Mojobot – World’s first tangible coding robot and board game

Have a look at:
https://www.kickstarter.com/projects/projectlab/mojobot-tangible-coding-robot/description

„Mojobot is a tangible coding robot and board game that makes it really easy for kids and adults to pick up and learn the core principles of coding and robotics. Mojobot is designed with both fun and educational value in mind. With Mojobot you will learn coding through playing and challenging each other in the Mojobot Missions board game. This is a turn based multiplayer game where players compete to undertake Missions and earn star points.

Mojobot is equipped with many features such as lights, sounds, sensors, motion and actions. Mojobot can even pick up tokens, carry them around and deliver them to different locations. 

Here we have created a comprehensive computer coding language and that is screen-free, extendable and allows the use of parameters, numbers, loops, decision making, sensory inputs and sub-routines. 

Just put the coding tags you want into the console and press GO, then watch as Mojobot executes the commands! „

A video review and more will follow soon, here on robots-blog.com

Meanwhile, visit:
https://www.kickstarter.com/projects/projectlab/mojobot-tangible-coding-robot/description

UBTECH and Marvel Team Up to Give You the Super Hero Powers of Iron Man: Introducing the Iron Man MK50 Robot

Walking, talking Iron Man robot and augmented reality experience bring Tony Stark to life, allowing you to create, control, code, and battle in Iron Man’s world

LOS ANGELES – April 1, 2019 – The awesome power of Iron Man’s armor is now in your hands with the Iron Man MK50 Robot, the first-ever humanoid robot inspired by the Marvel Cinematic Universe (MCU). Built by UBTECH Robotics, a global leader in intelligent humanoid robotics and AI technologies, and officially licensed by Marvel Entertainment, the Iron Man MK50 Robot combines advanced robotics with augmented reality to give you a superhero experience worthy of Tony Stark himself.

The Iron Man MK50 Robot is your portal into the events after Marvel’s Avengers: Infinity War and leading up to Marvel’s Avengers: Endgame, hitting theaters worldwide on April 26th. Get in on the action through your Iron Man MK50 robot’s ability to control its movements, lights, and sounds using a mobile device; complete augmented reality missions; customize the robot’s face with your own; and code original, custom action sequences to personalize your own robot.

“UBTECH is thrilled to collaborate with Marvel to bring the excitement around the Marvel Cinematic Universe to life in the real world with the Iron Man MK50 Robot,” said John Rhee, senior vice president and general manager, UBTECH North America. “The Iron Man MK50 Robot provides an immersive, entertaining, and customizable experience that both casual and hardcore fans alike will find fun and familiar.”

Features of the Iron Man MK50 Robot include:

  • A dynamic augmented reality (AR) experience through a free companion app for iOS and Android that lets you play as Tony Stark and suit up in the iconic MK50 armor to practice your battle skills. Build your arsenal of nanotech weaponry, then battle against enemy drones inspired by Iron Man’s iconic villains, like the Chitauri and Ebony Maw.
  • “I am Iron Man!” Use your mobile device to upload your own photo and custom audio to your Iron Man MK50 Robot’s face display. Friends (and enemies) will be blown away when the retractable faceplate opens to reveal you as the hero underneath Iron Man’s armor.
  • Mobile Command Protocol puts you in control of the Iron Man MK50 Robot’s motors, lights, and sound, with the ability to select specific phrases from a recognizable Tony Stark voice.
  • Iron Guard Protocol offers custom patrol capabilities, utilizing cutting edge light sensor technology to detect enemy invaders and respond with audio and light reactions.
  • Custom Protocol allows you to build one-of-a-kind moves for the Iron Man MK50 Robot using block-based programming. The visual drag-and-drop programming editor lets you create simple, custom Iron Man scripts without requiring any programming knowledge while giving you the full Super Hero power of Iron Man’s MK50 technology.

Social Media:

Twitter: @UBTECHRobotics

Instagram: @ubtechrobotics

Facebook: facebook.com/ubtechroboticscorp

About UBTECH Robotics:

Established to provide cutting-edge technical solutions, UBTECH Robotics is a highly innovative software house, systems integrator and technology provider. The company is best known globally as the industry leader in humanoid robotics, such as Walker, Alpha 1S, Lynx, and Cruzr, as well as its award-winning JIMU Robot line of robots designed to support STEM education in a fun, hands-on way. With its world-class robots that are interactive and enjoyable for the entire family, UBTECH Robotics allows you step away from traditional play and into a world where robots are our friends. For additional information about the company, follow UBTECH Robotics on Facebook, Instagram, YouTube and at www.ubtrobot.com.

