Plum Geek Robotics products are now part of the Low Voltage Labs family of STEM products

Low Voltage Labs LLC, a maker of STEM products for Raspberry Pi and soldering kits, has purchased the line of robots from Plum Geek Robotics. Low Voltage Labs owner Eric Thompson will continue to work with Kevin King, the creator of the Plum Geek robots, to ensure the smooth transition of Low Voltage Labs taking over the robotic product line.

Low Voltage Labs is already manufacturing WinkBot, and expect to have the first robots available in April of 2019. WinkBot, a robot that is programmed with Arduino, can use basic programming to follow lines, seek lights, detect barriers, and more. It is the perfect robot for those learning to program code. Users learn the basics of the C language in a fun, non-complicated way.

Low Voltage Labs has also started production on the Ringo robot. Also programmed with Arduino, Ringo was designed to inspire people learning to write code to breath life and real personality into their own robotic pet. Ringo is loaded with sensors, allowing users to code hundreds of possible behaviors. Ringo will be available in May of 2019.

For more information on STEM kits or robots, please visit lowvoltagelabs.com

LEGO® Star Wars™ BOOST droid commander set takes the force to a new level, introducing the droids you have been looking for…

New LEGO® Star Wars™ BOOST Droid Commander set lets fans build, code and play with three iconic Star Wars droids – whether they’re a young Padawan or Jedi Master

May 4, 2019: Today, the LEGO Group unveils the latest addition to its much-loved Star Wars™ range – and it’s something even Yoda’s Force sense didn’t see coming. The new LEGO Star Wars BOOST Droid Commander set offers all the creativity and coding fun of LEGO® BOOST alongside the chance to build three of the film franchise’s most iconic droids: R2-D2; the Gonk Droid; and the Mouse Droid.

It’s the first time the intuitive drag-and-drop LEGO BOOST coding technology has been used in a LEGO licensing product. With the technology overhauled to match the LEGO Star Wars galaxy, the result is a whole new play experience in which kids and parents can team up to build, code and play with the droids, then create their own Star Wars stories and battlegrounds with inspiration from 40+ interactive missions. What’s more, every time they play with this LEGO Star Wars brick galaxy of lovable droids, they will also be honing their STEAM (Science, Technology, Engineering, Arts and Maths) skills, which are ever more important for children in today’s digital world.

Julia Goldin, Chief Marketing Officer, LEGO Group, said: “We’ve been fuelling the imagination of young Padawans and Jedi Masters for twenty years and wanted to take the Force to a new level. By introducing LEGO BOOST and creative coding into the LEGO Star Wars galaxy, kids now have the chance to develop essential 21st century skills while immersing themselves in the amazing world of Droid Commanders. Our children are the problem solvers of tomorrow and STEAM skills will be essential to help them conquer the challenges of the future.”

The LEGO Star Wars BOOST Droid Commander set is the latest example of how the LEGO Group is using product innovation to help boys and girls gain vital STEAM skills like creativity, critical-thinking, problem-solving and communication – all while enjoying the thrill of playing with their favourite LEGO Star Wars characters.

Launching globally September 1, 2019 just in time to mark the upcoming release of Star Wars: The Rise of Skywalker, all three droids (R2-D2, Gonk Droid and Mouse Droid) included in the set are great fun to build, code and play with, and completely customisable for every child.

“These are the droids you’re looking for.”

LEGO® Star Wars™ BOOST Droid Commander product facts:

  • The set includes a color & distance sensor, interactive motor, Bluetooth (Move Hub) and 1,177 pieces – enough to build all three lovable R2-D2 robot, Gonk Droid and Mouse Droid, each coming with their own personalities, skills, and authentic Star Wars sounds and music. It will be age graded 8+ and the recommended retail price will be $199,99/€199,99.
  • R2-D2 measures over 7” (20cm) high and 5” (14cm) wide. LEGO® Gonk Droid measures over 7” (18cm) high, 3” (9cm) wide and 6” (16cm) long. LEGO Mouse Droid measures over 5” (14cm) high, 3” (9cm) wide and 6” (17cm) long.
  • Free LEGO® BOOST Star Wars™ app is available for selected iOS, Android and Fire smart devices. Using the app, young commanders can build the droids, insert the Bluetooth-controlled Move Hub into the droid they want to see solve each of the 40+ missions, and bring it to life using the intuitive drag-and-drop coding environment.
  • Mission examples include:
    • R2-D2:
      • Plot a course
      • Receive and decode an incoming message
      • Party infiltration
      • Assisting flying an X-wing
    • GONK Droid:
      • Arena Training
      • Work as a load lifter
      • Ready for the fighting pit
      • Power droids
    • Mouse Droid:
      • Thrash sweep
      • Thrash dump
      • Message delivery
      • Locate Rebels

