LEGO® Education Brings Science to Life for Elementary Students with WeDo 2.0

NEWS HIGHLIGHTS:
• LEGO® Education WeDo 2.0 is a hands-on, elementary science solution that develops science practices in the classroom through a robot-based learning system.
• Correlated to standards-based projects, the solution engages and motivates students to solve real-world science problems by working with engineering, technology and coding through the LEGO® brick, classroom-friendly software and 40+ hours of hands-on projects.
• LEGO Education WeDo 2.0 strengthens students’ understanding and develops competencies across key science topics including physical sciences, life sciences, earth and space sciences and engineering.

CES – LAS VEGAS – NEWS RELEASE – January 5, 2016 – Today, LEGO® Education announced LEGO Education WeDo 2.0, a hands-on science solution designed for elementary classrooms using a robot-based learning system. The unique solution combines the LEGO® brick, classroom-friendly software and engaging, standards-based projects to teach elementary students essential science practices and skills. With WeDo 2.0, students explore, create and share their scientific discoveries as they build, program and modify projects. Through a series of collaborative challenges, they deeply engage with science, engineering, technology, and coding, sparking a love for experimentation and investigation. Teachers receive support through training, curriculum and built-in assessment. The result – a resource that builds students’ confidence to ask questions, define problems, and design their own solutions by putting scientific discovery in their hands.

Featuring curriculum that contains 40+ hours of lessons and activities built on key science standards for 2nd-4th grades, WeDo 2.0 enables students to engage with the science practices and engineering habits of mind by testing multiple designs through eight guided and eight open-ended projects. For example, in the “Drop and Rescue” project, students are challenged to design a device to reduce the impacts on humans, animals and the environment after an area has been damaged by a weather-related hazard. Students can prototype solutions to a challenge where there is no single right answer helping teach creativity and problem-solving skills. This also enables educators to tailor lessons to meet all students’ needs, no matter their abilities.

“Teachers know that science and technology skills are crucial for today’s elementary school students, but providing engaging projects that mean something in the real world is a challenge,” said Jeffrey Marlow, a Geobiologist at Harvard University and founder of The Mars Academy education and development program. “WeDo 2.0 offers projects that let students discover the surface of Mars with a model rover, or explore the Amazon rainforest through frog metamorphosis. These science lessons do more than just teach students facts to memorize – they represent an immersive experience that instills a deeper understanding of the scientific method and evidence-based reasoning. Not only are these skills central to science- and technology-based fields but providing a platform for our students to spark that one idea that could change the world is something they can build on for the rest of their lives.”

The wireless platform includes a Bluetooth low-energy Smarthub element; an electronic based building brick that is part of the LEGO Power Functions (LPF); a new technology platform for LEGO Education; one motor; one tilt and one motion sensor. The WeDo 2.0 Core software is an essential and easy-to-use component that is colorful, age-appropriate and has a drag-n-drop interface that is graphical in nature. It also contains a documentation tool that enables students to document their problem solving process and provides an assessment opportunity for teachers.

LEGO Education WeDo 2.0 is available today on iPad, Android, PC, and Macs. Chrome Book support will be available in the second half of 2016. A Scratch interface for WeDo 2.0 (both web-based and stand-alone) will be available for Macs in February 2016 and for PC/Windows in June 2016. For information on how to implement LEGO WeDo 2.0 in your school, or how to transition to WeDo 2.0 from WeDo, visit www.LEGOeducation.us/WeDo

About LEGO® Education:
LEGO® Education offers playful learning experiences and teaching solutions based on the LEGO® system of bricks, curriculum-relevant material, and physical and digital resources to preschool, elementary, middle school, and after school. In partnership with educators for more than 35 years, we support teaching in an inspiring, engaging, and effective way. Our educational solutions, which range from humanities to science, enable every student to succeed by encouraging them to become active, collaborative learners, build skills for future challenges, and establish a positive mind-set toward learning.

Entrepreneur turning hobby into novelty toy and apparel company

GREENSBORO, NC — After graduating from college, designer and maker, Charles Wade, began his hobby by making unique animal stickers, which later morphed into woodcraft and papercraft creations. During a test for one of his woodcrafts he designed and built a poseable wooden robot. The Helper Bot was born.

