Meet Tinker: Friendly Robot Teaches Kids to Code

Los Angeles, CA – May 4, 2015:​Introducing “Tinker” the
programmable toy robot that teaches kids how the basics
of computer code through its insertable command playing
cards. Ex-Mattel engineer, Kay Yang, developed the
adorably-designed robot as an alternative for kids to
code devices without having to learn a specific software
language.

 

Build. ​Kids start by assembling Tinker from head to toe
with the basic pack of arms and LEDs. Beginners plug the
arms into the toy’s sides and the LEDs into the ear
sockets. Programmers will also be able to attach
motorized tracks to the bottom of Tinker to allow the
device to move freely. Future accessories include a
microphone, tilt sensor, and bluetooth capability.

Program. ​To program Tinker, kids simply insert a one of
the brightly colored cards that corresponds with the
action they want Tinker to take. Then insert the “if” card
to activate the sensor. Finally, they insert the key card to
activate play mode. Tinker is also Arduino-based and
open source, allowing beginners to graduate and move
into more complex coding using Scratch.

Graduate. ​While programming typically requires a computer application, Tinker is the first toy to teach coding without software. This rudimentary system breaks down the steps so that children can understand the basics of coding by illustrating how a sequence of actions activated affects the play experience. Once users graduate from the cards, they program the toy through the USB plug hidden behind Tinker’s tummy.

 

Tinker the Robot will be available exclusively on Kickstarter from May 4 – June 4,
2015, with the first shipment delivered to customers by Late 2015/Early 2016.

 

 

MakerBloks Launches Four New Games, Including iOS App

MONTREAL, May 12, 2015 /PRNewswire/ — Today, MakerBloks introduces four new games, including a new iOS tablet app, to empower the next generation of makers and inspire STEM education. With MakerBloks, more than 40 million children across North America can now create, build and design real electronic circuits, without any prior technical knowledge.

MakerBloks Logo / MakerBloks Launches Four New Games, Including iOS App (PRNewsFoto/MakerBloks)

MakerBloks are reactive color-coded, magnetic blocks that guide children through the basics of electronic circuits in a simple, fun and immersive way. To keep kids engaged, MakerBloks is introducing four games to pre-order on Kickstarter, including:

  • Light and Sound Intro Kit – featuring the basics to building circuits
  • Music Kit – featuring keyboard, microphone and flute games
  • Spy Kit – featuring voice changing and burglar alarm games
  • MakerBloks World – an interactive tablet game that combines the virtual and physical worlds

MakerBloks World is a state-of-the-art tablet game that combines the virtual and physical worlds. The tablet’s front camera uses unique MakerBloks visual recognition software to read and react when a child assembles the blocks correctly, all in real-time. With MakerBloks World, the child advances through an educational game that uses puzzles, rocket launchers, and imaginative settings such as candy land, water world and outer space, creating a truly immersive way to teach kids how to build and use electronic circuits.

„With over 15 years specializing in designing children’s games and toys, I understand how games should look, function and feel,“ saidFrancois Poirier, CEO and founder of MakerBloks. „I also know how important longevity is. Parents want their kids to use games and toys for as long as possible. The best part about MakerBloks is its ‚hack-ability‘ – the instructions are just the beginning. Teaching kids about science and technology is a great start, but helping them to be more resourceful, more creative and to feel empowered is what MakerBloks is really about.“

Founded in 2014, MakerBloks was inspired while Francois was shopping for a game or toy for a six year old that was fun, easy-to-use and educational. Since everything was either too complex or had no educational component, MakerBloks is designed for children starting at six years old. Each kit features:

  • Colorful blocks that magnetically connect together on all four sides
  • A guide that explains what each block’s electronic symbol means
  • A set of instructions that is optional! Follow the instructions or troubleshoot your way to success!
  • A hacking hint: every game can be assembled multiple ways – the possibilities are only limited by your imagination

MakerBloks is available for pre-order today on Kickstarter, with intro kits starting at $45 and advanced kits, including intro kit and additional blocks, begin at $85. The MakerBloks iOS tablet app will be available for download once the kits begin to ship in Fall 2015.

