BlueBotics’ ANT® Navigation Drives Autonomous Vehicles Over 10 Million Kilometers

St-Sulpice, Switzerland, February18, 2021 – BlueBotics, the global leader in natural feature navigation, has announced its Autonomous Navigation Technology (ANT®) is now estimated to have driven automated guided vehicles (AGVs) and autonomous mobile robots (AMRs) over 10 million kilometers, in applications ranging from warehousing and manufacturing to commercial cleaning services, UVC disinfection and more.

Dr. Nicola Tomatis, CEO of BlueBotics, said, “The timing of this milestone is perfect as it comes the same month that we celebrate the company’s 20-year anniversary. It is amazing to think that our customers’ ANT® driven vehicles have driven over 10 million kilometers, almost 250 times the circumference of the globe. This achievement really speaks to the robustness of our industry-proven ANT® technology.”



ANT® navigation is popular with manufacturers and end users of AGVs, automated forklifts and AMRs, since it simplifies and shortens vehicle installation times as well as providing flexible, accurate and user-friendly operation. The technology suits a myriad of vehicle types and kinematics, from small 100 kg AMRs to 30-ton heavy load transporter AGVs. In addition, with BlueBotics’ accompanying ANT® server software, users whose vehicles are driven by BlueBotics’ ANT® lite+ product can create and operate a synchronized fleet of ANT® driven vehicles, no matter what the type or even brand. All of these vehicles are able to interact seamlessly with on-site equipment and machinery, including an organization’s existing WMS/MES/ERP software, using ANT® server’s simple API.

Dr. Tomatis continued, “In arriving at our 10-million-kilometer milestone, we conservatively estimate that AGVs driven by ANT® technology have worked more than one million days – over 2,500 years – of commercial operation.”

“It is exciting to see the impact ANT® technology is having, both on the AGV market and – most importantly – on the efficiency of those companies that operate ANT® driven vehicles. With our continuing strong growth, it shouldn’t be long before ANT® driven products will have circumnavigated the globe 500 times!”

About BlueBotics

BlueBotics is the reference in natural feature navigation and has the mission to help companies meet the challenge of vehicle automation. With its 20 years of industry experience, the company provides the autonomous navigation technology (ANT®) and expert support customers need to bring their AGV, automated forklift or mobile robot successfully to market. Today, there are more than 2,000 ANT® driven vehicles in operation worldwide. https://www.BlueBotics.com

Cody Block, a new Montessori inspired coding toy

Cody Block is centered on a little wooden car called Cody that has to find its way home through 16 Building Blocks which act as commands. The task for children is to lay out a path that leads Cody back to his house by positioning the Building Blocks in the correct order.


Children put Cody at the starting point and watch as the electronic car moves through the Building Blocks. Each of the Blocks gives a unique directional command to the car through
RFID tags.

Cody will follow the sequence of instructions provided by the Blocks and – if the blocks are arranged correctly – make it to his goal. If not, children have to figure out how to rearrange the blocks in order to fix the sequence and help Cody get home.

The patented RFID technology embedded in every wooden block allows children to play with
Cody for hours without the need of any smartphone, laptop or screen. The design of Cody Block takes its inspiration from classic wooden toys and the Montessori philosophy in its material and shape: solid beech wood and intuitive design.
Cody Block provides gender-neutral play that stimulates a child’s critical thinking, creativity, problem solving abilities and resilience.

QUBS and Cody Block was started by Hayri Bulman, a Swiss IT entrepreneur and father of 2 children. In 2016, Hayri started exploring how to bring technology and classic wooden toys together to help his children learn the basics of coding through play. After prototyping a number of concepts at home which incorporated RFID technology inside of wooden blocks he brought together a team of designers, engineers and illustrators to launch Cody Block.