With the creation of the Helper Bot, Wade began experimenting with other ideas. After receiving feedback and appreciation for his work, he created more robots and designed assembly kits that would allow others to build his creations.

Wade has cultivated his hobby into a career by establishing RoboMustache; a collection of wooden robot assembly kits, accessories and merchandise. More than a collection of novelties, the RoboMustache hints at a rich world of storytelling as well. Coined from a found project in a derelict factory, as the company grows, so will the RoboMustache universe. The story will expand to tell more about the existing robots and bring in new robots along the way.

Wade is crowdfunding the project to take the RoboMustache universe to the next level. The Kickstarter launched Dec. 4, 2015 and runs through the new year.

Drone or Rover – New System Lets You Decide

Rocketship Systems Inc. releases BoxBotix, a new 3D printable robotics system that supports multiple configurations, including copter, plane and rover.

BoxBotix is an open source, modular robotics framework that is designed to be easy to hack, make, use and sustain. BoxBotix is the creation of Rocketship Systems Inc., a small robotics company in Fort Collins, CO.

“We run a small shop that machines robot parts, and we get a lot of calls from customers who have a new sensor or technology they want to test, but no robot to put them on,” says Coby Leuschke, President of Rocketship Systems. So for the last two years they have been designing and testing a new system to meet these needs. BoxBotix is the result.

Leuschke continues, “We have seen many different drone and robot systems emerge in the last year that try to meet the demands of a growing industry, but most are mass produced and difficult to customize. We wanted to create a system that allows people to move the design, build, maintenance cycle closer to the point of use, so they can control their own robot destiny. ” In order to meet these requirements BoxBotix has been designed to be built using desktop 3D printing and readily available parts and tools. Garrett Day, Rocketship Systems Lead Engineer adds, “We are releasing all of our design files under an open source license, so we can provide people the opportunity to modify the design to meet their specific needs, and help improve the overall design.”

The initial release of BoxBotix will feature robots, called BBots, which include the BBCopter, BBPlane and BBRover. Rocketship Systems will provide kits in two versions: A Bring Your Own Printer Kit, where they will provide everything needed to build a frame, excluding the printed parts, and they will also provide a Full Frame Kit that will include everything required to build the frame.

“BoxBotix is not about Rocketship Systems building a million robots. BoxBotix is about enabling a community of a million people to build their own robots,“ Leuschke concludes.

In order to fund the creation and growth of a strong open source community BoxBotix has taken to Kickstarter. To follow their project, be sure to find them on Twitter , Facebook or YouTube, and spread the word to your social media networks. Consider donating as little as $1 to help their project come to life. If you decide to donate more, you can be among the first in the world to build a BBot.

A Cute Robot That Dares to Fight: Self-balancing Robot “Gemini” Launches Kickstarter Campaign

Gemini, a waterdrop-shaped, two-wheel, self-balancing robot with two distinct personalities, will accommodate consumers’ leisure needs more than ever before. The Gemini Kickstarter campaign launches on November 10th, 2015.

After the wild success of Makeblock, an educational robot kit series targeting makers and educators, the Shenzhen-based hardware startup Shenzhen Maker Works Technology Co., Ltd expanded its reach and designed the user-friendly smart robot Gemini, which requires no programming knowledge or assembling efforts on users’ behalf.

While standing, Gemini moves like a cute puppy, spreading joy via iridescent LED lights and flashing emoticons, and dancing to music at your command. When Gemini is equipped with a turret and crouches down, however, the robot transforms into a fearless warrior who is ready to combat.

The key to Gemini’s accurate signaling and angular actions lies in the self-balancing technology. With one MPU-6050 3-Axis Accelerometer and Gyro working with STM32 MCU, through real-time analysis of related state parameters, Gemini can minimize the displacement both vertically and horizontally, in a timely manner, and control the angular offset with the utmost accuracy, remaining level with ease.

 

Additional Features:

 

Stable Movement

The waterdrop-shaped, two-wheel, streamlined structure, empowered by the dual encoder motors with high resolution, ensures Gemini’s extraordinary agility and mobility.

