Meet Carver & Jemi, Inclusive Robots That Support Diverse, Equitable, and Inclusive (DEI) Classrooms

Education Technology Leader RoboKind Grows Team, Introduces New Robot Models.

Meet Carver & Jemi, Inclusive Robots That Support Diverse, Equitable, and Inclusive (DEI) Classrooms

Education Technology Leader RoboKind Grows Team, Introduces New Robot Models.

DALLAS, Feb. 25, 2021 /PRNewswire/ — RoboKind officially announced a new initiative to support diverse, equitable, and inclusive education. The announcement comes during Black History Month, after almost a full-year of development and research into what RoboKind can and should do to improve access and equity in exceptional student populations.

„During the last 10 years, we demonstrated the impact of our technology and its ability to empower students with Autism to break down social-emotional barriers,“ commented Mary Shaw, RoboKind’s new Sr. Director of Professional Development and Content. „For us, that now extends beyond developmental differences and prioritizes diversity and inclusivity in the classroom.“

Each of its robots are inspired by the values and commitments of the individuals for whom they are named. „Importantly, we are guided by each of these values,“ added Mary. „Sure, we sell innovative robots and curriculum; but we are actually in the business of improving outcomes. We don’t take our mission lightly and are clearer now than ever that DEI is an important piece of our company.“

Carver, after George Washington Carver, the scientist who arguably saved American agriculture, represents the motives of one’s actions, specifically improving your talents and abilities to become the impact you wish to make.

To Learn More About The Story Behind Carver, Jemi, and RoboKind’s Other Robots, Visit:
https://www.robokind.com/advanced-social-robots

Jemi, for NASA Astronaut and Social Activist Dr. Mae Jemison, the first woman of color to visit space, symbolizes the ambition and drive to break down barriers that prevent us from reaching our greatest potential.

Mark Nixon, RoboKind’s CRO and newest team member, concluded, „Last year, it became clear that DEI will be at the forefront of any conversation about improving educational outcomes. Leaders in EdTech must commit resources to a mission of a more inclusive, diverse, and equitable classroom. And, that is exactly what we are doing.“

About RoboKind

RoboKind (www.robokind.com) is an education technology company based in Dallas, Texas. The company develops evidence-based robots and curriculum for students with Autism. Recently endorsed by the Council of Administrators of Special Education, RoboKind is committed to working with PK-12 institutions in delivering and developing solutions that help educators break down barriers of growth and improve outcomes for students with developmental differences.

RoboKind Announces Robots4Autism: Avatar—Tackling COVID-19 Virtual Learning Hardships

Education Technology Leader Brings the Future to 2021, With New Robotic Technology and Curriculum to Support Students with Autism Spectrum Disorder (ASD)


DALLAS, TX (January 28, 2021) – Today, RoboKind, an education technology company that builds robotic technology and curriculum for students with Autism Spectrum Disorder (ASD), announced the release of robots4autism: Avatar, a remote learning software built specifically to help educators support students during remote and blended learning.

“Students with autism are one of the most at-risk student populations to be left behind during COVID-related virtual and blended learning,” said Richard Margolin, RoboKind’s Founder and CTO. “This new software provides the consistency these students need in order to progress toward their Individual Education Program (IEP) goals, regardless of the student’s location.”

Avatar is a version of RoboKind’s social-emotional learning program, robots4autism®, that was recently endorsed by the Council of Administrators of Special Education (CASE). Based on development theory and the principles of applied behavioral analysis (ABA), the program includes a modular, evidence-based curriculum, combining facially expressive avatar robots with social narratives, visual aids, video, and natural modeling to help students learn and, eventually, master basic social-emotional skills.

To Learn More About Remote Social-Emotional Learning and Educators FAQ’s, Visit: https://www.robokind.com/robots4autism-avatar

Richard added, “We as a team and company have invested heavily in bringing virtual, digital options to educators knowing that, now more than ever, schools and districts need the support and innovation companies like RoboKind can provide. For us, it’s about improving student outcomes and we have already begun seeing students across North America make tangible progress toward their IEP goals.”

The program was developed as part of an expanded platform the company says will allow for educators to help students, regardless of background or abilities, in a variety of implementations and learning models.

