PHIRO: A LEGO® compatible robot for all kids. Learn to Code in 5 ways.

Cambridge, MA, November 2nd, 2015- Robotics Education Startup Robotix USA, LLC, lead by two sisters, Deepti Suchindran and Aditi Prasad, with a mission to inspire the innovators of tomorrow, announced today it is raising funds via a crowdfunding campaign on Kickstarter to develop coding toys for kids, that makes learning to code fun and easy. The company set out to raise funds on Kickstarter to produce the first batch of their innovative robots, Phiro, that is going to change the educational robotics market. (Phiro on Kickstarter is selected as a Kickstarter ‘Staff Pick’. Link to Kickstarter http://kck.st/1SjqW7H)

Robotix has many years of experience teaching coding and robotics to several K-12 schools. They have evaluated educational robots from all over the world and found gaps. The robots are usually expensive, use proprietary programming languages and are not so fun for kids. Robotix has created Phiro, an affordable robotics & coding toy that helps kids learn to code and develop computational thinking skills. Kids can learn to code in 5 ways, either without a computer or with open-source programming languages that millions of kids use and love. Phiro is a LEGO® compatible robotics toy that kids can play, code & innovate with to develop 21st century skills.

“In today’s technology-driven and rapidly changing world, being computational thinkers to solve problems is an essential skill for children to learn. Computational thinking is a critical 21st century skill that is relevant to all fields from economics, sports, medicine, law, and engineering. Research shows that one of the most effective ways for kids, as young as 4, to learn computational thinking is through coding and robotics”- said Deepti Suchindran, PhD, CEO, Robotix USA.

“With Phiro children get to see the practical application of programmes they have created instantaneously”- said Dr. Wolfgang Slany, Professor of Computer Science & Head of the Institute for Software Technology, Graz University of Technology, Austria.

With Phiro, kids can play music, make a movie, create games, flash lights, detect faces and much more. Coding and playing with Phiro empowers and inspires kids to be creators and innovators of tomorrow.  Robotix has created two robots: Phiro Unplugged & Phiro Pro. Both robots come fully assembled and are ready to learn from & play with, right out of the box.

Phiro Unplugged for kids ages 4 to 8. Kids can learn to code & program the robot without a computer! Phiro Unplugged is a great robotic tool to learn Sequential programming and Binary Coding.

Phiro Pro for young people ages 9 to 18. Kids can program Phiro Pro with a computer, tablet or smartphone connected wirelessly via Bluetooth to Scratch 2.0 (MIT, USA), Snap4Arduino (UC Berkeley/Citilab, Spain), Pocket Code mobile apps (Graz University of Technology, Austria). Learners can connect to a community on-line enabling collaboration, sharing & learning. Phiro Pro also has all the capabilities of Phiro Unplugged.

“In one package Phiro does what a whole lot of other systems do individually so it really helps to bring all those together … and make it more cost effective for the classroom”- said Daniel Riles, Technology Integration Specialist, Brookwood School, Boston, USA.

Robotix has launched a Kickstarter campaign to raise funds to manufacture the robots for the global market, which will be ready for Kickstarter supporters in the 2nd quarter of 2016 with special Kickstarter launch prices at $99 (Phiro Unplugged) and $149 (Phiro Pro) during the campaign. Crowdfunding and detailed features of Phiro Unplugged and Phiro Pro can be found here:  www.robotixedu.com and on our Twitter at twitter.com/RobotixLS and Facebook at facebook.com/robotixedu

LEGO® MINDSTORMS® Introduces Mobile Programming With New EV3 Programmer App For Tablets

NEW YORK and WASHINGTON, Sept. 25, 2015 /PRNewswire/ — Today the LEGO Group announced the LEGO® MINDSTORMS® EV3 Programmer App, a new application that allows builders to create programs for MINDSTORMS robots directly from iOS and Android tablet devices. Featuring a streamlined selection of the most-used commands, the EV3 Programmer App allows for more interaction away from the desktop or laptop computer, giving users even more freedom to explore and tinker with the MINDSTORMS platform.  The EV3 Programmer App will be available in free versions for iOS and Android tablets in English, German, French, Dutch, Spanish, Danish, Japanese, Chinese (Mandarin), Korean and Russian in late November 2015. The app is not a standalone experience, but designed for LEGO MINDSTORMS EV3, the LEGO construction set that allows you to build and program robots that do what you want them to do (U.S. SRP $349).