Hayri wanted to bring Cody Block to the market because he is convinced that by enabling kids to gather new skills through play, we encourage the next generation of innovators, tinkerers, creators and makers of the future.
“My aim is to create a toy that blends classic wooden toys with electronics and helps kids navigate this increasingly digital world. There are thousands of wooden toys and there are thousands of electric toys but with Cody we can bridge these two very far worlds together, and close the gap between them,” said Hayri Bulman, founder of QUBS.

“I want to bring children closer to coding, a very essential skill for the future. I hope Cody Block will help them understand how to think and problem solve, all of this while having fun. I believe children will play with Cody Block in many different ways, more than we can ever imagine.”

Cody Block is being launched at a time when coding and STEM subjects are getting more attention both from the education system and from parents.

“The ability to solve problems is a skill that is useful in life in general, we all want our children to become excellent problem solvers, so that they can overcome any adversity they face. Learning code gives children the possibility to learn this type of skills while they’re young, and this will give them advantage in life. Cody Block is the perfect way for them to play and learn at the same time,” said Bruce Lamont, a primary school teacher and Lead Teacher with 32 years of experience in the field.


“Cody Block helps children develop a way of thinking and how to find creative and logical solutions to problems, skills that are really looked for in education nowadays.”

The basic pack includes Cody (the car), 16 Building Blocks, and a City Guide with exercises.
Additional educational discounts will be available for classroom packs of 5 and 10 sets.

About QUBS
QUBS AG is a Swiss company based in Zurich and founded by Hayri Bulman, a father of 2 children and with a passion for wooden toys and new technologies. QUBS is the only toy maker that merges classic designs and screen-free technology in early years learning.
QUBS’ mission is to empower children to explore the learning world in a fun and accessible way. The company makes wooden toys that are loved by children and trusted by parents & educators. By enabling kids to gather new skills through play, QUBS aims to encourage the next generation of innovators, tinkerers, creators and makers of the future.

www.qubs.toys

e-spool flex for continuous panel feed in industrial robots

New slip ring-free igus cable unwinder allows easy cable management

February 9, 2021 – igus has developed the e-spool® flex 2.0, a new cable reel that has no slip ring that is perfect for industrial robot users. This allows for easy management of robot teach pendants and the system even supplies bus signals without interruptions, which can be typical with slip rings.

The solution can extend cables up to 50 feet and is flexible, movable, and easily stowed. Installation into a robot’s control center is simple with the included mounting hardware.

The new e-spool flex captured the attention of ARAGON in Germany, as it offers a complete solution including a standard harnessed cable with connectors and mounting hardware for the company’s industrial robots.

Cable drum without a slip ring

The e-spool® flex 2.0 is igus’ version of a cable drum without a slip ring. The cable is safely routed through a feed-through to ensure that it is always properly wound. Cable diameters of 5-15 millimeters can be used.

The unit can be installed on the floor, ceiling, or wall and safely guides media power, data, or air in one system. The space-saving design includes a locking mechanism on the cable, and is adaptable to technological developments by simply replacing the used cable. The design is also cost-effective in case of repair as it allows for the replacement of individual components.

Other features on the product include a snail mechanism that allows for uninterrupted cable connection and easy insertion of existing cable even when connectors are already attached. The system also has high-transmission reliability and various winding variants.

The e-spool® flex 2.0 can be used whenever a cable must be moved freely during use and must be stowed away safely and cleanly after use.

Successful robot rehabilitation

ARAGON Industrieelektronik GmbH’s successfully proved the effectiveness of the e-spool® flex 2.0. The business’ primary objective is to breathe new life into old robots. The leading industrial robotics provider offers global solutions for repairing, maintaining, retrofitting, and tuning industrial robots. The company was looking for a practical cable solution specifically for use in control panels.

“We are always trying to ensure our customers’ safety with innovative solutions. Until now, the cable was always on the floor, which made it easy to damage or trip over. We went looking for a cable reel that had no interruptions and was quick and easy to retrofit,” said Iryna Geike, Global Country Manager at ARAGON.

