Raleigh, NC, May 13, 2015 – The bionics wizards at Advancer Technologies just released their fourth generation muscle sensor, the MyoWare. This new Arduino-compatible and wearable sensor harnesses the power of your muscles to control robots, video games, prosthesis, and much more. To show off the power of the MyoWare, these mad scientists have built two amazing projects, the Bionic Iron Man Glove and the 3D Printed Wolverine Claws, and are publishing the steps to build them for free online. https://www.kickstarter.com/projects/312488939/myowaretm-harness-the-power-of-your-muscle-signals
Archiv der Kategorie: Development
Rokit Smart: Build and Program Robots the Easy Way
On May 14, 2015, Robolink, Inc is launching a campaign on Kickstarter for Rokit
Smart, an innovative and affordable robot kit that teaches kids how to program and
build robots in as little as one hour. With Rokit Smart, kids as young as 8 years old
can program these robots to autonomously follow a track, be controlled by remote
and many other exciting tasks. Rokit Smart includes instructions to build twelve
different robots, but the only limit to what kids can build with this kit is their
imagination. Until now, there has never been a robotics kit with so many potential
options for such a low price point. Rokit Smart will bring the excitement of robotics
to kids who never before considered the idea that they could build and program
their own robot.
Thousands of elementary school students across Southern California have tested
prototypes for Rokit Smart and they have all been amazed at how easy it is to build
and program their own robot. “When I see how much fun kids are having as the
robot they just built dribbles a ball or navigates a maze, it always brings a huge
smile to my face,” says Hansol Hong, Robolink’s CEO. Discovering how the
motors, sensors, linkages and software of a robot interact with each other has
proven to be a fantastic way of introducing young students to science, technology,
engineering and mathematics, also known as STEM education.
After building and programming the out-of-the-box robots, kids will be able to apply
what they learned and make their own robot. Rokit Smart is compatible with
Arduino, a programming language designed for robots that they can download for
free. “Learning to program our robots is a perfect stepping stone into languages like
C and C++. That’s going to be an incredibly valuable skill as these kids get older,”
says Hong.
The Kickstarter campaign for Rokit Smart has a goal of $50,000 by June 16th. The
money will pay for the manufacturing of the first run of Rokit Smarts. The first 100
backers will have the opportunity to secure a Rokit Smart for $99, a savings of 32%
off of the retail price.
For more information, visit the Kickstarter page here.
The Robolink community has already posted some very helpful resources for robot
builders at robolink.com/community.
Meet Tinker: Friendly Robot Teaches Kids to Code
Los Angeles, CA – May 4, 2015:Introducing “Tinker” the
programmable toy robot that teaches kids how the basics
of computer code through its insertable command playing
cards. Ex-Mattel engineer, Kay Yang, developed the
adorably-designed robot as an alternative for kids to
code devices without having to learn a specific software
language.
Build. Kids start by assembling Tinker from head to toe
with the basic pack of arms and LEDs. Beginners plug the
arms into the toy’s sides and the LEDs into the ear
sockets. Programmers will also be able to attach
motorized tracks to the bottom of Tinker to allow the
device to move freely. Future accessories include a
microphone, tilt sensor, and bluetooth capability.
Program. To program Tinker, kids simply insert a one of
the brightly colored cards that corresponds with the
action they want Tinker to take. Then insert the “if” card
to activate the sensor. Finally, they insert the key card to
activate play mode. Tinker is also Arduino-based and
open source, allowing beginners to graduate and move
into more complex coding using Scratch.
Graduate. While programming typically requires a computer application, Tinker is the first toy to teach coding without software. This rudimentary system breaks down the steps so that children can understand the basics of coding by illustrating how a sequence of actions activated affects the play experience. Once users graduate from the cards, they program the toy through the USB plug hidden behind Tinker’s tummy.
Tinker the Robot will be available exclusively on Kickstarter from May 4 – June 4,
2015, with the first shipment delivered to customers by Late 2015/Early 2016.
MakerBloks Launches Four New Games, Including iOS App
MONTREAL, May 12, 2015 /PRNewswire/ — Today, MakerBloks introduces four new games, including a new iOS tablet app, to empower the next generation of makers and inspire STEM education. With MakerBloks, more than 40 million children across North America can now create, build and design real electronic circuits, without any prior technical knowledge.
