Somabar – The Automated Bartending Appliance for your Home

January 3, 2015 (Los Angeles, CA) – Meet Somabar, the first smart automated bartending appliance created for your home. This patent pending technology is the brainchild of two young entrepreneurs based in Los Angeles, Ammar Jangbarwala and Dylan Purcell-Lowe. “We are both fans of mixology and technology and consider ourselves nerds on the two subjects. Three years ago we had this ‘aha’ moment and realized bartending and mixology are about a century behind modern technology,” says Jangbarwala. “So we started playing around with pumps, tubing, a bulky HD screen and some programming and created an android app and a crude device that rested on a metal skid. But there it was, a robotic bartender sitting in our garage making cocktails in 5 seconds.”

 

After three years of refinement and a few dozen rounds of prototyping they have created a fully functional prototype with a sleek design. It’s a project they are truly excited about. However, “Due to the large manufacturing and development costs we will have to incur, we are limited in our ability to bring this to market,” says Purcell-Lowe. Therefore, they have taken their project to Kickstarter.com.

 

While there have been other automatic bartending machines created for clubs and bars, there has yet to be one created and priced specifically for the home appliance market. “We wanted to create something people could actually afford and use in their own kitchen,” says Purcell-Lowe “not just something they could only dream about.” Somabar stands at 15’’ tall and fits easily next to your coffee maker. It uses a Wi-Fi connected ordering system controlled through an Android and iOS compatible app with the ability to make 12 drinks a minute. But, what makes Somabar even more unique is that its patent pending technology is able to infuse craft bitters, while also thoroughly mixing every drink, before being poured into your glass. Its six liquor containers and bitters container, also called Soma Pods, are portable, dishwasher safe and easy to refill. Somabar is self-cleaning using an internal water-flushing system ensuring that every cocktail made tastes like your first.  It boasts an interactive menu of over 300 cocktails and makes each drink creation in under 5 seconds.

 

Their campaign is now live at: http://kck.st/11ChwPn

Pixel Pals Educational Electronics Kit – Integrated Learning Tool

Chip – the first in a line of beginner friendly products debuts on Kickstarter

Chip, a Pixel Pals educational electronics kit, is the first in a line of beginner friendly products that goes beyond learning soldering skills. He can be incorporated into Arduino based projects as well as using the Pixel Power board in e-textiles. The kits are designed to be multifunctional, yet affordable.


The first character, Chip featured in this Kickstarter campaign, focusses on LEDs and basic circuitry. Once soldered, it can standalone with the Pixel Power board and serve as a fun toy or light. Chip can also plug into an Arduino Uno Rev 3 or into a breadboard where Chip can be incorporated into more advanced electronic projects or programming lessons.

Soldering Sunday created the Pixel Pals soldering kits to fill the gap between introductory and advanced projects. Each Pixel Pal will focus on a particular electronics component which will require soldering; but are Arduino compatible so that they can be programmed for other projects are used.

The kits are also designed to be affordable for organizations and parents who want to encourage STEAM education but are hindered by the large price tag of many existing educational products. The Kickstarter campaign, if successful, will help keep the production costs down.

Kickstarter is an all or nothing proposition. Soldering Sunday hopes to reach its goal of $2,500 to cover mass production cost of the Chip, Pixel Pal Soldering kit. The project runs from
November 3 to December 3, 2014.

To keep up to date with the project, follow Soldering Sunday on Twitter (@SolderingSunday), Facebook (www.facebook.com/SolderingSunday) or on their website (www.solderingsunday.com)

Also consider visiting the project on Kickstarter (www.kickstarter.com/projects/solderingsunday/chip-an-electronics-kit-with-character) donating $1 on Kickstarter to receive updates.

Dynepic® to Launch Internet of Toys™ Platform & Debut Product on Kickstarter: 15 November

Dynepic® is pleased to debut the future of toys with our premier device, the DynePod™, which will launch 15 November on Kickstarter.com.  DynePods™ operate on The Internet of Toys™ (IoToys), Dynepic’s state-of-the-art open platform designed to share cloud content and connect toys, merging elements of child’s play and technology to enable children to interact with their toys in revolutionary and modern ways.