About RoboKind
Founded in 2011 by Richard Margolin, RoboKind (www.robokind.com) is an education technology and robotics company based in Dallas, Texas. The company developed the world’s most Advanced Social Robots™ and an award-winning, evidence-based social-emotional instructional curriculum for students in grades K-12. Milo, one of RoboKind’s facially expressive robots, was named as Tech & Learning’s Most Inspiring Game Changer in 2019, the first non-human ever to win the award. Recently endorsed by the Council of Administrators of Special Education (CASE), RoboKind is committed to working with PK-12 institutions in delivering and developing solutions that allow students to build the confidence and master the lifelong skills they need.

Cody Block, a new Montessori inspired coding toy

Cody Block is centered on a little wooden car called Cody that has to find its way home through 16 Building Blocks which act as commands. The task for children is to lay out a path that leads Cody back to his house by positioning the Building Blocks in the correct order.


Children put Cody at the starting point and watch as the electronic car moves through the Building Blocks. Each of the Blocks gives a unique directional command to the car through
RFID tags.

Cody will follow the sequence of instructions provided by the Blocks and – if the blocks are arranged correctly – make it to his goal. If not, children have to figure out how to rearrange the blocks in order to fix the sequence and help Cody get home.

The patented RFID technology embedded in every wooden block allows children to play with
Cody for hours without the need of any smartphone, laptop or screen. The design of Cody Block takes its inspiration from classic wooden toys and the Montessori philosophy in its material and shape: solid beech wood and intuitive design.
Cody Block provides gender-neutral play that stimulates a child’s critical thinking, creativity, problem solving abilities and resilience.

QUBS and Cody Block was started by Hayri Bulman, a Swiss IT entrepreneur and father of 2 children. In 2016, Hayri started exploring how to bring technology and classic wooden toys together to help his children learn the basics of coding through play. After prototyping a number of concepts at home which incorporated RFID technology inside of wooden blocks he brought together a team of designers, engineers and illustrators to launch Cody Block.

Hayri wanted to bring Cody Block to the market because he is convinced that by enabling kids to gather new skills through play, we encourage the next generation of innovators, tinkerers, creators and makers of the future.
“My aim is to create a toy that blends classic wooden toys with electronics and helps kids navigate this increasingly digital world. There are thousands of wooden toys and there are thousands of electric toys but with Cody we can bridge these two very far worlds together, and close the gap between them,” said Hayri Bulman, founder of QUBS.

“I want to bring children closer to coding, a very essential skill for the future. I hope Cody Block will help them understand how to think and problem solve, all of this while having fun. I believe children will play with Cody Block in many different ways, more than we can ever imagine.”

Cody Block is being launched at a time when coding and STEM subjects are getting more attention both from the education system and from parents.

“The ability to solve problems is a skill that is useful in life in general, we all want our children to become excellent problem solvers, so that they can overcome any adversity they face. Learning code gives children the possibility to learn this type of skills while they’re young, and this will give them advantage in life. Cody Block is the perfect way for them to play and learn at the same time,” said Bruce Lamont, a primary school teacher and Lead Teacher with 32 years of experience in the field.


“Cody Block helps children develop a way of thinking and how to find creative and logical solutions to problems, skills that are really looked for in education nowadays.”

The basic pack includes Cody (the car), 16 Building Blocks, and a City Guide with exercises.
Additional educational discounts will be available for classroom packs of 5 and 10 sets.

About QUBS
QUBS AG is a Swiss company based in Zurich and founded by Hayri Bulman, a father of 2 children and with a passion for wooden toys and new technologies. QUBS is the only toy maker that merges classic designs and screen-free technology in early years learning.
QUBS’ mission is to empower children to explore the learning world in a fun and accessible way. The company makes wooden toys that are loved by children and trusted by parents & educators. By enabling kids to gather new skills through play, QUBS aims to encourage the next generation of innovators, tinkerers, creators and makers of the future.

www.qubs.toys

Mit der Programmier-App »NEPO Missions« auf Mars-Expedition gehen

Nach neuem Nutzer*innen-Rekord auf der Open-Source-Programmierplattform »Open Roberta« startet Fraunhofer IAIS jetzt eine neue Lernspiel-App, basierend auf einer Mars-Mission der ESA.

Programmieren wie die Profis, forschen wie die Weltraumfahrer*innen – die Spiele-App »NEPO Missions« ermöglicht beides. Das Fraunhofer IAIS veröffentlicht ein Lernspiel, in dem Kinder und Jugendliche spielerisch einen virtuellen Mars-Rover programmieren können, der auf »Rosalind Franklin« basiert: Den realen Rover will die Europäische Weltraumorganisation ESA auf die Forschungsmission »ExoMars 2022« schicken. Die Idee zu der App hatte sich 2018 bei der »Google.org Impact Challenge« durchgesetzt und wurde als Leuchtturmprojekt gefördert. NEPO Missions basiert auf der Fraunhofer-Plattform »Open Roberta Lab«, mit der allein in 2020 rund drei Millionen Menschen weltweit ins Programmieren eingestiegen sind.

