Sphero® Launches the ‘Sphero Global Challenge’, the Company’s First Annual International Robotics and Design Competition

Sphero, the industry leader in edtech programmable robots and STEAM-based educational tools, announced today that registration for the Sphero Global Challenge, its first robotics, invention and design competition for kids around the world, is now open.

Robotics competitions are a unique opportunity for kids, and are designed not only to focus on the technical proficiencies gained through programming and coding but also to build on the important ‘soft skills’ kids gain through STEAM.

BOULDER, COLO. (PRWEB) AUGUST 25, 2020

Sphero, the industry leader in edtech programmable robots and STEAM-based educational tools, announced today that registration for the Sphero Global Challenge, its first robotics, invention and design competition for kids around the world, is now open.

The Sphero Global Challenge is the ultimate STEAM competition and an opportunity for kids to go deeper with computational thinking, engineering, and programming skills. Teams of all abilities are encouraged to work together to identify problems and develop solutions in different, real-world scenarios. Through this challenge, kids will work to accomplish their goals in various events that they will submit virtually to qualify for the Sphero World Championship in Spring 2021.

“We’re excited to offer a robotics, invention and design competition that highlights Sphero’s dedication to collaborative STEAM learning from anywhere in the world,” says Paul Copioli, Sphero CEO. “Robotics competitions are a unique opportunity for kids, and are designed not only to focus on the technical proficiencies gained through programming and coding but also to build on the important ‘soft skills’ kids gain through STEAM, such as collaboration, communication, creativity, and critical thinking.”

TAKE FLIGHT WITH THREE UNIQUE STEAM EVENTS
The Sphero Global Challenge comprises three unique events. Teams can compete in one event or up to all three with one $75 USD registration fee.

littleBits Invent 4 Good: Mission Earth
Use littleBits and their Invention Cycle to solve problems facing the Earth right now. Kids will unleash their inner engineer as they invent a solution to an issue of their choice. In this event, kids can practice collaborating and innovating as they tackle a real-world problem.

BOLT: Space Mission
Take flight in the BOLT Space Mission. During this event, kids can put their programming and engineering skills to work as they navigate through five challenges. Not only is this an opportunity to build STEAM skills, but it’s also a chance for them to collaborate, solve problems, and create.

RVR + littleBits: Mars Mission
In RVR + littleBits Mars Mission, kids can use their coding and engineering skills to complete five challenges. Throughout this event, they’ll have opportunities to build their collaboration, problem-solving, and critical thinking skills as they work to reach solutions.

GEAR UP FOR THE CHALLENGE
In conjunction with the Sphero Global Challenge launch, new competition-ready Sphero and littleBits products are now available to make getting started in the competition even simpler.

New: littleBits STEAM+ Class Pack
The littleBits STEAM+ Class Pack is the ultimate STEAM learning toolkit, containing 240 Bits, 10 newly designed durable storage containers, printed teacher support materials and 40+ standards-aligned lessons to engage the entire class.

New: littleBits STEAM+ Kit
The littleBits STEAM+ Kit contains 24 Bits, a newly designed durable storage container, printed teacher support materials, and 40+ hours of standards-aligned lessons to engage up to four students at a time.

New: Sphero Code Mat – Space & Soccer
This two-sided activity mat, with new Space & Soccer themes, offers a simple, accessible way to learn block-based coding, basic math principles, and collaborative problem-solving with any round Sphero robot. The new Code Mat comes with three sets of 10 double-sided coding cards that provide guided, hands-on coding lessons.

New: Sphero RVR littleBits Topper Kit
Sphero RVR + littleBits Topper Kit combines the best of Sphero with the best of littleBits in an easy, approachable kit that allows a user to fully utilize RVR’s onboard capabilities with littleBits adaptability to create unique inventions.

New: Sphero Craft Pack
A one-stop-shop for all the crafting accessories needed for Sphero Global Challenge projects. With over 31 different items and hundreds of materials, the Craft Pack was designed with both Sphero robots and littleBits in mind.

