PIX3L PLOTT3R

PIX3L PLOTT3R is a series of printing robots made with LEGO MINDSTORMS EV3s by Sanjay and Arvind Seshan. Different versions provide different features. Some feature a paper feeder, some feature LEGO markers and some feature multiple EV3s working together (Holiday Card Plott3r). Some are programmed in Python and others in EV3-G. Each version also features a different print mechanism.

The original PIX3L PLOTT3Rs from 2016 used parts not available in either MINDSTORMS sets (313131 and 45544), making it hard for others to complete the same project. SCRIB3 is the newest member of the PIX3L PLOTT3R family of robots. It is built with parts available in a single 31313 set. An image processing step is completed in Python to create an image compatible with the EV3. However, the robot uses standard EV3-G code to print.

You can access the project files at www.beyondtheinstructions.com/projects.

LEGO® BOOST Building and Coding Set Unveiled at CES Empowers Children to Bring Their LEGO Creations to Life

– Building on the company’s history of merging digital programming and physical building, LEGO BOOST will inspire a younger generation to build and code their way to limitless play –

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LAS VEGAS, Jan. 4, 2017 /PRNewswire/ — CONSUMER ELECTRONICS SHOW – Today the LEGO Group announced LEGO® BOOST, a supercharged building and coding set that lets children bring their LEGO creations to life by adding movement, sound and personality. Unveiled at the Consumer Electronics Show in Las Vegas, Nevada, LEGO BOOST will be previewed to members of the global media at Digital Experience! on January 4 and will be demonstrated to CES attendees as part of the Kids@Play Kids & Technology Marketplace from January 5-8, 2017 at the Sands Expo. With a suggested retail price of $159.99 (USD), LEGO BOOST will be available in the second half of 2017.

Build the Toy You Want
LEGO BOOST combines the endless play opportunities of a traditional LEGO set with an endless variety of movement and sound capabilities made possible through an easy-to-use, app-based coding environment. LEGO BOOST was developed for children ages 7 and older by an international team of LEGO designers. Using familiar LEGO elements and simple coding language, LEGO BOOST delivers an intuitive approach and opportunities for quick success.

Powered by a Move Hub, a LEGO stud-covered brick with built-in tilt sensor upon which children can add LEGO elements, motors and a sensor that combines color and distance detection, LEGO BOOST brings movement to any LEGO creation. The set includes building instructions for five diverse models; Vernie the Robot, Frankie the Cat, the Guitar 4000, the Multi-Tool Rover 4 (M.T.R.4), and the Autobuilder, each designed to give children the basic building and coding skills needed to express their creativity by personalizing whatever they build.

„We know that children dream of bringing their LEGO creations to life, and our chief ambition for LEGO BOOST is to fulfill that wish. Once children build a LEGO creation, we give them simple coding tools to ‚boost‘ their models by adding personality,“ said Simon Kent, design lead for LEGO Group. „We want children to first and foremost have a fun and limitless play experience, adding the coding opportunity is the means to get there.“

Coding Brings Your Toy to Life
LEGO BOOST introduces children to coding through a free downloadable app that contains the guidance, building instructions and simple coding commands to bring to life five LEGO creations, one at a time. Much like building with LEGO bricks, children build behaviors and actions by linking digital coding blocks in an easy-to-understand horizontal layout. To further personify the experience, LEGO BOOST lets children add voice recordings to their creations, adding personality without requiring spelling and typing. The app also includes more than 60 activities designed to inspire additional building, coding and play.

Creative Canvas Lets You Boost Any LEGO Creation
To further inspire creative building and coding, the LEGO BOOST app includes a „creative canvas“ that includes basic building instructions for three simple base models that children can use to customize their own LEGO creations. The three bases available at launch include: a walking base for making animals like a dragon or a pony, a driving base for building vehicles like a dune buggy or rover, and an entrance base so that children can make their own castle, fort, or even a futuristic space station. Once children are comfortable with building and coding the various LEGO BOOST models, they can use the kit to „boost“ any LEGO creation – from LEGO CITY and LEGO  Friends to LEGO NINJAGO and The LEGO BATMAN Movie.

