Robotics-Pakete für den Unterricht

fischertechnik bietet verschiedene Robotics-Sets

Mit dem ROBOTICS TXT 4.0 Base Set von fischertechnik lassen sich komplexe Technologien aus dem Alltag im Unterricht spielerisch erlernen. Vier Ergänzungssets ermöglichen darüber hinaus das Eintauchen in die Welt des autonomen Fahrens, in Roboterprogrammierung und in Internet of Things. Mit dem Set „Competition“ lassen sich zudem spannende Aufgaben bei Robotics-Wettbewerben oder -Projekten umsetzen.

Das fischertechnik ROBOTICS TXT 4.0 Base Set ist der perfekte Start, um zu programmieren wie die Profis. Der umfangreiche Baukasten enthält neben der Kamera mit Bildverarbeitung einen Ultraschallsensor, zwei Encodermotoren, einen Spursensor, einen Fototransistor sowie zwei Taster und drei LEDs. Die Modelle können mit der Programmiersoftware ROBO Pro Coding und dem ROBOTICS TXT 4.0 Controller programmiert und gesteuert werden. Einsteiger können auf fertige Beispielprogramme zurückgreifen und in der Blockly-Programmierumgebung ROBO Pro Coding grafisch programmieren, Fortgeschrittene und Profis können darüber hinaus direkt in Python loslegen. Mit der zusätzlichen App fischertechnik Voice Control (Android/ iOS) kann der TXT 4.0 Controller auch über Spracherkennung gesteuert werden. Enthalten sind zwölf spannende Modelle, die von der Fußgängerampel über eine Schranke, einen Barcodescanner bis hin zu mobilen Fahrrobotern mit Encodermotoren, Kamera, Spur- und Abstandssensor reichen. Das umfangreiche Lehrmaterial beinhaltet neben Einführungs- und Basisinformationen 25 Experimente mit Lösungen.



Das fischertechnik ROBOTICS TXT 4.0 Base Set stellt die Basis für den Einsatz im Regelunterricht dar: Controller, Software, Stromversorgung, Aktoren und Sensoren und viele Grundbausteine sind hier enthalten. Das Set wird in einer stabilen Box geliefert, die sich für Einsatz im Regelunterricht sowie auch für Projektarbeiten bestens eignet. Die separat erhältlichen vier Add On Sets erweitern das TXT 4.0 Base Set um ihren jeweiligen Schwerpunkt und können übersichtlich in der unteren, dafür vorgesehenen Wanne integriert werden.

Die Add On-Erweiterungssets umfassen spezifische Hightech-Themen wie autonomes Fahren, Omniwheels und IoT (Internet of Things) sowie Robotics-Wettbewerbe. Damit können attraktive Modelle wie ein autonom fahrendes Auto, ein Fußballroboter oder eine Sensorstation mit beweglicher Kamera zur Messung von Temperatur, Luftfeuchtigkeit, Luftdruck, Luftqualität und Helligkeit konstruiert werden. 

Mit dem ROBOTICS Add On Autonomous Driving lässt sich das Auto der Zukunft selbst bauen und programmieren. Es bietet die Möglichkeit, zusammen mit dem ROBOTICS TXT 4.0 Base Set viele spannende Techniken zu entdecken: Von der Lichtautomatik über einen Spurhalteassistenten, vom Tempomat bis zur Einparkautomatik – das Modell garantiert begeisterte Augen im Unterricht. Der Baukasten enthält neben einem Differenzialgetriebe zwei zusätzliche Räder, LEDs sowie einen Servo-Motor für die Lenkung. Das Add On Autonomous Driving wird durch das Lehrmaterial, das Aufgaben und Experimente mit zugehörigen Lösungen enthält, abgerundet.

Das Add On Omniwheels ermöglicht zusammen mit dem ROBOTICS TXT 4.0 Base Set das Konstruieren verschiedener Modelle mit Allseitenantrieb: Fahrroboter mit verschiedenen Aufgabenstellungen, zum Beispiel ein Fußballroboter, ein Ballwurfroboter, der Zielscheiben erkennt und präzise trifft und ein Malroboter mit Stift, der abgesenkt und angehoben werden kann. Das Highlight des Baukastens sind die Omniwheels, die von vier Encodermotoren angetrieben werden und so eine Bewegung in verschiedene Richtungen ermöglichen. Die im TXT 4.0 Base Set enthaltene Kamera ermöglicht Bildverarbeitung, durch die beispielsweise der Fußballroboter einen Ball erkennen, ihm folgen und Tore schießen kann.

