PONGBOT, The new way to play „Beer Pong“

SERIAL ENTREPRENEURS TURN TO LEADING CROWDFUNDING SITE KICKSTARTER TO LAUNCH PONGBOT, THE NEW WAY TO PLAY “BEER PONG”

Pongbot’s Moving and Spinning Targets Add Some Excitement To This Traditional Drinking Game

NEW YORK (Aug. 10, 2016) – The game of beer pong is getting a makeover, as Consumer Goods Veterans and Entrepreneurs Alan Dorfman and Jayson Esterow have teamed up to bring you Pongbot, a new challenging twist on everyone’s favorite drinking game, and it is now available on Kickstarter (add hyperlink). Pongbot is a robotic cup holder that creates a moving target as one attempts to toss a ping pong ball into the cup. This makes beer pong more fun, creative and challenging than the standard of simply throwing balls into a stationary cup that was supposedly, as is rumored, originally introduced at Dartmouth College roughly 60 years ago.

“Everyone loves beer pong. It is the go-to game at parties, pre-game events, tailgates and BBQs,” said Dorfman, who is also the founder and president of well-regarded toy manufacturer Super Impulse. “Jayson and I wanted to raise the bar on the beer pong challenge to make it more fun and exciting for players. Once we had the concept, we knew we had the experience and know-how to have it engineered, manufactured and brought to market. We’re really excited to bring a great new twist to [arguably] everyone’s favorite party game.”

Pongbot re-defines the game with moving targets. Players can shoot at a single cup or add a five-cup rack. Pongbot features edge-sensing technology to keep the bot from falling over the edge of the table and has two modes for play; in Auto-mode, the Pongbot will move and spin randomly in any direction at any time so that the shooter never knows where it is going, and in Manual mode, the opponent controls the motion with a tank-style handheld remote control.

“The Pongbot, in either mode, will shoot at stationary cups, as well as cups that dart, spin and move constantly. Whether you are playing against your friend or the bot, the challenge and fun is so much more than the traditional game. It takes real skill to master!” said Esterow. “While the basic premise of tossing ping pong balls into a cup remains the same, Pongbot adds much more dimension to an incredibly popular game. We think everyone who plays the game will LOVE this new challenge.”

Ideal for tailgating, college or fraternity parties, a backyard barbecue or really any type of social gathering, Pongbot is now available on Kickstarter for a special kick-off price of $39.99 and is suited for all drinking-age consumers.

Die Technik-Highlights auf der Maker Faire Berlin

Recycling-Kunstwerke, R2D2 und Robotersound

Hannover, 11. August 2016 – Das weltweit größte Do-it-Your­self-Festival kommt am 1. und 2. Oktober zum zweiten Mal in die Hauptstadt. Auf dem bunten Selbermach-Festival Maker Faire in der STATION in Berlin-Kreuzberg können große und kleine Besucherinnen und Besucher faszinieren­de Kreaturen, grandiose Sound­maschinen und verrückte Maker-Projekte bestaunen.

Mit den „Wasteländern“ präsentiert der holländische Maker Jan Wessels seine „Piraten der Zukunft“, die von den Resten der modernen Zivilisation leben. Die skurrilen Fahrzeuge im „Mad-Max-Style“ sind komplett aus recycelten Materialien hergestellt worden. Mit großer Leidenschaft rettet Wessels weggeworfene Teile vom Schrottplatz und haucht ihnen durch ungewöhnliche Kombinationen ein zweites Leben ein.

Nicht nur Star-Wars-Anhänger lieben ihn: Den kleinen intelli­genten Droiden R2D2, der als Mechaniker Raumschiffe reparieren kann und sich nur mit Pfeiftönen verständigt. Auf der Maker Faire stellt der r2-Builder-Club gleich mehrere fahrende selbstgebaute R2D2-Droiden vor. Bernd Pentrop und Arnd Riedel haben zusammen mit ihren Mitstreitern im r2-Builder-Club etliche Stunden Arbeit in den detailgetreuen Nachbau der kleinen Außerirdischen investiert.