Digitale Kompetenzen praxisnah stärken – das ist seit mehr als 18 Jahren Ziel der Initiative »Roberta® – Lernen mit Robotern« des Fraunhofer-Instituts für Intelligente Analyse- und Informationssysteme IAIS. Mit der zugehörigen Open-Source-Programmierplattform »Open Roberta® Lab« ermöglicht das Team aus Didaktik- und Robotik-Expert*innen Menschen weltweit, ihre Hardware kostenfrei zu programmieren. Mit rund drei Millionen Zugriffen auf lab.open-roberta.org allein im Jahr 2020 hat sich die Nutzer*innenzahl aus dem Vorjahr versechsfacht. Mit einer neuen Programmier-App für Kinder ab zehn Jahren setzt die Initiative den bisherigen Erfolgsweg von Open Roberta fort: »NEPO Missions« ist ab sofort kostenfrei im Google Play Store und im App Store verfügbar.

NEPO Missions setzt auf das Konzept des visuellen Programmierens, das im Open Roberta Lab seit 2014 Kindern ab dem lesefähigen Alter den spielerischen Einstieg ins Programmieren ermöglicht. Per »drag and drop« werden die Blöcke der grafischen Fraunhofer-Programmiersprache »NEPO« zusammengesteckt und schließlich von realen oder simulierten Robotern und Mikrocontrollern ausgeführt.

Reale ESA-Forschungsmission »ExoMars 2022« dient als Inspiration

Wie im Open Roberta Lab können Nutzer*innen auch mit der neuen Lernspiel-App NEPO Missions simulierte Roboter programmieren – jetzt allerdings in einem ganz besonderen Szenario: Die Mission bringt Spieler*innen auf den Mars. Sie erhalten den Forschungsauftrag, mithilfe eines ferngesteuerten Rovers die Oberfläche des Planeten zu erkunden. Schritt für Schritt lösen sie dafür immer schwierigere Programmieraufgaben: vom Fahren auf der Mars-Oberfläche über das Sammeln von Daten mittels Sensoren bis hin zu Bohrungen, um tiefere Bodenschichten zu untersuchen. Wie im Open Roberta Lab stellen die Kinder die Programme intuitiv mit den grafischen NEPO-Blöcken zusammen und erzielen im Handumdrehen erste Erfolgserlebnisse.

Die Mission ist an die reale Forschungsmission »ExoMars 2022« der Europäischen Weltraumorganisation ESA angelehnt. Bei dieser soll der Mars-Rover »Rosalind Franklin« den »roten Planeten« auf biologische Aktivitäten untersuchen und so bestenfalls Spuren von Leben finden. Im Spiel NEPO Missions programmiert der*die Nutzer*in als fiktives Mitglied der ESA eine virtuelle Version des Mars-Rovers. Insgesamt 17 Programmieraufgaben sowie Hinweise und Tipps erhalten die Spieler*innen von dem Roberta-Maskottchen sowie der fiktiven Teamleiterin Dalia, die gleichzeitig eine weibliche Vorbildfunktion einnimmt.

Start zum Internationalen UNESCO-Tag der Frauen und Mädchen in der Wissenschaft

Das Fraunhofer IAIS startet die neue Coding-App passend zum Internationalen Tag der Frauen und Mädchen in der Wissenschaft der UNESCO am 11. Februar 2021. Auch, wenn sich das Lernspiel an beide Geschlechter richtet, ist es seit jeher Ziel der Roberta-Initiative, insbesondere Mädchen für MINT zu begeistern. Dieses Ziel teilt Roberta sich mit Dr. Carmen Köhler von der Initiative »Erste deutsche Astronautin« gGmbH. Sie erforscht in mehrwöchigen internationalen Mars-Simulationen als »Analog-Astronautin« vom Österreichischem Weltraumforum marsähnliche Gebiete auf der Erde. In Zusammenarbeit mit Fraunhofer IAIS bietet sie auch »Code4Space«-Workshops für Kinder und Lehrkräfte an. »Als Analog-Astronautin weiß ich, wie wichtig es ist, in realistischer Umgebung zu trainieren. Man muss meist weit reisen, um marsähnliche Gebiete zu finden. Mit dem Spiel NEPO Missions bekommen Kinder schon im frühen Alter einen realistischen und spielerischen Zugang zum Programmieren und können sich auf ihre Zukunft als Weltraumforscher*innen vorbereiten, egal ob im Wohn- oder Klassenzimmer«, sagt Carmen Köhler.