About Marvel Entertainment:

Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media over eighty years. Marvel utilizes its character franchises in entertainment, licensing, publishing, games, and digital media. For more information visit marvel.com. © 2019 MARVEL


LEGO® EDUCATION SPIKE™ PRIME, a new hands-on learning approach for classrooms

Adding to the LEGO®  Education portfolio of combined physical and digital learning experiences, SPIKE Prime has been unveiled today, along with new insights on students’ confidence in learning STEAM subjects.

Billund, Denmark (April 2, 2019) – Today, LEGO® Education announced LEGO® Education SPIKE™ Prime, the newest product in the LEGO Education hands-on STEAM (Science, Technology, Engineering, Arts, Math) learning portfolio. SPIKE Prime brings together LEGO bricks, a programmable, multi-port Hub, sensors and motors all powered by the engaging SPIKE app based on the Scratch coding language. The SPIKE app includes lessons aligned to certain standards and many being able to be completed within a 45-minute class, making it easy for teachers to take SPIKE Prime into the classroom.

SPIKE Prime is a completely new design from LEGO Education. It has been created to reach all levels of learners, to be an inclusive, intuitive and naturally adaptive physical and digital creative approach, and engage all middle schoolers in technology-enabled STEAM learning with confidence. According to results from a new Confidence in Learning Poll, fielded by Harris Insights & Analytics and released today, hands-on learning builds confidence. Eighty seven percent of students say they learn and remember topics more when the learning involved hands-on projects, and 93 percent of parents say hands-on learning helps children retain knowledge for the future. Additionally, while the importance of hands-on learning is clear, only 40 percent of teachers say their students usually or always get substantial time during the school day for hands-on lessons.

When it comes to STEAM learning specifically, teachers and parents agree that the number one way their students can build confidence in STEAM subjects is working on a hands-on project with others. The poll showed students who are confident in STEAM are more likely to be confident at school overall and enjoy learning new things. The entire LEGO Education portfolio, now including SPIKE Prime, was specifically designed to get students hands-on with lessons that challenge them to think critically and creatively, to problem solve and to communicate effectively with others.

To help build students’ confidence in learning and to support teachers who are interested in incorporating more STEAM learning into their classrooms, LEGO Education is providing a Confidence in Learning toolkit and workshops to schools around the world with its continuum of hands-on learning products, including SPIKE Prime. LEGO Education learning experts will help teachers incorporate hands-on STEAM learning into the classroom to engage all students and promote building their confidence in learning.    

Esben Stærk Jørgensen, president of LEGO Education, said: “We are seeing a challenge globally in middle school children, typically aged 11-14. At that age, children start losing their confidence in learning. The Confidence Poll data shows that most students say if they failed at something once, they don’t want to try again. With SPIKE Prime and the lessons featured in the SPIKE app, these children will be inspired to experiment with different solutions, try new things and ultimately become more confident learners. And for teachers, time is the ultimate barrier. The lesson plans, resources and models make it so easy for teachers to integrate SPIKE Prime into the classroom.”

“Our mission at LEGO Education is to inspire and develop the builders of tomorrow, enabling every student to succeed – and that’s exactly what SPIKE Prime offers,” added Jørgensen.

SPIKE Prime joins the nearly 40 years of LEGO Education’s legacy of product development by an international team of designers, dedicated educators and leading technology experts. Each SPIKE Prime set has 523 pieces which can be used to build many different creations including corresponding STEAM lesson plans that were created by and for educators to help them bring more hands-on STEAM learning into their curriculum and get students more engaged and excited about STEAM subjects.

LEGO Education and the LEGO Group have also created 11 new innovative elements for the LEGO System in Play, which will be first seen with SPIKE Prime. These new elements include an innovative integrator brick, which allows for building together with both the LEGO Technic and the LEGO system platforms, further expanding systematic creativity and the building possibilities.

The new product will be ready for purchase in all markets in August 2019. SPIKE Prime is available today for pre-order in the US at the LEGO Education website.