Einen professionellen Einstieg in die Messwerterfassung bietet das Ergänzungsset ROBOTICS Add On IoT. Zusammen mit den Robotics TXT 4.0 Base Set ermöglicht die Sensorstation die Messung von Temperatur, Luftfeuchtigkeit, Luftdruck, Luftqualität und Helligkeit. Die Sensorstation kann mit der Programmiersoftware ROBO Pro Coding und dem ROBOTICS TXT 4.0 Controller programmiert und gesteuert werden und ist ideal, um Themen wie Messwerterfassung und -übertragung sowie das Steuern und Regeln von Aktoren und Sensoren zu vermitteln. Die Messwerterfassung erfolgt über die Verbindung des TXT 4.0 Controllers mit der fischertechnik-Cloud, in der die Sensordaten gespeichert, gesammelt und grafisch dargestellt werden. Über die Bedienoberfläche, dem sogenannten Dashboard, werden die verschiedenen Sensordaten permanent (in Echtzeit) erfasst und die in zwei Achsen schwenkbare Kamera ferngesteuert. Das Lehrmaterial des Add On IoT enthält sechs Experimente mit dazugehörigen Lösungen.



Das ROBOTICS Add On Competition wurde für Schulen, Universitäten und alle Bildungseinrichtungen entwickelt, die ihre Modelle für Robotics-Wettbewerbe für ihre Schüler und Studenten weiterentwickeln oder verbessern möchten. Mit diesem Set lassen sich Modelle tunen und um neue Features erweitern, was diesen Baukasten zur perfekten Ergänzung für Wettbewerbe auf der ganzen Welt macht. Das Set enthält den neuen RGB-Gestensensor, einen Kombisensor (Gyroskop, Beschleunigung und Kompass), einen Ultraschallsensor, zwei stärkere Encodermotoren sowie Kettenglieder und Rastraupenbeläge für das Fahrgestell eines Raupenroboters – ideal für den Bau wettbewerbsfähiger Fahrroboter.

Oxford University’s Robotics Institute Win Prestigious International Exploration Challenge

Robotics researchers from the Oxford Universities Robotics Institute, have contributed to the winning team, Team CERBERUS, at the DARPA Subterranean Challenge – coming away with the top prize of $2m. The finals of the competition concluded on Friday in an underground cavern in Louisville, Kentucky with 8 international teams going head-to-head.

Underground settings present significant challenges for civilian first responders, with unknow hazards and conditions that can vary drastically or change quickly.  The DARPA Subterranean or „SubT“ Challenge was established to stimulate new approaches to rapidly map, navigate, and search underground environments during time-sensitive disaster response scenarios. 

The challenge took place over three years and was designed to push the boundaries of autonomous robotic technology. The task was to explore an underground environment and to locate objects such as mannequins – simulating injured humans, – backpacks, phones and tools. 

‘We are delighted to have done so well. Contributing to CERBERUS has really accelerated our research. After 3 years of preparation, it was fantastic to test it in the DARPA’s complex underground maze’. Said Prof. Maurice Fallon, lead of the Oxford University team.

Points were awarded when an object was correctly located. Challenges included locomotion over rough terrain, accurate mapping, and coordination of the robot team by a single operator from outside the test location. The test location blended aspects of cave, tunnel and urban subways and was often unlit, filled with smoke or on a steep slope.

CERBERUS*, deployed a team of four quadruped robots, called ANYmals, as well as autonomous aerial vehicles in the competition organized by the US Government research agency DARPA.

‘In the underground environment there are so many challenges from lighting and communications to the slipperiness of terrain itself. This demanded a whole range of breakthroughs by our team’. Said Dr. Marco Camurri, Senior researcher, Oxford University.

In the end CERBERUS tied with a team from CSIRO – a research lab based in Brisbane, Australia – winning only on a tiebreaker. Other teams included representatives from top universities such as University of Colorado, Boulder (in 3rd place), Carnegie Mellon University, Massachusetts Institute of Technology (MIT) and Jet Propulsion Laboratory (part of NASA).