MakerBloks are reactive color-coded, magnetic blocks that guide children through the basics of electronic circuits in a simple, fun and immersive way. To keep kids engaged, MakerBloks is introducing four games to pre-order on Kickstarter, including:
- Light and Sound Intro Kit – featuring the basics to building circuits
- Music Kit – featuring keyboard, microphone and flute games
- Spy Kit – featuring voice changing and burglar alarm games
- MakerBloks World – an interactive tablet game that combines the virtual and physical worlds
MakerBloks World is a state-of-the-art tablet game that combines the virtual and physical worlds. The tablet’s front camera uses unique MakerBloks visual recognition software to read and react when a child assembles the blocks correctly, all in real-time. With MakerBloks World, the child advances through an educational game that uses puzzles, rocket launchers, and imaginative settings such as candy land, water world and outer space, creating a truly immersive way to teach kids how to build and use electronic circuits.
„With over 15 years specializing in designing children’s games and toys, I understand how games should look, function and feel,“ saidFrancois Poirier, CEO and founder of MakerBloks. „I also know how important longevity is. Parents want their kids to use games and toys for as long as possible. The best part about MakerBloks is its ‚hack-ability‘ – the instructions are just the beginning. Teaching kids about science and technology is a great start, but helping them to be more resourceful, more creative and to feel empowered is what MakerBloks is really about.“
Founded in 2014, MakerBloks was inspired while Francois was shopping for a game or toy for a six year old that was fun, easy-to-use and educational. Since everything was either too complex or had no educational component, MakerBloks is designed for children starting at six years old. Each kit features:
- Colorful blocks that magnetically connect together on all four sides
- A guide that explains what each block’s electronic symbol means
- A set of instructions that is optional! Follow the instructions or troubleshoot your way to success!
- A hacking hint: every game can be assembled multiple ways – the possibilities are only limited by your imagination
MakerBloks is available for pre-order today on Kickstarter, with intro kits starting at $45 and advanced kits, including intro kit and additional blocks, begin at $85. The MakerBloks iOS tablet app will be available for download once the kits begin to ship in Fall 2015.
For more information about MakerBloks, please visit http://makerbloks.com/en
About MakerBloks
Francois Poirier founded MakerBloks in 2014 after he realized that there are no simple ways to teach young children about electronics. Pairing beautiful design with functionality and fun, MakerBloks gives parents the tools to set their child up for successful learning in science, technology, engineering and math. Easily identified and connecting flawlessly every time, MakerBloks start with a battery, but are powered by imagination.
Create, Share, & Teach with SnapCAD
Information about SnapCAD just appeared on the VEX Robotics website. You can now sign up with your email to get informed as soon as SnapCAD is available for download.
So, sign up and while you wait for the download to become available, read the information that is on their official website:
Create, Share, & Teach with One Easy-to-Use Program
SnapCAD is a community-built solution for designing virtual VEX IQ models and creating printable, shareable instructions for them. Use SnapCAD to test out a novel idea in the virtual world before building it physically, or to share your creations with the world in the form of step-by-step build instructions!
Transform your VEX IQ Classroom
SnapCAD is a FREE download and available to anyone with a PC running Windows 95 or newer (see below for full system requirements). Students can even install it on their home computers and bring their models (saved in the lightweight .ldr or .mpd file formats) into class the next day.
A Community Effort
The SnapCAD vision began when some members of the VEX IQ community began converting VEX IQ CAD files into the popular open-source LDraw format. This made them available for use in a number of publicly available LDraw editors.
Built for VEX IQ
Drawing from community expertise, SnapCAD is a new LDraw editor designed specifically for VEX IQ. Students can use SnapCAD to learn the fundamentals of computer aided design (CAD) and create new VEX IQ robots!
- Comes pre-loaded with the entire VEX IQ part library
- Supports colored VEX IQ parts
- Includes pre-built models of the Autopilot, the Clawbot IQ, and V-Rex
- Adapts to new products ported into SnapCAD soon after public release
- Creates step-by-step instructions for your custom builds
And feel free to join our VEX IQ discussions in our VEX IQ Robotics Fangroup on Facebook
Husarion Launches Kickstarter Campaign for Build-Your-Own Robot Device
Husarion’s RoboCORE Offers Easy and Affordable Way for Anyone to Construct a DIY Robot
Krakow, Poland – February 11, 2015 – Husarion, a Poland-based technology start-up, today announced it is seeking funding for RoboCORE, a device that acts as the “heart” of the DIY robot. Husarion’s mission is to bring robotics into the mainstream consumer market and RoboCORE offers the ultimate solution that allow robotics enthusiasts and companies to easily build their own robots, without the need for high-level programming or engineering skills.