About LEGO Education

LEGO® Education offers hands-on, playful STEAM learning experiences based on the LEGO® system of bricks, hardware, software and content for students and their teachers in early learning, primary, and secondary education as well as through after-school programs and competitions. These solutions create an environment for active, collaborative learning where students build skills for their future, a lifelong love for learning and confidence in their ability to learn and solve problems, setting them up for lifelong success.

LEGO, the LEGO logo, the Minifigure and the SPIKE logo are trademarks and/or copyrights of the LEGO Group. ©2019 The LEGO Group. All rights reserved.

Praxisorientiertes MINT-Lernen an weiterführenden Schulen – mit dem neuen Lernkonzept SPIKE™ Prime von LEGO® Education

SPIKE™ Prime ergänzt das LEGO® Education Lernkontinuum und wurde gestern zusammen mit einer neuen Studie zum Thema „Selbstvertrauen der Schüler aufbauen“ vorgestellt

BILLUND, Dänemark, 3. April 2019 – LEGO® Education stellte gestern SPIKE™ Prime vor, das neueste Lernkonzept im LEGO Education Portfolio für praxisorientiertes Lernen im MINT-Unterricht (Mathematik, Informatik, Naturwissenschaften und Technik). SPIKE Prime beinhaltet zahlreiche LEGO Elemente, verschiedene Sensoren und Motoren und einen programmierbaren Hub. Mit der SPIKE App, die auf der beliebten Programmiersprache Scratch basiert, kann der Hub gesteuert und so die selbstgebauten Modelle zum Leben erweckt werden. Zudem enthält die SPIKE App lehrplanbezogene Unterrichtseinheiten, die auf 45-minütige Schulstunden zugeschnitten sind. Die fertigen Einheiten machen es Lehrkräften leicht, SPIKE Prime in ihren Unterricht zu integrieren.

SPIKE Prime wurde für Schülerinnen und Schüler der 5. bis 8. Klasse entwickelt, unabhängig von deren individuellem Lernstand. Durch einen intuitiven, physischen, digitalen und kreativen Ansatz sollen Schüler motiviert werden, technologisch-basiertes Lernen in MINT-Fächern mit Selbstvertrauen anzugehen. Laut der Ergebnisse des aktuellen Confidence Reports, in dem das Thema Selbstvertrauen beim Lernen thematisiert wird, fördert praxisorientiertes Lernen von MINT-Themen das Selbstvertrauen von Schülern. Die internationale Umfrage wurde von dem Marktforschungsinstitut Harris Insights & Analytics durchgeführt und zeitgleich zum Produktlaunch veröffentlicht. Gemäß der Umfrage sagen 87 Prozent der Schüler, dass sie Themen eher lernen und sich besser merken können, wenn das Lernen praxisnahe Projekte einschließt. Auch 93 Prozent der Eltern geben an, dass praxisorientiertes Lernen Kindern hilft, das erlernte Wissen besser zu speichern. Lehrkräften ist die Relevanz interaktiver Lernmethoden bewusst, aber nur 40 Prozent geben an, dass ihre Schüler während des Schultages häufig oder immer Zeit für praxisnahe Übungen haben.

Lehrkräfte und Eltern sind sich einig, dass praxisorientierte Projekte und Gruppenarbeiten insbesondere im MINT-Bereich der beste Weg sind, um das Selbstvertrauen der Schüler zu stärken. Die Umfrage hat gezeigt, dass Schüler, die im MINT-Unterricht Selbstvertrauen zeigen, auch beim Erlernen neuer Themen selbstsicherer sind. Alle Lernkonzepte von LEGO Education wurden mit dem Ziel entwickelt, Schülern praxisnahe Unterrichtseinheiten zu bieten und sie dabei zu kritischem und kreativem Denken, zum Problemlösen und zur Zusammenarbeit anzuregen.

Um das Selbstvertrauen der Schüler zu stärken und Lehrkräfte bei der Integration praxisnaher Lernmethoden in ihren Unterricht zu unterstützen, bietet LEGO Education ein Toolkit sowie weltweite Fortbildungen für seine Lernkonzepte, einschließlich SPIKE Prime, an.

