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Accenture, Intel and Sulubaaï Environmental Foundation Use Artificial Intelligence to Save Coral Reefs
NEW YORK, SANTA CLARA, Calif., and MANILA, The Philippines; April 22, 2020 – Accenture (NYSE: ACN), Intel and the Philippines-based Sulubaaï Environmental Foundation have developed a new solution powered by artificial intelligence (AI) to monitor, characterize and analyze coral reef resiliency. The solution — the work product of Project: CORaiL, an initiative the three organizations created in 2019 — has been deployed in a reef in the Philippines since last year.
Coral reefs are some of the world’s most diverse ecosystems, with more than eight hundred species of corals building and providing habitats and shelter for approximately 25% of global marine life. The reefs also benefit humans — protecting coastlines from tropical storms, providing food and income for 1 billion people, and generating US$9.6 billion in tourism and recreation annually. But reefs are being endangered and rapidly degraded by overfishing, bottom trawling, warming temperatures and unsustainable coastal development.
“Project: CORaiL is an incredible example of how AI and edge computing can be used to help researchers monitor and restore the coral reef. We are very proud to partner with Accenture and the Sulubaaï Environmental Foundation on this important effort to protect our planet,” said Rose Schooler, corporate vice president in Intel’s sales and marketing group.
A critical element of Project: CORaiL was to identify the number and variety of fish around a reef, which serve as an important indicator of overall reef health. Traditional coral reef monitoring efforts involve human divers manually capturing video footage and photos of the reef. In addition to being dangerous and time-intensive, this approach can disrupt marine life, as divers might inadvertently frighten fish into hiding.
Engineers from Accenture, Intel and Sulubaaï implemented an artificial, concrete reef — called a Sulu-Reef Prosthesis (SRP) — to provide support for unstable coral fragments underwater. The SRP was designed by Sulubaaï and placed in the reef surrounding the Pangatalan Island in the Philippines. Fragments of living coral were planted on it and will grow and expand, providing a hybrid habitat for fish and marine life.
The engineers then strategically placed intelligent underwater video cameras, equipped with the Accenture Applied Intelligence Video Analytics Services Platform (VASP), to detect and photograph fish as they pass by. VASP uses AI, powered by Intel Xeon, Intel FPGA Programmable Acceleration Cards and Intel Movidius VPU, to count and classify the marine life. The data is then sent to a surface dashboard, providing analytics and trends to researchers on the ground in real-time, enabling them to make data-driven decisions that will help the reef progress.
“The value of your data depends on how quickly you can glean insights to make decisions from it,” said Athina Kanioura, Accenture’s chief analytics officer and Accenture Applied Intelligence lead. “With the ability to do real-time analysis on streaming video, VASP enables us to tap into a rich data source — in effect doing ‘hands on’ monitoring without disrupting the underwater environment.”
Since being deployed in May 2019, the solution has collected roughly 40,000 images, which researchers have used to gauge reef health in real-time.
“Artificial intelligence provides unprecedented opportunities to solve some of society’s most vexing problems,” said Jason Mitchell, a managing director in Accenture’s Communications, Media & Technology practice and the company’s client lead for Intel. “Our ecosystem of corporate and social partners for this ‘AI for social good’ project proves that strength in numbers can make a positive environmental impact.”
Engineers from Accenture and Intel are already at work on the next-gen Project: CORaiL prototype, which will include an optimized convolutional neural network and a backup power supply. They are also looking into infra-red cameras which will enable videos at night to create a complete picture of the coral ecosystem. Additional uses could include studying the migration rate of tropical fish to colder countries and monitoring intrusion in protected or restricted underwater areas.
About Accenture
Accenture is a leading global professional services company, providing a broad range of services in strategy and consulting, interactive, technology and operations, with digital capabilities across all of these services. We combine unmatched experience and specialized capabilities across more than 40 industries — powered by the world’s largest network of Advanced Technology and Intelligent Operations centers. With 509,000 people serving clients in more than 120 countries, Accenture brings continuous innovation to help clients improve their performance and create lasting value across their enterprises. Visit us at www.accenture.com.