 

Innovative Control Systems

Based on the free iPad app, the robot can perform complex motions and tasks with tap-and-swipe finger movements, tilting techniques (gravity control), and voice control.

 

Fluent Intercommunication

Together, the 2.4G and Wi-Fi modules offer seamless and timely communication, instantly transmitting and updating all parties’ data throughout the game.

 

High-Sensitivity LED Blue Light

Inheriting the signature Makeblock blue LED lighting, Gemini improves the transmission efficiency and undermines unstable performance from the reflection of the sun, which is often encountered by IR light-enabled devices. Overall, Gemini offers users an enhanced interactive experience.

 

Starting at USD $99.00, the team provides different bundles for buyers. “Our mission is to make an ‘Apple product’ for consumer robot kits,” says the founder and robot hobbyist Jasen Wang.

 

See Kickstarter page: https://www.kickstarter.com/projects/1818505613/gemini-entertainment-and-educational-robot-for-kid

PHIRO: A LEGO® compatible robot for all kids. Learn to Code in 5 ways.

Cambridge, MA, November 2nd, 2015- Robotics Education Startup Robotix USA, LLC, lead by two sisters, Deepti Suchindran and Aditi Prasad, with a mission to inspire the innovators of tomorrow, announced today it is raising funds via a crowdfunding campaign on Kickstarter to develop coding toys for kids, that makes learning to code fun and easy. The company set out to raise funds on Kickstarter to produce the first batch of their innovative robots, Phiro, that is going to change the educational robotics market. (Phiro on Kickstarter is selected as a Kickstarter ‘Staff Pick’. Link to Kickstarter http://kck.st/1SjqW7H)

Robotix has many years of experience teaching coding and robotics to several K-12 schools. They have evaluated educational robots from all over the world and found gaps. The robots are usually expensive, use proprietary programming languages and are not so fun for kids. Robotix has created Phiro, an affordable robotics & coding toy that helps kids learn to code and develop computational thinking skills. Kids can learn to code in 5 ways, either without a computer or with open-source programming languages that millions of kids use and love. Phiro is a LEGO® compatible robotics toy that kids can play, code & innovate with to develop 21st century skills.

“In today’s technology-driven and rapidly changing world, being computational thinkers to solve problems is an essential skill for children to learn. Computational thinking is a critical 21st century skill that is relevant to all fields from economics, sports, medicine, law, and engineering. Research shows that one of the most effective ways for kids, as young as 4, to learn computational thinking is through coding and robotics”- said Deepti Suchindran, PhD, CEO, Robotix USA.

“With Phiro children get to see the practical application of programmes they have created instantaneously”- said Dr. Wolfgang Slany, Professor of Computer Science & Head of the Institute for Software Technology, Graz University of Technology, Austria.

With Phiro, kids can play music, make a movie, create games, flash lights, detect faces and much more. Coding and playing with Phiro empowers and inspires kids to be creators and innovators of tomorrow.  Robotix has created two robots: Phiro Unplugged & Phiro Pro. Both robots come fully assembled and are ready to learn from & play with, right out of the box.

Phiro Unplugged for kids ages 4 to 8. Kids can learn to code & program the robot without a computer! Phiro Unplugged is a great robotic tool to learn Sequential programming and Binary Coding.

Phiro Pro for young people ages 9 to 18. Kids can program Phiro Pro with a computer, tablet or smartphone connected wirelessly via Bluetooth to Scratch 2.0 (MIT, USA), Snap4Arduino (UC Berkeley/Citilab, Spain), Pocket Code mobile apps (Graz University of Technology, Austria). Learners can connect to a community on-line enabling collaboration, sharing & learning. Phiro Pro also has all the capabilities of Phiro Unplugged.

“In one package Phiro does what a whole lot of other systems do individually so it really helps to bring all those together … and make it more cost effective for the classroom”- said Daniel Riles, Technology Integration Specialist, Brookwood School, Boston, USA.