„Weltweit stehen Schüler in der 5. bis 8. Klasse vor einer Herausforderung: In diesem Alter verlieren sie häufig das Selbstvertrauen beim Lernen. Laut Umfrageergebnissen zum Thema Selbstvertrauen geben die meisten Schüler an, dass sie keinen erneuten Versuch machen möchten, wenn sie einmal versagt haben. Mit SPIKE Prime und den Lerneinheiten in der SPIKE App werden Kinder motiviert, neue Dinge auszuprobieren und solange zu experimentieren, bis sie die beste Lösung gefunden haben. Dadurch gewinnen sie Selbstvertrauen in ihre eigenen Fähigkeiten. Für Lehrer hingegen ist der Zeitaspekt eine große Hürde. Einfache Erste-Schritte-Übungen und die fertigen Unterrichtseinheiten ermöglichen es Lehrkräften, SPIKE Prime ohne große Vorbereitungszeit in ihren Unterricht zu integrieren“, sagt Esben Stærk Jørgensen, Präsident von LEGO Education.

„Unsere Mission bei LEGO Education ist es, die Entwickler, Ingenieure und Techniker von Morgen zu motivieren und auszubilden. SPIKE Prime unterstützt Schüler dabei, Erfolge zu erzielen“, ergänzt Jørgensen.

SPIKE Prime und die zugehörigen Lerneinheiten wurden in Zusammenarbeit mit Bildungsexperten und Pädagogen entwickelt – wie auch alle anderen Lernkonzepte in der fast 40-jährigen Erfolgsgeschichte von LEGO Education. So lässt sich praxisnahes Lernen in den Unterricht integrieren und hilft, Schüler stärker zu motivieren und sie für MINT-Themen zu begeistern.

LEGO Education und die LEGO Group haben zudem elf neue Elemente für das „LEGO System in Play“ kreiert, die zum ersten Mal mit SPIKE Prime vorgestellt werden. Zu diesen neuen Elementen gehört ein innovativer Baustein, der das Kombinieren der bekannten LEGO Bausteine mit den LEGO Technic Elementen noch einfacher macht und so grenzenlose Möglichkeiten für kreatives Bauen bietet.

SPIKE Prime wird im August 2019 in allen Märkten erhältlich sein.

Über LEGO Education

LEGO® Education bietet eine fortlaufende Reihe an praxisorientierten MINT-Lernkonzepten an – vom Kindergarten über die Grundschule bis hin zu den weiterführenden Schulen. Alle Lernkonzepte sind auf die jeweiligen Bildungs- bzw. Lehrpläne abgestimmt und individuell anpassbar, damit sie von Kindern jeden Alters unabhängig vom Lernfortschritt genutzt werden können. Die Lernkonzepte von LEGO Education fördern nicht nur die Kreativität, die Zusammenarbeit und das kritische Denken. Sie stärken das Selbstvertrauen und bereiten Kinder spielerisch auf ihre berufliche Zukunft vor.

LEGO, das LEGO-Logo, das Minifiguren- und SPIKE-Logo sind Marken und/oder Copyrights der LEGO Group. ©2019 The LEGO Group. Alle Rechte vorbehalten.

Leading Roboticists Celebrate 10th Anniversary of National Robotics Week

The annual STEM-focused week kicks off April 6, 2019 with more than 300 events across all 50 states

BEDFORD, Mass., April 3, 2019 /PRNewswire/ — The 10th annual National Robotics Week kicks off April 6, with more than 300 STEM-related events taking place across the country throughout the week. Established by Congress in 2010, National Robotics Week serves as a unique platform to engage students and local communities in robotics-based activities.

To commemorate the 10th anniversary, National Robotics Week asked a group of leading roboticists and artificial intelligence (AI) experts to reflect on a range of topics, including why it’s important to expose students to STEM concepts (Science, Technology, Engineering and Math) and how parents, educators and business leaders can help foster students‘ interest in robotics. The experts also offer insight into how robots will evolve in 10 years and what initially sparked their interest in robotics.

Participants of the video include:

  • Colin Angle, chairman and CEO, iRobot
  • Rodney Brooks, Panasonic Professor of Robotics (emeritus), MIT
  • Kate Darling, researcher, MIT Media Lab
  • Dr. Ayanna Howard, professor and chair, Georgia Tech’s School of Interactive Computing
  • Mark Palatucci, co-founder, head of Cloud AI and Machine Learning, Anki
  • Ian Bernstein, founder and head of product, Misty Robotics

Watch the video to learn which roboticist was given a book entitled „Computers and Giant Brains“ at the age of eight, sparking a career in pioneering robot technologies. Or learn who found their passion for robots by reading The Bionic Woman, and who still keeps the robot they built at age 10 on their desk.