Husarion founders are looking to raise $50,000 to bring RoboCORE to market. Over the next 30 days, investors may support and track Husarion’s campaign at the official project page on Kickstarter.
The market for consumer and office robots is surging. A recent report from Business Insider Intelligence found that the multibillion-dollar global market for robotics, long dominated by industrial and logistics uses, has begun to see a shift toward new applications. According to BI, There will be a $1.5 billion market for consumer and business robots by 2019. BI also projects the market for consumer and office robots will grow at a CAGR of 17 percent between 2014 and 2019, seven times faster than the market for manufacturing robots.
“The design and production of robot components is so costly that robots are currently used mainly for military and industrial purposes,” said Dominik Nowak, CEO at Husarion. “There’s been little or no opportunity for robotics to become widespread. Our mission is to make out-of-the-box modules available so that anyone can create an inexpensive robot with advanced capabilities.”
RoboCORE is a combination of software and hardware, packaged in a sleek, heart-shaped device. Unlike other robotics systems, RoboCORE allows users to control or code from anywhere in the world, as well as stream both audio and video. RoboCORE’s rich peripherals, high-performance CPU and intuitive software enable robot makers to create without limits.
Building simple telepresence robots with a RoboCORE module is easy. Consumers can simply use old smartphones and tablets to control the robot by connecting them to an app, and then connect the construction with a cloud app, using a Wi-Fi or mobile (3G, LTE) network. The cloud-based RoboCORE app is a hub for managing all robots. Users can log in through a web browser, program and control the robot, and even share their project with friends.
RoboCORE will be useful for a variety of business settings and in solving real human problems. The module is also ideal for students and hobbyists, who will now be able to create and design complicated constructions that were previously impossible to build inexpensively, or without advanced programming skills. In addition, RoboCORE is compatible with any mechanics system, including pieces from popular LEGO® MINDSTORMS® sets.
The small (115×125 mm for the basic version, 82×82 mm for mini) device conceals a number of components with high scaling capabilities. Internal components include the Cortex-M4 core microcontroller, Intel Edison miniature computer with Wi-Fi and Bluetooth 4.0 connectivity, DC engine ports with encoders, sensor ports, extension modules (for instance, for servomechanisms), a slot for microSD cards, and a microUSB socket. On Kickstarter, Husarion is also presenting the RoboCORE-mini, an even smaller module with basic features for beginners, as well as extensions.
“We believe that today’s consumer robotics is at the same development stage as the computer industry in the late 1970’s. Not many people then appreciated young electronics enthusiasts. Now, it’s similar with robot makers,” says Radoslaw Jarema, CTO of Husarion. “We’ve created RoboCORE because we know that the world is on the eve of another technological revolution. The age of the personal computer has been here for a while—and now it’s time for personal robots. We hope that the Kickstarter community will receive our project well and support it.”
Robots as multifunctional gentlemen

Care-O-bot 4 / Photographer: Rainer Bez (2015)
Following the success of the personal computer (PC), our private and professional lives could soon be improved by personal robots (PR). These would function as a sort of “electronic butler”, bringing the newspaper, pouring coffee or clearing the table. They are friendly and affable, yet remain discreetly in the background when not needed. The Fraunhofer Institute for Manufacturing Engineering and Automation IPA has been developing innovative service robots since the 1990s. These can be used in areas including households, hotels, care homes and hospitals, for example. Researchers have now developed a new model centred on the concept of a universal helper for everyday scenarios: the fourth generation of the “Care-O-Bot®”. While its predecessors from 1998 onwards were used primarily in the development of technological fundamentals, the Care-O-bot® 4 is a modular product family providing the basis for commercial service robot solutions.
Together with the Stuttgart-based design studio Phoenix Design and Schunk, Fraunhofer IPA has been working on the completion of its new service robots for three years. The result is unique. “The fourth generation of the Care-O-bot® is not only more agile, modular and charming than its predecessors, but it also stands out through the use of costreducing construction principles,” explains Dr Ulrich Reiser, Project and Group Leader at Fraunhofer IPA. In this way, large parts of its internal construction feature folding sheet metal, which is economical to produce in small quantities.
Andreas Haug, co-Founder and Managing Director of Phoenix Design, adds: “Care-Obot® 4 is a successful symbiosis of design and engineering, as well as functionality and emotion, which quickly encourages user interaction.” Its streamlined design, with two arms attached at the side and a type of head, mean that the robot is reminiscent of a human being. However, developers did not want its appearance to be over-human, as this would “encourage false expectations with regard to its capabilities” for users, says Ulrich Reiser. It is just the robot’s “internal values” which are human: it always maintains a respectful distance, shows what it has understood and what it intends to do, while also being able to make simple gestures and reflect emotions. As with previous generations, social role models were used as a guiding vision in developing the design and functionality. While the concept for the Care-O-bot® 3 was a more reserved, cautious butler, its successor is as courteous, friendly and affable as a gentleman.