The company found what it was looking for in igus. “The new e-spool® flex cable reel system was introduced to us and won us over immediately,” Geike said.

A critical advantage for the company was the ability of the e-spool® flex 2.0 to allow existing panel cables to be inserted into the system’s spiral guide and automatically rolled up. “Our customers now receive a pre-assembled set consisting of the e-spool flex, ARAGON panel mount, cable, and a robot control cabinet mounting bracket for their control panels. The e-spool flex greatly extends the service life of the cable used and ensures more safety and order in the control panel,” Geike said.

Rolling and unrolling cables: manually or automatically

igus offers the e-spool® flex in several variants. One is a low-cost version with a manual turner or a cordless screwdriver to wind up the cable. Another is an automatic solution with a spring-driven return mechanism, a locking mechanism, and an optional retraction brake.

ARAGON decided on the variant with the retaining spring. The cable roller is available in three sizes for cables with diameters of 5 to 15 millimeters and extension lengths of 5 to 15 meters.

Cables can be replaced quickly at any time. In addition to subsequent integration of the e-spool® flex into an existing cable system, igus offers the cable reel solution fully harnessed with chainflex cables specifically designed for moving applications. Cable durability in the e-spool® flex is currently being extensively tested in the in-house 3,800 square meter igus test laboratory. For more information on the e-spool flex 2.0 visit the igus website.

Mit der Programmier-App »NEPO Missions« auf Mars-Expedition gehen

Nach neuem Nutzer*innen-Rekord auf der Open-Source-Programmierplattform »Open Roberta« startet Fraunhofer IAIS jetzt eine neue Lernspiel-App, basierend auf einer Mars-Mission der ESA.

Programmieren wie die Profis, forschen wie die Weltraumfahrer*innen – die Spiele-App »NEPO Missions« ermöglicht beides. Das Fraunhofer IAIS veröffentlicht ein Lernspiel, in dem Kinder und Jugendliche spielerisch einen virtuellen Mars-Rover programmieren können, der auf »Rosalind Franklin« basiert: Den realen Rover will die Europäische Weltraumorganisation ESA auf die Forschungsmission »ExoMars 2022« schicken. Die Idee zu der App hatte sich 2018 bei der »Google.org Impact Challenge« durchgesetzt und wurde als Leuchtturmprojekt gefördert. NEPO Missions basiert auf der Fraunhofer-Plattform »Open Roberta Lab«, mit der allein in 2020 rund drei Millionen Menschen weltweit ins Programmieren eingestiegen sind.

Digitale Kompetenzen praxisnah stärken – das ist seit mehr als 18 Jahren Ziel der Initiative »Roberta® – Lernen mit Robotern« des Fraunhofer-Instituts für Intelligente Analyse- und Informationssysteme IAIS. Mit der zugehörigen Open-Source-Programmierplattform »Open Roberta® Lab« ermöglicht das Team aus Didaktik- und Robotik-Expert*innen Menschen weltweit, ihre Hardware kostenfrei zu programmieren. Mit rund drei Millionen Zugriffen auf lab.open-roberta.org allein im Jahr 2020 hat sich die Nutzer*innenzahl aus dem Vorjahr versechsfacht. Mit einer neuen Programmier-App für Kinder ab zehn Jahren setzt die Initiative den bisherigen Erfolgsweg von Open Roberta fort: »NEPO Missions« ist ab sofort kostenfrei im Google Play Store und im App Store verfügbar.

NEPO Missions setzt auf das Konzept des visuellen Programmierens, das im Open Roberta Lab seit 2014 Kindern ab dem lesefähigen Alter den spielerischen Einstieg ins Programmieren ermöglicht. Per »drag and drop« werden die Blöcke der grafischen Fraunhofer-Programmiersprache »NEPO« zusammengesteckt und schließlich von realen oder simulierten Robotern und Mikrocontrollern ausgeführt.