And many more…

For more information, visit: www.lego.com/starwars-droidcommander.

STAR WARS and related properties are trademarks and/or copyrights, in the United States and other countries, of Lucasfilm Ltd. and/or its affiliates. © & TM Lucasfilm Ltd.


About the LEGO Group:
The LEGO Group’s mission is to inspire and develop the builders of tomorrow through the power of play. The LEGO System in Play, with its foundation in LEGO bricks, allows children and fans to build and rebuild anything they can imagine.

The LEGO Group was founded in Billund, Denmark in 1932 by Ole Kirk Kristiansen, its name derived from the two Danish words LEg GOdt, which mean “Play Well”.

Today, the LEGO Group remains a family-owned company headquartered in Billund. However, its products are now sold in more than 140 countries worldwide. For more information: www.LEGO.com 

Mit LEGO Star Wars™ BOOST spielend Programmieren lernen

Mit dem neuen Set LEGO Star Wars™ BOOST Droide können Star Wars Fans R2-D2 programmieren und auf Erkundungsfahrt schicken

Die LEGO Gruppe präsentiert das neue LEGO Star Wars BOOST Set – erhältlich ab dem 4. Oktober 2019 in Deutschland, Österreich und der Schweiz. R2-D2, Gonk- oder Maus-Droide: Kleine und große Star Wars Fans haben bei diesem Set die Wahl, welchen der drei legendären Star Wars Droiden sie bauen und im Anschluss mit der intuitiven LEGO BOOST App und dem kinderleichten Programmierprogramm per Bluetooth-Steuerung auf Erkundungsfahrt quer durch das Wohnzimmer schicken möchten.

Erstmals ist die LEGO BOOST Programmierungstechnologie, mit der Grundkenntnisse und Prinzipien des Programmierens spielerisch erlernt werden, in ein Lizenzprodukt integriert. Star Wars Fans bauen die Droiden – oder auch selbst erdachte Modelle – und setzen anschließend den im Set enthaltenen Bluetooth-gesteuerten LEGO Move Hub in eines der Modelle ein. Mithilfe der intuitiven Drag-and-Drop-Programmierungsumgebung, die für das neue Set komplett überarbeitet und an das Star Wars Universum angepasst wurde, wird das gebaute Modell zum Leben erweckt. Mit einfachen Befehlsblöcken in der kostenlosen LEGO BOOST App aktivieren und mobilisieren Kinder ihren Droiden und programmieren unterschiedliche Verhaltensweisen, um ihr Modell fernzusteuern. Über 40 Missionen, die zusätzlich in der App enthalten sind, liefern ihnen weitere Inspirationen.

Das programmierbare Set LEGO Star Wars™ BOOST Droide ist jüngstes Beispiel für das kontinuierliche Bestreben der LEGO Gruppe, mit innovativen Produkten Kinder zum spielerischen Lernen und Experimentieren zu motivieren. Beim Spielen mit den LEGO Star Wars Droiden erlernen sie nicht nur wichtige Programmiergrundlagen, sondern verbessern gleichzeitig ihre Kreativität, ihr kritisches Denkvermögen, ihre Problemlösungskompetenzen sowie Kommunikationsfähigkeiten. „In dieser sich stetig wandelnden Gesellschaft sind immer mehr Schlüsselkompetenzen gefragt. Die MINT-Fähigkeiten sind unerlässlich, Kindern bei der Bewältigung zukünftiger Herausforderungen zu helfen. Der Grundstein für diese Fähigkeiten wird bereits im Kindesalter gelegt, und wir möchten diese durch LEGO BOOST und das damit verbundene kreative und intuitive Programmieren unterstützen“, so Julia Goldin, Chief Marketing Officer der LEGO Gruppe.