About Intel
Intel (Nasdaq: INTC) is an industry leader, creating world-changing technology that enables global progress and enriches lives. Inspired by Moore’s Law, we continuously work to advance the design and manufacturing of semiconductors to help address our customers’ greatest challenges. By embedding intelligence in the cloud, network, edge and every kind of computing device, we unleash the potential of data to transform business and society for the better. To learn more about Intel’s innovations, go to newsroom.intel.com and intel.com.
About Sulubaaï Environmental Foundation
Created in 2012, Sulubaaï Environmental Foundation (SEF) is a Philippine-based non-profit organization dedicated to conserve, protect, and restore the natural resources of Palawan through environmentally sustainable practices and active ecosystems restoration. Its action is mainly focused on the island of Pangatalan and its surroundings in Shark Bay. To learn more, visit https://sulubaai-foundation.com/.
RoboMaker Starter
Unter „Coding Lab“ fasst Clementoni innerhalb des Sortiments der Galileo Experimentierkästen die drei Roboter „Mein erster Roboter DOC“, „MIND Designer Roboter“ und „RoboMaker Pro“ zusammen. Die Roboter führen Kinder im Alter zwischen 5 und 14 Jahren in die Welt der Programmierung und Robotik ein. Ab Herbst 2019 gibt es nun auch einen „Coding Lab“ Roboter für die ganz Kleinen sowie eine kleinere Version vom RoboMaker.
Der „RoboMaker Starter“ ab 8 Jahre ist ein unglaubliches Labor, um die Geheimnisse der Robotik und Codierung durch Block- Programmierung zu entdecken. Es können 3 Roboter (X1-Drawer, X2- Elevator und X3-Analyser) aus 200 Bauteilen, 2 Motoren, einem Lautsprecher und einem IR Sensor gebaut werden. Alle Roboter haben unterschiedliche Fähigkeiten: Der X1-Drawer erschafft fantastische Designs mit dem X2-Elevator kann man verschiedene Objekte aufheben und der X3-Analyser kann Objekte bewegen.
Bei der Produktentwicklung bezog Clementoni die Expertise diverser Experten aus dem Bereich Informatik mit ein. Die Produktreihe stimuliert räumliche Orientierung und logisches Denken bei Kindern und übermittelt die ersten Kenntnisse der (Block-) Programmierung. Die Produkte folgen der MINT Methode (Mathematik, Informatik, Naturwissenschaften, Technik), die mit dem Ziel ins Leben gerufen wurde, bei Kindern Fertigkeiten in den Bereichen der MATHEMATIK, INFORMATIK, NATURWISSENSCHAFTEN und TECHNIK anzuregen.
ROYBI to become a game changer for children learning languages
Interactive robot designed to teach new languages to young children to be produced after its successful crowdfunding campaign on Indiegogo.com
November 6, 2019 – ROYBI today unveiled its plans to make its AI-powered robot—that teaches languages and skills to children—available to the general public, as well as put it into mass production.
All parents want a bright future for their children. However, with the growing requirements of the modern age, kindergartens and schools do not always succeed in this mission of giving them the specific skills needed in an uncertain future.
The current education system treats all children the same way, often failing to take into account the abilities, skills and interests of an individual child. Children don’t always have the opportunity to practice the knowledge they learn at school. And when parents are busy, children often become addicted to screens to overcome their boredom. ROYBI has been designed with all these issues in mind.
“As we prepare children to become leaders in a future far different from our own, we at ROYBI feel it is necessary to revise our current educational practices to meet children’s changing needs better,” says Elnaz Sarraf, CEO of ROYBI.
The robot uses over 70,000 words and 500 topics to teach children different languages at their own pace. Thanks to this personalized approach, the robot can also be used by children with speech delay to develop their speaking and give them plenty of practice.
Besides language teaching, ROYBI also introduces children to STEM and primary skills. The AI-powered robot easily adjusts its interactive lessons, games, stories, songs and the rest of its engaging content to a child’s abilities, needs and interests. To make learning even more fun, ROYBI uses a tiny screen on its belly to visualize the taught content and give feedback.