Reale ESA-Forschungsmission »ExoMars 2022« dient als Inspiration

Wie im Open Roberta Lab können Nutzer*innen auch mit der neuen Lernspiel-App NEPO Missions simulierte Roboter programmieren – jetzt allerdings in einem ganz besonderen Szenario: Die Mission bringt Spieler*innen auf den Mars. Sie erhalten den Forschungsauftrag, mithilfe eines ferngesteuerten Rovers die Oberfläche des Planeten zu erkunden. Schritt für Schritt lösen sie dafür immer schwierigere Programmieraufgaben: vom Fahren auf der Mars-Oberfläche über das Sammeln von Daten mittels Sensoren bis hin zu Bohrungen, um tiefere Bodenschichten zu untersuchen. Wie im Open Roberta Lab stellen die Kinder die Programme intuitiv mit den grafischen NEPO-Blöcken zusammen und erzielen im Handumdrehen erste Erfolgserlebnisse.

Die Mission ist an die reale Forschungsmission »ExoMars 2022« der Europäischen Weltraumorganisation ESA angelehnt. Bei dieser soll der Mars-Rover »Rosalind Franklin« den »roten Planeten« auf biologische Aktivitäten untersuchen und so bestenfalls Spuren von Leben finden. Im Spiel NEPO Missions programmiert der*die Nutzer*in als fiktives Mitglied der ESA eine virtuelle Version des Mars-Rovers. Insgesamt 17 Programmieraufgaben sowie Hinweise und Tipps erhalten die Spieler*innen von dem Roberta-Maskottchen sowie der fiktiven Teamleiterin Dalia, die gleichzeitig eine weibliche Vorbildfunktion einnimmt.

Start zum Internationalen UNESCO-Tag der Frauen und Mädchen in der Wissenschaft

Das Fraunhofer IAIS startet die neue Coding-App passend zum Internationalen Tag der Frauen und Mädchen in der Wissenschaft der UNESCO am 11. Februar 2021. Auch, wenn sich das Lernspiel an beide Geschlechter richtet, ist es seit jeher Ziel der Roberta-Initiative, insbesondere Mädchen für MINT zu begeistern. Dieses Ziel teilt Roberta sich mit Dr. Carmen Köhler von der Initiative »Erste deutsche Astronautin« gGmbH. Sie erforscht in mehrwöchigen internationalen Mars-Simulationen als »Analog-Astronautin« vom Österreichischem Weltraumforum marsähnliche Gebiete auf der Erde. In Zusammenarbeit mit Fraunhofer IAIS bietet sie auch »Code4Space«-Workshops für Kinder und Lehrkräfte an. »Als Analog-Astronautin weiß ich, wie wichtig es ist, in realistischer Umgebung zu trainieren. Man muss meist weit reisen, um marsähnliche Gebiete zu finden. Mit dem Spiel NEPO Missions bekommen Kinder schon im frühen Alter einen realistischen und spielerischen Zugang zum Programmieren und können sich auf ihre Zukunft als Weltraumforscher*innen vorbereiten, egal ob im Wohn- oder Klassenzimmer«, sagt Carmen Köhler.

Die enge Verknüpfung des Lernspiels mit einer realen Mission vermittelt Kindern digitale Kompetenzen sowie einen wirklichkeitsnahen Einblick in die Arbeit von Wissenschaftler*innen. »Als Serious Game dient das Spiel nicht nur der Unterhaltung«, sagt Thorsten Leimbach, Geschäftsfeldleiter Smart Coding and Learning, dessen Team am Fraunhofer IAIS die App in Zusammenarbeit mit dem Serious-Games-Hersteller »Gentle Troll« entwickelt hat. »NEPO Missions verbindet die Faszinationen des Weltraums und der Technik mit einem echten wissenschaftlichen Abenteuer. Mit dem Spiel möchten wir den Forschungsgeist in Kindern wecken und ihnen Mut machen, ihre digitale Welt selbst zu gestalten.«