The EV3 Programmer App consists of the 11 most popular programming blocks in the LEGO MINDSTORMS software, including action blocks, flow blocks and comment blocks. After writing and saving a program within the app, a user can progress to more advanced programming by opening it in the LEGO MINDSTORMS desktop software.  To provide additional inspiration for beginner robot makers, the app will feature building missions, videos and building instructions for five starter robots that represent a variety of building and programming experiences all while delivering the fun factor for which LEGO building is known.

„By extending MINDSTORMS robotic programming to tablets, we are embracing the ‚anywhere, anytime‘ of mobile devices to unleash even more creativity in building and programming with MINDSTORMS,“ said Filippa Malmegard, LEGO MINDSTORMS community manager. „When we untether the experience from the desktop, programming really becomes a playful extension of building, allowing users to add a new behavior or interactivity to their LEGO creations. This extra level of mobility will make the EV3 Programmer App an accessible and convenient programming starter experience for a new generation of users, while at the same time adding play value for our existing MINDSTORMS Community.“

From Play to Prototype: LEGO MINDSTORMS at World Maker Faire and Smithsonian Innovation Festival
To further inspire the next generation of innovators, the LEGO Group is showcasing the creativity and innovation of the MINDSTORMS Community at two high profile events this weekend, World Maker Faire, September 26-27, in New York, NY, and the Smithsonian Innovation Festival, September 26 – 27, in Washington, DC. At each event, MINDSTORMS makers will demonstrate inventions they’ve built using MINDSTORMS building sets as prototyping tools in addition to showcasing a variety of fun LEGO robots.

A number of recipients of LEGO Prototyping Kits from this summer’s Play to Prototyping Challenge, launched during the National Week of Making in June, will participate in World Maker Faire. LEGO MINDSTORMS Community Manager Filippa Malmegard will also moderate a panel on the topic „From Play to Prototype“ where featured builders will discuss how LEGO bricks and elements can serve as a creative prototyping platform for new concepts and inventions ranging from prosthetics to 3D printers. (Saturday, September 26, 3:45PM – 4:15 PM)

At the Smithsonian Innovation Festival in Washington, DC, Shubham Banerjee, the 14-year-old founder of Braigo Labs will demonstrate his braille printer built entirely from LEGO MINDSTORMS and share his process of invention with attendees.  Alongside Shubham, Cameron Kruse, Fulbright alumni and LEGO MINDSTORMS builder will demonstrate a prototype for his baseball mudder, a machine that can apply the same amount of mud to each new baseball, eliminating inconsistencies in the ways mud was applied to new baseballs before they were used in a game. Both Shubham and Cameron will participate in 15 minute Q&A interviews as part of the event as well.

The EV3 Programmer App for tablets will be available through the App Store and Google Play in late November 2015. For more information on LEGO MINDSTORMS and examples of robots built using LEGO MINDSTORMS EV3, please visit www.LEGO.com/MINDSTORMS.

WiFi DyIO Robotics Controller and BowerStudio Software

*Kickstarter launching on September 15, 2015 at
https://www.kickstarter.com/projects/neuronrobotics/wifi-dyio-robot-controller-w-24-channels

The WiFi DyIO (dynamic input and output device) is a wireless
micro-controller with 24 channels for robots, precision lasers, medical
equipment, 3D printers, motors, cameras, data sensors and more. With the
second generation WiFi DyIO, you can control all your devices with a
computer or Android phone—even with little programing knowledge. And
because WiFi DyIO simply coordinates the processors on your computer
wirelessly to your robot, it operates with JAVA programing language from
across the room, or around the globe.

The controller works seamlessly with Neuron Robotics Cooperative’s
<https://neuronrobotics.com> free, open-source
software, BowlerStudio, which allows the virtual design and testing of
different robotics systems and parts. There are powerful modeling tools for
adept programmers, as well as easy-to-use, customizable templates for
first-time designers. Features include coordination with 3D printers to
quickly and effortlessly print custom limbs, bodies and other parts.

The DyIO/BowlerStudio system is simple and intuitive for classroom lessons
with 8-year-olds, and powerful enough for a Ph.D robotics engineer. Its
software was used to perform surgery within an MRI
<http://spectrum.ieee.org/automaton/robotics/medical-robots/inside-an-mri-a-nonmetallic-robot-performs-prostate-surgery>
and the DyIO itself is used to teach classes at Worcester Polytechnic
Institute.