The DynePod™ is an educational, Bluetooth connected toy designed to introduce fundamental concepts of customization, socialization, programming and engineering, by allowing children to create their own interactive programs for their toys. Using a graphical If, Then programming interface, developed under contract with the National Science Foundation, children can create a multitude of unique, useful programs that involve both the digital and physical world.  DynePods™ are modular, fully customizable toys that are compatible with a multitude of self-designed and 3D printed accessories, encouraging the next generation to start innovating.  Enabled by the Internet of Toys™ platform, DynePods™ can morph and grow with the child through cloud updates, as well as connect wirelessly with other DynePods™ and a host of other future toys linked to the platform.

„DynePods™ and The Internet of Toys™ platform will enable new play patterns and encourage open-ended exploration for the future of toys, for children, makers, and toy inventors alike,“ Krissa Watry, Dynepic’s Co-Founder & CEO, comments.  „We hope you will join us by supporting DynePods™ and the Internet of Toys on Kickstarter, 15 November.“ For more information on how Dynepic is working to build the COOL aisle for toys, please visit our website www.dynepic.com or contact us at [email protected]. A Press kit is available.

Founded in 2011, Dynepic® is focused on building cool connected toys and an open architecture and cloud platform to drive child friendly content in new and innovative ways. Dynepic® is a women owned, veteran owned, small business focused on creating the Internet of Toys™.  

Open Roberta – Programmieren ist ein Kinderspiel

Unter dem Motto »Jeder kann programmieren – mit Open Roberta!« stellen Fraunhofer-Experten heute ihre neue, internetbasierte Programmierplattform »Open Roberta« vor. Kostenlos und interaktiv können Schülerinnen und Schüler eigene Programme für Roboter erstellen und mit anderen teilen. Diese offene Lernumgebung soll mehr Mädchen und Jungen für Technik begeistern. Sie entsteht in Partnerschaft mit Google und unter der Schirmherrschaft des Bundesministeriums für Bildung und Forschung BMBF.

Intelligente Roboter, selbstfahrende Autos, Smartphones als Assistenten des Menschen – in unserer Gesellschaft sind digitale Technologien allgegenwärtig. »Um unsere digitale Welt zu gestalten, brauchen wir kluge Köpfe – junge Menschen, die Technik verstehen, Software programmieren und innovative Lösungen finden. Ich freue mich, dass heute dieses spannende und vielseitige Projekt startet«, sagt Prof. Dr. Alexander Kurz, Fraunhofer-Vorstand für Personal, Recht und Verwertung.

Das Projekt erweitert die Fraunhofer-Initiative »Roberta – Lernen mit Robotern«, die Kinder und Jugendliche spielerisch an Naturwissenschaften und Technik heranführt. »Open Roberta verbindet das erfolgreiche, pädagogische Roberta-Konzept mit einer innovativen technischen Lernumgebung, die das Programmieren lernen leicht macht und offen ist für spannende, kreative Experimente«, sagt Prof. Dr. Stefan Wrobel, Leiter des Fraunhofer-Instituts für Intelligente Analyse- und Informationssysteme IAIS. Die IAIS-Experten entwickeln Open Roberta mit Unterstützung von Google. Das Unternehmen hat für das Projekt eine Million Euro für zwei Jahre bereit gestellt. »Google setzt sich seit vielen Jahren und mit vielen Initiativen für die Förderung von Informatik in Bildung und Ausbildung sowie von Open-Source-Software ein. Wir freuen uns sehr, unser Engagement mit Open Roberta auf eine noch breitere Basis zu stellen«, erläutert Google-Entwicklungschef Dr. Wieland Holfelder das Engagement des IT-Konzerns.