For more information about MakerBloks, please visit http://makerbloks.com/en

About MakerBloks

Francois Poirier founded MakerBloks in 2014 after he realized that there are no simple ways to teach young children about electronics. Pairing beautiful design with functionality and fun, MakerBloks gives parents the tools to set their child up for successful learning in science, technology, engineering and math. Easily identified and connecting flawlessly every time, MakerBloks start with a battery, but are powered by imagination.

Husarion Launches Kickstarter Campaign for Build-Your-Own Robot Device

Husarion’s RoboCORE Offers Easy and Affordable Way for Anyone to Construct a DIY Robot

Krakow, Poland – February 11, 2015 – Husarion, a Poland-based technology start-up, today announced it is seeking funding for RoboCORE, a device that acts as the “heart” of the DIY robot. Husarion’s mission is to bring robotics into the mainstream consumer market and RoboCORE offers the ultimate solution that allow robotics enthusiasts and companies to easily build their own robots, without the need for high-level programming or engineering skills.

Husarion founders are looking to raise $50,000 to bring RoboCORE to market. Over the next 30 days, investors may support and track Husarion’s campaign at the official project page on Kickstarter. 

The market for consumer and office robots is surging. A recent report from Business Insider Intelligence found that the multibillion-dollar global market for robotics, long dominated by industrial and logistics uses, has begun to see a shift toward new applications. According to BI, There will be a $1.5 billion market for consumer and business robots by 2019. BI also projects the market for consumer and office robots will grow at a CAGR of 17 percent between 2014 and 2019, seven times faster than the market for manufacturing robots.

“The design and production of robot components is so costly that robots are currently used mainly for military and industrial purposes,” said Dominik Nowak, CEO at Husarion. “There’s been little or no opportunity for robotics to become widespread. Our mission is to make out-of-the-box modules available so that anyone can create an inexpensive robot with advanced capabilities.”

RoboCORE is a combination of software and hardware, packaged in a sleek, heart-shaped device. Unlike other robotics systems, RoboCORE allows users to control or code from anywhere in the world, as well as stream both audio and video. RoboCORE’s rich peripherals, high-performance CPU and intuitive software enable robot makers to create without limits.

Building simple telepresence robots with a RoboCORE module is easy. Consumers can simply use old smartphones and tablets to control the robot by connecting them to an app, and then connect the construction with a cloud app, using a Wi-Fi or mobile (3G, LTE) network. The cloud-based RoboCORE app is a hub for managing all robots. Users can log in through a web browser, program and control the robot, and even share their project with friends.

RoboCORE will be useful for a variety of business settings and in solving real human problems. The module is also ideal for students and hobbyists, who will now be able to create and design complicated constructions that were previously impossible to build inexpensively, or without advanced programming skills. In addition, RoboCORE is compatible with any mechanics system, including pieces from popular LEGO® MINDSTORMS® sets.

The small (115×125 mm for the basic version, 82×82 mm for mini) device conceals a number of components with high scaling capabilities. Internal components include the Cortex-M4 core microcontroller, Intel Edison miniature computer with Wi-Fi and Bluetooth 4.0 connectivity, DC engine ports with encoders, sensor ports, extension modules (for instance, for servomechanisms), a slot for microSD cards, and a microUSB socket. On Kickstarter, Husarion is also presenting the RoboCORE-mini, an even smaller module with basic features for beginners, as well as extensions.

 “We believe that today’s consumer robotics is at the same development stage as the computer industry in the late 1970’s. Not many people then appreciated young electronics enthusiasts. Now, it’s similar with robot makers,” says Radoslaw Jarema, CTO of Husarion. “We’ve created RoboCORE because we know that the world is on the eve of another technological revolution. The age of the personal computer has been here for a while—and now it’s time for personal robots. We hope that the Kickstarter community will receive our project well and support it.”