DyIO and BowlerStudio have been featured on 3DPrint.com, 3ders.org and is a
semifinalist for the Hackaday Prize.

The first generation, USB-connection DyIOs are available at Microcenters
throughout the U.S. and are being used in college and grade school
classrooms. In order to take the functional WiFi-enabled prototype into
production, Neuron Robotics Cooperative is looking to Kickstarter for
$35,000.

BumbleBeeBot – for Teaching Robotics and Programming to Kids

OpenElectrons have started a Kickstarter Campaign for an Arduino based robot called BumbleBeeBot to teach programming and robotics to young kids.
OpenElectrons is the affiliate of mindsensors.com, which makes sensors and controllers for LEGO Mindstorms.

BumbleBeeBot is a low cost kit with progressively complex programming environments.
For the younger audience, the bot uses Scratch like graphical programming environment.
Scratch is already widely adopted in schools and makes programming easy for children.
Growing students can then transition to miniBloq which is graphical programming interfacing to Arduino.
At advance level, students can directly program in Arduino IDE using C/C++.

The BumbleBeeBot has gone through pilot programs in schools and afterschool robotics classes in
Richmond, Virginia, and now they’re seeking funding for production.

#BumblebeeBot for Teaching #Robotics and #Programming to Kids:
https://www.kickstarter.com/projects/1842571016/bumblebeebot-for-teaching-robotics-and-programming

RoboSnap – Vision for your Robot

Truckee, CA, May 22, 2015 – 10 Imaging Inc. launched their debut product on Kickstarter, RoboSnap.  RoboSnap provides “Vision for Your Robot”, by detecting objects in the environment by their color, location, shape and size.  The creator of RoboSnap, Shari Vedovato says, “We created RoboSnap to add a new dimension to your robot to allow it to have more understanding of the environment and be more autonomous.”

RoboSnap currently works on the LEGO® Mindstorms EV3 as well as the Raspberry Pi with the BrickPi add-on board.

 

Not only can RoboSnap add vision to your robot, it can be programmed with Snap!, a Scratch extension or with the Python and C programming languages.  Shari says, “We provide many choices to program RoboSnap in order to support our youngest customers to our most experienced.  We received a lot of positive feedback about the ability to program the EV3 with Snap! at our demonstrations at the San Mateo Maker Faire.  Many kids are learning Scratch at school and it is comfortable for them to continue to program with this language as they move into robotics.”  Kickstarter backers can select to receive the “JUST THE SOFTWARE”  reward if they are interested in programming their robots with Snap! on the EV3.

Riley Breuner, a high school student who recently competed in the FIRST Robotics League competition said, “It’s great that there’s a new sensor that can detect colors accurately and reliably. It’s almost impossible to use the existing Lego sensors because you can run the same program and get different results or it just detects the wrong color. RoboSnap is a much better option.“  Shari agreed, “When watching the recent FIRST LEGO League missions I noticed that it was difficult for the robots to perform the ‘Search Engine’ mission in one pass.  It was necessary to use the ‘eyes’ of the players to determine the color.   We have shown that RoboSnap can do this mission in a single pass.  Although RoboSnap is not currently sanctioned to be part of the FIRST LEGO League competition, we are working on having it accepted.”

 

RoboSnap will be available exclusively on Kickstarter from May 13 to June 12, 2015 with the first shipments of RoboSnap cameras in October 2015.

 

https://www.kickstarter.com/projects/robosnap/robosnap-vision-for-your-robot

MakerBloks Launches Four New Games, Including iOS App

MONTREAL, May 12, 2015 /PRNewswire/ — Today, MakerBloks introduces four new games, including a new iOS tablet app, to empower the next generation of makers and inspire STEM education. With MakerBloks, more than 40 million children across North America can now create, build and design real electronic circuits, without any prior technical knowledge.

MakerBloks Logo / MakerBloks Launches Four New Games, Including iOS App (PRNewsFoto/MakerBloks)

MakerBloks are reactive color-coded, magnetic blocks that guide children through the basics of electronic circuits in a simple, fun and immersive way. To keep kids engaged, MakerBloks is introducing four games to pre-order on Kickstarter, including:

  • Light and Sound Intro Kit – featuring the basics to building circuits
  • Music Kit – featuring keyboard, microphone and flute games
  • Spy Kit – featuring voice changing and burglar alarm games
  • MakerBloks World – an interactive tablet game that combines the virtual and physical worlds

MakerBloks World is a state-of-the-art tablet game that combines the virtual and physical worlds. The tablet’s front camera uses unique MakerBloks visual recognition software to read and react when a child assembles the blocks correctly, all in real-time. With MakerBloks World, the child advances through an educational game that uses puzzles, rocket launchers, and imaginative settings such as candy land, water world and outer space, creating a truly immersive way to teach kids how to build and use electronic circuits.