It is envisaged that the technologies will impact on disaster response, environmental monitoring, industrial inspection, and construction sectors. 

ROIBOT 2022: igus sucht nach spannenden Anwendungen mit kostengünstiger Robotik

Der Preis für Automatisierungslösungen mit einem schnellen Return-On-Invest geht in die 2. Runde

Köln, 9. September 2021 – Sie automatisieren die Verpackung, sortieren Waren und helfen bei gefährlichen Aufgaben im Arbeitsalltag: kostengünstige Robotik- und Automatisierungslösungen von igus. Die kreativsten Anwendungen zeichnet der motion plastics Spezialist auch 2022 wieder mit dem ROIBOT Award aus. Gesucht werden Projekte, die mithilfe von igus Low Cost Automation und drylin Antriebsachsen einen schnellen Return-on-Invest erzielen konnten. Die Gewinner erhalten ein frei wählbares Robotik-Paket von dem Marktplatz RBTX.com im Wert von bis zu 5.000 Euro.

Über 70 Bewerbungen aus aller Welt gingen im letzten Jahr für den ROIBOT Award 2019/2020 ein. Der Preis kürt Automatisierungsprojekte, die kostengünstige Robotik- und Automatisierungslösungen von igus einsetzen. Die Sieger aus Salzburg (Österreich) durften sich dabei über ein Preisgeld von 5.000 Euro freuen. Die Studenten konstruierten ein mobiles Robotersystem mit Greifer, um gefährliche Handling-Aufgaben zum Beispiel im Handwerksbereich aus der Entfernung umzusetzen. Dazu kommt ein mit Sensorik ausgestatteter Handschuh zum Einsatz, der eine intuitive Steuerung durch Gesten ermöglicht und das mit Feedback. Für den kostengünstigen und wartungsfreien robolink D-Gelenkarm von igus entwickelten die Ingenieure ein Antriebssystem, ein Akkusystem sowie ein mechanisches Gerüst. Das Projekt überzeugte die Fachjury und gewann den ersten Platz. Den zweiten Platz belegte das Pick & Place-System für den Healthcare Sektor von Apostore. Es besteht aus einer Roboterzelle und einem Versorgungssystem für die zuführende Schüttgut-Ware. Den dritten Platz erreichte die deutsche Firma Superwurm. Die Regenwurmzüchter entwickelten mithilfe von igus Low Cost Automation eine Anlage, die Würmer automatisiert abzählt und in Dosen verpackt.

ROIBOT Award geht 2022 in die nächste Runde

Der ROIBOT Wettbewerb sucht auch jetzt wieder weltweit nach bereits bestehenden Low Cost Automation Anwendungen, die zu einem schnellen Return-on-Investment geführt haben. Zum Einsatz können sowohl robolink Gelenkarmroboter, drylin Delta-Roboter, kartesische Roboter sowie drylin Antriebstechnik von igus kommen. Eine Fachjury bewertet die Konzepte. Eine spannende Einreichung, die sich durch Kreativität und einem Optimierungsgedanken auszeichnen, führt zu einer hohen Bewertung. Der Gewinner erhält ein frei konfigurierbares Robotik-Paket im Wert von 5.000 Euro, der zweite Platz kann sich für 2.500 Euro und der dritte Platz für 1.000 Euro Automatisierungslösungen auf RBTX.com aussuchen. Einsendeschluss ist der 30. April 2022. Die Preisverleihung erfolgt durch igus auf der automatica 2022 in München, der Leitmesse für intelligente Automation und Robotik. Auf der Website igus.de/roibot-anmeldung können sich die Teilnehmer bewerben.

Schauen Sie sich jetzt die Gewinner vom ROIBOT Award 2019/2020 an: https://youtu.be/HAvJHEvj-pU

Introducing the VEX V5 Workcell

VEX Robotics is revolutionizing workforce development education with VEX V5 Workcell

https://www.vexrobotics.com/v5/products/workcell

World’s Largest Robotics Competition Returns: Robotics Education & Competition (REC) Foundation to Host Live Remote VEX Robotics World Championship 2021

The Robotics Education & Competition (REC) Foundation, a 501c3 nonprofit and VEX Robotics, is back to showcase the incredible talent and skill of a range of student competitors by hosting the first-ever Live Remote VEX Robotics World Championship May 17-29, 2021. Leveraging the REC Foundation’s Live Remote Tournament interface, teams from around the world will be able to compete in real-time tournaments or live skills matches to be crowned champions.