„Let’s get mechanical“ ist das Motto von Moritz Simon Geist und Karsten Gebbert von Sonic Robots. Sie haben den Kult-Drumsynthe­sizer TR-808 als Roboter nachgebaut und dabei viele Einzelteile selbst mit dem 3D-Drucker erstellt, zusammengebastelt und pro­gram­­­­miert. Stehen die Maker nach Aufbau und Soundcheck auf der Bühne, beginnt ein hörenswertes Klang-Spektakel: In den setzkastenartigen Kammern des MR-808 trommeln elf Miniroboter, begleitet von blitzartigen Lichtimpulsen.

Zu den Highlights gehört auch der Fotobus Cliff McLane, in dem sich alle Besucher als Crazy Maker verewigen können. In diesem einzigartigen rollenden Fotoautomaten können originelle Maker-Fotos im Fisheye-Look gemacht werden und anschließend über Social Media geteilt werden.

Wer sich die Maker Faire Berlin, präsentiert vom Magazin Make, nicht entgehen lassen will, der kann sich online bereits jetzt seine Tickets sichern. Noch bis zum 31. August gilt der Frühbucherrabatt: Die Tagestickets kosten 9 statt 12 Euro, Familien mit maximal zwei Kindern zahlen 18 statt 24 Euro. Ticketshop und weitere Infos auf www.maker-faire.de

Innorobo, Europe’s leading event dedicated entirely to the robotics sector and its innovations, is now opening its doors in Berlin.

Innorobo is Europe’s leading summit on the worldwide robotics market. 

Innorobo is an inclusive professional robotics trade show aimed to present the state of the art of world robotics to a diverse range of markets through engaging workshops, inspiring keynotes, and content sessions with renowned specialists that deliver meaningful and actionable information. The goal is to encourage cross-innovation and open up new opportunities for growth and diversification in nearly all sectors.

This year, for the first time, Innorobo will open its doors in Berlin at IFA Global Markets.

You can find all information about the show, exhibitors and partners here on the website  

The Expo

The Innorobo exhibition will focus solely on the B2B2C and retail channels, rather than consumer visitors, to ensure maximum opportunity for networking and lead generation.

The expo will be filled with mobile autonomous robots, collaborative robots and advanced technology solutions. Other cutting-edge exhibitor groups from around the globe, including 3D Printing, will also be on display in the IFA Global Markets feature.

The Conference

The conference will take place 5-6 September with the mission to accelerate the adoption of modern robotics – service and collaborative robots for the home and other consumer applications, healthcare, education as well as business and manufacturing. Organized for robot buyers, end users and developers, the conference program focuses on practical and sustainable robots,

Use the discount code „ROBOTSBLOG“ for 15% off.

Innorobo, Europas führende Konferenz und Ausstellung rund um das Thema Robotik, öffnet dieses Jahr ihre Tore zum ersten Mal in Berlin

Die erste deutsche Ausgabe der Innorobo findet am 4.- 7. September im Rahmen der IFA in der Station statt. Innorobo ist die führende Robotics Konferenz und Ausstellung und bietet spannende Workshops, inspirierende Keynotes und Inhalte, die fortschrittliche und umsetzbare Informationen, Strategien und Praxisbeispiele liefern.

Die Ausstellung

Die Ausstellung umfasst mobile, autonome und kollaborative Roboter, sowie fortschrittliche Technologie-Lösungen. Weitere globale innovative Produkte und Trends wie z.B. 3D Druck werden ebenfalls präsentiert.

Die Konferenz

Die Konferenz findet am 5.- 6. September statt mit dem Ziel, die Adaption des Bereiches „Moderne Robotics“ zu beschleunigen und zur etablieren. Innorobo bietet hier die optimale Plattform zum Wissensaustausch. Zu den Inhalten gehören u.a. Service- und Arbeitsroboter für den Haus- und Konsumgebrauch, für Medizin, Bildung, sowie für Gewerbe- und Industrie. Zielgruppe sind Einkäufer von Robots, Endnutzer und Entwickler. Der Fokus des Konferenzprogramms liegt auf praktischen und nachhaltigen Robots, sowie aktuellen Trends und Entwicklungen. Hier werden Strategien und Wissen für verschiedene Sparten vermittelt. Themenbereiche sind u.a.:

  • Intelligente und adaptive Technologien
  • Mensch-Roboter Verhalten und Implikation
  • RobotGameChanger Startup Competition
  • Märkte und Anwendungen
  • Human Resources, Recht und Behörden
  • Spezialisierte interaktive Workshops

Innorobo bietet als führende Robotik Konferenz und Ausstellung spannende Workshops, inspirierende Keynotes und Inhalte, die fortschrittliche und umsetzbare Informationen, Strategien und Praxisbeispiele liefern. Das Ziel ist die Förderung von Innovation durch eine optimale Mischung aus Insider-Wissen und Networking.

Mit dem Discount-Code „ROBOTSBLOG“ erhalten Sie 15% Ermäßigung.

 

iRobot Expands Connected Product Line with Roomba® 960

Company also brings iRobot HOME App compatibility to Braava jet® Mopping Robot

Aug 4, 2016

BEDFORD, Mass., Aug. 4, 2016 /PRNewswire/ — iRobot Corp. (NASDAQ: IRBT), a leader in delivering robotic technology-based solutions, today announced the Roomba® 960 Vacuuming Robot starting at $699. The second 900 Series Roomba to be introduced by iRobot, Roomba® 960 extends mapping, adaptive navigation with visual localization and cloud connected app control to a wider range of consumers, providing high-efficiency and systematic cleaning at a more accessible price point. Further extending the company’s connected product line, iRobot also announced iRobot HOME App availability for both existing and new Braava jet™ Mopping Robot customers.

iRobot Roomba 960 Vacuuming Robot helps keep floors cleaner throughout the entire home with intelligent visual navigation, iRobot HOME App control, and 5x the air power over previous generation Roomba vacuum cleaners.

„As iRobot continues its push to address significant opportunities within the connected home, we are very excited to bring Roomba 960 and Braava jet app compatibility to market,“ said Colin Angle, chairman and CEO of iRobot. „This is a significant milestone as we are now able to offer a more accessible Roomba with mapping capabilities and cloud connected features across multiple product lines. iRobot will continue to build upon its connected robot technologies moving forward, allowing for an enhanced customer experience and for our products to play a larger role within the smart home.“

iRobot Roomba® 960 Vacuuming Robot

Roomba 960 helps keep floors cleaner throughout the entire home with intelligent visual navigation, iRobot HOME App control with wireless connectivity, and 5x the air power over previous generation Roomba vacuum cleaners.1The Roomba 960 also includes many of the premium features that can be found on all Roomba 800 and 900 Series vacuums, including tangle‐free debris extractors to prevent hair tangles, Dirt Detect™ Series II for a focused cleaning on particularly dirty areas, and Recharge and Resume functionality (900 Series) to keep the Roomba 960 cleaning until the job is complete.2

iRobot HOME App for Braava jet Mopping Robot

Now also compatible with Braava jet, the iRobot HOME App helps users get the most out of their experience by allowing them to choose the appropriate cleaning options for their unique home. Using the iRobot HOME App, users can start and stop their Bluetooth® enabled Braava jet from the palm of their hand, access customizable cleaning settings, initiate over-the-air software updates, and access helpful customer support information. This update is available for existing and new Braava jet customers using Android and iOS, Bluetooth®-enabled devices.

Pricing and Availability
The Roomba 960 Vacuuming Robot is available for immediate purchase in the United States and Canada starting at$699 on www.irobot.com. Roomba 960 will also be available in Japan and select EMEA countries later in the third quarter of 2016.

The iRobot HOME App is available now for Android and iOS devices.

Roomba 960 and Braava jet photos, videos and background information can be found at:http://media.irobot.com/media-kits

Please join iRobot on Facebook, Instagram, Twitter and YouTube.

1Compared to Roomba 600 and 700 series AeroVac™ systems.
2Roomba 960 will clean for up to 75 minutes, as tested in iRobot’s Home Test Lab on hard floors, before recharging and resuming cleaning, if needed.