„Engaging students in robotics and other STEM fields will prepare them for jobs and an economy that we cannot even imagine yet,“ said Congressman Joe Kennedy III. „Throughout the 10th Annual National Robotics Week, students and educators around the country will be able to pursue their passion and engage with companies and organizations pushing the boundaries of science and technology.“

National Robotics Week events include activities such as panel discussions, introductory robotics courses for kids, robotics competitions, robot demonstrations, tours of innovative labs, science fairs, and more. This year, there are events happening in all 50 states. A full list of 2019 registered events can be found at: https://www.nationalroboticsweek.org/Events.aspx 

The National Robotics Week website also has helpful resources available for event hosts. Resources include a template press release, National Robotics Week logo, Snapchat filters for download, 2019 trading cards, and an activity book for elementary school teachers, among other helpful items.

For more information about National Robotics Week, go to: http://www.nationalroboticsweek.org/.

National Robotics Week is also on Twitter (@roboweek and #roboweek) and Facebook (facebook.com/roboweek).

National Robotics Week kicks off April 6, 2019 with more than 300 events taking place across all 50 states. 
Credit: Peter Goldberg
National Robotics Week brings together students, educators and influencers who share a passion for robots and technology. Events across the country include robotics competitions, expos, parties, meetups, workshops, classes, camps, and open houses or tours of companies and universities. To list an event, or to identify existing regional events, please visit: http://www.nationalroboticsweek.org/Events (PRNewsfoto/National Robotics Week)

SOURCE National Robotics Week

Picoh – The Programmable Assistant

In an ever-advancing digital world people are understanding less of the tech they use – Picoh was built to change that. We interact with robots at checkouts, speak to AIs on our phones and have our news feeds and adverts dictated by algorithms. To truly flourish in this digital age as many people as possible need to be able to understand, program and interact with machines – but sometimes it’s hard to know where to start.

Picoh is the new robot head from the makers of the award winning Ohbot. It has three motors and can display a range of emotions on its LED matrix face. You can program Picoh to talk, move and show expression using our block-based app or using our open-source Python Library.

Alongside speech and movement, we have also included tools to help you create your own personal assistant. Picoh can listen, react to certain words and phrases and read other inputs such as a webcam or sensors.

At Ohbot, education is at the heart of what we do. Out of the box Picoh doesn’t do anything – all of its features need to be unlocked. Picoh is a platform for exploring robotics coding and AI which can be as simple or as complex as you like.

Dan Warner, co-founder of Ohbot says: “We have developed simple software that allows everyone to control their Picoh, give them opinions and show personality. When I ask my Picoh what’s the best football team in the world it smiles and says Forest Green Rovers – the team that’s local to where we make our robots in Stroud, UK. This is all done with simple block programming that’s used to get Picoh to speak and move when it hears a particular word or phrase”.

Mat Walker of Ohbot continues: “We’ve been having a lot of fun with Picoh getting it to lip synch to singing and responding to what we say to it in unexpected ways. Picoh is really expressive with a moving mouth and customizable eye shapes. We’ve been developing robots for children for the past 4 years and we’ve learned so much in that time – Picoh is our chance to share what we’ve learned with everyone.”

https://www.kickstarter.com/projects/ohbot2/picoh-an-expressive-little-robot-head

Maker Faire Ruhr 2019

MOREbot, 3D Printed Robotics Platform That Teaches STEAM Skills to Next-Gen Innovators, Launches on Kickstarter

MOREbot is easy enough for beginner tinkerers ages eight and up and grows to appeal to expert-level users

Fayetteville, Arkansas – Today on Kickstarter.com, MORE Technologies launches its expandable, modular STEM learning robotic ecosystem, MOREbot, that teaches people of all ages invention skills related to coding, 3D printing, electronics and more. As users learn and grow, the MOREbot ecosystem grows with them, accommodating different add-ons that help transform the robot into anything they can imagine.