Jeder kann programmieren – mit »Open Roberta«

Im Projekt »Open Roberta« entwickeln die Fraunhofer-Forscher eine frei verfügbare, cloudbasierte grafische Software, die Kindern und Jugendlichen mit Spaß und ohne technische Hürden das Programmieren ermöglicht – von ersten Programmierschritten bis hin zur Entwicklung intelligenter LEGO MINDSTORMS Roboter mit vielerlei Sensoren und Fähigkeiten. Dabei spielt es zukünftig keine Rolle, ob man vom Computer, Tablet oder Smartphone aus auf die Plattform zugreift. Sie lässt sich einfach über den Internetbrowser aufrufen, speichert die geschriebenen Programme in der Cloud und macht aufwändige Software-Updates überflüssig. Davon profitieren besonders Schulen, da deren IT-Wartung häufig mit großem administrativem Aufwand verbunden ist und viele Einrichtungen oftmals nicht über ausreichende Mittel für leistungsstarke Rechner verfügen. Die internetbasierte Software wird es auch ermöglichen, sowohl in der Schule als auch zuhause an eigenen Programmen zu arbeiten, sie mit anderen zu teilen und sie unabhängig von Ort und Zeit gemeinsam weiterzuentwickeln. Für Lehrkräfte stehen demnächst Tutorials für die Arbeit mit Open Roberta bereit, die auf die unterschiedlichen Interessen von Mädchen und Jungen eingehen.

Der Nachwuchs von heute programmiert für den Nachwuchs von morgen

Die Open-Roberta-Software ist zur Zeit im Beta-Stadium und wird Open Source weiterentwickelt. Im nächsten Schritt beziehen die IT-Experten vom IAIS Lehrkräfte, IT- und Bildungsexperten aus dem Roberta-Netzwerk sowie Hochschulen und ihre Studierenden aktiv in die Entwicklungsarbeiten ein. »Somit stärkt das Projekt gleichzeitig die Zusammenarbeit mit Hochschulen und fördert die praktische Programmiererfahrung von Studierenden«, erläutert Wrobel. Mitte 2015 wird die Software ohne Einschränkungen für alle zugänglich sein und sich zum Beispiel um die Programmierung weiterer Robotersysteme erweitern lassen. Sowohl die Software als auch die Open-Source-Entwicklertools stehen über Fraunhofer-Server bereit. Zudem können Schülerinnen und Schüler aus ganz Deutschland über Ideenworkshops und Wettbewerbe aktiv die Open-Roberta-Programmierumgebung mitgestalten.

Im Kontext von Open Roberta führt das Fraunhofer IAIS auch seine langjährige Zusammenarbeit mit LEGO Education fort. LEGO Education stellt 160 Roberta-Baukästen für die weitere Verbreitung von Open Roberta in den Bundesländern zur Verfügung. In Zusammenarbeit mit der Initiative »Jeder kann programmieren. Start Coding« und der Initiative D21 stellen die Kooperationspartner ihr Projekt am 4. November 2014 in Berlin erstmals der Öffentlichkeit vor.

Die Initiative »Roberta – Lernen mit Robotern«

»Roberta – Lernen mit Robotern« ist ein Bildungsprogramm, das Kinder und Jugendliche bereits seit über zehn Jahren für Naturwissenschaften und Technik begeistert. Es wurde 2002 durch das IAIS und mit Förderung des BMBF ins Leben gerufen. Jährlich erreicht die Roberta-Initiative in über 800 dokumentierten Roberta-Kursen mehr als 30 000 Kinder und Jugendliche. Ein umfassendes Schulungskonzept sowie gendergerechte Lehr- und Lernmaterialien unterstützen Lehrkräfte dabei, naturwissenschaftlich-technische Themen spielerisch zu vermitteln. Regionale RobertaRegioZentren sowie zertifizierte Roberta-Teacher bilden ein europäisches Netzwerk für den Erfahrungsaustausch und die Weiterentwicklung des Roberta-Konzepts.

Weitere Informationen:

www.open-roberta.org

www.roberta-home.de

www.google.org

education.lego.com

15-foot-tall robots coming to a reality near you!