Die enge Verknüpfung des Lernspiels mit einer realen Mission vermittelt Kindern digitale Kompetenzen sowie einen wirklichkeitsnahen Einblick in die Arbeit von Wissenschaftler*innen. »Als Serious Game dient das Spiel nicht nur der Unterhaltung«, sagt Thorsten Leimbach, Geschäftsfeldleiter Smart Coding and Learning, dessen Team am Fraunhofer IAIS die App in Zusammenarbeit mit dem Serious-Games-Hersteller »Gentle Troll« entwickelt hat. »NEPO Missions verbindet die Faszinationen des Weltraums und der Technik mit einem echten wissenschaftlichen Abenteuer. Mit dem Spiel möchten wir den Forschungsgeist in Kindern wecken und ihnen Mut machen, ihre digitale Welt selbst zu gestalten.«

Künstliche Intelligenz im Einsatz – mit Fraunhofer-»Text-to-Speech-Technologie«

Neben dem intuitiven Programmieransatz kommt in NEPO Missions auch eine Text-to-Speech-Technologie zum Einsatz, die den Spieler*innen Aufgabenstellungen und Informationstexte innerhalb des Spiels vorliest. Im Rahmen des vom Bundesministerium für Wirtschaft und Energie (BMWi) geförderten Projekts SPEAKER rund um eine Sprachassistenzplattform »Made in Germany« haben die Expert*innen des Fraunhofer-Instituts für Integrierte Schaltungen IIS diese Technologie in Kooperation mit dem Fraunhofer IAIS entwickelt. Beide Institute gehören zu den europaweit führenden Forschungseinrichtungen für die angewandte Forschung rund um Künstliche Intelligenz.

NEPO Missions richtet sich an Kinder ab 13 Jahren, unter Aufsicht von Erwachsenen ist auch eine Nutzung ab zehn Jahren möglich. Das Spiel wird ohne In-App-Käufe als Open-Source-Projekt kostenfrei bereitgestellt und ist ab sofort zum Download im Google Play Store und im App Store verfügbar. Die App ist kompatibel mit folgenden Betriebssystemen und neueren Versionen: iPhone iOS 14, iPad iOS 14 und Android 6.0. Die Finanzierung und Entwicklung des Lernspiels wurde mithilfe der »Impact Challenge 2018« von Google.org, dem philanthropischen Arm des Unternehmens, ermöglicht. Dabei wurde die Idee zu NEPO Missions als eines von zehn Leuchtturm-Projekten ausgezeichnet und mit 250 000 Euro gefördert.

Dass der praxisnahe Ansatz der Roberta-Initiative gut ankommt, belegen auch die stetig wachsenden Nutzungszahlen im Open Roberta Lab. »Von Brasilien über Rumänien bis Japan – aus mehr als 120 Ländern programmieren Kinder und Jugendliche aber auch Auszubildende und Manager*innen auf unserer Plattform ›made in Germany‹«, erklärt Thorsten Leimbach. Die Programmier-Plattform wird am Fraunhofer IAIS in Sankt Augustin unter höchsten Datenschutz-Maßnahmen entwickelt. Open Roberta ist als Open-Source-Projekt auf GitHub für jeden frei einsehbar. Seit 2020 werden zudem keine Cookies mehr auf der Plattform gesetzt.

Weitere Informationen:

Robot Race: The World´s Top 10 automated countries

Jan 27, 2021 — The average robot density in the manufacturing industry hit a new global record of 113 units per 10,000 employees. By regions, Western Europe (225 units) and the Nordic European countries (204 units) have the most automated production, followed by North America (153 units) and South East Asia (119 units).

The world´s top 10 most automated countries are: Singapore (1), South Korea (2), Japan (3), Germany (4), Sweden (5), Denmark (6), Hong Kong (7), Chinese Taipei (8), USA (9) and Belgium and Luxemburg (10). This is according to the latest World Robotics statistics, issued by the International Federation of Robotics (IFR).

“Robot density is the number of operational industrial robots relative to the number of workers,” says Milton Guerry, President of the International Federation of Robotics. “This level measurement allows comparisons of countries with different economic sizes in the dynamic automation race over time.”