Künstliche Intelligenz im Einsatz – mit Fraunhofer-»Text-to-Speech-Technologie«

Neben dem intuitiven Programmieransatz kommt in NEPO Missions auch eine Text-to-Speech-Technologie zum Einsatz, die den Spieler*innen Aufgabenstellungen und Informationstexte innerhalb des Spiels vorliest. Im Rahmen des vom Bundesministerium für Wirtschaft und Energie (BMWi) geförderten Projekts SPEAKER rund um eine Sprachassistenzplattform »Made in Germany« haben die Expert*innen des Fraunhofer-Instituts für Integrierte Schaltungen IIS diese Technologie in Kooperation mit dem Fraunhofer IAIS entwickelt. Beide Institute gehören zu den europaweit führenden Forschungseinrichtungen für die angewandte Forschung rund um Künstliche Intelligenz.

NEPO Missions richtet sich an Kinder ab 13 Jahren, unter Aufsicht von Erwachsenen ist auch eine Nutzung ab zehn Jahren möglich. Das Spiel wird ohne In-App-Käufe als Open-Source-Projekt kostenfrei bereitgestellt und ist ab sofort zum Download im Google Play Store und im App Store verfügbar. Die App ist kompatibel mit folgenden Betriebssystemen und neueren Versionen: iPhone iOS 14, iPad iOS 14 und Android 6.0. Die Finanzierung und Entwicklung des Lernspiels wurde mithilfe der »Impact Challenge 2018« von Google.org, dem philanthropischen Arm des Unternehmens, ermöglicht. Dabei wurde die Idee zu NEPO Missions als eines von zehn Leuchtturm-Projekten ausgezeichnet und mit 250 000 Euro gefördert.

Dass der praxisnahe Ansatz der Roberta-Initiative gut ankommt, belegen auch die stetig wachsenden Nutzungszahlen im Open Roberta Lab. »Von Brasilien über Rumänien bis Japan – aus mehr als 120 Ländern programmieren Kinder und Jugendliche aber auch Auszubildende und Manager*innen auf unserer Plattform ›made in Germany‹«, erklärt Thorsten Leimbach. Die Programmier-Plattform wird am Fraunhofer IAIS in Sankt Augustin unter höchsten Datenschutz-Maßnahmen entwickelt. Open Roberta ist als Open-Source-Projekt auf GitHub für jeden frei einsehbar. Seit 2020 werden zudem keine Cookies mehr auf der Plattform gesetzt.

Weitere Informationen:

Pandemic Lockdowns Boost Consumer Robotics Market to US$10 Billion in 2020 Revenues

Consumers shifting focus and spending from outside to inside the home
Oyster Bay, New York – 09 Feb 2021

The consumer robotic market pushed through the pandemic’s disruption to deliver continued growth in 2020 as consumers spent more time at home and invested in robotic offerings that made life simpler. Global tech market advisory firm ABI Research finds the consumer robotics market generated US$10.4 billion in revenues in 2020, up US$448 million, or 4.3%, on pre-pandemic expectations.

Despite an initial negative impact on production and shipments at the onset of the pandemic, robot homecare vendors, including iRobot and Ecovacs, among others, saw strong third and fourth quarters greatly reduced the effect. The pandemic saw a shift in consumer focus and spending from outside to inside the home, which supported a growing emphasis on in-home spending. The additional focus on cleaning and health within the home, as well as social isolation for many, similarly brought greater interest, appeal, and spending in many segments of consumer robotics.

“In 2020, two key trends converged to drive homecare robotics adoption. First, consumers were more interested in robotic cleaners, but their interest came as vendor offerings solved many issues with limited consumer appeal. Second, product lines expanded to bring capabilities at lower price points, with improved operational efficiency and cleaning abilities,” says Jonathan Collins, Smart Home Research Director at ABI Research. “Extended functionality such as on-board cameras as well as features targeting consumer wellness concerns, including HEPA filters and UV sterilization lamps, all furthered appeal,” Collins adds.