During the live remote event, students in grades three through college will compete in timed, heart-pounding robotics competition matches with their custom-built robots. Like at past world championships, competitors will have the opportunity to see familiar faces, activities, and share the excitement of the event.



To ensure the safety of its robotics community due to the pandemic, this unique event will adapt to a virtual format. Typically, the annual VEX Robotics World Championship attracts more than 30,000 attendees from all 50 states and more than 70 nations.

Weiterlesen

MindCuber-RI uses LEGO Mindstorms Robot Inventor 51515 to solve Rubik’s Cube

MindCuber-RI is a robot that can solve the well-known Rubik’s Cube® puzzle. It is designed by David Gilday and Mike Dobson.


It is built using elements from a single LEGO® MINDSTORMS® Robot Inventor set 51515.

MindCuber-RI is significantly faster than previous MindCuber and PrimeCuber designs because it makes use of the fourth motor available in the Robot Inventor set to implement a faster tilting mechanism. Older MINDSTORMS and SPIKE Prime sets only included three motors.

Building instructions and software are now available on http://mindcuber.com/mindcuberri/mindcuberri.html alongside those for MindCuber for LEGO MINDSTORMS NXT, MindCub3r for LEGO MINDSTORMS EV3 and PrimeCuber for LEGO Education SPIKE® Prime.

Robothon® – The Grand Challenge 2021 goes digital!

What is the Robothon®?

The Robothon® – Grand Challenge Series is an international competition in robot manipulation and one of the 4 areas of munich_i

– a new high-tech format of Messe München, automatica and the Munich School of Robotics and Machine Intelligence (MSRM) of the Technical University of Munich (TUM).

At this year’s automatica sprint from 22-24 June 2021, munich_i celebrates its premiere as a hybrid version and brings together leading global thought leaders and personalities from AI and robotics.

Due to uncertain planning during the pandemic and travel restrictions, we have now decided to realize the Grand Challenge 2021 in a 100% digital version!

With this, we want to offer all international academics and young professionals the opportunity to participate in the Robothon®!

NEW DATE & BENEFITS: the Robothon® will take place digitally in the period from 14 May–17 June, 2021!

As a special highlight, the Award Ceremony will take place on 22 June at noon during the Hightech Summit at automatica sprint 2021!

We put our heads together and came up with a new, exciting concept for the digital realization.

WHAT’s NEW?

– You and your team can work remotely

– Teams will need to supply their own robot for the competition

– Each team will receive a competition task board by mail to complete the challenge

– Teams will be given 1 month from receipt of the competition scorecard and task board to develop their solution

– Team performances will be evaluated based on a recorded video submission and a live presentation with the judges

via our digital platform at the end of the working period

– The winning teams will be honored digitally by the jury and sponsors at our Award Ceremony, that will take place at

noon during the Hightech Summit at automatica sprint



WHAT’s the SAME?

– The Robothon® – The Grand Challenge 2021 will focus on the single-arm robot manipulation showcasing

skills for the disassembly and sorting of electronic waste

– The digital concept will continue to be part of munich_i during automatica sprint

– The competition is open to the public and free of charge for selected teams

– Up to 20 teams can participate (2-5 members per team)

– All roboticists (academic and young professional) are encouraged to apply

– Final demonstrations will be evaluated by our Grand Challenge Jury of renowned international thought leaders

– Prizes up to 20,000 € have already collected!



HAVEN’T SIGNED UP YET? Find more information and apply as a team until 23:59 CEST 25 April 2021

or visit our website www.robothon-grand-challenge.comhttp://www.robothon-grand-challenge.com to learn more.

Orange Tart – Meet a LEGO-compatible Soccer Player Robot

Orange Tart is your family’s newest friend, as it equally attracts girls and boys, kids, and adults. In fact, Orange Tart is a Lego-compatible robot kit that enables you to build amazing striker, chipper, header, and goalkeeper robots. You can’t stop playing with them. Just choose your nation or any color combination for team wear. Using a customized joystick app, Tart Arena, and the robots, you can bring all the soccer fun in your hands and enjoy every feature of realistic robotic soccer. 