TAKE THE CHALLENGE HOME
The Sphero Global Challenge is committed to inspiring the creators of tomorrow, wherever that might be, even in blended, remote, or at-home learning scenarios. Learn more about resources and opportunities for solo teams or virtual meetings to complete the Sphero Global Challenge during the COVID-19 pandemic in our Sphero Global Challenge at-home guide.

To learn more about the Sphero Global Challenge and how to register a team, please visit https://sphero.com/pages/global-challenge.

ABOUT SPHERO:
Sphero inspires the creators of tomorrow through remarkably cool, programmable robots, electronic building blocks, and educational tools that transform the way kids learn and create through coding, science, music, and the arts. Sphero goes #BeyondCode and drives kids to turn their imagination into reality. The skills kids unlock through play-based learning prepare them to thrive, no matter what subject or career they pursue. Based in Boulder, CO, Sphero has become the #1 STEAM-based learning solutions company, loved by millions of parents, kids, and educators worldwide. Learn more at sphero.com.

CoderZ Introduces CoderZ Adventure Course for Elementary Students

DERRY, N.H. (PRWEB) MAY 05, 2020

CoderZ has launched CoderZ Adventure, a new coding and robotics course for elementary school students in grades two through five. The course contains activities and assignments, including more than 50 gamified “missions” with easy-to-follow walkthroughs and tips. It is designed to empower even teachers who are coding novices so that they can include a more comprehensive STEM foundation in their students’ early knowledge base.

CoderZ Adventure introduces students to the world of STEM and robotics through an exciting journey of adventures in the CoderZ world. Students will learn how to program their virtual robot to navigate in CoderZ Frozen Island, the Lost City, Candy Town and other stimulating locations while practicing basic math, geometry and more. Students work their way through seven adventures covering multiple topics:

1.    Adventure Peak introduces basic navigation such as driving and turning using Drive and Turn blocks.
2.    Frozen Island practices basic arithmetic practice: addition, subtraction and division.
3.    The Lost City covers how to use the program’s Explore Mode feature to measure distances, the Wait block and Repeat Loops
4.    Crystal Crater covers basic geometry exercises: angles and parallel lines. Students also practice Repeat Loops.
5.    Candy Town delves into more geometry: the concept of the radius of a circle. Students also continue practicing Repeat Loops.
6.    Sketch It is a practice exercise during which students draw on a virtual sketchpad using all the skills learned previously.
7.    The Milky Way uses the Explore Mode feature to measure angles and radii. Students plan the optimal route to complete a mission as quickly and efficiently as possible, given a time limit.

Each session contains a series of related missions that enable students to learn to code with the virtual robot, apply their math skills and practice problem solving.

CoderZ Adventure is already proving popular with teachers and their students. One of the program’s fans is Christy Gonzales who teaches a robotics class at Pinecrest Glades Academy in Florida. “They’re loving the game!” she said. She challenges each student to try to find the solution first. “I incentivize them to resolve the challenge as efficiently as possible,” she explained. “Kids LOVE a race.”

“It’s great to see the CoderZ Team bookend the well-known middle school Cyber Robotics 101 and 102 packages expanding to a complete pedagogical solution with CoderZ Adventure as an incredible elementary school solution and text-based Python Gym for secondary school students,” said Trevor Pope, CoderZ Success Manager at CoderZ. “Programming virtual robots with CoderZ has an educational, engaging, competitive, fun and positive impact for all students in grades 2-12.”

For more information on CoderZ Adventure, visit https://gocoderz.com/coderz-adventure/.

About CoderZ
CoderZ is an innovative and engaging online learning environment. Developed for students in grades 2 and above, the gamified STEM solution allows student to work at their own pace, easily programming real and virtual robots from anywhere in the world. The platform enables students to acquire computational thinking, problem solving and creativity skills, together with coding and STEM learning, all via a flexible and scalable virtual solution. For more information go to http://www.gocoderz.com.