Robotix has launched a Kickstarter campaign to raise funds to manufacture the robots for the global market, which will be ready for Kickstarter supporters in the 2nd quarter of 2016 with special Kickstarter launch prices at $99 (Phiro Unplugged) and $149 (Phiro Pro) during the campaign. Crowdfunding and detailed features of Phiro Unplugged and Phiro Pro can be found here:  www.robotixedu.com and on our Twitter at twitter.com/RobotixLS and Facebook at facebook.com/robotixedu

Personal Intelligent Robots with Android Phone and LEGO

ELFi Robotics startup by Google Science Fair finalist Mark Drobnych is now on Kickstarter

 

28 of October 2015 – New startup ELFi Robotics based in Ukraine announced today that it is raising funds via  rewards crowdfunding campaign on Kickstarter to finish the development of their revolutionary Android apps for robotic applications. The company set out to raise £33,000 on KickStarter to finish development of innovative software platform for DIY smart robots built with wide-accessible construction sets of Lego, Tetrix, Arduino and Raspberry Pi .

ELFi Robotics offers a Minimal Viable Product – Robotic Platform for learning and building intelligent robots. This platform comprises of: Brain App for Android (iOS soon), Robots, Platform Tools, RoboMarket, Training program.

ELFi Brain App is a robotic brain which can be installed on Android device and connected to LEGO EV3, Arduino or Raspberry Pi controllers. So any LEGO Robot can receive its missed brain from now on!

ELFi Educational Program covers both hardware and software aspects required to understand basics of robotics. Both aspects start from very simple patterns and don’t assume any previous experience in robotics. ELFi Robotics WorkBook and Building Instructions Book by Mark allow a quick start for any beginner.

The powerful concept of RoboMarket and “Robotics for programmers”  book allows third-party developers to write applications for ELFi Robots and even sell them.

According to Mark Drobnych, 15 years old CEO of ELFi robotics: “Our main target is to provide robots to everybody. Nowadays, real robots are really expensive and rare. I think it’s time to enter  the new era of technologies. Build your own robot, with own design, and own set of functions! Our Brain app and platform are flexible enough to support new robotics ventures.”

The story begun two years ago when 13-years old Mark Drobnych worked on his personal scientific research: School Presentation of  Microscope. The results of this work were presented at the Final of Google Science Fair 2014 in Mountain View, California. As functions of microscope started being more complex Mark had an idea to create an universal Robotic Brain on top of Android operating system. This Brain had to create human-friendly spoken interface not only for his Presentation of Microscope but for ANY ROBOTIC BODY built with Lego, Arduino, Tetrix or Raspberry Pi parts. It was ELFi birth.

To enforce his progress on software part Mark involved his dad, Oleksiy Drobnych, PhD, into the project as an experienced software engineer.

In the UK Mark is represented by Androcommerce Ltd., registered in England family firm focusing on mobile e-commerce offering.

Dash Robotics Unveils Kamigami, its First Line of Animal-Inspired Robots

HAYWARD, Calif. (October 20, 2015) — Dash Robotics today unveiled the first generation of bio-inspired Kamigami robots, the first advanced robot toy available for less than $70. Kamigami are fast, lightweight, build-it-yourself robotic toys that snap together in an origami-like fashion. Kamigami fit in the palm of your hand, run very fast on six legs, and are controlled by a programmable mobile app (for iOS initially, Android coming in 2016). Kamigami will be available initially through Kickstarter, for $49 – a 30% discount off the MSRP of $69. Kamigami will be available directly from Dash Robotics and at Amazon.com in 2016.

Dash created Kamigami robots to bring programmable robotics to the mass market. Its low price point makes it the most accessible robotic toy ever. The DIY nature of Kamigami along with the simplicity of drag-and drop programming for changing and evolving each individual robot is intended to inspire kids everywhere to engage with, and learn from, advanced technology in a way that is easy, affordable, social and fun.

Kids can use easy drag-and-drop programming within the mobile app to modify the behavior of each individual robot, and can toggle between individual and team play modes. A simple yet sophisticated set of electronics included with each robot are easy for anyone to install. These include a small circuit board, battery, a light sensor, IR sensor, gyroscope and accelerometer, which combine to bring Kamigami to life. With the IR sensors, Kamigami robots can tag one another remotely in team play modes, such as tag or battle games. IR signals transmitted from one robot to another can cause different player-designed effects on the tagged robot.