In addition, ROYBI is equipped with facial recognition, which means that it starts socializing with the child once it notices them around and offers them emotional support when needed.
The intuitive app on iOS and Android allows parents to not only customize lessons for their children, but also track their progress.
The robot is powered by a huge digital library of educational materials, which can be constantly updated.
With its long list of unique features, ROYBI is a game changer. It is indeed the next evolutionary step in the field of language learning and education.
The robot can be pre-ordered on the campaign’s Indiegogo page with 40% off.
All the information on ROYBI can be found on the campaign page:
https://www.indiegogo.com/projects/roybi-world-s-1st-smart-toy-to-teach-7-languages#/
Robotical launches new STEM robot with added features to help kids learn to code
EDINBURGH, SCOTLAND (PRWEB) OCTOBER 22, 2019
Today Robotical launched a crowdfunding campaign for their versatile STEM robot, Marty 2.0, a low cost, fully programmable walking, dancing, soccer-playing robot designed for kids, makers, and educators to learn coding and robotics skills. It is now available on Kickstarter for the starting price of $120.
Marty 2.0 is the updated version of Marty the Robot. Like its predecessor, the newest robot can be coded by users from ages 8-18 in languages including Scratch and Python. Marty is compatible with single board computers like Raspberry Pi, is expandable, and can be customized with 3D printed parts. Marty comes as a kit or pre-built, so users can either build from the ground up or jump straight into coding the robot to walk, turn, dance, kick a football and more.
“Building and creating the first Marty was a dream come true and we’re thrilled to launch the new and improved Marty 2.0,” said Founder and CEO Alexander Enoch. “Marty 2.0 was built with a passion to help kids learn how to code intuitively and easily progress into using coding programs like Scratch or Python. It’s also fun. You can even teach Marty to floss!”
Marty 2.0 is pose-able, mimics lifelike behaviors, speaks in short phrases, plays music and uses distance, position and other sensors to detect the world around him. Robotical has added a new modular expansion interface and a new learning platform and learning journey for students. The platform comes with nine all metal-geared smart servos with built-in position and force feedback, so users can teach Marty new moves by demonstrating them.
“With Marty 2.0, our hope is to continue making STEM education accessible to children of all ages across the globe. Marty already helps children across more than 50 countries, including the UK, US, Australia and in schools in Rwanda. With these newly added features, we’re hoping that Marty 2.0 will expand further with its unique fun and educational approach,” said Myles Bax.
The new Marty has been built based on feedback accumulated since 2016 when Marty 1.0 launched. The result is a second-generation robot with new features like sound and position sensing, and upgrades across the board to improve connectivity, usability, and buildability.
“We want to help continue to shape the future of education. Learning to code is a lifelong skill that helps teach kids not just employment-relevant skills of programming, but also life skills like
Problem-solving, patience, and creativity,” said Enoch.
Marty 2.0 is recommended for ages 10+. A simplified build variant is available for kids 7+. It connects with WiFi, Bluetooth or USB and is compatible with Scratch, Python, Javascript and ROS interfaces.
The estimated delivery date of Robotical is February 2020. For more information on pledge levels, please visit the Kickstarter campaign. Media wishing to interview their personnel should contact PR agent, Jessica Sanchez at [email protected].
About Robotical
Robotical Ltd is a startup based in Edinburgh, UK, owned and run by Alexander (Sandy) Enoch. Sandy started Robotical because he wanted a real robot to help his niece learn how to code, and also wanted to provide something real to the massive community of makers, educators, and hackers at a reasonable price.
Spin Master Introduces Owleez™,The First Ever Interactive Toy Pet That Kids Can Teach How to Fly
TORONTO, Sept. 27, 2019 /CNW/ – Spin Master Corp. (TSX: TOY; www.spinmaster.com), a leading children’s entertainment company, announced today the launch of Owleez, the first ever interactive toy pet that kids can teach how to fly. The adorable baby owl combines the ultimate trifecta of coveted features; unique pet, interactive nurturing toy and the magic of flight, but it needs the help of a child to fly.