LEGO® BOOST Includes:

Hardware

  • 3 BOOST Bricks:
    • Move Hub with built-in tilt sensor
    • Combination color & distance sensor
    • Interactive motor
  • 843 LEGO elements
  • Playmat, calibrated to the app, designed to facilitate mini challenges to practice simple coding trials

LEGO BOOST App

  • Free, downloadable app is iOS and Android tablet compatible

LEGO BOOST uses 6 AAA batteries. Alkaline batteries are recommended, but rechargeable batteries can be used, though may result in weaker power output.

Quick Overview

  • Includes over 840 LEGO® pieces, plus a LEGO Move Hub, Interactive Motor and a Color & Distance Sensor.
  • Move Hub features Bluetooth Low Energy (BLE) connectivity, two encoded motors, activation button, internal tilt sensor and a light.
  • Interactive Motor is an encoded motor.
  • Color & Distance Sensor detects distance, motion and color, and can also function as a light.
  • Check out the cool white, orange and blue color scheme.
  • Rotate Vernie’s head to activate its shoulder-mounted spring-loaded shooter.
  • Build the M.T.R.4 (Multi-Tooled Rover 4) and try out the different tool and customization attachments to prepare the vehicle for an array of exciting activities.
  • Learn how to play a song and rock out with the Guitar4000.
  • Look after your own pet with Frankie the Cat. Be sure to feed it the right food—or it might get upset!
  • Construct, code and operate the AutoBuilder to produce real miniature LEGO® models.
  • Build and code robots and models, and complete exciting activities with the playmat and intuitive LEGO® BOOST app, available for iOS and Android tablet devices.
  • Easy-to-use intuitive software with icon-based drag-and-drop coding interface.
  • Building instructions for all 5 models are included with the free LEGO® BOOST app.
  • This product requires batteries (not included). Please refer to the product packaging for type and quantity.
  • Vernie the robot stands over 10” (27cm) tall.
  • M.T.R.4 (Multi-Tooled Rover 4) measures over 4” (12cm) high, 9” (23cm) long and 5” (14cm) wide.
  • Guitar4000 measures over 1” (5cm) high, 16” (42cm) long and 5” (15cm) wide.
  • Frankie the Cat stands over 6” (17cm) tall.
  • The AutoBuilder measures over 10” (27cm) high, 7” (19cm) long and 6” (16cm) wide.

LEGO BOOST will be available at most stores and online shopping sites where toys are sold, through select consumer electronics retailers, and at LEGO Stores and shop.LEGO.com in the second half of 2017 and will have a suggested retail price of $159.99 USD, €159.99 (EUR) and $199.99 (CAD). For more information, visit www.LEGO.com/BOOST.

About the LEGO Group
The LEGO Group is a privately held, family-owned company with headquarters in Billund, Denmark, and main offices in Enfield, USA, London, UK., Shanghai, China, and Singapore. Founded in 1932 by Ole Kirk Kristiansen, and based on the iconic LEGO® brick, it is one of the world’s leading manufacturers of play materials. Guided by the company spirit: „Only the best is good enough“, the company is committed to the development of children and aims to inspire and develop the builders of tomorrow through creative play and learning. LEGO products are sold worldwide and can be virtually explored at www.LEGO.com.

LEGO MINDSTORMS EV3 – Project „Mak3rBot“

The Mak3rBot is a LEGO MINDSTORMS Robot that consists of 3D printed Parts. The design is based on Damien Kees RileyRover / Joe Menos Retailrover as this design only needs a few parts. All parts were printed on a Vellemann k8200 3D printer. Most of the parts could be found on Thingiverse, some needed to be exported from Ldraw/LeoCAD. The LEGO ActionCam Camera mount has been designed by Andy Milluzzi. The mission of this robot is to travel to Maker Faires and share the #MINDSTORMSMAGIC with the makers around the world and show them that it is possible to combine LEGO with your maker hobby and create your own parts and robots.