In Deutschland, Österreich und der Schweiz wird das LEGO Star Wars BOOST Set am 4. Oktober 2019 lanciert.

LEGO Star Wars™ BOOST Droide Produktdetails:

  • Das Set enthält einen Farb- und Abstandserkennungssensor sowie einen interaktiven Motor und einen Bluetooth-Move-Hub, der in das jeweilige Droiden-Modell eingesetzt wird.
  • Mit den insgesamt 1.177 Elementen können alle drei Droiden R2-D2, Gonk- und Maus-Droid gleichzeitig gebaut werden. Jedes Modell verfügt über individuelle Fähigkeiten und Charaktereigenschaften sowie authentische Star Wars Sounds und Musik, die mittels der LEGO BOOST App aktiviert werden.
  • Die kostenlose LEGO BOOST Star Wars™ App ist für ausgewählte iOS-, Android- und Fire-Geräte verfügbar. Über den in den Droiden eingesetzten Bluetooth-gesteuerten Move Hub wird das Modell mithilfe der App und der intuitiven
    Drag-and-Drop-Programmierung aktiviert. Außerdem dienen über 40 Missionen in der App zur Inspiration, um verschiedene Tätigkeiten mit den Droiden auszuführen.
  • R2-D2 ist 20 cm hoch und 14 cm breit. Der LEGO Gonk-Droid ist 18 cm hoch, 9 cm breit und 16 cm lang. Der LEGO Maus-Droid ist 14 cm hoch, 9 cm breit und 17 cm lang.
  • 75253 LEGO Star Wars™ BOOST Droide Bauset: 199,99 Euro UVP*, 249,00 CHF UVP* *unverbindliche Preisempfehlung

Amigo One modular robot with omni wheels launched on Kickstarter on 30th Apr, 2019

Robotics company Amigo Robotics announced that it launched a new home interactive robot, Amigo One, on April 30, 2019. This is an intelligent robot for home entertainment and educational scenes. Currently, the company is launching crowdfunding on Kickstarter, offering special discounts to early bird supporters.

“We believe that robots will enter the daily life of thousands of families in the near future, and we will help to accelerate the progress in an imaginative way.” A spokesman from Amigo Robotics introduced the creative robot. „Decomposing the robot and selling it in a modular form will greatly reduce the barrier to enter into the family life. First of all, you can get an interactive and versatile robot chassis at a very low price. Then Amigo Robotics will continue to develop different function modules that fit into the robot chassis, such as camera module, voice interaction module, projector module, robotic arm module, and even sweeping robot module, etc. Users can purchase different modules as needed to equip different functions.“

In addition, the Amigo One uses four omnidirectional wheels to move the robot chassis flexibly which will enhance the entertainment. At the same time, multiple Amigo One robots can build multiplayer competitive game scenes, providing a good parent-child entertainment. In addition to being a home entertainment robot, it can be connected to a computer for visual robot programming, providing an interesting way to develop kids‘ programming skills.

At this stage, Amigo Robotics already designed a slick and cute robot chassis with omnidirectional wheels and LED display module which is compatible for the Amigo One chassis. In order to give users the flexibility to control the Amigo One, we have deliberately delivered a joystick. At the same time, Amigo Robotics offers a special price of 79 Singapore dollars (about 59 US dollars) for early bird supporters. I hope that all supporters will continue to follow us on the new modules developed by Amigo Robotics. I believe these new modules will bring more new surprises to users and supporters!

For more information, visit the following Web sites:

www.amigorobotics.com

Here is the Kickstarter crowdfunding campaign page:

https://www.kickstarter.com/projects/334439/amigo-one-the-most-fun-home-modular-robot

Franka Emika connects – redefining robotics, establishing a community and introducing the industry-transforming platform Franka World.