With over 100 interactive sounds and movements, the baby owl responds to touch, love and care. By swinging her through the air, children can teach her how to fly. Watch her soar or comfort her after a crash, Owleez is made of durable and lightweight materials so when she crashes it’s okay, it’s all part of the learning experience.
„We are incredibly excited to introduce Owleez, our first ever interactive toy pet that can fly,“ says Kate Keller, VP Marketing RC. „The combination of an interactive toy pet that children can actually teach how to fly is truly innovative. It’s extremely satisfying for kids to see the result of the love and care they put into their own Owleez toy pet. They experience the delight and reward knowing it is something that they taught it to do.“
Spin Master is committed to uncovering the latest trends that push the boundaries of fun. The company’s research team did some digging to get to the bottom of what kids really want and Owleez delivers just that. Eighty-one per cent of kids surveyed said they wanted a pet that could fly while an overwhelming 91% chose flying as the super hero power they most desired*.
To introduce Owleez, Spin Master is teaming up with popular YouTube family Tic Tac Toy for the creation of commercials and how-to content. The kids, Addy and Maya, star in the commercial and reveal the Owleez baby owl in their own unboxing video on their channel. How-to content with Addy and Maya is also available on Spin Master Spark Club YouTube Channel.
Owleez is already taking off, being named a top holiday toy by Target, landing coveted spots on Walmart’s Top Rated by Kids List and UK retailer Argos as well as receiving the Toy of the Year Award from the Revue de Jouet in France.
Owleez will be available on October 4, 2019 at major retailers for a suggested retail price of $49.99. Recommend for children ages 6+. For more information on Owleez visit spinmaster.com or follow @SpinMasterSparkClub on Instagram.
About Spin Master
Spin Master (TSX:TOY; www.spinmaster.com) is a leading global children’s entertainment company that creates, designs, manufactures, licenses and markets a diversified portfolio of innovative toys, games, products and entertainment properties. Spin Master is best known for award-winning brands including Zoomer®, Bakugan®, Erector® by Meccano®, Hatchimals®, Air Hogs® and PAW Patrol®. Since 2000, Spin Master has received 103 TIA Toy of The Year (TOTY) nominations with 30 wins across a variety of product categories, including 13 TOTY nominations for Innovative Toy of the Year. To date, Spin Master has produced nine television series, including the relaunched Bakugan: Battle Planet and current hit PAW Patrol, which is broadcast in over 160 countries and territories globally. Spin Master employs over 1,800 people in countries around the world including Canada, United States, Mexico, France, Italy, United Kingdom, Russia, Slovakia, Poland, Germany, Sweden, the Netherlands, China, Hong Kong, Japan, Vietnam and Australia.
*Spin Master surveyed a group of 159 girls between the ages of 6-8 years old. Participants were selected from the Funovation Panel, a community of families from across the U.S. and Canada that provide their feedback about potential new toys, television shows, commercials, and much more. |
Revolution Robotics Foundation Unveils Robotics Kit Via Kickstarter Campaign
New Open-Source, Affordable Robotics Kit Is A Step-Change In STEM Education and Robotics Competitions For Kids Globally
(San Francisco, California, June 12, 2019) The Revolution Robotics Foundation is reimagining educational robotics and has launched a Kickstarter campaign for its new robot kit: the Revolution Robotics Challenge Kit. This kit and its accompanying free mobile app will provide kids and mentors with a more accessible and affordable robotics learning tool and platform.
“We envision a world where more kids participate in robotics than any other organized sport,” said Jared Schrieber, President and Co-Founder of the foundation. “As a true non-profit, we are dedicated to leveraging and developing open source technologies that make STEM learning challenges and robotics competitions accessible, fair and fun for kids globally.”
“The future of workforce development will require programs that teach students real-life problem-solving skills through hands-on learning activities like what Revolution Robotics has created,”said Jason Morrella, Executive Director and Co-Founder. “Just a few out of a million kids who play sports growing up will ever be able to make a living at it, but there are amazing, fulfilling and rewarding careers in science, technology and engineering for 100% of the kids who learn to build and program these robots.”