However, the greatest impact of 2020 on consumer robots will likely be the greater awareness and acceptance of a valuable role for Personal/Social robots. This is driven by the isolation and restrictions placed on many demographics worldwide, but particularly in the core consumer markets – the elderly and children. “We social robot players from Softbank to SARA Robotics push trials and new engagements that helped boost the markets potential significantly during 2020. We will see the impact of that throughout the years ahead,” Collins concludes.

These findings are from ABI Research’s Consumer Robotics market data report. This report is part of the company’s Smart Home research service, which includes research, data, and ABI Insights. Market Data spreadsheets are composed of deep data, market share analysis, and highly segmented, service-specific forecasts to provide detailed insight where opportunities lie.

About ABI Research

ABI Research provides strategic guidance to visionaries, delivering actionable intelligence on the transformative technologies that are dramatically reshaping industries, economies, and workforces across the world. ABI Research’s global team of analysts publish groundbreaking studies often years ahead of other technology advisory firms, empowering our clients to stay ahead of their markets and their competitors.

Artificial Intelligence Platform Ludo Revolutionizes Games Creation

Ludo AI, available now in open beta, gives developers access to the world’s first AI platform for games concept creation – accelerating and democratizing games creation



Seattle, USA. AI (Artificial Intelligence) games creativity platform Ludo has announced its open beta, following a deeply successful closed beta and attracted participation from independent studios across the globe. Games creators tasked with delivering the next hit game to emulate the success of the likes of Call of Duty, Among Us, Fortnite and Fall Guys, now have the answer in Ludo – the world’s first AI games ideation tool.

Ludo, Latin for ‘I Play’, uses machine learning and natural language processing to develop game concepts 24 hours a day. The platform is constantly learning and evolving. Ludo is built on a database of close to a million games and is agile and supremely intelligent. When asked to find a new game idea, based on intuitive keyword searches, Ludo returns almost immediately with multiple written game concepts, artwork and images that developers can rapidly work on to take the next stage (concept presentation, MVP or accelerated soft launch).

AI has never before been used at the start of the games creation process: In a 159.3 billion* dollar industry, the pressure to release new hit games is relentless: And coming up with new exciting and sticky games is the Holy Grail. Ludo is set to revolutionize game creation enabling developers by arming them with unique games concepts within minutes of their request being processed. Furthermore, as Ludo’s powerful capabilities are within the reach of any size of studio, the creation process has been democratized.

Games publishers and developers must deliver hit new games at a pace: The industry landscape is changing as it grows in value: Large, acquisitive publishers are constantly on the lookout for growing independents, with great new games and creative ideas, to absorb as they, in turn, need to deliver value to their stakeholders.

“Creativity is the new currency in the games industry,” said Tom Pigott, CEO of JetPlay, Ludo’s creator. “The next hit game could be worth millions and you never know where it will spring up from. With Ludo anyone can come up with a great new game idea without having to waste hours on the process and then invest even more time in researching what is already out there and how successful any similar games have been. Ludo does it all for you: Ludo brings the playfulness back into the game creation process, increases the probability of coming up with a great new game, and saves time and money.”

Since the global pandemic the games industry has seen exponential growth and it is estimated to be worth $200 Billion by 2023. Every developer is under pressure to create a viable pipeline and now with so many ways of testing games quickly ( a large percentage being rejected before they get through the gates) the appetite is at an all time high for new games ideas and concepts.

Ludo has been created by a small outstanding global team of AI Ph.D.’s and the brainchild of seasoned entrepreneur Tom Pigott, CEO of Jet Play, the developer of Ludo. The new open beta follows a highly successful closed program that saw a select group of studios harness the creative power of AI. Now, with an open beta, games developers can try the platform free of charge for a trial period.

„We’ve been extremely pleased by the feedback and the usage of our platform by the game makers that were part of the closed beta,“ said Pigott. „AI, when used as part of the creative process, delivers great results. It is easy to use, working intuitively with keyword searches, and those involved in our closed beta have already proved that amazing things can be done, and all without detracting from their development or marketing time. Very soon Ludo will become an integral part of every studio’s games ideation process.”