The country with the highest robot density by far remains Singapore with 918 units per 10,000 employees in 2019. The electronics industry, especially semiconductors and computer peripherals, is the primary customer of industrial robots in Singapore with shares of 75% of the total operational stock.

South Korea comes second with 868 units per 10,000 employees in 2019. Korea is a market leader in LCD and memory chip manufacturing with companies such as Samsung and LG on top and also a major production site for motor vehicles and the manufacturing of batteries for electric cars.

Japan (364 robots per 10,000 employees) and Germany (346 units), rank third and fourth respectively. Japan is the world´s predominant robot manufacturing country – where even robots assemble robots: 47% of the global robot production are made in Nippon. The electrical and electronics industry has a share of 34%, the automotive industry 32%, and the metal and machinery industry 13% of the operational stock. Germany is by far the largest robot market in Europe with 38% of Europe’s industrial robots operating in factories here. Robot density in the German automotive industry is among the highest in the world. Employment in this sector rose continuously from 720,000 people in 2010 to almost 850,000 people in 2019.

Sweden remains in 5th position with a robot density of 274 units operating with a share of 35% in the metal industry and another 35% in the automotive industry.

Robot density in the United States increased to 228 robots. In 2019, the US car market was again the second largest car market in the world, following China, with the second largest production volume of cars and light vehicles. Both USA and China are considered highly competitive markets for car manufacturers worldwide.

The development of robot density in China continues dynamically: Today, China’s robot density in the manufacturing industry ranks 15th worldwide. Next to car production, China is also a major producer of electronic devices, batteries, semiconductors, and microchips.

RoboGym – Revolutionary training not just for top athletes

How will the technologies available today impact tomorrow’s fitness training? Can robots help us pump iron and get improved training results? What do high-performance sports, weightlifting for seniors, and rehabilitation all have in common?

That’s precisely what the RoboGym development team is dealing with, along with similar questions in a research project entitled RoSylerNT, which is being funded by the Federal Ministry of Education and Research. Over the past three years, the experts at RWTH Aachen University, the German Sport University Cologne, and BEC GmbH have jointly developed a multifunctional, robotic weightlifting device that will, on the one hand, help athletes to increase their own performance even further and to shorten the recuperation period following an injury. On the other hand, individual adjustments to the requirements of the person exercising also make it suitable for training in later years in a way that’s gentle on the joints and thus preserves muscle strength and prevents injuries.


A robot as training partner

The systems available on the market today only allow for individual exercises such as rowing or leg presses. And that means doing several repetitions of the same movement with a fixed weight. To get more efficient and gentler training, however, it’s necessary for training to be ergonomically adapted to the person’s anatomy and for the forces to be tuned to protect the joints. Sure, there are high-performance training machines on the market, but adjusting the settings can be quite a hassle, freedom of movement is largely restricted, and as a result the range of exercises is limited. Where these systems reach their limits is where a robot as your perfect training partner begins.


RoboGym is a big improvement over conventional training methods in many ways, since the system actively and dynamically adapts to your anatomy and thus helps noticeably increase the effectiveness of the training. For example, the resistance and the movements of the robot can be specially adapted to the athlete for different positions and points in time. To do this, the applied muscle force is recorded, the stress on the joints is calculated, and the robot’s movements are then adjusted – all in real time. If the force exerted on the knee joint is too much, then the robot reduces the weight. Contrarily, if more weight is better for building muscle elsewhere in the body, the robot adjusts the weight accordingly.


Weightlifting with a digital twin

With the digital twin, anatomical, functional and performance-related parameters of the athlete are brought together in a biomechanical muscle and skeletal model. The training exercises can be individually adapted based on these metrics. During the training session, all data and weights are displayed in real time and saved in the cloud. Since a huge amount of data is produced and collected, much more precise filtering is naturally possible, allowing the forces actually applied and the training performance to be seen more precisely during each part of the exercise. This lets you adapt your fitness routine to your own individual needs. Stored training data and system settings can be accessed on every RoboGym machine for every new training session. That’s one advantage that top athletes who travel a lot really appreciate. For more information, visit http://www.robogym.de

Safe and versatile

To be able to put an industrial robot to use as a training partner, in addition to lots of experience in the fields of medical technology and human-robot interaction, takes intelligent configuration of various monitoring mechanisms. Working inside RoboGym is a robot from Augsburg-based KUKA AG, which, in addition to the necessary safety features, also offers high-performance real-time control. This makes training not only more efficient, but also safe. 

igus low cost automation: Mask dispensers – save costs with the right robot

First published on igus Blog.
Due to the current situation with the Covid-19 virus, protective masks are our daily companion, whether in the supermarket or when visiting the doctor. Whether self-sewn or produced masks, almost everyone has at least one mask for their own needs. But what can you do if you have forgotten the mask and still have to go shopping?