About iRobot Corp.
iRobot designs and builds robots that empower people to do more. The company’s home robots help people find smarter ways to clean and accomplish more in their daily lives. iRobot’s portfolio of solutions features proprietary technologies for the connected home and advanced concepts in navigation, mobility, manipulation and artificial intelligence. For more information about iRobot, please visit www.irobot.com.

Onion Launches the Omega2 to Bring Innovation to the Internet of Things (IoT)

July 29, 2016 – Onion announces the Omega2, the IoT development board aimed at bringing innovation back into the IoT space. The Omega2 launched on Kickstarter last week and is currently more than 1,100% funded, with 25 days left to go in the campaign. Campaign Link: https://www.kickstarter.com/projects/onion/omega2-5-iot-computer-with-wi-fi-powered-by-linux
IoT never really gained mainstream status. Most „smart“ products on the market are nothing more than ordinary products with a screen slapped on it. These products don’t bring true value, so as soon as the novelty factor wears off, consumers move on to try the next „smart“ thing. Innovation in IoT is driven not by the needs of the market, but by the need of product companies to create new products and turn a profit. To bring innovation to IoT, the products need to be repositioned to address real pain points in everyday life. Onion aims to do that with the Omega2 by making hardware development accessible so everyone can start solving problems in their lives with IoT technology.

„We created the Omega2 to be the most accessible hardware development board,“ says co-founder and CEO Boken Lin. „We do this in two ways, by making it extremely affordable, and by making it very beginner-friendly. There is always a risk involved with trying new things, and by reducing the price to starting at just $5, we hope to minimize that risk so more people can make the plunge. Making it beginner-friendly means that even users with no electronics experience can do something with the Omega2 on day one.“

With a myriad of hardware development boards already on the market, the Omega2 is uniquely positioned as having the advantages of single-board computers such as the Raspberry Pi as well as microcontrollers such as the Arduino. It is much smaller than the Raspberry Pi (less than ¼ the size), and it is much more power-efficient, yet at the same time, it is much more powerful and robust than the Arduino, allowing it to be used in applications such as video/audio streaming, etc.

Because the Omega2 runs Linux, and for inexperienced developers, developing on it will feel much like using a regular computer. An added advantage to supporting Linux is that the Omega2 supports many programming languages. This capability makes the Omega2 approachable for existing programmers who are new to hardware development, allowing them to build hardware projects with familiar languages and programming environments. Finally, for users with absolutely no experience in programming, the Omega2 integrates Node Red, a programming environment developed by IBM that allows users to program IoT devices by simply dragging and dropping block diagrams.

„Everything around us is becoming smart.“ says Lin. „It started out with the smartphone movement in 2006, and now everything from thermostats to televisions, from cars to light bulbs are becoming smart. We want to create the tools that give everyone the power to reinvent their environment. And that’s why we have worked so hard to make the Omega2 so simple and affordable for everyone.“

Onion is a startup that aims to create “The Invention Platform for the Internet of Things”, a collection of hardware and software development tools that simplifies the process of creating and manufacturing connected products. The company is based in Boston, Massachusetts, with operations in Toronto, Canada, and Shenzhen, China. Onion completed a very successful Kickstarter campaign last year to launch the first generation Omega. Onion is backed by Techstars, and went through their 2014 Winter program in Boston.

3D Printed Robot Arm for STEM Created by Idaho Startup

Boise, ID – Slant Robotics has launched a Kickstarter campaign for a 3D printed robot arm, LittleArm. LittleArm is low cost kit for teaching engineering and robotics to students in STEM courses.

 

The LittleArm began as a weekend project for Slant Robotics founder, Gabe Bentz. “I didn’t want to pay the 100-plus dollars for an existing arm kit,” said Bentz, “So, I did a little design and let my 3D printer do the work.”

Bentz eventually showed his creation to colleagues and friends in the area. Many asked him to make them one. But when several STEM teachers expressed interest in the arm for their classrooms Bentz decided to turn the kit into a product, at Slant Robotics.