Revolution Robotics Foundation Unveils Robotics Kit Via Kickstarter Campaign

New Open-Source, Affordable Robotics Kit Is A Step-Change In STEM Education and Robotics Competitions For Kids Globally

https://www.kickstarter.com/projects/revorobotics/revolution-robotics-affordable-and-fun-open-source-robot-kit

(San Francisco, California, June 12, 2019) The Revolution Robotics Foundation is reimagining educational robotics and has launched a Kickstarter campaign for its new robot kit: the Revolution Robotics Challenge Kit. This kit and its accompanying free mobile app will provide kids and mentors with a more accessible and affordable robotics learning tool and platform.

“We envision a world where more kids participate in robotics than any other organized sport,” said Jared Schrieber, President and Co-Founder of the foundation. “As a true non-profit, we are dedicated to leveraging and developing open source technologies that make STEM learning challenges and robotics competitions accessible, fair and fun for kids globally.”

“The future of workforce development will require programs that teach students real-life problem-solving skills through hands-on learning activities like what Revolution Robotics has created,”said Jason Morrella, Executive Director and Co-Founder.  “Just a few out of a million kids who play sports growing up will ever be able to make a living at it, but there are amazing, fulfilling and rewarding careers in science, technology and engineering for 100% of the kids who learn to build and program these robots.”

The non-profit foundation was established in early 2018, with a focus on designing an open source and affordable educational robotics platform to achieve their mission, instead of a kit being sold primarily to generate revenue for for-profit companies. The new Revolution Robotics Challenge Kit is a ground breaking, low cost robot kit that costs hundreds of dollars less than other robot kit options available to students and schools previously.

The Challenge Kit is a complete robot-building package, offering over 530 pieces – including the Raspberry Pi based brain, five powerful motors, an ultrasonic sensor, accelerometer, gyro sensor, bumper switch, gears, axles and hundreds of structural pieces. The accompanying Revolution Robotics app will provide kids ages 8 -13 an easy-to-use drag and drop programming interface to configure, code, and control their robots with any iOS or Android smartphone or tablet. More experienced robot builders and programmers can also enjoy the thrills of writing more complex code via Python.

As shared by David Dudas, Head of Engineering, “It’s designed for both classrooms and the home, and is much more than just a really cool toy robot. The robot’s brain includes a Raspberry Pi board and will be able to accommodate several different types of sensors and motors. Plus, we’ve developed a free mobile app that will let kids code and drive the robots they create with their phones and tablets.”

In 2020 the foundation will begin a new competition program built upon single day local and regional competitions, with challenges that change throughout the year to ensure students are always solving new problems, learning new concepts and creating new designs. Students will be able to compete around the world, including signature international championship events in multiple countries.

To be a part of the Kickstarter campaign and get one of the first robot kits, visit https://www.kickstarter.com/profile/revorobotics/created

To learn more about the Revolution Robotics Foundation, visit www.revolutionrobotics.org

The Revolution Robotics Foundation is a true non-profit focused on revolutionizing youth robotics by making products and programs affordable, accessible, educational, fair and fun. Through an open-source platform, student focused competition program, and extensive resource system, the Foundation seeks to prioritize the interests of participating students and the teachers and mentors supporting them. The founding team envision a world where more kids participate in robotics than any other organized sport, while celebrating student learning and achievement.

Plum Geek Robotics products are now part of the Low Voltage Labs family of STEM products

Low Voltage Labs LLC, a maker of STEM products for Raspberry Pi and soldering kits, has purchased the line of robots from Plum Geek Robotics. Low Voltage Labs owner Eric Thompson will continue to work with Kevin King, the creator of the Plum Geek robots, to ensure the smooth transition of Low Voltage Labs taking over the robotic product line.

