirelessly with other DynePods™ and a host of other future toys linked to the platform.
„DynePods™ and The Internet of Toys™ platform will enable new play patterns and encourage open-ended exploration for the future of toys, for children, makers, and toy inventors alike,“ Krissa Watry, Dynepic’s Co-Founder & CEO, comments. „We hope you will join us by supporting DynePods™ and the Internet of Toys on Kickstarter, 15 November.“ For more information on how Dynepic is working to build the COOL aisle for toys, please visit our website www.dynepic.com or contact us at [email protected]. A Press kit is available.
Founded in 2011, Dynepic® is focused on building cool connected toys and an open architecture and cloud platform to drive child friendly content in new and innovative ways. Dynepic® is a women owned, veteran owned, small business focused on creating the Internet of Toys™.
Open Roberta – Programmieren ist ein Kinderspiel
Unter dem Motto »Jeder kann programmieren – mit Open Roberta!« stellen Fraunhofer-Experten heute ihre neue, internetbasierte Programmierplattform »Open Roberta« vor. Kostenlos und interaktiv können Schülerinnen und Schüler eigene Programme für Roboter erstellen und mit anderen teilen. Diese offene Lernumgebung soll mehr Mädchen und Jungen für Technik begeistern. Sie entsteht in Partnerschaft mit Google und unter der Schirmherrschaft des Bundesministeriums für Bildung und Forschung BMBF.
Intelligente Roboter, selbstfahrende Autos, Smartphones als Assistenten des Menschen – in unserer Gesellschaft sind digitale Technologien allgegenwärtig. »Um unsere digitale Welt zu gestalten, brauchen wir kluge Köpfe – junge Menschen, die Technik verstehen, Software programmieren und innovative Lösungen finden. Ich freue mich, dass heute dieses spannende und vielseitige Projekt startet«, sagt Prof. Dr. Alexander Kurz, Fraunhofer-Vorstand für Personal, Recht und Verwertung.
Das Projekt erweitert die Fraunhofer-Initiative »Roberta – Lernen mit Robotern«, die Kinder und Jugendliche spielerisch an Naturwissenschaften und Technik heranführt. »Open Roberta verbindet das erfolgreiche, pädagogische Roberta-Konzept mit einer innovativen technischen Lernumgebung, die das Programmieren lernen leicht macht und offen ist für spannende, kreative Experimente«, sagt Prof. Dr. Stefan Wrobel, Leiter des Fraunhofer-Instituts für Intelligente Analyse- und Informationssysteme IAIS. Die IAIS-Experten entwickeln Open Roberta mit Unterstützung von Google. Das Unternehmen hat für das Projekt eine Million Euro für zwei Jahre bereit gestellt. »Google setzt sich seit vielen Jahren und mit vielen Initiativen für die Förderung von Informatik in Bildung und Ausbildung sowie von Open-Source-Software ein. Wir freuen uns sehr, unser Engagement mit Open Roberta auf eine noch breitere Basis zu stellen«, erläutert Google-Entwicklungschef Dr. Wieland Holfelder das Engagement des IT-Konzerns.
Jeder kann programmieren – mit »Open Roberta«
Im Projekt »Open Roberta« entwickeln die Fraunhofer-Forscher eine frei verfügbare, cloudbasierte grafische Software, die Kindern und Jugendlichen mit Spaß und ohne technische Hürden das Programmieren ermöglicht – von ersten Programmierschritten bis hin zur Entwicklung intelligenter LEGO MINDSTORMS Roboter mit vielerlei Sensoren und Fähigkeiten. Dabei spielt es zukünftig keine Rolle, ob man vom Computer, Tablet oder Smartphone aus auf die Plattform zugreift. Sie lässt sich einfach über den Internetbrowser aufrufen, speichert die geschriebenen Programme in der Cloud und macht aufwändige Software-Updates überflüssig. Davon profitieren besonders Schulen, da deren IT-Wartung häufig mit großem administrativem Aufwand verbunden ist und viele Einrichtungen oftmals nicht über ausreichende Mittel für leistungsstarke Rechner verfügen. Die internetbasierte Software wird es auch ermöglichen, sowohl in der Schule als auch zuhause an eigenen Programmen zu arbeiten, sie mit anderen zu teilen und sie unabhängig von Ort und Zeit gemeinsam weiterzuentwickeln. Für Lehrkräfte stehen demnächst Tutorials für die Arbeit mit Open Roberta bereit, die auf die unterschiedlichen Interessen von Mädchen und Jungen eingehen.
Der Nachwuchs von heute programmiert für den Nachwuchs von morgen
Die Open-Roberta-Software ist zur Zeit im Beta-Stadium und wird Open Source weiterentwickelt. Im nächsten Schritt beziehen die IT-Experten vom IAIS Lehrkräfte, IT- und Bildungsexperten aus dem Roberta-Netzwerk sowie Hochschulen und ihre Studierenden aktiv in die Entwicklungsarbeiten ein. »Somit stärkt das Projekt gleichzeitig die Zusammenarbeit mit Hochschulen und fördert die praktische Programmiererfahrung von Studierenden«, erläutert Wrobel. Mitte 2015 wird die Software ohne Einschränkungen für alle zugänglich sein und sich zum Beispiel um die Programmierung weiterer Robotersysteme erweitern lassen. Sowohl die Software als auch die Open-Source-Entwicklertools stehen über Fraunhofer-Server bereit. Zudem können Schülerinnen und Schüler aus ganz Deutschland über Ideenworkshops und Wettbewerbe aktiv die Open-Roberta-Programmierumgebung mitgestalten.
Im Kontext von Open Roberta führt das Fraunhofer IAIS auch seine langjährige Zusammenarbeit mit LEGO Education fort. LEGO Education stellt 160 Roberta-Baukästen für die weitere Verbreitung von Open Roberta in den Bundesländern zur Verfügung. In Zusammenarbeit mit der Initiative »Jeder kann programmieren. Start Coding« und der Initiative D21 stellen die Kooperationspartner ihr Projekt am 4. November 2014 in Berlin erstmals der Öffentlichkeit vor.
Die Initiative »Roberta – Lernen mit Robotern«
»Roberta – Lernen mit Robotern« ist ein Bildungsprogramm, das Kinder und Jugendliche bereits seit über zehn Jahren für Naturwissenschaften und Technik begeistert. Es wurde 2002 durch das IAIS und mit Förderung des BMBF ins Leben gerufen. Jährlich erreicht die Roberta-Initiative in über 800 dokumentierten Roberta-Kursen mehr als 30 000 Kinder und Jugendliche. Ein umfassendes Schulungskonzept sowie gendergerechte Lehr- und Lernmaterialien unterstützen Lehrkräfte dabei, naturwissenschaftlich-technische Themen spielerisch zu vermitteln. Regionale RobertaRegioZentren sowie zertifizierte Roberta-Teacher bilden ein europäisches Netzwerk für den Erfahrungsaustausch und die Weiterentwicklung des Roberta-Konzepts.