At Franka Emika (FE) – a deep-tech company from Munich, Germany – we redefined robotics with the world’s most advanced robotic system Panda Powertool. In pursuit of high-performance and accessibility, we have combined human-centered design with trustworthy German engineering, giving rise to a masterpiece of technology. Highest mechatronic integration, exceptional soft-robot performance, as well as advanced and extendable functionalities have unleashed unprecedented usability, best affordability and unlimited scalability.

HMI 2019

After redefining robotics and establishing a community, we are launching at this year’s Hanover Fair a novel digital robotics platform Franka World that will allow the connection between the physical and digital worlds. FE’s booth with futuristic design features 6 partner stations demonstrating unique features and use cases that visitors can experience live.

What is Franka World?

Franka World enables community interaction between researchers, partners, customers, developers, suppliers and… robots to push the frontiers of Industrie 4.0. Everyone will be able to easily gain integrated access to products, services and management of entire robot fleets, independent of their physical location.

Hundreds of apps from leading developers

Partner companies and developers can participate by applying their expertise and developing new integrated hardware, such as end-effectors and vision systems, together with their matching Apps. On the day of the launch the store already features over a hundred robot apps and this number will grow over 5 times within the first year. Hardware and software will be available from a single source through the Store. Customers will purchase, use and deploy apps relevant to their use cases, while Partners and Developers can generate revenue streams accordingly.

About Franka Emika’s robot Panda

Panda is currently the fastest selling industrial robotic system in the world. For Panda, Franka Emika received the German President‘s Award for Innovation in Science and Technology and was the only German company to make it onto the cover of TIME Magazine’s „Best Inventions 2018“ edition.
Designed, developed and made in Germany

Mojobot – World’s first tangible coding robot and board game

Have a look at:
https://www.kickstarter.com/projects/projectlab/mojobot-tangible-coding-robot/description

„Mojobot is a tangible coding robot and board game that makes it really easy for kids and adults to pick up and learn the core principles of coding and robotics. Mojobot is designed with both fun and educational value in mind. With Mojobot you will learn coding through playing and challenging each other in the Mojobot Missions board game. This is a turn based multiplayer game where players compete to undertake Missions and earn star points.

Mojobot is equipped with many features such as lights, sounds, sensors, motion and actions. Mojobot can even pick up tokens, carry them around and deliver them to different locations. 

Here we have created a comprehensive computer coding language and that is screen-free, extendable and allows the use of parameters, numbers, loops, decision making, sensory inputs and sub-routines. 

Just put the coding tags you want into the console and press GO, then watch as Mojobot executes the commands! „

A video review and more will follow soon, here on robots-blog.com

Meanwhile, visit:
https://www.kickstarter.com/projects/projectlab/mojobot-tangible-coding-robot/description

UBTECH and Marvel Team Up to Give You the Super Hero Powers of Iron Man: Introducing the Iron Man MK50 Robot

Walking, talking Iron Man robot and augmented reality experience bring Tony Stark to life, allowing you to create, control, code, and battle in Iron Man’s world

LOS ANGELES – April 1, 2019 – The awesome power of Iron Man’s armor is now in your hands with the Iron Man MK50 Robot, the first-ever humanoid robot inspired by the Marvel Cinematic Universe (MCU). Built by UBTECH Robotics, a global leader in intelligent humanoid robotics and AI technologies, and officially licensed by Marvel Entertainment, the Iron Man MK50 Robot combines advanced robotics with augmented reality to give you a superhero experience worthy of Tony Stark himself.

The Iron Man MK50 Robot is your portal into the events after Marvel’s Avengers: Infinity War and leading up to Marvel’s Avengers: Endgame, hitting theaters worldwide on April 26th. Get in on the action through your Iron Man MK50 robot’s ability to control its movements, lights, and sounds using a mobile device; complete augmented reality missions; customize the robot’s face with your own; and code original, custom action sequences to personalize your own robot.

“UBTECH is thrilled to collaborate with Marvel to bring the excitement around the Marvel Cinematic Universe to life in the real world with the Iron Man MK50 Robot,” said John Rhee, senior vice president and general manager, UBTECH North America. “The Iron Man MK50 Robot provides an immersive, entertaining, and customizable experience that both casual and hardcore fans alike will find fun and familiar.”