Thanks to rapid prototyping techniques the LittleArm was ready for production within just a few weeks. It utilizes high strength metal-geared microservos, and is controlled with a standard Arduino Uno allowing it be programmed using graphical software such as Blockly. When connected to a computer, Slant has created a simple graphical app which allows the arm to be trained to execute a set of motions.

The entire project is open-source, allowing anyone to download the 3D designs and software and build their own LittleArm.

At the time of this release, the LittleArm Kickstarter campaign has passed the halfway point, after being live for just 2 days. Over the next few months the team at Slant Robotics will be developing software and producing teaching materials so that students and teachers can easily use the LittleArm when it arrives.

About Slant Robotics

Slant Robotics is a startup located in Boise, ID. Its mission to to develop consumer robots for the home, school and business. The LittleArm is the fourth product that Slant has released.

BuWizz – The one brick to steer them all

BuWizz is a high performance LEGO® compatible remote control system and battery, seeking to raise $50,000 on Kickstarter. Why we made BuWizz? The original LEGO® Power Functions control system allows lesser speed, power and agility than users would like to have for their models. Created as an enhancement to the existing LEGO® remote control system, BuWizz is better than anything available on the market until now. Paired over Bluetooth with an iOS or Android device, BuWizz brick is made to control the motors and lights of LEGO® Trains and LEGO Technic models. Besides motors to power movement, BuWizz users will be able to add light effects and other special functions to their models.

While one BuWizz brick can control up to four motors or lights, several bricks can be controlled in parallel, from either one or more smart devices. Users can control a huge model with 8, 12 or even more motors and lights. It’s perfect for having fun, like racing against each other using several cars. One BuWizz brick inside the model replaces 3 LEGO components: a battery box and two infrared receivers, while only occupying the space of two receivers.

Connected inside a LEGO model or train, BuWizz brick offers precise control and provides eight times more power than existing solutions. It operates in three speed modes, pushing any LEGO model to it’s limits in “Fast” mode. Until now, LEGO models were mostly limited to indoor use. With BuWizz they come alive, zoom around two times faster and are ready to defeat the most difficult outdoor terrains.

In a later announced stretch goal, BuWizz team will offer “Ludicrous” mode, the next generation of speed and power levels, which will dwarf even the currently highest-performance “Fast” mode.

Users will be able to write their own Apps to control BuWizz and integrate BuWizz into platforms of their choice, the communication protocol will be open.

The reason for success is design and clever engineering solutions, which made BuWizz powerful and simple to use. Several benefits of BuWizz are due to the embedded Li-ion battery, which provides power for hours of fun. BuWizz can be recharged with any Micro-USB charger. The App will alert users when power is running low. For extended play time, BuWizz can also be charged on the go, with a standard Powerbank charger.

The price of single brick will be $119. And shipping will begin in November.

WEBSITE – www.buwizz.com

http://www.buwizz.com/

THE KICKSTARTER CAMPAIGN  –

https://www.kickstarter.com/projects/973645257/789115000?token=eafeb608

SubPos Ranger: Indoor Positioning System

The SubPos Ranger is as an open source indoor positioning system to be used for robotics applications in the education and hobbyist markets. It has primarily been designed as a flexible radio frequency platform for experimenting and tinkering, that allows you to not only obtain positioning and perform distance measurements, it can also be used for passive motion detection as well as communication between embedded devices.

While there are many positioning systems on the market, the Ranger has been created to be extremely cost effective, easy to use and develop for. While other systems are usually locked down in one way or another, whether that be functionality or availability of source code, the Ranger is completely open and flexible. Perfect for the budding hobbyist to invent the next big thing.

The Ranger is fully operational and ready for manufacture, and a complete system can be had for $274AUD (~$210USD), which gives you 3D positioning in a room, as well as a receiver to output the position. Once set up, the system can give up to +-10cm of accuracy. Other options are also available to experiment with too, such as a cheaper option for two nodes to perform distance measurements and motion detection, or a Wi-Fi support add-on.