The pictures were taken at Legoworld Utrecht 2016. The Mak3rbot robot and pictures were made by me, Sebastian Trella. Feel free to share pictures or contact me if you need more information or help with creating your own robot.

Pictures from Legoworld Utrecht 2016

Pictures from Maker Faire Ruhr 2016

Personal Intelligent Robots with Android Phone and LEGO

ELFi Robotics startup by Google Science Fair finalist Mark Drobnych is now on Kickstarter

 

28 of October 2015 – New startup ELFi Robotics based in Ukraine announced today that it is raising funds via  rewards crowdfunding campaign on Kickstarter to finish the development of their revolutionary Android apps for robotic applications. The company set out to raise £33,000 on KickStarter to finish development of innovative software platform for DIY smart robots built with wide-accessible construction sets of Lego, Tetrix, Arduino and Raspberry Pi .

ELFi Robotics offers a Minimal Viable Product – Robotic Platform for learning and building intelligent robots. This platform comprises of: Brain App for Android (iOS soon), Robots, Platform Tools, RoboMarket, Training program.

ELFi Brain App is a robotic brain which can be installed on Android device and connected to LEGO EV3, Arduino or Raspberry Pi controllers. So any LEGO Robot can receive its missed brain from now on!

ELFi Educational Program covers both hardware and software aspects required to understand basics of robotics. Both aspects start from very simple patterns and don’t assume any previous experience in robotics. ELFi Robotics WorkBook and Building Instructions Book by Mark allow a quick start for any beginner.

The powerful concept of RoboMarket and “Robotics for programmers”  book allows third-party developers to write applications for ELFi Robots and even sell them.

According to Mark Drobnych, 15 years old CEO of ELFi robotics: “Our main target is to provide robots to everybody. Nowadays, real robots are really expensive and rare. I think it’s time to enter  the new era of technologies. Build your own robot, with own design, and own set of functions! Our Brain app and platform are flexible enough to support new robotics ventures.”

The story begun two years ago when 13-years old Mark Drobnych worked on his personal scientific research: School Presentation of  Microscope. The results of this work were presented at the Final of Google Science Fair 2014 in Mountain View, California. As functions of microscope started being more complex Mark had an idea to create an universal Robotic Brain on top of Android operating system. This Brain had to create human-friendly spoken interface not only for his Presentation of Microscope but for ANY ROBOTIC BODY built with Lego, Arduino, Tetrix or Raspberry Pi parts. It was ELFi birth.

To enforce his progress on software part Mark involved his dad, Oleksiy Drobnych, PhD, into the project as an experienced software engineer.

In the UK Mark is represented by Androcommerce Ltd., registered in England family firm focusing on mobile e-commerce offering.

LEGO® Education im Klassenzimmer der Zukunft 2015 auf der Frankfurter Buchmesse

Grasbrunn, 12.10.2015. Zunächst verbindet man die Frankfurter Buchmesse
(14.-18. Oktober 2015) nur mit Büchern, Lesen, Autoren, Literatur. Doch im
„Klassenzimmer der Zukunft“ der Frankfurter Buchmesse geht es um viel mehr
als nur das Fach Deutsch. Das Anliegen der Frankfurter Buchmesse, Bildung
innovativ, digital und international zu präsentieren, wird im Konzept des
Klassenzimmers umgesetzt, und internationale Innovationen und Entwicklungen
im Bildungsbereich werden hier erlebbar gemacht. In diesem Jahr zeigt sich
das Klassenzimmer der Zukunft noch digitaler, innovativer und vielseitiger
als in den Vorjahren: Hybrides Lernen und hybride Schulbücher stehen im
Mittelpunkt, und das Motto „Phantastische Inseln des Lernens“ führt
Schülergruppen auf neun Expeditionen zu fünf verschiedenen Themenbereichen,
mit besonderem Fokus auf Indonesien, dem diesjährigen Ehrengastland der
Buchmesse. Innerhalb des Gemeinschaftsprojektes „Hybrides Schulbuch“ können
Schülerinnen und Schüler übrigens auch auf die kniffelige Herausforderung
von LEGO® Education gespannt sein, bei der es darum geht, mit LEGO®
MINDSTORMS® Education EV3 einen Roboter zu konstruieren, der es schafft,
Müll von einem Korallenriff zu beseitigen. Kurz: Im Klassenzimmer der
Zukunft wird die Vision eines effektiven Lernens in der Zukunft schon heute
Realität.