What you can Build

Orange Tart has a special board called Orange Core with a Lego-compatible case. It consists of a built-in gyro sensor, RGB LEDs, and a wireless communication device. Rechargeable battery and powerful motors that can be easily connected to Orange Core. Very convenient for kids. Unleash your creativity by building amazing soccer robots or any creature you can imagine, from insect-like robots to industrial cranes. The only limit is your imagination and physics.



What you can Learn

On the learning side, you don’t need to design your own activities. The orange Tart set comes with many STEAM activities that help your kids learn the 21st century’s essential skills. The set has story-driven challenge cards, a block-based coding language, a STEAM activity mat, and a learn-to-code curriculum book. The challenge cards are step-by-step coding missions that lead your kids on the path to becoming a coder. The block-based coding language works by dragging and dropping the function blocks that use intuitive graphics and are divided into motions, loops, light, and sound. The learn-to-code curriculum book contains hints and suggested solutions for every challenge card. Kids can do trial and error to find solutions for each challenge, which improves their creativity and problem-solving skills. In addition to coding concepts such as algorithms, kids can learn the real-world applications of math, geometry, and AI.


Let your kid’s imagination go limitless, turn the LEDs on, move your robots, and do fascinating light painting photography for any occasion. Don’t forget to share your pictures with your friends!

Kickstarter campaign

For more information on the upcoming Kickstarter campaign please check out Orange Tart page.



CoderZ Announces CoderZ League World Champions

Students in grades four through 12 throughout the United States and the world joined in the cloud-based robotics tournament.

DERRY, N.H. (PRWEB) MARCH 02, 2021

CoderZ today announced the winners of the all-new CoderZ League: the Virtual Cyber Robotics Competition (formerly the Cyber Robotics Coding Competition or CRCC). Students in grades four through 12 throughout the United States and the world joined in the cloud-based robotics tournament. Three teams from each of the tournament’s two levels – Junior and Pro – became CoderZ League World Champions.

Beginning coders, schools new to the competition, and students in grades five through eight competed at the CoderZ League Junior level using Blockly. The three CoderZ League World Champion teams were the following:

  • The Legend Z team from Union High School (Pennsylvania)
  • The Avenues FLL MG team 1 from Avenues the World School (New York City)
  • The Method K20 all-girls team from Methodist Girls High School located (Ghana)

The CoderZ League Pro level was for students in grades seven through 12 who could use Blockly or Python. The three CoderZ League World Champion teams were the following:

  • The Virginia Beach ATC team from Virginia Beach City Public Schools (Virginia)
  • The Explosion team from School 1329 (Moscow)
  • The RoboGriffins team from the nonprofit Philadelphia Robotics Coalition (Pennsylvania)

During the tournament missions, students competed on the award-winning CoderZ Cyber Robotics Learning Environment, a cloud-based platform featuring a graphical simulation of LEGO Mindstorms EV3 robots. The students used the virtual 3D robots to complete the tournament challenges or “missions.”

“These six teams outperformed competitors from 18 countries, 29 U.S. states, two Canadian provinces and Puerto Rico,” said Ido Yerushalmi, CEO of CoderZ. “In all, over 150,000 students participated in the CoderZ League; amid the disruption and distress of 2020, all of them dedicated themselves to learning STEM, coding, tech literacy and soft skills like critical thinking and collaboration as they competed. We are so immensely proud of them all.”

Even before the pandemic hit, CoderZ’s successful engagement of students in cyber robotics learning had made its virtual coding tournaments an international phenomenon. In 2019, the vast majority (98%) of surveyed educators stated that the content delivered by CoderZ League’s predecessor, the CRCC, provided a foothold for computer science and STEM learning. And a whopping 100% reported that their students were engaged. “Our model works for both in-class and remote learning,” said Yerushalmi. “So, no matter where students are, CoderZ makes robotics far more accessible to them now and in the future.”