The Ludo open beta program offers an opportunity to enjoy all the benefits of early adoption, giving a head start on a mobile game creation approach that works. Due to the tremendous interest there is a waitlist: those interested in joining the Ludo open beta can apply or find out more here.

fruitcore robotics – Industrieroboter HORST zeigt Fingerspitzengefühl

HORST kann auch feinfühlig 🙂 In diesem Video transportiert Industrieroboter HORST900 mit dem RG2 von OnRobot Sushi und Eier und zeigt uns dabei sein Fingerspitzengefühl.

Mehr Informationen über HORST und fruitcore robotics: https://www.fruitcore-robotics.com

Mobile shelf system for AMRs

TruShelf is a mobile shelf system for common AMRs that enables the autonomous transport of small load carriers in the intra logistic sector. It expands an AMR‘s degree of utilization by bundling various transports in one route. The lifting unit enables variable loading and unloading heights. The modular shelves in the depot unit can be adjusted to the desired box height. Combined with the fleet management system TruFleet for intelligent navigation, TruShelf is the ideal solution for efficient transport of small load carriers and for automated material supply to assembly stations or machines in intralogistics.

TruShelf is available in two variants: as a complete solution including MiR200 or as a partial solution without AMR. The great advantage of this is that the shelving system can be easily integrated into existing AMRs from common manufacturers. This ensures the optimal use of existing resources and thus saves avoidable costs.

Dimensions of a shelf module: 300 x 400 mm (on request 400 x 600 mm)

Highlights

Functions

  • Bundled transport of up to 5 small load carriers of different sizes and weights at the same time (sizes: from 75x105x160 mm to 400x600x300 mm according to requirement)
  • Autonomous loading and unloading of storage and conveyor systems in different positions and heights (loading height: 550 mm-1.400 mm depending on box size and application field)
  • Just-in-time transport and flexible response on changing demands
  • Ergonomic and safe collaboration between man and machine for manual loading and unloading
  • Intelligent route finding and fleet intelligence through TruFleet (fleet management system) and TruOS (operating system)
  • Flexible integration into existing logistics systems

Benefits

Economic and Ecologic

  • Increase of efficiency up to 400% through transport optimization and intelligent route finding
  • Savings in storage costs due to just-in-time transport
  • Less AMRs and lower traffic density on the shop floor
  • Expected ROI after 12-18 months

Industry 4.0 optimized

  • Autonomous and collaborative support for employees in intralogistics
  • Process optimization through intelligent navigation and swarm intelligence
  • Flexible integration into existing systems and M2M communication

Areas of Application

  • Delivery to assembly stations
  • Supply of machines (e.g. injection molding machines) with empty containers as well as removal of manufactured products
  • Transportation of goods in warehouses
  • Complementary flexibility to existing conveyor and racking systems

Transfer Systems as Material Interface

  • Flow rack
  • Conveyor belt
  • Tugger train

Software

TruOS – Robot Operating System

  • Plug & Play: Switch on, map, recognize stations and get started
  • Access to a wide range of AI services and computing resources
  • Fast and latency-free control of robotic systems
  • AIO intel i7 with 15.6 inch touch display, 256 GB SSD, 8 GB RAM

TruFleet – Fleet Management System

  • Autonomous navigation
  • Determination of the optimal route from millions of transport variants
  • Up to 10 transport orders within one route
  • Fleet intelligence for the coordination of mobile robots
  • Savings of up to 40% of the original robot travel time and energy costs

https://rbtx.com/en/solutions/other/mobile-shelf-system-amr-autonomous-mobile-robot-transportof-load-carriers-intra-logistic