Features of the Iron Man MK50 Robot include:

  • A dynamic augmented reality (AR) experience through a free companion app for iOS and Android that lets you play as Tony Stark and suit up in the iconic MK50 armor to practice your battle skills. Build your arsenal of nanotech weaponry, then battle against enemy drones inspired by Iron Man’s iconic villains, like the Chitauri and Ebony Maw.
  • “I am Iron Man!” Use your mobile device to upload your own photo and custom audio to your Iron Man MK50 Robot’s face display. Friends (and enemies) will be blown away when the retractable faceplate opens to reveal you as the hero underneath Iron Man’s armor.
  • Mobile Command Protocol puts you in control of the Iron Man MK50 Robot’s motors, lights, and sound, with the ability to select specific phrases from a recognizable Tony Stark voice.
  • Iron Guard Protocol offers custom patrol capabilities, utilizing cutting edge light sensor technology to detect enemy invaders and respond with audio and light reactions.
  • Custom Protocol allows you to build one-of-a-kind moves for the Iron Man MK50 Robot using block-based programming. The visual drag-and-drop programming editor lets you create simple, custom Iron Man scripts without requiring any programming knowledge while giving you the full Super Hero power of Iron Man’s MK50 technology.

Social Media:

Twitter: @UBTECHRobotics

Instagram: @ubtechrobotics

Facebook: facebook.com/ubtechroboticscorp

About UBTECH Robotics:

Established to provide cutting-edge technical solutions, UBTECH Robotics is a highly innovative software house, systems integrator and technology provider. The company is best known globally as the industry leader in humanoid robotics, such as Walker, Alpha 1S, Lynx, and Cruzr, as well as its award-winning JIMU Robot line of robots designed to support STEM education in a fun, hands-on way. With its world-class robots that are interactive and enjoyable for the entire family, UBTECH Robotics allows you step away from traditional play and into a world where robots are our friends. For additional information about the company, follow UBTECH Robotics on Facebook, Instagram, YouTube and at www.ubtrobot.com.

About Marvel Entertainment:

Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media over eighty years. Marvel utilizes its character franchises in entertainment, licensing, publishing, games, and digital media. For more information visit marvel.com. © 2019 MARVEL


LEGO® EDUCATION SPIKE™ PRIME, a new hands-on learning approach for classrooms

Adding to the LEGO®  Education portfolio of combined physical and digital learning experiences, SPIKE Prime has been unveiled today, along with new insights on students’ confidence in learning STEAM subjects.

Billund, Denmark (April 2, 2019) – Today, LEGO® Education announced LEGO® Education SPIKE™ Prime, the newest product in the LEGO Education hands-on STEAM (Science, Technology, Engineering, Arts, Math) learning portfolio. SPIKE Prime brings together LEGO bricks, a programmable, multi-port Hub, sensors and motors all powered by the engaging SPIKE app based on the Scratch coding language. The SPIKE app includes lessons aligned to certain standards and many being able to be completed within a 45-minute class, making it easy for teachers to take SPIKE Prime into the classroom.

SPIKE Prime is a completely new design from LEGO Education. It has been created to reach all levels of learners, to be an inclusive, intuitive and naturally adaptive physical and digital creative approach, and engage all middle schoolers in technology-enabled STEAM learning with confidence. According to results from a new Confidence in Learning Poll, fielded by Harris Insights & Analytics and released today, hands-on learning builds confidence. Eighty seven percent of students say they learn and remember topics more when the learning involved hands-on projects, and 93 percent of parents say hands-on learning helps children retain knowledge for the future. Additionally, while the importance of hands-on learning is clear, only 40 percent of teachers say their students usually or always get substantial time during the school day for hands-on lessons.

When it comes to STEAM learning specifically, teachers and parents agree that the number one way their students can build confidence in STEAM subjects is working on a hands-on project with others. The poll showed students who are confident in STEAM are more likely to be confident at school overall and enjoy learning new things. The entire LEGO Education portfolio, now including SPIKE Prime, was specifically designed to get students hands-on with lessons that challenge them to think critically and creatively, to problem solve and to communicate effectively with others.