Kamigami are evolved from the initial Dash Robot beta, released last year to test design and get early customer feedback. The core “skeleton” or chassis of Kamigami looks much like the original Dash beta, whose rapid movements mimic the movements of animals, particularly cockroaches and lizards. The founders of Dash studied biomimicry and robotics at the University of California, Berkeley. In a new twist, Kamigami feature interchangeable shells that snap over the chassis, turning the robot into a colorful creature from out of this world.

Nick Kohut, co-founder and chief executive officer of Dash Robotics, said, “We designed Kamigami so kids could discover a fun new way of learning. Our mantra is ‘build, program and evolve’ and Kamigami helps kids do just that. It’s the first DIY programmable robot that is affordable for everyone.”

Key Features of Kamigami Robots:

■ Do-It-Yourself: Kamigami can be assembled without tools in under an hour. No glue or soldering required.

■ High-speed: High speed and robust locomotion inspired by some of nature’s fastest runners.

■ iOS compatible: Free app allows you to control and program the robot. Android app coming soon.

■ Rechargeable: Built-in high performance rechargeable battery. Recharges in about 30 minutes. 45-60 minutes of playtime per charge.

■ Advanced sensor suite: Includes 10 different sensors, for things such as rotation, acceleration, sensing and responding to ambient light, sending and receiving infrared signals.

■ Robot-to-robot communication: Infrared communication allows robots to talk to each other, allowing the robots to cooperate or compete.

■ Durable: Robot’s flexible construction allows the robot to shrug off falls and collisions.

Programmable Behavior

Each Kamigami robot can be programmed with a unique set of behaviors and characteristics.

This enables a wide range of individual and team play modes that take advantage of the robot’s sensors and functions. Games that can be created include:

■ Sumo-bots – first to fall off the table loses points

■ Build your own battle game where robots blast each other with the IR lasers

■ Robot relay – one robot cannot run until it gets tagged by another robot

■ Tanks – take turns trying to get into firing position

Mechanical Intelligence

Most robots today are constructed either with hundreds of expensive injection-molded parts, or metal fastened together with steel bearings. They require an individual motor, or actuator, for each joint, making them slow, expensive and heavy. To overcome these fundamental challenges, Dash constructs its robots with a material made up of highly durable yet lightweight plastic.

This material fastens together using flexible plastic joints, or flexures, rather than ball bearings. Because of this design approach, Kamigami robots require only one or two actuators – another significant reduction in cost for both prototyping and manufacturing.

This rare combination of new composite material, intelligent design and innovative manufacturing results in robots that have much greater mechanical flexibility, are much faster, are lighter in weight and can be sold at a fraction of the cost of any competitor.

About Dash Robotics      

Dash Robotics was founded in 2013 by four UC Berkeley PhD students on a mission to make advanced robotics simple, fun and affordable for everyone. Dash has received a round of seed funding led by IronFire Capital, which has a track record of success investing in early-stage companies including Songza (acquired by Google), Streem (acquired by Box), Caviar (acquired by Square) and many others. Dash is headquartered in Hayward, California.

Src:Card The Card Game – The Robot Hacking, Computer Programming Card Game has launched on Kickstarter.

Sept, 2015 – Src:Card Games has completed their first standalone card game: Src:Card.  Src:Card is a two player (3-4 player with expansion) card game that pits players against each other as nation states.  Each nation has one super robot with the ability to conduct global warfare.  With the days of human combatants in the past, players must write code in order to defeat the all-powerful combat robots.

Each player alternately develops its robot’s defences and programs an attack against its opponent’s battle robot.  The game uses fundamental concepts from programming in order to facilitate the attack mechanisms within the game.  The dynamic nature of building robotic defences leads to a remarkably agile response from players.

Src:Card is a game of anticipation, defence and programmatic offence.  The code based mechanics of the game are challenging for beginners and become more challenging as players become more adept at using the programming blocks.  Src:Card was created by Sam Boychuk, Erwin Njembo and Jacob Grossman, each big fans of tabletop gaming and computer programming.