“Due to the pandemic, we were unable to meet in person and construct a physical robot, so students who wanted to continue growing their robotics skills were given the option of participating in CoderZ,” said physics teacher Sean Martin who served as the team coach for RoboGriffins. The RoboGriffins team formed through the Philadelphia Robotics Coalition, a nonprofit dedicated to supporting robotics programs in the city’s public high schools.

Most of the students on the team had previously focused on the mechanical side of robotics. “Students were eager to learn more about coding as it is a crucial component to our usual robotics activities,” Martin explained. “What appealed to us the most about CoderZ was that whatever code you wrote had an instantaneous effect on the robot. There was no waiting for things to compile, and there were no abstract exercises. You wrote a code, and immediately saw what the robot did as a result. The fact that the visual presentation is as appealing as it is certainly helped too.”

The RoboGriffins team took advantage of other CoderZ offerings before writing their world championship code. About 12 students on the team also completed the Amazon Cyber Robotics Challenge. In addition, most of those 12 completed at least three units in either the Cyber Robotics 102 curriculum or the Python Gym course.

“School closures due to COVID-19 were what led to us seeking a virtual platform like CoderZ in the first place,” said Martin. “You allowed us to continue our work of spreading knowledge of robotics in spite of the lockdowns and we are very grateful for it.”

Educators who would like their students to learn or refine their coding skills in a fun, competitive format can still sign them up for the CoderZ League Sprint Challenge, which will run until March 31, 2021.

About CoderZ
CoderZ is an innovative and engaging online learning environment. Developed for students in grades 2 and above, the gamified STEM solution allows student to work at their own pace, easily programming real and virtual robots from anywhere in the world. The platform enables students to acquire computational thinking, problem-solving, and creativity skills, together with coding and STEM learning, all via a flexible and scalable virtual solution. For more information go to http://www.gocoderz.com.

Call for teams Robothon® The Grand Challenge 2021 // munich_i at automatica sprint 22-24 June 2021

Dear Robothon® Community!



We have great news:



In response to the postponement of automatica 2020, automatica sprint will premiere in a hybrid format (in-person and online) at the Munich Convention Center from 22-24 June 2021.

This event is a contemporary response to the current pandemic situation hosted by the same organizers of the original automatica, Messe München.



The Robothon® itself will take place on-site at the premises of Messe München to ensure a fair competition and will conclude with an award ceremony on Thursday, 24 June 2021.

Be assured, appropriate hygiene measures will be taken and checked regularly!



On behalf of Messe München, automatica and MSRM/TUM, we would like to renew our invitation to you.



Robothon® – The Grand Challenge Series



This year’s event debuts the first competition of a series to occur every other year at automatica to benchmark and showcase robot performance using state-of-the-art platforms.



QUICK FACTS:

What: Robothon® – The Grand Challenge Series – Debut Competition in Robotic Manipulation:

a 3-day event showcasing robotic manipulation to disassemble and sort electronic waste.

Where: automatica sprint trade show at the Messe München Convention Center in Munich, Germany

When: Tuesday through Thursday 22-24 June 2021

Who: All roboticists (academic and professional) are encouraged to apply

Why: Fame, fun,recognition, networking opportunities and cash prizes await selected teams



COMPETITION DETAILS:

– The competition is open to the public and free of charge for the selected teams

– Up to 20 teams can participate (3-5 members per team)

– Teams will have 3 days to develop a solution to the Grand Challenge 2021 using an event sponsored robot platform or teams can apply to bring their own robotic platform

(please find minimum requirements on our website here)

– Final demonstrations will be evaluated by our Grand Challenge Jury on Thursday at noon prior to the announcement of the winning teams.



HOW TO PARTICIPATE:

– Gather a team of three to five people and prepare your team application

– Indicate your preference our sponsored robot platforms you would like to use and why

– OR describe your own robot setup you would like to bring to the fair

– Submit your application until 23:59 CEST 30 March 2021 here



Find more information, apply as a team, platform provider or sponsor on our website at www.robothon-grand-challenge.com



We look forward to your application and are excited to have you join the Robothon® Grand Challenge family!



Selected teams will be announced and contacted mid of April 2021.



Know someone who should participate? Please help spread the word and forward this message to potential teams, sponsors, and platform providers

(e.g. students, robotic experts from academic or professional fields, and automation companies).