To help build students’ confidence in learning and to support teachers who are interested in incorporating more STEAM learning into their classrooms, LEGO Education is providing a Confidence in Learning toolkit and workshops to schools around the world with its continuum of hands-on learning products, including SPIKE Prime. LEGO Education learning experts will help teachers incorporate hands-on STEAM learning into the classroom to engage all students and promote building their confidence in learning.    

Esben Stærk Jørgensen, president of LEGO Education, said: “We are seeing a challenge globally in middle school children, typically aged 11-14. At that age, children start losing their confidence in learning. The Confidence Poll data shows that most students say if they failed at something once, they don’t want to try again. With SPIKE Prime and the lessons featured in the SPIKE app, these children will be inspired to experiment with different solutions, try new things and ultimately become more confident learners. And for teachers, time is the ultimate barrier. The lesson plans, resources and models make it so easy for teachers to integrate SPIKE Prime into the classroom.”

“Our mission at LEGO Education is to inspire and develop the builders of tomorrow, enabling every student to succeed – and that’s exactly what SPIKE Prime offers,” added Jørgensen.

SPIKE Prime joins the nearly 40 years of LEGO Education’s legacy of product development by an international team of designers, dedicated educators and leading technology experts. Each SPIKE Prime set has 523 pieces which can be used to build many different creations including corresponding STEAM lesson plans that were created by and for educators to help them bring more hands-on STEAM learning into their curriculum and get students more engaged and excited about STEAM subjects.

LEGO Education and the LEGO Group have also created 11 new innovative elements for the LEGO System in Play, which will be first seen with SPIKE Prime. These new elements include an innovative integrator brick, which allows for building together with both the LEGO Technic and the LEGO system platforms, further expanding systematic creativity and the building possibilities.

The new product will be ready for purchase in all markets in August 2019. SPIKE Prime is available today for pre-order in the US at the LEGO Education website.

About LEGO Education

LEGO® Education offers hands-on, playful STEAM learning experiences based on the LEGO® system of bricks, hardware, software and content for students and their teachers in early learning, primary, and secondary education as well as through after-school programs and competitions. These solutions create an environment for active, collaborative learning where students build skills for their future, a lifelong love for learning and confidence in their ability to learn and solve problems, setting them up for lifelong success.

LEGO, the LEGO logo, the Minifigure and the SPIKE logo are trademarks and/or copyrights of the LEGO Group. ©2019 The LEGO Group. All rights reserved.

Praxisorientiertes MINT-Lernen an weiterführenden Schulen – mit dem neuen Lernkonzept SPIKE™ Prime von LEGO® Education

SPIKE™ Prime ergänzt das LEGO® Education Lernkontinuum und wurde gestern zusammen mit einer neuen Studie zum Thema „Selbstvertrauen der Schüler aufbauen“ vorgestellt

BILLUND, Dänemark, 3. April 2019 – LEGO® Education stellte gestern SPIKE™ Prime vor, das neueste Lernkonzept im LEGO Education Portfolio für praxisorientiertes Lernen im MINT-Unterricht (Mathematik, Informatik, Naturwissenschaften und Technik). SPIKE Prime beinhaltet zahlreiche LEGO Elemente, verschiedene Sensoren und Motoren und einen programmierbaren Hub. Mit der SPIKE App, die auf der beliebten Programmiersprache Scratch basiert, kann der Hub gesteuert und so die selbstgebauten Modelle zum Leben erweckt werden. Zudem enthält die SPIKE App lehrplanbezogene Unterrichtseinheiten, die auf 45-minütige Schulstunden zugeschnitten sind. Die fertigen Einheiten machen es Lehrkräften leicht, SPIKE Prime in ihren Unterricht zu integrieren.