Dash & Dot by Wonder Workshop

Wonder Workshop makes learning to code meaningful and fun for children. Dash & Dot, a pair of robots, combine play and learning for children ages 5 and up. For more information, visit our website at http://makewonder.com.

Dash is an explorer.
• Drives around.
• Senses objects in front and behind.
• Hears and responds to sounds.
• Comes to life with sound, lights, and head motion.

Dot is an instigator.
• Responds to how it is moved.
• Sends a signal for Dash to see where it is.
• Hears and responds to sounds.
• Transforms with sounds, lights, and imagination.

Dash & Dot connect wirelessly over Bluetooth and come with four iPad and Android experiences:

  • Go gets you started and exploring the world of Dash & Dot in no time. Simply connect with Bluetooth and get off and running. This app is a portal for online ideas and content.

  • Path takes Dash on adventures as kids draw a path for Dash to take. Unlock themes and special animations. This app teaches basic sequencing and event- based programming.

  • Blockly is a visual programming tool that lets kids control Dash & Dot, making them move and interact with each other. This app teaches sequencing, events, conditionals, and loops.

  • Xylo is a music app that uses the xylophone accessory. Compose songs and program Dash to move around while playing music. This app teaches sequencing and loops.

Accessories for Dash & Dot help give them additional looks and abilities. They include a xylophone, a pusher bar, a smartphone mount (to take videos with any smartphone), bunny ears, and a tow hook.

Dash is $199. The Wonder Pack, including all robots and accessories, is $349. They are available for purchase at the Wonder Workshop website here: http://makewonder.com.

Loughborough University Science and Enterprise Parks partnership helps launch MeArm – a mini robotic arm for the masses

A pocket size robot arm to make robotics, electronics and programming accessible to the masses has smashed its Kickstarter goal.  A miniaturised version of an industrial robot arm, MeArm is simple enough to build and use with primary school children, but also enables advanced levels of robotics education.

Being open-source, MeArm’s entire design and code files are freely available to download so that makers everywhere can share and enrich their knowledge. There are already well over 250 MeArms ‘in the wild’ in every continent except Antarctica.

MeArm can be cut entirely from an A4 sheet of acrylic and built with standard low-cost servo motors. Kickstarter success will enable the launch of the MeBrain, an innovative platform that make it possible to build something low cost ‘with nothing but a screwdriver and enthusiasm’ from May 2015.

In order to bring robotics to the masses, MeArm’s founder and open source enthusiast Ben Gray sought the expertise of Des19ncor, a design consultancy based on Loughborough University Science and Enterprise Parks (LUSEP).

“We saw a great opportunity to help Ben create a viable long term business” said Martin Croft, Des19ncor’s MD, who has since registered MeArm as a new venture in LUSEP’s Innovation Centre.

In addition to the partnership with De19ncor, MeArm has also benefited from the creative expertise in the Studio, the University’s graduate commercialisation hub. Collaboration with the Department of Computer Sciences will strengthen the ultimate goal of MeArm’s widespread adoption by schools, colleges and universities to encourage STEM (science, technology, engineering and mathematics) education.

As support for MeArm builds, a stretch goal to upgrade kits to include hexagonal screws and tools has already been achieved and the project is well on the way to having a wireless support option. Further stretch goals have since been added, including Bluetooth support and app development. “It’s been fantastic to receive such an enthusiastic response for MeArm,” said Ben Gray.  He added, “With even more support, we could create an interface with the credit card-sized computer, Raspberry Pi which is already blazing a path into engagement in STEM education.”

Somabar – The Automated Bartending Appliance for your Home

January 3, 2015 (Los Angeles, CA) – Meet Somabar, the first smart automated bartending appliance created for your home. This patent pending technology is the brainchild of two young entrepreneurs based in Los Angeles, Ammar Jangbarwala and Dylan Purcell-Lowe. “We are both fans of mixology and technology and consider ourselves nerds on the two subjects. Three years ago we had this ‘aha’ moment and realized bartending and mixology are about a century behind modern technology,” says Jangbarwala. “So we started playing around with pumps, tubing, a bulky HD screen and some programming and created an android app and a crude device that rested on a metal skid. But there it was, a robotic bartender sitting in our garage making cocktails in 5 seconds.”