The non-profit foundation was established in early 2018, with a focus on designing an open source and affordable educational robotics platform to achieve their mission, instead of a kit being sold primarily to generate revenue for for-profit companies. The new Revolution Robotics Challenge Kit is a ground breaking, low cost robot kit that costs hundreds of dollars less than other robot kit options available to students and schools previously.
The Challenge Kit is a complete robot-building package, offering over 530 pieces – including the Raspberry Pi based brain, five powerful motors, an ultrasonic sensor, accelerometer, gyro sensor, bumper switch, gears, axles and hundreds of structural pieces. The accompanying Revolution Robotics app will provide kids ages 8 -13 an easy-to-use drag and drop programming interface to configure, code, and control their robots with any iOS or Android smartphone or tablet. More experienced robot builders and programmers can also enjoy the thrills of writing more complex code via Python.
As shared by David Dudas, Head of Engineering, “It’s designed for both classrooms and the home, and is much more than just a really cool toy robot. The robot’s brain includes a Raspberry Pi board and will be able to accommodate several different types of sensors and motors. Plus, we’ve developed a free mobile app that will let kids code and drive the robots they create with their phones and tablets.”
In 2020 the foundation will begin a new competition program built upon single day local and regional competitions, with challenges that change throughout the year to ensure students are always solving new problems, learning new concepts and creating new designs. Students will be able to compete around the world, including signature international championship events in multiple countries.
To be a part of the Kickstarter campaign and get one of the first robot kits, visit https://www.kickstarter.com/profile/revorobotics/created
To learn more about the Revolution Robotics Foundation, visit www.revolutionrobotics.org
The Revolution Robotics Foundation is a true non-profit focused on revolutionizing youth robotics by making products and programs affordable, accessible, educational, fair and fun. Through an open-source platform, student focused competition program, and extensive resource system, the Foundation seeks to prioritize the interests of participating students and the teachers and mentors supporting them. The founding team envision a world where more kids participate in robotics than any other organized sport, while celebrating student learning and achievement.
iRobot Introduces the Root Coding Robot Through Acquisition of Root Robotics
Root robot is uniquely designed to help kids learn coding at home and in school
BEDFORD, Mass., June 20, 2019 /PRNewswire/ — iRobot Corp. (NASDAQ: IRBT), the leader in consumer robots, has announced the addition of the Root coding robot to its product lineup through the acquisition of Root Robotics. With technology initially developed by a founding group within the Wyss Institute at Harvard University, Root is a fun and easy-to-use educational robot that uniquely teaches coding and 21st century problem-solving skills to children as young as four years old. This acquisition supports iRobot’s plans to diversify its educational robot product offerings, further demonstrating its commitment to make robotic technology more accessible to educators, students and parents.
The Root coding robot is a two-wheeled, mobile platform. The robot operates on flat surfaces at home, like tables, floors, and countertops, and vertical surfaces in a classroom, like a magnetic whiteboard. When paired with the companion mobile application, users can instruct Root to draw artwork, scan colors, play music, respond to touch and sound, climb whiteboard walls, and explore the fundamentals of robotics. Root uses three levels of coding language, from simple graphical blocks for young children to full text coding for more advanced users.
„The acquisition of Root Robotics allows iRobot to broaden the impact of its STEM efforts with a commercially available, educational robotic platform already being used by educators, students and parents,“ said Colin Angle, chairman and CEO of iRobot. „Root also helps increase the reach of iRobot’s educational robot line by offering a proven system for people of all ages, including students in elementary school.“
„The Root coding robot is an incredibly powerful tool for learning to code because it intuitively scales to users‘ abilities,“ said Zee Dubrovsky, co-founder of Root Robotics who will now become general manager of Educational Robots at iRobot. „A four-year-old can begin coding Root using simple pictures and symbols that translate to robot actions. Once a child has mastered graphical coding, they can seamlessly toggle to the next two levels, which introduce hybrid coding, followed by full text coding. This scalable approach is what has been missing from other educational coding robots.“
The acquisition of Root Robotics is not expected to contribute materially to iRobot’s 2019 financial performance. Financial terms of the transaction were not disclosed.