After exploring research topics in software engineering education, Sam Boychuk – lead developer – determined that academics where stressing the need to teach programming students a handful of basic concepts.  Two years ago Sam decided to create a Java-based visual programming language called Pipes, as a continuation of these studies.  Six months ago, the team decided that the ideas in Pipes could be better represented in a tactile standalone card game.  While incorporating cutting edge research in teaching programming, Src:Card incorporates foundational computer science lessons in an effort to entertain and educate players of the game.

While it is the primary goal of the Src:Card team to entertain, they are confident that exploring foundational topics in computer science can introduce a whole new generation of technology enthusiasts to the world of software development.  Erwin Njembo, a teacher and technology student stated “Src:Card is engaging, it is fun, it is competitive, it’s actually a game that keeps you on the edge, you have to use your brain all the time.”  Src:Card is looking forward to releasing the game on Kickstarter immediately.

Src:Card on Kickstarter

Cannybots Launches New Robot Smart Toys that Allow Kids to Design, Build, Program and Race their Own Custom Cars

London, UK – Cannybots, the programmable smart toy robots that can be controlled from a smartphone or tablet, and that get kids excited about robotics, today launched on Kickstarter.

Cannybots are smart toy robots that encourage children to play and spend time together, rather than spending their days in front of screens playing virtual games online. Cannybots teaches kids about robotics, programming, design and 3D printing while they are playing.

Children receive a construction kit for their Cannybot containing all the parts and detailed instructions to build their robot. They can then be programmed and controlled from phone, tablet, PC or a Raspberry Pi.

“Going through the building process gives kids the hands-on experience of building a functional robot that they can also program,” said Anish Mampetta, CEO of Cannybots. “Programming is an essential skill today but it is not easy to get kids started.  We are allowing kids to do this in a fun, interactive and rewarding way.”

To introduce children to programming, the Cannybots team created a simple and intuitive app called ‘CannyTalk.  The app uses a syntax-free programming environment that works like a friendly chat tool. Using the app anyone can program the Cannybot using plain English. The complex Artificial Intelligence (AI) based engine behind CannyTalk is developed in association with researchers from the Computer Science department at the University of Cambridge in the UK.

“The children use programming to solve puzzles, control Cannybots on race tracks, and create new game play styles,” added Mampetta. “It’s an interactive, social experience that brings friends and family together.”

Once built and programmed, the bots can be used in a number of play scenarios such as high speed racing, time trials, sumo-wrestling, jousting and puzzle-solving. Apps and printable tracks are available for each game.  Children can also design new car bodies using free, easy to use, browser based CAD software from Cannybots’ partner Autodesk. The designs can be then easily 3D printed using any home 3D Printer.

The current version of Cannybots is already very popular and is being used in over 20 schools in the UK and Europe.

Pre-orders start as low as $89 for an early bird special and will be shipped in time for the holidays.

For more information visit www.cannybots.com and on their Kickstarter campaign page – www.cannybots.com/kickstarter

About Cannybots 

Cannybots are smart toy robots that can be controlled and programmed from a phone or a tablet. This engaging toy brings kids play time out of their tablets and back into the real world. It also introduces kids to Programming, 3D Printing and Robotics through play.

Cannybots can be used in a large number of play scenarios, such as –Racing, Sumo Wrestling, Jousting, Maze solving and other puzzle games. There is a dedicated phone app and track design for each game play. Customer can print the tracks at home or use the large format tracks that we supply. It is also possible to make a large track by printing segments of A4 sheets. The bots work by following black lines and colored mark printed on the track.

Cannybots can be programmed from a Phone or a Tablet using a simple, intuitive app called CannyTalk. It is a Natural Language based programming interface using which you can program the robot in plain simple English. It eliminates the complex Syntax found with other programming languages thus making it easy for kids to get started.

Cannybots designs are open source, free and 3D Printable. You can easily customize the design using free, browser based CAD software from our partner Autodesk. The customized designs can be 3D printed using any ordinary home 3D printer.