SPIKE Prime wurde für Schülerinnen und Schüler der 5. bis 8. Klasse entwickelt, unabhängig von deren individuellem Lernstand. Durch einen intuitiven, physischen, digitalen und kreativen Ansatz sollen Schüler motiviert werden, technologisch-basiertes Lernen in MINT-Fächern mit Selbstvertrauen anzugehen. Laut der Ergebnisse des aktuellen Confidence Reports, in dem das Thema Selbstvertrauen beim Lernen thematisiert wird, fördert praxisorientiertes Lernen von MINT-Themen das Selbstvertrauen von Schülern. Die internationale Umfrage wurde von dem Marktforschungsinstitut Harris Insights & Analytics durchgeführt und zeitgleich zum Produktlaunch veröffentlicht. Gemäß der Umfrage sagen 87 Prozent der Schüler, dass sie Themen eher lernen und sich besser merken können, wenn das Lernen praxisnahe Projekte einschließt. Auch 93 Prozent der Eltern geben an, dass praxisorientiertes Lernen Kindern hilft, das erlernte Wissen besser zu speichern. Lehrkräften ist die Relevanz interaktiver Lernmethoden bewusst, aber nur 40 Prozent geben an, dass ihre Schüler während des Schultages häufig oder immer Zeit für praxisnahe Übungen haben.

Lehrkräfte und Eltern sind sich einig, dass praxisorientierte Projekte und Gruppenarbeiten insbesondere im MINT-Bereich der beste Weg sind, um das Selbstvertrauen der Schüler zu stärken. Die Umfrage hat gezeigt, dass Schüler, die im MINT-Unterricht Selbstvertrauen zeigen, auch beim Erlernen neuer Themen selbstsicherer sind. Alle Lernkonzepte von LEGO Education wurden mit dem Ziel entwickelt, Schülern praxisnahe Unterrichtseinheiten zu bieten und sie dabei zu kritischem und kreativem Denken, zum Problemlösen und zur Zusammenarbeit anzuregen.

Um das Selbstvertrauen der Schüler zu stärken und Lehrkräfte bei der Integration praxisnaher Lernmethoden in ihren Unterricht zu unterstützen, bietet LEGO Education ein Toolkit sowie weltweite Fortbildungen für seine Lernkonzepte, einschließlich SPIKE Prime, an.

„Weltweit stehen Schüler in der 5. bis 8. Klasse vor einer Herausforderung: In diesem Alter verlieren sie häufig das Selbstvertrauen beim Lernen. Laut Umfrageergebnissen zum Thema Selbstvertrauen geben die meisten Schüler an, dass sie keinen erneuten Versuch machen möchten, wenn sie einmal versagt haben. Mit SPIKE Prime und den Lerneinheiten in der SPIKE App werden Kinder motiviert, neue Dinge auszuprobieren und solange zu experimentieren, bis sie die beste Lösung gefunden haben. Dadurch gewinnen sie Selbstvertrauen in ihre eigenen Fähigkeiten. Für Lehrer hingegen ist der Zeitaspekt eine große Hürde. Einfache Erste-Schritte-Übungen und die fertigen Unterrichtseinheiten ermöglichen es Lehrkräften, SPIKE Prime ohne große Vorbereitungszeit in ihren Unterricht zu integrieren“, sagt Esben Stærk Jørgensen, Präsident von LEGO Education.

„Unsere Mission bei LEGO Education ist es, die Entwickler, Ingenieure und Techniker von Morgen zu motivieren und auszubilden. SPIKE Prime unterstützt Schüler dabei, Erfolge zu erzielen“, ergänzt Jørgensen.

SPIKE Prime und die zugehörigen Lerneinheiten wurden in Zusammenarbeit mit Bildungsexperten und Pädagogen entwickelt – wie auch alle anderen Lernkonzepte in der fast 40-jährigen Erfolgsgeschichte von LEGO Education. So lässt sich praxisnahes Lernen in den Unterricht integrieren und hilft, Schüler stärker zu motivieren und sie für MINT-Themen zu begeistern.

LEGO Education und die LEGO Group haben zudem elf neue Elemente für das „LEGO System in Play“ kreiert, die zum ersten Mal mit SPIKE Prime vorgestellt werden. Zu diesen neuen Elementen gehört ein innovativer Baustein, der das Kombinieren der bekannten LEGO Bausteine mit den LEGO Technic Elementen noch einfacher macht und so grenzenlose Möglichkeiten für kreatives Bauen bietet.