Low Voltage Labs is already manufacturing WinkBot, and expect to have the first robots available in April of 2019. WinkBot, a robot that is programmed with Arduino, can use basic programming to follow lines, seek lights, detect barriers, and more. It is the perfect robot for those learning to program code. Users learn the basics of the C language in a fun, non-complicated way.

Low Voltage Labs has also started production on the Ringo robot. Also programmed with Arduino, Ringo was designed to inspire people learning to write code to breath life and real personality into their own robotic pet. Ringo is loaded with sensors, allowing users to code hundreds of possible behaviors. Ringo will be available in May of 2019.

For more information on STEM kits or robots, please visit lowvoltagelabs.com

Robotics for STEM Teachers: Online Workshop Series

Join CoderZ’s Robotics workshop serie, starting June 5th, and take your robotics skills to the next level. We encourage all robotics, STEM and EdTech lovers to attend this free sessions and to get to know a great way to engage students with the STEM fields.

The series, conducted by CoderZ’s very own master trainers Adi Shmorak and Dorin Shani, is composed of 3 sessions, each covering a different topic. It’s up to you how far you want to take it.

Session 1: In which you get to move your virtual robot around
In this session, we will learn the various components of a robots drive train; how it is powered, how it turns and how to control it using code.By the end of the session you will be driving your virtual robot around.

Session 2: In which you will see the world like a robot
In this session, we will learn about the various sensors robots use to sense their surroundings and how to put this data into good use, using code.By the end of the session you will understand how robots collect data from their surrounding and be able to integrate that data into our code using conditional statements.

Session 3: How Robots Think?
In this session, we will learn how to use variables , loops and math to program our robots to perform complex operations and accurately navigate their surroundings. By the end of session, you will be able to program your virtual robot to autonomously follow a line using basic control algorithms.

 

The entire CoderZ team will be waiting for you there! Save your spot here: http://bit.ly/2rgk2wj

LEGO® BOOST Building and Coding Set Unveiled at CES Empowers Children to Bring Their LEGO Creations to Life

– Building on the company’s history of merging digital programming and physical building, LEGO BOOST will inspire a younger generation to build and code their way to limitless play –

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LAS VEGAS, Jan. 4, 2017 /PRNewswire/ — CONSUMER ELECTRONICS SHOW – Today the LEGO Group announced LEGO® BOOST, a supercharged building and coding set that lets children bring their LEGO creations to life by adding movement, sound and personality. Unveiled at the Consumer Electronics Show in Las Vegas, Nevada, LEGO BOOST will be previewed to members of the global media at Digital Experience! on January 4 and will be demonstrated to CES attendees as part of the Kids@Play Kids & Technology Marketplace from January 5-8, 2017 at the Sands Expo. With a suggested retail price of $159.99 (USD), LEGO BOOST will be available in the second half of 2017.

Build the Toy You Want
LEGO BOOST combines the endless play opportunities of a traditional LEGO set with an endless variety of movement and sound capabilities made possible through an easy-to-use, app-based coding environment. LEGO BOOST was developed for children ages 7 and older by an international team of LEGO designers. Using familiar LEGO elements and simple coding language, LEGO BOOST delivers an intuitive approach and opportunities for quick success.

Powered by a Move Hub, a LEGO stud-covered brick with built-in tilt sensor upon which children can add LEGO elements, motors and a sensor that combines color and distance detection, LEGO BOOST brings movement to any LEGO creation. The set includes building instructions for five diverse models; Vernie the Robot, Frankie the Cat, the Guitar 4000, the Multi-Tool Rover 4 (M.T.R.4), and the Autobuilder, each designed to give children the basic building and coding skills needed to express their creativity by personalizing whatever they build.