Boston-based engineers developing humanoid robots meant to be piloted by two people

BOSTON, MASS. — Three engineers are leading a team building fifteen-foot-tall, fighting humanoid robots in Boston, Mass., and they are asking the public for help to pull it off. It might sound like science fiction, but it’s not.
Experienced and talented engineers and entrepreneurs Andrew Stroup, Gui Cavalcanti and Matt Oehrlein have teamed up to turn these robots into reality. At the end of October, they will launch a Kickstarter campaign to take things to the next level.
“People keep asking us, ‘Why build giant fighting robots?’” said Andrew Stroup, Co-Founder of MegaBots, Inc. “Our answer is always, ‘Why not?’” All three were raised on video games, movies and science fiction stories that included giant robots, and decided that it was time to turn their skills to good use.
Since the start of summer, they have built a fully functional torso, cockpit, arm, and two main weapons system of a MegaBot. The cockpit seats two adults, a driver who controls the robot’s movements and the gunner who commands the weapons systems.
„Having the MegaBot aim its cannon at you is a heart-stopping experience,” Gui Cavalcanti, Co-Founder 
of MegaBots, Inc. described. “Even if you know it’s not loaded. Here’s this gigantic, armored humanoid robot three times taller than you are, smoothly and quietly lining up its sights on you – it’s downright terrifying.“
The MegaBots team has completed parts of the dream. Soon, they will ask the public for help with the launch of a Kickstarter campaign. 
“There’s no doubt we want to bring MegaBots to the masses,” Matt Oehrlein, Co-Founder of MegaBots, Inc., proclaimed. “We want to know they want it to happen as bad as we do.”

AeriCam Releases the Anura; a Revolutionary Pocket Size Drone.

The Anura is AeriCam’s game changer for the drone consumer market.  Anura is a mini drone that’s designed to fit in pants or shirt pockets, with all sensitive parts protected. Your smart phone is the only thing you need to operate the Anura.

The Anura is the first drone in the consumer market to travel with the user 24/7, whenever and wherever. This allowing users to never miss a moment; capturing aerial photo and video. It is user friendly, so one can simply enjoy the thrill and freedom of flying.

The Anura was designed to inspire people who are interested in flight, photography, videography, or just to entertain. Anura is controlled via Wi-Fi to your smart phone (IOS/Android), and through the App. You can fully control the aircraft’s direction. Anura features a micro camera and the view of the camera is streamed through Wi-Fi to your smart phone; which allows you to capture the exact photo and video from the App. Anura also features functions such as auto take off, auto land, return home, and follow the phone; which makes it one of the most powerful and versatile mini drone of its class.

AeriCam is a San Francisco based company established for developing aerial cinematography solutions. The company has designed drones and camera equipment for six years, and combines a strong technical expertise with a long history of delivering professional and reliable equipment.  The Anura is AeriCam’s first consumer product, but you can be certain it will share the same traits as their professional line.

Anura will be available for pre-order through Kickstarter, and you can check updates and product launch information on www.AeriCam.com.

FlowPaw the new hardware and software coding kit from DSPRobotics gets a KickStart!

London UK October 20, 2014 – DSPRobotics announce the ‘FlowPaw’ the ‘Build-your-own-Gizmo’ kit aimed at education & robotics. This neat kit comprises of state-of-the-art USB hardware that allows interfacing to a range of plug-in sensors, motor controllers and displays etc. plus a range of digital and analog ins and outs and the control of RC servos for robotics/control applications etc. The kit also comes with a STEM version of the award winning FlowStone graphical programming language also from DSPRobotics. The FlowPaw kit is available now to pre-order on KickStarter: http://kck.st/1sMebqo

“The FlowPaw system has been created following two years of testing various electronics interfaces for the education/hobby/robotics market and writing about them in Robot Magazine. We have also tested the system in schools all over the world and created a system that is incredibly easy to use, teach and learn.” Says Carl Owen, CEO of DSPRobotics.

For more information visit: www.FlowPaw.com

Big September for STEM Toy Startup TROBO: Kickstarter Launch, ABC Kids Expo and Maker Faire Orlando

 

TROBO-NowOnKickstarter-2

ORLANDO, Fla. – It’s a big month for TROBO the Storytelling Robot as the company launches its Kickstarter campaign and participates in both the ABC Kids Expo in Las Vegas and Maker Faire Orlando.

Created by two dads, Jeremy Scheinberg and Chris Harden, TROBO is a huggable stuffed robot toy and storytelling app that answers kids’ questions about the science and engineering around them.

The plush storytelling robot, TROBO, uses an interactive storytelling app to read out loud and engage children ages 2-7 through an iPad. They currently have 2 characters…a male TROBO, Edison and a female TROBO, Curie.