Modularity ensures economical solutions
The Care-O-bot® 4 also features a greater range of movements in comparison with previous generations. The smart helper is fitted with patented spherical joints around discreet pivot points on its neck and hips. These allow the robot to bend forward without losing its balance. Developers took inspiration from human anatomy, creating a moving part which shifts backwards when the robot bends over, ensuring that balance is maintained. The Care-O-bot® 4 does therefore not fall over when carrying a load in outstretched arms.
An innovative one-finger hand was developed with Schunk especially for the Care-Obot® 4. The combination of simplicity and elegance with integrated sensors is impressive. Schunk also manufacture their own standardised Schunk Powerball ERB modules, which are used as arm joints. Their compact ball shape permits seamless integration. Managing Partner Henrik A. Schunk comments: “The Care-O-bot® 4 represents a significant milestone in the mobile service robot industry on account of its high degree of standardisation.”
In comparison with its predecessors, the fields of application are far more wide-ranging for the Care-O-bot® 4. Its modular construction allows various different configurations. Arms, spherical joints and sensors are optional. If the intended purpose if to serve drinks, one hand can be replaced by a tray, or the mobile base platform can be used on its own as a serving trolley. Targeted adaptation for specific tasks significantly reduces costs. Individual robot platforms can be configured for a wide range of applications: a mobile information centre in museums, DIY stores and airports, for collection and delivery services in homes and offices, for security applications or as museum robots at attractions – the Care-O-bot® 4 is a safe and handy human helper at all times.
Facial expressions and gestures for a user-friendly service
IPA developers were determined to ensure that the Care-O-bot® 4 is simple to use. Users are more open to the help a robot can offer when they know that it functions properly. With this in mind, the Care-O-bot® 4 is fitted with an easily accessible touchscreen on the head. Moreover, it possesses a microphone for speech recognition and cameras for personal and gesture recognition. The Care-O-bot® 4’s spherical joints allow it to intuitively inform users what it is planning to do and what it has understood, including gestures such as nodding and shaking the head. A circle of LEDs on its torso area and a laser pointer in the hand serve as information exchange points.
Establishing a developer community
Care-O-bot® 4 offers open software interfaces that makes it easily expandable for deve- lopers. Ulrich Reiser is keen for as many scientists as possible to use the system developed in Stuttgart in order to steadily advance its possible areas of application. “The objective is to steadily grow the developer community that was established already around CareO-bot® 3,” he explains. Numerous developers at research institutions and universities around the world have already worked with the Care-O-bot® 3 and the new Care-Obot® 4 should follow suit.
More detailed information on: http://www.care-o-bot.de
The Fraunhofer Institute for Manufacturing Engineering and Automation IPA was founded in 1959. It is one of the largest single institutes within this research organization and employs around 435 scientists. It has an annual budget of approximately 58,4 million euros, of which 22.9 million euros derive from industrial projects. The Fraunhofer IPA is made up of 14 individual departments engaged in the fields of Production Organization, Surface Engineering, Automation, and Process Technology. Its research and development work focuses on organizational and technological issues in the manufacturing environment of advanced industries, including Automotive, Mechanical Engineering, Electronics and Microsystems Engineering, Energy, and Medical and Biological Engineering. The R&D projects aim to enhance production processes and make products more cost-effective and environmentally friendly by identifying and exploiting the potential for automation and streamlining at our customers’ companies. This helps to maintain jobs and to strengthen international competitiveness.
Meet Codie
Codie is a robotic toy and a custom-built graphic coding language. Codie is an educational tool which fits into the playing style of the children and augments their experience — blurring the line between learning and play. While playing with Codie, the children become familiar with logical thinking that all technology is based on while gaining invaluable problem solving skills along the way. Codie provides educates on algorithmic thinking without the constraints of traditional educational tools.
The Codie app makes it fun for children to learn algorithmic thinking. We organized complex robotic code into colorful blocks children can arrange and connect with arrows showing the direction of execution. While having fun, they learn the basics of coding, using real programming patterns, including: if-else structures, loops, varia-bles and subroutines.