„We know that children dream of bringing their LEGO creations to life, and our chief ambition for LEGO BOOST is to fulfill that wish. Once children build a LEGO creation, we give them simple coding tools to ‚boost‘ their models by adding personality,“ said Simon Kent, design lead for LEGO Group. „We want children to first and foremost have a fun and limitless play experience, adding the coding opportunity is the means to get there.“

Coding Brings Your Toy to Life
LEGO BOOST introduces children to coding through a free downloadable app that contains the guidance, building instructions and simple coding commands to bring to life five LEGO creations, one at a time. Much like building with LEGO bricks, children build behaviors and actions by linking digital coding blocks in an easy-to-understand horizontal layout. To further personify the experience, LEGO BOOST lets children add voice recordings to their creations, adding personality without requiring spelling and typing. The app also includes more than 60 activities designed to inspire additional building, coding and play.

Creative Canvas Lets You Boost Any LEGO Creation
To further inspire creative building and coding, the LEGO BOOST app includes a „creative canvas“ that includes basic building instructions for three simple base models that children can use to customize their own LEGO creations. The three bases available at launch include: a walking base for making animals like a dragon or a pony, a driving base for building vehicles like a dune buggy or rover, and an entrance base so that children can make their own castle, fort, or even a futuristic space station. Once children are comfortable with building and coding the various LEGO BOOST models, they can use the kit to „boost“ any LEGO creation – from LEGO CITY and LEGO  Friends to LEGO NINJAGO and The LEGO BATMAN Movie.

LEGO® BOOST Includes:

Hardware

  • 3 BOOST Bricks:
    • Move Hub with built-in tilt sensor
    • Combination color & distance sensor
    • Interactive motor
  • 843 LEGO elements
  • Playmat, calibrated to the app, designed to facilitate mini challenges to practice simple coding trials

LEGO BOOST App

  • Free, downloadable app is iOS and Android tablet compatible

LEGO BOOST uses 6 AAA batteries. Alkaline batteries are recommended, but rechargeable batteries can be used, though may result in weaker power output.

Quick Overview

  • Includes over 840 LEGO® pieces, plus a LEGO Move Hub, Interactive Motor and a Color & Distance Sensor.
  • Move Hub features Bluetooth Low Energy (BLE) connectivity, two encoded motors, activation button, internal tilt sensor and a light.
  • Interactive Motor is an encoded motor.
  • Color & Distance Sensor detects distance, motion and color, and can also function as a light.
  • Check out the cool white, orange and blue color scheme.
  • Rotate Vernie’s head to activate its shoulder-mounted spring-loaded shooter.
  • Build the M.T.R.4 (Multi-Tooled Rover 4) and try out the different tool and customization attachments to prepare the vehicle for an array of exciting activities.
  • Learn how to play a song and rock out with the Guitar4000.
  • Look after your own pet with Frankie the Cat. Be sure to feed it the right food—or it might get upset!
  • Construct, code and operate the AutoBuilder to produce real miniature LEGO® models.
  • Build and code robots and models, and complete exciting activities with the playmat and intuitive LEGO® BOOST app, available for iOS and Android tablet devices.
  • Easy-to-use intuitive software with icon-based drag-and-drop coding interface.
  • Building instructions for all 5 models are included with the free LEGO® BOOST app.
  • This product requires batteries (not included). Please refer to the product packaging for type and quantity.
  • Vernie the robot stands over 10” (27cm) tall.
  • M.T.R.4 (Multi-Tooled Rover 4) measures over 4” (12cm) high, 9” (23cm) long and 5” (14cm) wide.
  • Guitar4000 measures over 1” (5cm) high, 16” (42cm) long and 5” (15cm) wide.
  • Frankie the Cat stands over 6” (17cm) tall.
  • The AutoBuilder measures over 10” (27cm) high, 7” (19cm) long and 6” (16cm) wide.

LEGO BOOST will be available at most stores and online shopping sites where toys are sold, through select consumer electronics retailers, and at LEGO Stores and shop.LEGO.com in the second half of 2017 and will have a suggested retail price of $159.99 USD, €159.99 (EUR) and $199.99 (CAD). For more information, visit www.LEGO.com/BOOST.