„With over 15 years specializing in designing children’s games and toys, I understand how games should look, function and feel,“ saidFrancois Poirier, CEO and founder of MakerBloks. „I also know how important longevity is. Parents want their kids to use games and toys for as long as possible. The best part about MakerBloks is its ‚hack-ability‘ – the instructions are just the beginning. Teaching kids about science and technology is a great start, but helping them to be more resourceful, more creative and to feel empowered is what MakerBloks is really about.“

Founded in 2014, MakerBloks was inspired while Francois was shopping for a game or toy for a six year old that was fun, easy-to-use and educational. Since everything was either too complex or had no educational component, MakerBloks is designed for children starting at six years old. Each kit features:

  • Colorful blocks that magnetically connect together on all four sides
  • A guide that explains what each block’s electronic symbol means
  • A set of instructions that is optional! Follow the instructions or troubleshoot your way to success!
  • A hacking hint: every game can be assembled multiple ways – the possibilities are only limited by your imagination

MakerBloks is available for pre-order today on Kickstarter, with intro kits starting at $45 and advanced kits, including intro kit and additional blocks, begin at $85. The MakerBloks iOS tablet app will be available for download once the kits begin to ship in Fall 2015.

For more information about MakerBloks, please visit http://makerbloks.com/en

About MakerBloks

Francois Poirier founded MakerBloks in 2014 after he realized that there are no simple ways to teach young children about electronics. Pairing beautiful design with functionality and fun, MakerBloks gives parents the tools to set their child up for successful learning in science, technology, engineering and math. Easily identified and connecting flawlessly every time, MakerBloks start with a battery, but are powered by imagination.

Husarion Launches Kickstarter Campaign for Build-Your-Own Robot Device

Husarion’s RoboCORE Offers Easy and Affordable Way for Anyone to Construct a DIY Robot

Krakow, Poland – February 11, 2015 – Husarion, a Poland-based technology start-up, today announced it is seeking funding for RoboCORE, a device that acts as the “heart” of the DIY robot. Husarion’s mission is to bring robotics into the mainstream consumer market and RoboCORE offers the ultimate solution that allow robotics enthusiasts and companies to easily build their own robots, without the need for high-level programming or engineering skills.

Husarion founders are looking to raise $50,000 to bring RoboCORE to market. Over the next 30 days, investors may support and track Husarion’s campaign at the official project page on Kickstarter. 

The market for consumer and office robots is surging. A recent report from Business Insider Intelligence found that the multibillion-dollar global market for robotics, long dominated by industrial and logistics uses, has begun to see a shift toward new applications. According to BI, There will be a $1.5 billion market for consumer and business robots by 2019. BI also projects the market for consumer and office robots will grow at a CAGR of 17 percent between 2014 and 2019, seven times faster than the market for manufacturing robots.

“The design and production of robot components is so costly that robots are currently used mainly for military and industrial purposes,” said Dominik Nowak, CEO at Husarion. “There’s been little or no opportunity for robotics to become widespread. Our mission is to make out-of-the-box modules available so that anyone can create an inexpensive robot with advanced capabilities.”

RoboCORE is a combination of software and hardware, packaged in a sleek, heart-shaped device. Unlike other robotics systems, RoboCORE allows users to control or code from anywhere in the world, as well as stream both audio and video. RoboCORE’s rich peripherals, high-performance CPU and intuitive software enable robot makers to create without limits.

Building simple telepresence robots with a RoboCORE module is easy. Consumers can simply use old smartphones and tablets to control the robot by connecting them to an app, and then connect the construction with a cloud app, using a Wi-Fi or mobile (3G, LTE) network. The cloud-based RoboCORE app is a hub for managing all robots. Users can log in through a web browser, program and control the robot, and even share their project with friends.

RoboCORE will be useful for a variety of business settings and in solving real human problems. The module is also ideal for students and hobbyists, who will now be able to create and design complicated constructions that were previously impossible to build inexpensively, or without advanced programming skills. In addition, RoboCORE is compatible with any mechanics system, including pieces from popular LEGO® MINDSTORMS® sets.