“Robotics is a great way to introduce kids to and teach tech skills, but current robotics platforms are expensive and don’t scale with kids as they learn. Simply put, there’s no single robot platform that can take someone from beginner to expert,” said CEO Canon Reeves. “Our platform makes quality robot kits affordable, based on designs that teach real engineering skills. MOREbot is tangible enough for a beginner, yet it still maintains the ability to teach them at expert levels. We will inspire kids to explore tech skills and then provide them with the tools to take their learning wherever they desire. Regardless of whether they become an engineer, they still benefit from being able to adapt to tech quickly—an invaluable skill in any career.”

MOREbot starts with a Base Robot that users can build and then control via mobile application. Next, creators can expand the Base Robot by incorporating add-on kits to transform MOREbot into creations like a catapult or a robotic arm. By integrating such components as Motion Kits, Structure Kits and Sensor Kits, MOREbot users can reconfigure parts to invent anything imaginable, stretching the bounds of such capabilities as remote-driving MOREbot with a Bluetooth-controlled app.

MOREbot teaches valuable technology skills related to coding, 3D printing and electronics using the Arduino software platform. It also prepares makers of any age to adapt to a fast-changing world by teaching critical skills like problem solving and design thinking. MOREbot is available at a fraction of the cost of those produced by leading competitors, all while offering unprecedented customizations and deeper learning outcomes because almost all of the parts are 3D-printed and snap together with readily available wooden dowels.

The Base Robot contains one Bluetooth module, two motors, one Arduino Uno, one Arduino motor controller shield, eight (8) batteries and one (1) battery pack, over thirty (30) 3D-printed parts, CAD files, twenty-two (22) wooden dowels, four (4) jumper wires, one (1) screwdriver, two (2) rubber bands and free tutorials.

MOREbot is currently available on Kickstarter ,starting at $69 for the Base Robot. For more information or to pre-order, visit pr.go2.fund/morebot.

About MORE Technologies, LLC

MORE Technologies believes kids have the power to change the world with technology, so they are making robots that put exploration, creativity and innovative thinking at the heart of the learning process. The company’s 3D printed, customizable robotics kits are designed for the classroom, home or anywhere a maker’s mind can imagine. MORE Technologies is preparing next-generation innovators for a fast-changing world and empowering them to solve the world’s most pressing problems. For more information, visit https://moretech.co.

Hanson Robotics Announces “Little Sophia,” New Educational STEM Companion For Kids 7 to 13

Worldwide Kickstarter Campaign Launches to Fund Production of Little Sophia The Robot

LOS ANGELES, CALIFORNIA — Hanson Robotics Limited (www.hansonrobotics.com), creator of the world’s most human-like robots, announces their next innovation in consumer robots: Little Sophia. Little Sophia is a tutorial companion that teaches STEM, coding, and Artificial intelligence (AI), with a playful personality and unmatched characteristics of the renowned Sophia the Robot.

Designed for kids (especially girls) ages 7-13, Little Sophia robot comes to life as your AI friend. With the power of character and storytelling, Little Sophia helps kids learn new things in robotics, science, technology engineering, math, coding, and AI. Kids can learn to program Sophia with Blockly and Python; and with her lessons on computer vision, deep learning, and robotics, Little Sophia is the perfect smart, educational companion. Moreover, Little Sophia interfaces with Raspberry Pi, allowing kids to learn electronics and robotics, and to help her become as smart and capable as their imagination will allow.

Standing 14’’ tall, Little Sophia makes dozens of facial expressions (happy, sad, surprise, grouchy, delighted, etc), and she sees and talks with you like a friend. She walks, talks, sings, tells stories and jokes, and recognizes faces. She not only responds to commands, but actively engages in conversations and follows your movement. Also, with her app on your phone, you can use her Augmented Reality (AR) feature to take fun selfies. With her smart software, Little Sophia is also the ultimate AI home assistant. And being an open platform for development of ever-smarter emotional AI, the Little Sophia is truly your friend for life.

“We are thrilled to announce the launch of our Little Sophia Kickstarter campaign to the public, and to provide an opportunity to empower young girls around the world by introducing STEM, coding and AI in a fun and adventurous way,” states Jeanne Lim, CEO of Hanson Robotics Limited. “Little Sophia delivers a high-quality, entertaining and educational experience that motivates and inspires young students to spend time learning with her.”