Es sind viele gute Gründe, die für eine Integration von LEGO® Education in
das Klassenzimmer der Zukunft sprechen, denn LEGO® Education setzt mit
innovativen Lernkonzepten Meilensteine: Aus dem schulischen Sekundarbereich
der naturwissenschaftlichen Fächer ist LEGO® MINDSTORMS® Education seit über
eineinhalb Jahrzehnten nicht mehr wegzudenken. Die bereits dritte
Robotik-Generation des LEGO® MINDSTORMS® Education EV3 beinhaltet ein
äußerst vielseitiges, zeitgemäßes Lernkonzept, das in Zusammenarbeit mit
mehr als 800 Lehrkräften weltweit erschaffen wurde. Schülerinnen und Schüler
können mit der EV3-Plattform einen vollständig funktionsfähigen Roboter im
Rahmen eines 45-Minuten-Unterrichts bauen und programmieren. Ganz neu ist
eine mobile App, mit der sich nun auch außerhalb der Umgebung eines PC-Raums
oder eines Klassenzimmers Roboter-Programme erstellen lassen.

„LEGO® Education passt perfekt in das Klassenzimmer der Zukunft der
Frankfurter Buchmesse, da wir ganz besondere, innovative Konzepte für
lebenslanges Lernen entwickeln, die Schülerinnen und Schüler jeder Begabung
und Lernvoraussetzung aktiv in den Lernprozess einbinden. Zudem fördern wir
wichtige Schlüsselkompetenzen des 21. Jahrhunderts wie kreatives Denken,
Problemlösungs- und Teamfähigkeit, die für den Erfolg in der Schule und im
späteren Beruf so wichtig sind. Die Aufnahme ins Klassenzimmer der Zukunft
passt perfekt zu unserer Vision“, so Dr. René Tristan Lydiksen, Managing
Director LEGO® Education Europe.

Über LEGO® Education

Seit über 30 Jahren arbeitet LEGO® Education mit Lehrern und
Bildungsspezialisten zusammen, um Lernkonzepte und Unterrichtsmaterialien zu
entwickeln, die den Schulstoff lebendig werden lassen und Freude am Lernen
vermitteln. Das Angebot von LEGO® Education unterstützt Lehrkräfte im
kompetenzorientierten Unterricht in Geistes- und Naturwissenschaften,
Technik, Informatik und Mathematik und fördert bei jungen Lernenden das
Erlangen von Team-, Kommunikations- und Problemlösungsfähigkeiten. Diese
sollen Kinder letztlich dazu befähigen, den sich wandelnden Anforderungen
ihrer Lebenswelt gewachsen zu sein und aktiv ihre eigene Zukunft zu
gestalten. LEGO® Education hat seinen Sitz in Billund, Dänemark und Büros
auf der ganzen Welt. Mehr als 180 Mitarbeiter teilen die Vision, alle
Schülerinnen und Schüler für lebenslanges Lernen zu begeistern. Mehr unter
www.LEGOeducation.de

LEGO® MINDSTORMS® Introduces Mobile Programming With New EV3 Programmer App For Tablets