“TROBO’s mission is more than just child’s play,” stated Scheinberg. “The goal is to get kids excited about science, technology, engineering and math (STEM) in the world around them through exciting and creative story lines that make the child the star of the story.”

TROBO’s Kickstarter campaign launched on Wednesday, September 3rd and raised 1/3 of their $60,000 goal in the first 24 hours. The campaign will fund the first round of manufacturing and complete development of the storytelling application. The campaign – which is accessible at www.TROBOkickstarter.com – aims to appeal to parents and grandparents looking for smarter toys for children.

The company will also be appearing at the ABC Kids’ Expo September 7-10 at the Las Vegas Convention Center where they were accepted into the show’s “Invention Connection” pavilion for innovative juvenile product startups. “We are really excited to meet with toy buyers from all over the world to get more feedback which will help us bring TROBO to market,” said Scheinberg. TROBO will be exhibiting at the show at booth #35 in the Invention Connection.

Rounding out a busy few weeks, the company will also be exhibiting at Maker Faire Orlando at the Orlando Science Center September 13-14. “We have had such great support from the Orlando community since we created TROBO. It will be great to show our product to people who have followed us since the beginning,” said Harden.

So how do two Central Florida fathers invent and prototype this amazing technology toy?
Scheinberg and Harden both have backgrounds in engineering and storytelling.

Jeremy Scheinberg was the Chief Operating Officer at Alcorn McBride, the leading manufacturer of audio, video and control products for themed entertainment with clients including NBC, Universal, Lego and Disney.

Chris Harden was a Development Director with EA Sports, managing the User Experience core technology group for the label and has a history in film and comics.

For more information visit www.HereComesTrobo.com

HEROES WANTED! XPRIZE IS LAUNCHING A VIDEO CONTEST FOR 8- to 17-YEAR- OLDS TO FORM THE REAL-LIFE „BIG HERO 6“

XPRIZE has joined forces with Walt Disney Studios Motion Pictures and Disney Corporate Citizenship for today’s launch of a nationwide video contest designed to find the real-life counterparts to the animated heroes that will soon burst onto the big screen in „BIG HERO 6,“ an action-packed comedy-adventure from Disney opening November 7, 2014.

The DISNEY BIG HERO 6 – XPRIZE CHALLENGE invites young people between the ages of 8 and 17 to harness their creativity and come up with innovative ideas to tackle the world’s biggest challenges using science, technology, engineering, art and/or mathematics.
The six winners, the real-life „Big Hero 6,“ will travel to Los Angeles to walk the red carpet at the film’s Hollywood premiere in early November, go behind the scenes and meet the creative minds at both Walt Disney Animation Studios and Walt Disney Imagineering, join a special „Visioneering™“ experience at XPRIZE headquarters, plus other prizes.

Video Submissions will be judged on innovation, creativity and presentation. Twenty (20) finalists will be selected based on the highest scores resulting from preliminary scoring by XPRIZE judges. In mid October, a panel of luminary S.T.E.A.M. expert judges will evaluate the twenty finalists‘ submissions and six (6) winners will be selected through a combination of the expert judges‘ scores and public voting results.

Said Walt Disney Animation Studios President Ed Catmull, „We are thrilled to work with XPRIZE to find real-life young heroes whose desire is to tackle the world’s great challenges. It’s an honor for all of us at Walt Disney Animation Studios to welcome them at our Studio and at the premiere of „Big Hero 6.“

„The young people who win this contest will be real-world heroes, ready and willing to tackle some of the greatest challenges facing our world today,“ said Trish Halamandaris, senior vice president marketing & communications at XPRIZE. „The XPRIZE Foundation is excited to be conducting this competition that challenges young people to be bold, creative and smart, and to dare to think big. We believe that solutions to the problems facing humanity can come from anyone, anywhere, and one of these kids just might come up with an idea that can truly change the world.“

In addition to the trip to Los Angeles, the six winners will receive reimbursement for one (1) Contestant registration for FIRST® LEGO® League for the competition season 2014-2015 in the US or Canada, and a Special littleBits® NASA Space Kit and cloudBit™ Starter Kit.

The contest is open for submissions from September 17, 2014, to October 12, 2014.