The Codie robot is an affordable and fun toy that pairs with the intuitive app. This sturdy robot is stuffed with equipment and sensors that make it responsive and fun. Codie will provide entertainment for the whole family for many hours to come. Codie comes fully assembled, just take it out of the box, pair it with your smartphone via wireless Bluetooth connection and play. The body of the Codie robot is carved out of high-quality wood and every single unit is hand-crafted.
Technology needs to be part of every child’s education and schools have realized that they need to expose children to technology at an early age. Constraints in our educational system result in the inability to pay attention to every child’s own unique needs. At Codie, we want to inspire these young bright minds to be interested in learning about technology while having fun at the same time. Codie is not just a toy, but rather a creative tool. It’s a companion that augments other games. Playing with Codie is a high-quality learning experience, and it allows your child to understand coding in a fun and interactive way. Children get empowered by the knowledge they get with Codie and the whole process feels natural and seamless. Codie grows with your child. It provides more sophisticated programs as your child surpasses the basics. While playing with Cody your child will become familiar with the logic of computer coding — providing a foundation of understanding they will draw from for the rest of their lives.
more information here: http://www.getcodie.com/
Dash & Dot by Wonder Workshop
Wonder Workshop makes learning to code meaningful and fun for children. Dash & Dot, a pair of robots, combine play and learning for children ages 5 and up. For more information, visit our website at http://makewonder.com.
Dash is an explorer.
• Drives around.
• Senses objects in front and behind.
• Hears and responds to sounds.
• Comes to life with sound, lights, and head motion.
Dot is an instigator.
• Responds to how it is moved.
• Sends a signal for Dash to see where it is.
• Hears and responds to sounds.
• Transforms with sounds, lights, and imagination.
Dash & Dot connect wirelessly over Bluetooth and come with four iPad and Android experiences:
- Go gets you started and exploring the world of Dash & Dot in no time. Simply connect with Bluetooth and get off and running. This app is a portal for online ideas and content.
- Path takes Dash on adventures as kids draw a path for Dash to take. Unlock themes and special animations. This app teaches basic sequencing and event- based programming.
- Blockly is a visual programming tool that lets kids control Dash & Dot, making them move and interact with each other. This app teaches sequencing, events, conditionals, and loops.
- Xylo is a music app that uses the xylophone accessory. Compose songs and program Dash to move around while playing music. This app teaches sequencing and loops.
Accessories for Dash & Dot help give them additional looks and abilities. They include a xylophone, a pusher bar, a smartphone mount (to take videos with any smartphone), bunny ears, and a tow hook.
Dash is $199. The Wonder Pack, including all robots and accessories, is $349. They are available for purchase at the Wonder Workshop website here: http://makewonder.com.
Loughborough University Science and Enterprise Parks partnership helps launch MeArm – a mini robotic arm for the masses
A pocket size robot arm to make robotics, electronics and programming accessible to the masses has smashed its Kickstarter goal. A miniaturised version of an industrial robot arm, MeArm is simple enough to build and use with primary school children, but also enables advanced levels of robotics education.
Being open-source, MeArm’s entire design and code files are freely available to download so that makers everywhere can share and enrich their knowledge. There are already well over 250 MeArms ‘in the wild’ in every continent except Antarctica.
MeArm can be cut entirely from an A4 sheet of acrylic and built with standard low-cost servo motors. Kickstarter success will enable the launch of the MeBrain, an innovative platform that make it possible to build something low cost ‘with nothing but a screwdriver and enthusiasm’ from May 2015.
In order to bring robotics to the masses, MeArm’s founder and open source enthusiast Ben Gray sought the expertise of Des19ncor, a design consultancy based on Loughborough University Science and Enterprise Parks (LUSEP).
“We saw a great opportunity to help Ben create a viable long term business” said Martin Croft, Des19ncor’s MD, who has since registered MeArm as a new venture in LUSEP’s Innovation Centre.
In addition to the partnership with De19ncor, MeArm has also benefited from the creative expertise in the Studio, the University’s graduate commercialisation hub. Collaboration with the Department of Computer Sciences will strengthen the ultimate goal of MeArm’s widespread adoption by schools, colleges and universities to encourage STEM (science, technology, engineering and mathematics) education.
As support for MeArm builds, a stretch goal to upgrade kits to include hexagonal screws and tools has already been achieved and the project is well on the way to having a wireless support option. Further stretch goals have since been added, including Bluetooth support and app development. “It’s been fantastic to receive such an enthusiastic response for MeArm,” said Ben Gray. He added, “With even more support, we could create an interface with the credit card-sized computer, Raspberry Pi which is already blazing a path into engagement in STEM education.”