NEW YORK and WASHINGTON, Sept. 25, 2015 /PRNewswire/ — Today the LEGO Group announced the LEGO® MINDSTORMS® EV3 Programmer App, a new application that allows builders to create programs for MINDSTORMS robots directly from iOS and Android tablet devices. Featuring a streamlined selection of the most-used commands, the EV3 Programmer App allows for more interaction away from the desktop or laptop computer, giving users even more freedom to explore and tinker with the MINDSTORMS platform.  The EV3 Programmer App will be available in free versions for iOS and Android tablets in English, German, French, Dutch, Spanish, Danish, Japanese, Chinese (Mandarin), Korean and Russian in late November 2015. The app is not a standalone experience, but designed for LEGO MINDSTORMS EV3, the LEGO construction set that allows you to build and program robots that do what you want them to do (U.S. SRP $349).

The EV3 Programmer App consists of the 11 most popular programming blocks in the LEGO MINDSTORMS software, including action blocks, flow blocks and comment blocks. After writing and saving a program within the app, a user can progress to more advanced programming by opening it in the LEGO MINDSTORMS desktop software.  To provide additional inspiration for beginner robot makers, the app will feature building missions, videos and building instructions for five starter robots that represent a variety of building and programming experiences all while delivering the fun factor for which LEGO building is known.

„By extending MINDSTORMS robotic programming to tablets, we are embracing the ‚anywhere, anytime‘ of mobile devices to unleash even more creativity in building and programming with MINDSTORMS,“ said Filippa Malmegard, LEGO MINDSTORMS community manager. „When we untether the experience from the desktop, programming really becomes a playful extension of building, allowing users to add a new behavior or interactivity to their LEGO creations. This extra level of mobility will make the EV3 Programmer App an accessible and convenient programming starter experience for a new generation of users, while at the same time adding play value for our existing MINDSTORMS Community.“

From Play to Prototype: LEGO MINDSTORMS at World Maker Faire and Smithsonian Innovation Festival
To further inspire the next generation of innovators, the LEGO Group is showcasing the creativity and innovation of the MINDSTORMS Community at two high profile events this weekend, World Maker Faire, September 26-27, in New York, NY, and the Smithsonian Innovation Festival, September 26 – 27, in Washington, DC. At each event, MINDSTORMS makers will demonstrate inventions they’ve built using MINDSTORMS building sets as prototyping tools in addition to showcasing a variety of fun LEGO robots.

A number of recipients of LEGO Prototyping Kits from this summer’s Play to Prototyping Challenge, launched during the National Week of Making in June, will participate in World Maker Faire. LEGO MINDSTORMS Community Manager Filippa Malmegard will also moderate a panel on the topic „From Play to Prototype“ where featured builders will discuss how LEGO bricks and elements can serve as a creative prototyping platform for new concepts and inventions ranging from prosthetics to 3D printers. (Saturday, September 26, 3:45PM – 4:15 PM)

At the Smithsonian Innovation Festival in Washington, DC, Shubham Banerjee, the 14-year-old founder of Braigo Labs will demonstrate his braille printer built entirely from LEGO MINDSTORMS and share his process of invention with attendees.  Alongside Shubham, Cameron Kruse, Fulbright alumni and LEGO MINDSTORMS builder will demonstrate a prototype for his baseball mudder, a machine that can apply the same amount of mud to each new baseball, eliminating inconsistencies in the ways mud was applied to new baseballs before they were used in a game. Both Shubham and Cameron will participate in 15 minute Q&A interviews as part of the event as well.

The EV3 Programmer App for tablets will be available through the App Store and Google Play in late November 2015. For more information on LEGO MINDSTORMS and examples of robots built using LEGO MINDSTORMS EV3, please visit www.LEGO.com/MINDSTORMS.