SPIKE Prime wird im August 2019 in allen Märkten erhältlich sein.

Über LEGO Education

LEGO® Education bietet eine fortlaufende Reihe an praxisorientierten MINT-Lernkonzepten an – vom Kindergarten über die Grundschule bis hin zu den weiterführenden Schulen. Alle Lernkonzepte sind auf die jeweiligen Bildungs- bzw. Lehrpläne abgestimmt und individuell anpassbar, damit sie von Kindern jeden Alters unabhängig vom Lernfortschritt genutzt werden können. Die Lernkonzepte von LEGO Education fördern nicht nur die Kreativität, die Zusammenarbeit und das kritische Denken. Sie stärken das Selbstvertrauen und bereiten Kinder spielerisch auf ihre berufliche Zukunft vor.

LEGO, das LEGO-Logo, das Minifiguren- und SPIKE-Logo sind Marken und/oder Copyrights der LEGO Group. ©2019 The LEGO Group. Alle Rechte vorbehalten.

Leading Roboticists Celebrate 10th Anniversary of National Robotics Week

The annual STEM-focused week kicks off April 6, 2019 with more than 300 events across all 50 states

BEDFORD, Mass., April 3, 2019 /PRNewswire/ — The 10th annual National Robotics Week kicks off April 6, with more than 300 STEM-related events taking place across the country throughout the week. Established by Congress in 2010, National Robotics Week serves as a unique platform to engage students and local communities in robotics-based activities.

To commemorate the 10th anniversary, National Robotics Week asked a group of leading roboticists and artificial intelligence (AI) experts to reflect on a range of topics, including why it’s important to expose students to STEM concepts (Science, Technology, Engineering and Math) and how parents, educators and business leaders can help foster students‘ interest in robotics. The experts also offer insight into how robots will evolve in 10 years and what initially sparked their interest in robotics.

Participants of the video include:

  • Colin Angle, chairman and CEO, iRobot
  • Rodney Brooks, Panasonic Professor of Robotics (emeritus), MIT
  • Kate Darling, researcher, MIT Media Lab
  • Dr. Ayanna Howard, professor and chair, Georgia Tech’s School of Interactive Computing
  • Mark Palatucci, co-founder, head of Cloud AI and Machine Learning, Anki
  • Ian Bernstein, founder and head of product, Misty Robotics

Watch the video to learn which roboticist was given a book entitled „Computers and Giant Brains“ at the age of eight, sparking a career in pioneering robot technologies. Or learn who found their passion for robots by reading The Bionic Woman, and who still keeps the robot they built at age 10 on their desk.

„Engaging students in robotics and other STEM fields will prepare them for jobs and an economy that we cannot even imagine yet,“ said Congressman Joe Kennedy III. „Throughout the 10th Annual National Robotics Week, students and educators around the country will be able to pursue their passion and engage with companies and organizations pushing the boundaries of science and technology.“

National Robotics Week events include activities such as panel discussions, introductory robotics courses for kids, robotics competitions, robot demonstrations, tours of innovative labs, science fairs, and more. This year, there are events happening in all 50 states. A full list of 2019 registered events can be found at: https://www.nationalroboticsweek.org/Events.aspx 

The National Robotics Week website also has helpful resources available for event hosts. Resources include a template press release, National Robotics Week logo, Snapchat filters for download, 2019 trading cards, and an activity book for elementary school teachers, among other helpful items.

For more information about National Robotics Week, go to: http://www.nationalroboticsweek.org/.

National Robotics Week is also on Twitter (@roboweek and #roboweek) and Facebook (facebook.com/roboweek).

National Robotics Week kicks off April 6, 2019 with more than 300 events taking place across all 50 states. 
Credit: Peter Goldberg
National Robotics Week brings together students, educators and influencers who share a passion for robots and technology. Events across the country include robotics competitions, expos, parties, meetups, workshops, classes, camps, and open houses or tours of companies and universities. To list an event, or to identify existing regional events, please visit: http://www.nationalroboticsweek.org/Events (PRNewsfoto/National Robotics Week)

SOURCE National Robotics Week