Mobiles Regalsystem für AMRs

TruShelf ist ein mobiles Regalsystem für gängige AMRs und ermöglicht den automatisierten Transport von Kleinladungsträgern im intralogistischen Warenverkehr. Es erweitert den Nutzungsgrad eines AMR durch die Bündelung der Transporte. Die Hubeinheit ermöglicht eine variable Be- und Entladehöhe. Die modularen Regalplätze in der Magazineinheit sind auf die gewünschte Kistenhöhe einstellbar. Kombiniert mit dem Flottenmanagementsystem TruFleet zur intelligenten Routenfindung ist das TruShelf die ideale Lösung für den effizienten Transport von Kleinladungsträgern sowie für die automatisierte Materialversorgung von Montagestationen oder Maschinen in der Intralogistik.

TruShelf ist in zwei Varianten erhältlich: Als Komplettlösung inklusive MiR200 oder als Teillösung ohne AMR. Der große Vorteil daran ist, dass das Regalsystem unkompliziert auf bereits vorhandene AMRs gängiger Hersteller integriert werden kann. Dies gewährleistet die optimale Nutzung bestehender Ressourcen und sorgt damit einhergehend für die Einsparung vermeidbarer Kosten.

Maße eines Regalmoduls: 300 x 400 mm (auf Anfrage 400 x 600 mm)

https://rbtx.com/de/solutions/other/mobile-shelf-system-amr-autonomous-mobile-robot-transportof-load-carriers-intra-logistic

Autovol™ Robots and Solutioneers™ Now Building Affordable Housing

First-of-its kind Idaho factory nears completion of five-story San Jose, CA apartment building.

Just over two years since breaking ground, Autovol is now using automation in new ways as it nears completion of its first major affordable housing project. The project, Virginia Street Studios, will make high quality apartment homes more affordable to seniors in San Jose, one of America’s 10 most expensive cities.

Autovol builds with people and robots.

The 400,000 square foot Autovol factory has now successfully deployed its unique combination of construction trades and robotic automation. Autovol has hired more than 100 employees, which the company calls Solutioneers. Led by CEO Rick Murdock and co-developed by The Pacific Companies, Autovol is pioneering a new kind of modular construction.

“Automation and robotics will lead the world into the future of housing,” Murdock said. “What we’re doing hasn’t been attempted before. Our investors and Solutioneers leaned in with lots of confidence, and now we’re seeing great results that prove they were right.”

According to Murdock, automated modular construction is designed to “take the back-breaking work off of people, and use new techniques that weren’t humanly possible.” Robotics empower the company to create new kinds of careers and a culture designed to “raise the bar of career satisfaction in construction,” Murdock said. The company is staffing up toward an expected team of 300-plus Solutioneers, and already has 600 modular units on its docket, with capacity for more.

Besides its own team of Solutioneers, Autovol has helped create over 100 jobs for the various companies helping build, tool-up, and service this first-of-its kind factory. One of these is House of Design, an automation and robotics firm also based in Nampa, Idaho. According to Shane Dittrich, House of Design founder, the company has grown by helping develop this new kind of automation.

“The collaborative effort of people and industrial robots in the off-site construction space provides endless opportunities. We can’t solve the problems of unavailable labor and housing affordability without automation,” Dittrich said. “We also don’t solve these problems without visionary companies willing to take a chance and endure unavoidable speedbumps on the road to extraordinary success. We applaud Autovol for their commitment and we’re excited to be on the forefront of realized robotics for construction technology.”

Virginia Studios will be a five-story, 301-unit complex that will be over-podium, including underground parking. Automation is doing a substantial portion of the work, with Solutioneers skilled in the construction trades doing finishing work and other key tasks.

To learn more about Autovol, its vision, culture, current openings, and the Virginia Street Studios project, visit the company’s just-updated website at http://www.autovol.com

For more information about House of Design Robotics, one of Idaho’s leading automation companies, visit http://www.thehouseofdesign.com

For information about Pacific Companies, developer of The Virginia Street project, and a national leader in affordable housing development, visit http://www.tpchousing.com