 

After three years of refinement and a few dozen rounds of prototyping they have created a fully functional prototype with a sleek design. It’s a project they are truly excited about. However, “Due to the large manufacturing and development costs we will have to incur, we are limited in our ability to bring this to market,” says Purcell-Lowe. Therefore, they have taken their project to Kickstarter.com.

 

While there have been other automatic bartending machines created for clubs and bars, there has yet to be one created and priced specifically for the home appliance market. “We wanted to create something people could actually afford and use in their own kitchen,” says Purcell-Lowe “not just something they could only dream about.” Somabar stands at 15’’ tall and fits easily next to your coffee maker. It uses a Wi-Fi connected ordering system controlled through an Android and iOS compatible app with the ability to make 12 drinks a minute. But, what makes Somabar even more unique is that its patent pending technology is able to infuse craft bitters, while also thoroughly mixing every drink, before being poured into your glass. Its six liquor containers and bitters container, also called Soma Pods, are portable, dishwasher safe and easy to refill. Somabar is self-cleaning using an internal water-flushing system ensuring that every cocktail made tastes like your first.  It boasts an interactive menu of over 300 cocktails and makes each drink creation in under 5 seconds.

 

Their campaign is now live at: http://kck.st/11ChwPn

Pixel Pals Educational Electronics Kit – Integrated Learning Tool

Chip – the first in a line of beginner friendly products debuts on Kickstarter

Chip, a Pixel Pals educational electronics kit, is the first in a line of beginner friendly products that goes beyond learning soldering skills. He can be incorporated into Arduino based projects as well as using the Pixel Power board in e-textiles. The kits are designed to be multifunctional, yet affordable.


The first character, Chip featured in this Kickstarter campaign, focusses on LEDs and basic circuitry. Once soldered, it can standalone with the Pixel Power board and serve as a fun toy or light. Chip can also plug into an Arduino Uno Rev 3 or into a breadboard where Chip can be incorporated into more advanced electronic projects or programming lessons.

Soldering Sunday created the Pixel Pals soldering kits to fill the gap between introductory and advanced projects. Each Pixel Pal will focus on a particular electronics component which will require soldering; but are Arduino compatible so that they can be programmed for other projects are used.

The kits are also designed to be affordable for organizations and parents who want to encourage STEAM education but are hindered by the large price tag of many existing educational products. The Kickstarter campaign, if successful, will help keep the production costs down.

Kickstarter is an all or nothing proposition. Soldering Sunday hopes to reach its goal of $2,500 to cover mass production cost of the Chip, Pixel Pal Soldering kit. The project runs from
November 3 to December 3, 2014.

To keep up to date with the project, follow Soldering Sunday on Twitter (@SolderingSunday), Facebook (www.facebook.com/SolderingSunday) or on their website (www.solderingsunday.com)

Also consider visiting the project on Kickstarter (www.kickstarter.com/projects/solderingsunday/chip-an-electronics-kit-with-character) donating $1 on Kickstarter to receive updates.

Dynepic® to Launch Internet of Toys™ Platform & Debut Product on Kickstarter: 15 November

Dynepic® is pleased to debut the future of toys with our premier device, the DynePod™, which will launch 15 November on Kickstarter.com.  DynePods™ operate on The Internet of Toys™ (IoToys), Dynepic’s state-of-the-art open platform designed to share cloud content and connect toys, merging elements of child’s play and technology to enable children to interact with their toys in revolutionary and modern ways.

The DynePod™ is an educational, Bluetooth connected toy designed to introduce fundamental concepts of customization, socialization, programming and engineering, by allowing children to create their own interactive programs for their toys. Using a graphical If, Then programming interface, developed under contract with the National Science Foundation, children can create a multitude of unique, useful programs that involve both the digital and physical world.  DynePods™ are modular, fully customizable toys that are compatible with a multitude of self-designed and 3D printed accessories, encouraging the next generation to start innovating.  Enabled by the Internet of Toys™ platform, DynePods™ can morph and grow with the child through cloud updates, as well as connect wirelessly with other DynePods™ and a host of other future toys linked to the platform.