Fort Lauderdale team wins XPRIZE and Google’s STEM-based competition for kids, “MOONBOTS”

Twin Girls, 9, Will Travel to Japan to Meet Google Lunar XPRIZE Teams

LOS ANGELES (September 24, 2015) – XPRIZE, the global leader in incentivized prize competitions, and Google today announced Linked Lunas, 9-year-old twin girls from Fort Lauderdale, Florida, is a grand prize winner in the 2015 MOONBOTS Challenge, also considered the “Google Lunar XPRIZE for Kids.” MOONBOTS is an international competition that encourages the next generation of space explorers and innovators by inviting kids ages 8-17 to design, create and program their own lunar rover, based on a legend or theory that inspires them about the moon.

Linked Lunas is comprised of twin sisters Hadley and Delaney Robertson and their team captain and mom, Shannon Robertson. The team bested 235 teams from 29 countries that entered competition in April. Next month, they will embark upon a once-in-a-lifetime trip to Japan to meet the official teams competing for a $30M Google Lunar XPRIZE, a global competition to land a privately funded robot on the moon.

Their entry was based on a historical tale and scientific theory that hits close to home for them – that the earth once had “twin” moons that collided and merged into one. The sisters used this tale as inspiration to build and program a one-of-a-kind simulated lunar mission using the MECCANO Meccanoid G15 KS robotic platform and demonstrated its capabilities during a live webcast with the judges.

“Team Linked Lunas showed ingenuity and innovation in their robotic building and programming, and were creative and imaginative in the way they interpreted their moon ‘tale,’” said Chanda Gonzales, senior director, Google Lunar XPRIZE. “Hadley and Delaney were incredibly engaging, and their mission will provide inspiration for kids all over the world.”

In addition to developing their lunar rover, the sisters contributed to science, technology, engineering and mathematics (STEM) education by sharing their innovation with children at the School is Cool initiative – a partnership between the Community Foundation of Broward and the Fort Lauderdale Museum of Discovery & Science to provide underserved and at risk 6th and 7th grade Broward county students with a comprehensive after school program.

The kids’ competition attracted 235 teams from 29 countries, who entered phase one by submitting a written or video entry about what inspires them about the moon. Teams are comprised of 2-4 members (ages 8-17) and one team captain at least 18 years old. A panel of judges selected 30 teams to qualify for phase two, each of which was provided one of three platform systems (LEGO MINDSTORMS EV3, VEX IQ, MECCANO Meccanoid G15 KS) to build and program a unique simulated robotic mission based on the moon tale they submitted in phase one. In addition, they were asked to contribute to STEM education by sharing their innovation with children and adults in their community.

Along with Team Linked Lunas, other grand prize winners are: Mecaliks of Cuautitlan Izcalli, Mexico; Team GalacTECHs of Tustin, Calif.; and Moonshot of Brooklyn, N.Y. and Naples, Italy.

Since 2010, MOONBOTS has challenged thousands of young people from around the world. In addition to XPRIZE and Google, competition partners include FIRST® LEGO® League, Cogmation Robotics, VEX Robotics Inc., Spin-Master Ltd., the Robotics Education and Competition Foundation (RECF), GeekDad, GeekMom, Robomatter Incorporated and Dexter Industries. More information, including the full list of finalists, can be found at moonbots.org.

 

About the Google Lunar XPRIZE 

The $30M Google Lunar XPRIZE is an unprecedented competition to challenge and inspire engineers and entrepreneurs from around the world to develop low-cost methods of robotic space exploration. To win the Google Lunar XPRIZE, a privately funded team must successfully place a robot on the moon’s surface that explores at least 500 meters and transmits high-definition video and images back to Earth. For more information, visit lunar.xprize.org/.

 

About XPRIZE 
Founded in 1995, XPRIZE is the leading organization solving the world’s Grand Challenges by creating and managing large-scale, high-profile, incentivized prizes in five areas: Learning; Exploration; Energy & Environment; Global Development; and Life Sciences.  Active prizes include the $30M Google Lunar XPRIZE, the $15M Global Learning XPRIZE, $10M Qualcomm Tricorder XPRIZE, and the $7M Adult Literacy XPRIZE. For more information, visit xprize.org.