About the LEGO Group
The LEGO Group is a privately held, family-owned company with headquarters in Billund, Denmark, and main offices in Enfield, USA, London, UK., Shanghai, China, and Singapore. Founded in 1932 by Ole Kirk Kristiansen, and based on the iconic LEGO® brick, it is one of the world’s leading manufacturers of play materials. Guided by the company spirit: „Only the best is good enough“, the company is committed to the development of children and aims to inspire and develop the builders of tomorrow through creative play and learning. LEGO products are sold worldwide and can be virtually explored at www.LEGO.com.

GadgetBox – Affordable, Open-Source Robotics for Children 9 – 15 years

The GadgetBox crowd-funding campaign runs until October 14th 2016 with a required minimum target of $50,000 US. You can help by making a contribution. More importantly, please spread the word to others who may wish to support.

GadgetBox is an educational robotics kit, which will enable children 9 – 15 years to participate in a variety of hands-on activities linked to Science, Technology, Engineering and Mathematics (STEM). Pre-university STEM education has been identified as one strategic approach to preparing children for active participation in the changing technology landscape.

The requirement for GadgetBox, became evident while using commercial educational robotics kits in pre-university STEM activities such as construction, programming, and operation of a simple robot.  Price, maintenance, availability, and support requirements were cited as key reasons why successful initiatives have failed to gain widespread traction and visibility.

 

GadgetBox was created to address these issues; specifically by:

  • selecting the smallest sub-set of components that could facilitate basic activities when supplemented with items/materials readily accessible to children;
  • selecting, where possible, components readily available in local hardware stores;
  • providing guideline(s) to adapt/re-use sensor/actuator elements from local e-waste;
  • programming using a smartphone instead of a computer

Campaign funds will allow Edubots Engineering to produce a minimum of 20 kits, while concurrently testing curriculum exercises, and developing learning activities for upcoming school trials and robotics workshops in early 2017.

“We want to test GadgetBox, alongside commercial educational robotics kits in 2017. To do so, we must replicate and distribute the prototype – that takes funds.” – Cathy Radix, Robotics in Education, Edubots Engineering

GadgetBox was created using Open Source Hardware and Software to minimise development time, but also to enable children to design, build, and share designs for GadgetBox accessories.

“Because we believe that there is always room for improvement, we anticipate further modifications to GadgetBox based on feedback from users.“— Jeevan Persad, Fasove, Edubots Engineering

The improved GadgetBox designs, and online support forums, will be available to the public by early 2018.

Crowd-funding Campaign: https://igg.me/at/gadget-box/x

Clickmox Solutions launches first Kickstarter campaign

Sudbury, Ontario, Canada – Local business, Clickmox Solutions, is pleased to announce the launch of its Kickstarter campaign for its new product: the Scan3D laser scanner. The campaign was launched on August 18th at 10:45am and will be active for 25 days – until September 12th.

Real-time scan of the Clickmox office

Although 3D laser scanning is a mature technology, it is not yet widely available to the public, due mostly to its high cost. Scan3D is a lightweight and affordable large area laser scanner, which is locally manufactured at the Clickmox Solutions office in Sudbury. It is designed to tackle the need for an inexpensive, compact laser scanner that is versatile enough to meet any consumer need.

Scan3D offers real-time 3D mapping capabilities at a fraction of the price of its competitors. Mountable on aerial drones and ground vehicles, Scan3D has many industrial and recreational applications from obstacle avoidance to vehicle positioning and 3D mapping.

Clickmox Solutions is offering three different models of the Scan3D system, costing $1,195, $4,590, and $6,590. All three models include a software development kit, which allows consumers to adapt Scan3D to their specific applications. The Advanced and Ultimate models also include access to Clickmox’s SLAM Libraries and instructions on how to create 3D maps in real time.

Scan3D uses a 2D laser scanner, which it pivots on a servo motor. It combines these data with data from a positional sensor to generate 3D maps. This technology has already been used by Clickmox in the mining industry.

Kickstarter campaign: https://goo.gl/ZlZEfK