The small (115×125 mm for the basic version, 82×82 mm for mini) device conceals a number of components with high scaling capabilities. Internal components include the Cortex-M4 core microcontroller, Intel Edison miniature computer with Wi-Fi and Bluetooth 4.0 connectivity, DC engine ports with encoders, sensor ports, extension modules (for instance, for servomechanisms), a slot for microSD cards, and a microUSB socket. On Kickstarter, Husarion is also presenting the RoboCORE-mini, an even smaller module with basic features for beginners, as well as extensions.

 “We believe that today’s consumer robotics is at the same development stage as the computer industry in the late 1970’s. Not many people then appreciated young electronics enthusiasts. Now, it’s similar with robot makers,” says Radoslaw Jarema, CTO of Husarion. “We’ve created RoboCORE because we know that the world is on the eve of another technological revolution. The age of the personal computer has been here for a while—and now it’s time for personal robots. We hope that the Kickstarter community will receive our project well and support it.”

Meet Codie

Codie is a robotic toy and a custom-built graphic coding language. Codie is an educational tool which fits into the playing style of the children and augments their experience — blurring the line between learning and play. While playing with Codie, the children become familiar with logical thinking that all technology is based on while gaining invaluable problem solving skills along the way. Codie provides educates on algorithmic thinking without the constraints of traditional educational tools.

The Codie app makes it fun for children to learn algorithmic thinking. We organized complex robotic code into colorful blocks children can arrange and connect with arrows showing the direction of execution. While having fun, they learn the basics of coding, using real programming patterns, including: if-else structures, loops, varia-bles and subroutines.

The Codie robot is an affordable and fun toy that pairs with the intuitive app. This sturdy robot is stuffed with equipment and sensors that make it responsive and fun. Codie will provide entertainment for the whole family for many hours to come. Codie comes fully assembled, just take it out of the box, pair it with your smartphone via wireless Bluetooth connection and play. The body of the Codie robot is carved out of high-quality wood and every single unit is hand-crafted.

Technology needs to be part of every child’s education and schools have realized that they need to expose children to technology at an early age. Constraints in our educational system result in the inability to pay attention to every child’s own unique needs. At Codie, we want to inspire these young bright minds to be interested in learning about technology while having fun at the same time. Codie is not just a toy, but rather a creative tool. It’s a companion that augments other games. Playing with Codie is a high-quality learning experience, and it allows your child to understand coding in a fun and interactive way. Children get empowered by the knowledge they get with Codie and the whole process feels natural and seamless. Codie grows with your child. It provides more sophisticated programs as your child surpasses the basics. While playing with Cody your child will become familiar with the logic of computer coding — providing a foundation of understanding they will draw from for the rest of their lives.

more information here: http://www.getcodie.com/

Dash & Dot by Wonder Workshop

Wonder Workshop makes learning to code meaningful and fun for children. Dash & Dot, a pair of robots, combine play and learning for children ages 5 and up. For more information, visit our website at http://makewonder.com.

Dash is an explorer.
• Drives around.
• Senses objects in front and behind.
• Hears and responds to sounds.
• Comes to life with sound, lights, and head motion.

Dot is an instigator.
• Responds to how it is moved.
• Sends a signal for Dash to see where it is.
• Hears and responds to sounds.
• Transforms with sounds, lights, and imagination.

Dash & Dot connect wirelessly over Bluetooth and come with four iPad and Android experiences:

  • Go gets you started and exploring the world of Dash & Dot in no time. Simply connect with Bluetooth and get off and running. This app is a portal for online ideas and content.

  • Path takes Dash on adventures as kids draw a path for Dash to take. Unlock themes and special animations. This app teaches basic sequencing and event- based programming.

  • Blockly is a visual programming tool that lets kids control Dash & Dot, making them move and interact with each other. This app teaches sequencing, events, conditionals, and loops.

  • Xylo is a music app that uses the xylophone accessory. Compose songs and program Dash to move around while playing music. This app teaches sequencing and loops.

Accessories for Dash & Dot help give them additional looks and abilities. They include a xylophone, a pusher bar, a smartphone mount (to take videos with any smartphone), bunny ears, and a tow hook.

Dash is $199. The Wonder Pack, including all robots and accessories, is $349. They are available for purchase at the Wonder Workshop website here: http://makewonder.com.