David Hanson, Founder of Hanson Robotics Limited adds, “Our vision at Hanson Robotics is to bring robots to life. Our team of AI developers, engineers, roboticists, scientists, and artists have designed Little Sophia with the expressiveness and engaging personality that made Sophia the Robot so appealing, further extending the reach of our character-driven AI technology.”

Hanson Robotics is launching a worldwide Kickstarter campaign to help bring Little Sophia to the world. Research has shown that over 75% of girls who participate in hands-on STEM activities outside the classroom feel a sense of empowerment, if it is encouraged and nurtured early in a child’s educational life. Hanson Robotics believes that being introduced to STEM, coding and AI as a child in a fun and interactive way will help to empower all children, but especially girls. Little Sophia, unlike other educational toys in the market, was crafted by the same prestigious scientists, roboticists, engineers and AI developers who built Sophia the Robot.

Please visit Little Sophia on our website and our Kickstarter campaign for more information.

About Hanson Robotics Limited
Hanson Robotics is an AI and robotics company dedicated to creating living, intelligent machines that enrich people’s lives. The company develops renowned robot characters, such as Sophia, the world’s first robot citizen, which serve as AI platforms for scientific research, education, healthcare, sales and service, entertainment, and other research and service applications.  Hanson Robotics’ scientists, artists, roboticists, and engineers strive to bring robots to life as true friends who deeply understand and care for people, and collaborate with us in pursuit of ever-greater good for all. For more information please visit www.hansonrobotics.com.

These guys turn puzzles into robots

ActivePuzzle is a robot-building game where blocks are puzzle pieces

TEL AVIV – February 26, 2019 – ActivePuzzle, an innovative technology company that develops imaginative and educational products for the early advancement of children, announced the release of the ActivePuzzle game, an interactive robotic puzzle for kids. Designed to harness children’s enjoyment of puzzles and robots, and turn it into constructive learning experiences, ActivePuzzle teaches kids STEM concepts, logic and problem-solving skills in an innovative method. Through puzzles and robots, kids maintain a sense of spatial and tactile awareness rather than the tunnel vision that accompanies standard 2D puzzles or video games.

“Technology should be taught in a language children understand,” said Meir Sela, the founder of ActivePuzzle. “I got together with a team of creative people who shared the same vision; we wanted to teach children technology using their own language, one that they learn before they even start talking… Puzzles!”

Expressing technology ideas using puzzles makes ActivePuzzle the simplest robotics on earth. ActivePuzzle doesn’t rely on coding or computer screens — simply snap puzzle pieces together to form robots. That makes ActivePuzzle a great platform for invention and innovation. ActivePuzzle is easy to get the hang of — if you can build puzzles, you can create robots.

ActivePuzzle comes in two different sets:

∙        ActivePuzzle Invent ($145 US retail)

16 puzzle pieces included: LED, motor, buzzer, voltmeter, IR transmitter, light sensor, temperature sensor, proximity sensor, potentiometer, IR receiver, logic-not, logic-and, logic-or, insulator, wave and battery. Also included are one USB cable, one wheel and one propeller.

∙        ActivePuzzle Advanced ($175 US retail)

22 puzzle pieces included: LED, motor x2, buzzer, voltmeter, IR transmitter, light sensor, temperature sensor, proximity sensor x2, potentiometer, IR receiver, logic-not, logic-and, logic-or, insulator, wave, arduino, conductor, A2D and battery x2. Also included are one USB cable, two wheels and two propellers.

Each puzzle piece implements a certain function: the battery piece supplies electric power to the circuit, the proximity sensor “sees” objects, the motor drives a wheel or fan, etc. ActivePuzzle robots are based on the Braitenberg Vehicle principle: input pieces trigger adjacent output pieces. For instance, when a light sensor puzzle is connected to a motor puzzle, the motor will run faster as the light on the sensor gets more intense.

ActivePuzzle is for children aged 8+ and for those with young minds who want to build robots and to learn how they work. Additionally, educators can use ActivePuzzle to teach STEM: the game is very intuitive and simple to learn, and there are a large number of scientific and technological concepts that can be taught using ActivePuzzle. One important characteristic of ActivePuzzle is its being a gender-neutral game: the puzzle language makes girls feel natural and confident, and the game activities strengthen their self-efficacy.

https://www.kickstarter.com/projects/activepuzzle/activepuzzle