More and more vending machines are being placed in front of shops in order to ensure admission. These dispensers are constructed similarly to toy vending machines as seen in fairgrounds. There a robot grips a desired toy and brings it to the delivery point.

A Pick&Place application can be seen here:

igus robot kinematics for cost-effective and fast automation

Robot kinematics from igus are ideally suited to such machines. Whether the delta robot, which enables lightning-fast dispensing with a dynamic of 60 picks/min, or the modular linear robot , where the customer can choose the length, are an ideal solution. igus robots are a cost-effective solution and offer a fast return on investment.

Delta robots from igus for cost-effective pick and place applications.

Delta robot is suitable for mask dispensers

Also known as parallel or spider robot. This is because it consists of three linear systems that are built up to form a centre. The delta robot is characterised by its speed. It achieves up to 60 picks per minute. The delta kinematics are optimal for pick and place applications, e.g. in the food, electronics and pharmaceutical industries. The delta robot is suitable for mask dispensers. On request, igus supplies a finished control concept with the igus Robot Control system.

You can find out which robot type is best suited for your application in our blog post.

About the author:
Maxine Schütz
robolink Technical Sales

Tech Vision: How Boston Dynamics Built The Most Advanced Robot

The following video has been uploaded to YouTube by tech vision. I think it has all the information you need about Boston Dynamics robots and is therefore a must-see.

Cobot-Pioneer enables modern educational didactics

Munich, November 10, 2020 – While more and more manufacturing companies are using collaborative robots, technology has so far been treated as a secondary consideration in vocational training. Current curricula largely ignore the increasing automation. Universal Robots (UR) wants to change this: With UNIVERSAL ROBOTS EDUCATION, the world market leader in collaborative robotics has developed a holistic concept that allows training officers to easily integrate the topic into the teaching process.

„Our new concept makes it easier for training companies and vocational schools to impart relevant automation knowledge in a practical way“, explains Andrea Alboni, Sales Manager D/A/CH at Universal Robots (Germany) GmbH. „We are thus reacting to an acute discrepancy between training content and professional practice. We finally need up-to-date training directly on the robot in order to qualify the skilled workers of tomorrow for working in modern manufacturing contexts“.

Five modules for hands-on learning


UNIVERSAL ROBOTS EDUCATION is a didactically holistic concept. On the one hand, the measures contained in the program pick up both teachers and those responsible for training as well as students by creating the necessary knowledge base on both sides. On the other hand, theory and practice go hand in hand to ensure the greatest possible learning success. Under these premises, the concept is divided into five building blocks:
  • In the free online training courses of the UR Academy, trainees learn the basics of programming.
  • With the help of the offline simulator they practice programming on their PC, on the UR user interface. Afterwards, the created program can be tested on a real Cobot.
  • The hardware learning stations each include a real robot arm on which trainees can safely try out various applications.
  • Teaching materials support the teachers in their lesson planning and offer students the opportunity to deepen their knowledge.
  • In face-to-face training sessions, teachers and training officers train themselves to prepare for teaching with Cobots.

Specialists for the industry of tomorrow


„In many areas of the working world, collaborating robots are already part of the standard inventory today,“ Alboni is convinced. „If companies take this to heart in their training operations, they not only give their trainees a clear knowledge advantage. At the same time, they are investing in their own future, because skilled workers with robotics know-how are increasingly essential for competitive success – now also beyond the manufacturing industry in logistics, trade or the laboratory sector.

Modernizing training in SMEs

With the new concept universal robot addresses itself beside vocational schools also to small and medium-size training enterprises. These companies play a central role in the German apprenticeship system: around 80 percent of apprentices in Germany complete their training there. Thanks to the space-saving, profitable lightweight robotics from Universal Robots, automation is now also affordable for SMEs. The industry pioneer has thus sustainably lowered access barriers. Since entering the market in 2008, Universal Robots has sold more than 46,000 Cobots that make the work of employees in companies around the world easier.

https://www.universal-robots.com/de/education/

Translated with www.DeepL.com