Participating kids will compete in two divisions: Junior Division (8-12 years of age), and Senior Division (13–17 years of age). All entrants must have prior consent from their parent or legal guardian in order to participate in the challenge. Registration details are available at xprizechallenge.org/bighero6.

The video submissions may involve a short story, sculpture, drawing, model, robot or whatever method best communicates the idea in the most creative way (please see Official Rules for further details, restrictions and limitations). They will be scored on how well they explain the problem, show their solution, and explain what they learned and the impact their idea would have on themselves and the world. The more creative and engaging their presentation is, the better their chance of winning.

Supporting XPRIZE Partners include FIRST (For Inspiration and Recognition of Science and Technology), littleBits Electronics and the United States Patent and Trademark Office.

No purchase necessary. Void where prohibited. Challenge registration and video submissions start September 17, 2014, and end October 12, 2014. Public Voting will start October 15, 2014 and end October 19, 2014. Open to legal residents of US and Canada (excluding Quebec) who are ages 8 through 17 before September 17, 2014. Parental consent is required. Travel must occur on November 2-6, 2014 (or such other dates designated by Sponsor). For details, restrictions, and limitations and to enter, please visit Official Rules at: xprizechallenge.org/bighero6. Sole Sponsor: XPRIZE.

BlocksCAD Teaches Children Math and Programming while they Design their Own Toys

Have you ever discovered that you can’t find the exact toy your child wants? Your daughter loves robots, but she wants them to be pink. Your son wants a length of track for his race car set that doesn’t exist. Your nephew loves elephants and wants his own My Little Elephant set.
You could find someone with a 3D printer and a good grasp of CAD to design a novel toy for you.

But why do that when you can let creative children do it themselves?

BlocksCAD, a new application  developed by Einstein’s Workshop, helps children as young as eight to design and create their own toys.
Einstein’s Workshop launched a Kickstarter campaign on September 6, 2014, to fund further development and release it under an open source license, free to everyone, everywhere.

BlocksCAD uses a simple drag-and-drop interface to create designs for 3D objects. It offers basic geometric shapes: cube, sphere, cylinder, cone, etc. Kids can combine these shapes to create their own unique toys. They assemble the building blocks of the object, like snapping together LEGO or assembling a jigsaw puzzle. The interface is so simple, even third-graders can use it.

Students have used BlocksCAD to create a wide range of objects, from doll furniture to Daleks, snowmen to strategy game pieces, rings to rocket ships. Annie, 10, is designing a table. She opens BlocksCAD and selects a rectangular block, thin and flat, to form the tabletop. She drags in another rectangular solid and makes it long and skinny – a table leg. Then she copies the leg three times and positions them to support the table. She saves her design and sends it off to a nearby 3D printer. Soon, the table is finished, three inches tall, just right for her dollhouse. She turns back to the computer and begins to design a chair.

Einstein’s Workshop, a STEM education startup in Burlington, MA, developed BlocksCAD to address a specific need. “We were seeing a lot of demand for 3D printing classes for younger children,” says Rebecca Rapoport, COO and co-owner of Einstein’s Workshop. “When we tried it out, we found that kids younger than fifth or sixth grade really struggled.
“On our staff, we have some talented developers who are also educators and experienced fabricators. So when we saw a need for software that’s easy for younger students to use, we did exactly what we encourage our students to do: we built it ourselves.”

“It’s a wonderful way to teach the practical side of math,” says Creative Director Katy Hamilton. “We can tell students that variables are useful, or how to describe a parabola, or we can give them real, concrete reasons to learn these concepts.”
The development team think BlocksCAD could be useful in schools and makerspaces everywhere.
“That’s one of the reasons we chose to do a Kickstarter,” says Henry Houh, president and founder of Einstein’s Workshop. “Not just to raise funds to make this application even better but also to get the word out that it’s going to be open source and freely available to the public.”

Einstein’s Workshop hopes to raise at least $42,000 by October 4, 2014. They offer a wide range of rewards to contributors, from T-shirts and 3D-printed models of the BlocksCAD mascot, The Blockhead, to a training class anywhere in the continental U.S. To support BlocksCAD, please visit the Kickstarter page at http://www.einsteinsworkshop.com/blockscad