The Root coding robot is currently available for purchase at https://root.irobot.com for $199 USD. Photos, videos and information can be found at: http://media.irobot.com/.
About iRobot Corp.
iRobot®, the leading global consumer robot company, designs and builds robots that empower people to do more both inside and outside of the home. iRobot® created the home robot cleaning category with the introduction of its Roomba® Robot Vacuum in 2002. Today, iRobot® is a global enterprise that has sold more than 25 million robots worldwide. iRobot’s product line, including Roomba® vacuuming robots and the Braava® family of mopping robots, feature proprietary technologies and advanced concepts in cleaning, mapping and navigation. iRobot® engineers are building an ecosystem of robots and technologies to enable the smart home. For more information about iRobot®, please visit www.irobot.com.
For iRobot Investors
Certain statements made in this press release that are not based on historical information are forward-looking statements which are made pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. This press release contains express or implied forward-looking statements relating to iRobot Corporation’s expectations concerning management’s plans, objectives and strategies and the expectations for the financial contributions from the acquisition. These statements are neither promises nor guarantees, but are subject to a variety of risks and uncertainties, many of which are beyond our control, which could cause actual results to differ materially from those contemplated in these forward-looking statements. Existing and prospective investors are cautioned not to place undue reliance on these forward-looking statements, which speak only as of the date hereof. iRobot undertakes no obligation to update or revise the information contained in this press release, whether as a result of new information, future events or circumstances or otherwise. For additional disclosure regarding these and other risks faced by iRobot, see the disclosure contained in our public filings with the Securities and Exchange Commission including, without limitation, our most recent Annual Report on Form 10-K.
Amigo One modular robot with omni wheels launched on Kickstarter on 30th Apr, 2019
Robotics company Amigo Robotics announced that it launched a new home interactive robot, Amigo One, on April 30, 2019. This is an intelligent robot for home entertainment and educational scenes. Currently, the company is launching crowdfunding on Kickstarter, offering special discounts to early bird supporters.
“We believe that robots will enter the daily life of thousands of families in the near future, and we will help to accelerate the progress in an imaginative way.” A spokesman from Amigo Robotics introduced the creative robot. „Decomposing the robot and selling it in a modular form will greatly reduce the barrier to enter into the family life. First of all, you can get an interactive and versatile robot chassis at a very low price. Then Amigo Robotics will continue to develop different function modules that fit into the robot chassis, such as camera module, voice interaction module, projector module, robotic arm module, and even sweeping robot module, etc. Users can purchase different modules as needed to equip different functions.“
In addition, the Amigo One uses four omnidirectional wheels to move the robot chassis flexibly which will enhance the entertainment. At the same time, multiple Amigo One robots can build multiplayer competitive game scenes, providing a good parent-child entertainment. In addition to being a home entertainment robot, it can be connected to a computer for visual robot programming, providing an interesting way to develop kids‘ programming skills.
At this stage, Amigo Robotics already designed a slick and cute robot chassis with omnidirectional wheels and LED display module which is compatible for the Amigo One chassis. In order to give users the flexibility to control the Amigo One, we have deliberately delivered a joystick. At the same time, Amigo Robotics offers a special price of 79 Singapore dollars (about 59 US dollars) for early bird supporters. I hope that all supporters will continue to follow us on the new modules developed by Amigo Robotics. I believe these new modules will bring more new surprises to users and supporters!
For more information, visit the following Web sites:
Here is the Kickstarter crowdfunding campaign page:
https://www.kickstarter.com/projects/334439/amigo-one-the-most-fun-home-modular-robot
LEGO® EDUCATION SPIKE™ PRIME, a new hands-on learning approach for classrooms
Adding to the LEGO® Education portfolio of combined physical and digital learning experiences, SPIKE Prime has been unveiled today, along with new insights on students’ confidence in learning STEAM subjects.