Team from Brooklyn, New York, and Naples, Italy, wins XPRIZE and Google’s STEM-based competition for kids, “MOONBOTS”

Two Cousins, Ages 10 and 12, Will Travel to Japan to Meet Google Lunar XPRIZE Teams

LOS ANGELES (September 24, 2015) – XPRIZE, the global leader in incentivized prize competitions, and Google today announced Moonshot, cousins ages 10 and 12 from Brooklyn, New York, and Naples, Italy, is a grand prize winner in the 2015 MOONBOTS Challenge, also considered the “Google Lunar XPRIZE for Kids.” MOONBOTS is an international competition that encourages the next generation of space explorers and innovators by inviting kids ages 8-17 to design, create and program their own lunar rover, based on a legend or theory that inspires them about the moon.

Moonshot virtual team members Dario Cipani, 12, who lives in Brooklyn, N.Y with his mom and team captain Sara Cipani; and Sasha Cipani, 10, who lives in Naples, Italy; didn’t let distance and time zones get in the way of their shared love of the moon. They worked together online from their respective countries to build and program a one-of-a-kind simulated lunar mission using the LEGO MINDSTORMS robotic platform. Their inspiration was Luna, Dario’s sister and Sasha’s cousin, and the idea that the moon we all share can bring people together — just as it brought their family together.

Next month, they cousins will take a once-in-a-lifetime trip to Japan together to meet the official teams competing for a $30 million dollar Google Lunar XPRIZE, a global competition to land a privately funded robot on the moon.

“Team Moonshot showed ingenuity and innovation in their robotic building and programming, and were creative and imaginative in the way they interpreted their moon ‘tale,’” said Chanda Gonzales, senior director, Google Lunar XPRIZE. “Dario and Sasha were incredibly engaging, and their mission will provide inspiration for kids all over the world.”

In addition to developing their lunar rover, the cousins contributed to science, technology, engineering and mathematics (STEM) education by sharing their innovation with underprivileged children through Associazione Quartieri Spagnoli Onlus – a nonprofit organization in Italy.

The kids’ competition attracted 235 teams from 29 countries, who entered phase one by submitting a written or video entry about what inspires them about the moon. Teams are comprised of 2-4 members (ages 8-17) and one team captain at least 18 years old. A panel of judges selected 30 teams to qualify for phase two, each of which was provided one of three platform systems (LEGO MINDSTORMS EV3, VEX IQ, MECCANO Meccanoid G15 KS) to build and program a unique simulated robotic mission based on the moon tale they submitted in phase one. In addition, they were asked to contribute to STEM education by sharing their innovation with children and adults in their community.

Along with Moonshot, other grand prize winners are: Mecaliks of Cuautitlan Izcalli, Mexico; Team GalacTECHs of Tustin, Calif.; and Linked Lunas of Fort Lauderdale, Fla.

Since 2010, MOONBOTS has challenged thousands of young people from around the world. In addition to XPRIZE and Google, competition partners include FIRST® LEGO® League, Cogmation Robotics, VEX Robotics Inc., Spin-Master Ltd., the Robotics Education and Competition Foundation (RECF), GeekDad, GeekMom, Robomatter Incorporated and Dexter Industries. More information, including the full list of finalists, can be found at moonbots.org.

 

About the Google Lunar XPRIZE 

The $30M Google Lunar XPRIZE is an unprecedented competition to challenge and inspire engineers and entrepreneurs from around the world to develop low-cost methods of robotic space exploration. To win the Google Lunar XPRIZE, a privately funded team must successfully place a robot on the moon’s surface that explores at least 500 meters and transmits high-definition video and images back to Earth. For more information, visit lunar.xprize.org/.

 

About XPRIZE 
Founded in 1995, XPRIZE is the leading organization solving the world’s Grand Challenges by creating and managing large-scale, high-profile, incentivized prizes in five areas: Learning; Exploration; Energy & Environment; Global Development; and Life Sciences.  Active prizes include the $30M Google Lunar XPRIZE, the $15M Global Learning XPRIZE, $10M Qualcomm Tricorder XPRIZE, and the $7M Adult Literacy XPRIZE. For more information, visit xprize.org.