Key Features:
•        Supports 2D and 3D Positioning – not just x and y, but z also.
•        2.4GHz ISM Spectrum – supported worldwide.
•        Standards Compliant Hardware – supports 802.15.4 and can also utilise Zigbee or 6LoWPAN communication protocols.
•        Reconfigurable RF Chipset – enables many different 2.4GHz ISM applications.
•        Firmware Updates over USB – no need for any extra programming hardware.
•        Open Source Hardware and Software – hack, repurpose and play to your heart’s content.
•        Modular Design – the Ranger allow all sorts of connectivity options. You can connect it to anything such as a Raspberry Pi via USB or GPIO, Arduino or to your smartphone via Wi-Fi.
•        Low Level Raw Data and Parameters – access to all low level measurement data and parameter tweaks are available to discover interesting new applications (such as motion detection).
•        Node Position Calibration – get the position of nodes automatically; no manual fixed node measurements required.
•        9-Axis Accelerometer – the client expansion board contains a 9 axis accelerometer for increased positioning accuracy.

Board Image – https://cdn.hackaday.io/images/7007401465041329447.jpg
Client Image – https://cdn.hackaday.io/images/3158211465041337828.jpg

Enhance Your Makerspace!

It’s no secret how exciting the trend of makerspaces are for schools. While this movement was started quite some time ago, it seems to have gained particularly great momentum in the past 5 years.

Built on the idea of ‘constructionism’, makerspaces are a very obviously translated idea, where a space is dedicated within a school or educational facility for students to create and ‘make’ things.  There is shared resources and networking that takes place and provides a different structure of learning for students. Ranging from woodworks to robotics, these spaces are extremely important in fostering creativity and problem solving in students.

Where Will Makerspaces Work Best?

Makerspaces also range from elementary schools to college campuses, so their versatility is extremely useful.

According to Educause.edu, on their article 7 Things you Should Know About Makerspaces,

“….certain materials and tools are emblematic of makerspaces, such as microcontrollers called arduinos and 3D printers, valuable for fast prototyping. As the notion of providing space for project design and construction has caught on in education, such places have acquired other accoutrements, from paints and easels and impromptu stage sets to cooktops and candy molds. Used by students, faculty, and staff, makerspaces have become arenas for informal, project-driven, self-directed learn- ing, providing workspace to tinker, try out solutions, and hear input from colleagues with similar interests. “

It’s places like these that encourage a different type of learning to take place, perhaps a more ‘open-range’ type of environment that differs from the structure of a classroom being led by a teacher.

Some supplies for a makerspace are less available than others, such as 3D printers and robots.

If you compare sharing a robot amongst a class of 20 students to them all sharing a computer to learn from; you can see how the essence of learning is diluted. The experience is completely different and likely not nearly as effective or beneficial to the students until it’s their “turn” to use the computer.

The same can be said for robotics. We know they are extremely useful for teaching many STEM concepts and early mechanical engineering, and LEGO robots are very popular for schools and competitions but start around $400. For most public schools, one robot may be more than is affordable so to effectively teach an entire class by sharing; the students are not receiving the best quality experience from their class.

Here is another example where the Virtual Robotics Toolkit can provide a solution to hundreds of schools and thousands of students, where each student is able to individually use the simulator. They can build and control their own robots using the exact same controller and concepts as the physical robots. In fact, if they’ve already learned how to use a LEGO EV3 MINDSTORMS or NXT robot, they will seamlessly navigate the VRT.

Pilots use flight simulators to learn to fly for the same reason students can learn robotics with one; costs and training purposes.

If students are given access to the VRT in addition to the makerspace of sharing a physical robot, their skills and overall experience will be greatly enhanced and at a fraction of the cost of a real robot.

It’s a win-win for teachers as well, since they’re able to help their class all get to the same level.

Where can this movement take students and educators?

The Educause article says, “One key demand of a makerspace is that it exist as a physical location where participants have room and opportunity for hands-on work, but as these environments evolve, we may see more virtual participation.”

This is such a great point, because of global networking the opportunities are truly endless. Again, here is a great window of opportunity for the VRT to be a part of your school’s makerspace.  The software already encourages users to interact and even compete with other robot enthusiasts across the globe via the internet.

This capability allows students to learn from eachother and share ideas and challenges that they would otherwise not have had the access to.