Billund, Denmark (April 2, 2019) – Today, LEGO® Education announced LEGO® Education SPIKE™ Prime, the newest product in the LEGO Education hands-on STEAM (Science, Technology, Engineering, Arts, Math) learning portfolio. SPIKE Prime brings together LEGO bricks, a programmable, multi-port Hub, sensors and motors all powered by the engaging SPIKE app based on the Scratch coding language. The SPIKE app includes lessons aligned to certain standards and many being able to be completed within a 45-minute class, making it easy for teachers to take SPIKE Prime into the classroom.
SPIKE Prime is a completely new design from LEGO Education. It has been created to reach all levels of learners, to be an inclusive, intuitive and naturally adaptive physical and digital creative approach, and engage all middle schoolers in technology-enabled STEAM learning with confidence. According to results from a new Confidence in Learning Poll, fielded by Harris Insights & Analytics and released today, hands-on learning builds confidence. Eighty seven percent of students say they learn and remember topics more when the learning involved hands-on projects, and 93 percent of parents say hands-on learning helps children retain knowledge for the future. Additionally, while the importance of hands-on learning is clear, only 40 percent of teachers say their students usually or always get substantial time during the school day for hands-on lessons.
When it comes to STEAM learning specifically, teachers and parents agree that the number one way their students can build confidence in STEAM subjects is working on a hands-on project with others. The poll showed students who are confident in STEAM are more likely to be confident at school overall and enjoy learning new things. The entire LEGO Education portfolio, now including SPIKE Prime, was specifically designed to get students hands-on with lessons that challenge them to think critically and creatively, to problem solve and to communicate effectively with others.
To help build students’ confidence in learning and to support teachers who are interested in incorporating more STEAM learning into their classrooms, LEGO Education is providing a Confidence in Learning toolkit and workshops to schools around the world with its continuum of hands-on learning products, including SPIKE Prime. LEGO Education learning experts will help teachers incorporate hands-on STEAM learning into the classroom to engage all students and promote building their confidence in learning.
Esben Stærk Jørgensen, president of LEGO Education, said: “We are seeing a challenge globally in middle school children, typically aged 11-14. At that age, children start losing their confidence in learning. The Confidence Poll data shows that most students say if they failed at something once, they don’t want to try again. With SPIKE Prime and the lessons featured in the SPIKE app, these children will be inspired to experiment with different solutions, try new things and ultimately become more confident learners. And for teachers, time is the ultimate barrier. The lesson plans, resources and models make it so easy for teachers to integrate SPIKE Prime into the classroom.”
“Our mission at LEGO Education is to inspire and develop the builders of tomorrow, enabling every student to succeed – and that’s exactly what SPIKE Prime offers,” added Jørgensen.
SPIKE Prime joins the nearly 40 years of LEGO Education’s legacy of product development by an international team of designers, dedicated educators and leading technology experts. Each SPIKE Prime set has 523 pieces which can be used to build many different creations including corresponding STEAM lesson plans that were created by and for educators to help them bring more hands-on STEAM learning into their curriculum and get students more engaged and excited about STEAM subjects.
LEGO Education and the LEGO Group have also created 11 new innovative elements for the LEGO System in Play, which will be first seen with SPIKE Prime. These new elements include an innovative integrator brick, which allows for building together with both the LEGO Technic and the LEGO system platforms, further expanding systematic creativity and the building possibilities.
The new product will be ready for purchase in all markets in August 2019. SPIKE Prime is available today for pre-order in the US at the LEGO Education website.
About LEGO Education
LEGO® Education offers hands-on, playful STEAM learning experiences based on the LEGO® system of bricks, hardware, software and content for students and their teachers in early learning, primary, and secondary education as well as through after-school programs and competitions. These solutions create an environment for active, collaborative learning where students build skills for their future, a lifelong love for learning and confidence in their ability to learn and solve problems, setting them up for lifelong success.
LEGO, the LEGO logo, the Minifigure and the SPIKE logo are trademarks and/or copyrights of the LEGO Group. ©2019 The LEGO Group. All rights reserved.