„DynePods™ and The Internet of Toys™ platform will enable new play patterns and encourage open-ended exploration for the future of toys, for children, makers, and toy inventors alike,“ Krissa Watry, Dynepic’s Co-Founder & CEO, comments.  „We hope you will join us by supporting DynePods™ and the Internet of Toys on Kickstarter, 15 November.“ For more information on how Dynepic is working to build the COOL aisle for toys, please visit our website www.dynepic.com or contact us at [email protected]. A Press kit is available.

Founded in 2011, Dynepic® is focused on building cool connected toys and an open architecture and cloud platform to drive child friendly content in new and innovative ways. Dynepic® is a women owned, veteran owned, small business focused on creating the Internet of Toys™.  

15-foot-tall robots coming to a reality near you!

Boston-based engineers developing humanoid robots meant to be piloted by two people

BOSTON, MASS. — Three engineers are leading a team building fifteen-foot-tall, fighting humanoid robots in Boston, Mass., and they are asking the public for help to pull it off. It might sound like science fiction, but it’s not.
Experienced and talented engineers and entrepreneurs Andrew Stroup, Gui Cavalcanti and Matt Oehrlein have teamed up to turn these robots into reality. At the end of October, they will launch a Kickstarter campaign to take things to the next level.
“People keep asking us, ‘Why build giant fighting robots?’” said Andrew Stroup, Co-Founder of MegaBots, Inc. “Our answer is always, ‘Why not?’” All three were raised on video games, movies and science fiction stories that included giant robots, and decided that it was time to turn their skills to good use.
Since the start of summer, they have built a fully functional torso, cockpit, arm, and two main weapons system of a MegaBot. The cockpit seats two adults, a driver who controls the robot’s movements and the gunner who commands the weapons systems.
„Having the MegaBot aim its cannon at you is a heart-stopping experience,” Gui Cavalcanti, Co-Founder 
of MegaBots, Inc. described. “Even if you know it’s not loaded. Here’s this gigantic, armored humanoid robot three times taller than you are, smoothly and quietly lining up its sights on you – it’s downright terrifying.“
The MegaBots team has completed parts of the dream. Soon, they will ask the public for help with the launch of a Kickstarter campaign. 
“There’s no doubt we want to bring MegaBots to the masses,” Matt Oehrlein, Co-Founder of MegaBots, Inc., proclaimed. “We want to know they want it to happen as bad as we do.”

PBL ROBOTS dice & card game

William Hessian and John „Sighless“ Supinski have spent the last year creating a brand new strategy card and dice game called PBL ROBOTS! „The game is a interesting mix of Risk and Magic the Gathering, except this game has giant 100 foot Robots!“ William said. The card game challenges each player to collect cards in a draft format in order to build their deck. When the battle begins each player slide their pilot card into the robot card, courtesy of a die cut cockpit in the center of the robot. Then players lay armor cards on the robot to watch the robot grow stronger and boost up the attack and defense. When players start attacking they roll dice to determine if the robot will blow of an arm, a leg or a head. Each pilot has a powerful critical form when you are down to one remaining limb, which gives the losing player a chance to make a comeback, but when a robot has lost of four limbs the game is over.

William and John have spent their free time at their apartment on the East End of Portland, Maine developing this intense card game consisting of 113 unique cards and 3 different game play modes. William is a local visual artist and activist, working at Preble Street, teaching at Rivertree Art in Kennebunk and volunteering at the Meg Perry Center. William did all of the artwork and design for the game and originally invented the concept for the game over ten years ago in Minnesota, but did not start finishing it until meeting Sighless in 2012. Sighless is a local musician in the Bumbling Woohas and works at the Maine People Alliance, and was the host of Turnstyle Thursday open mic at CTN Channel 5 for over a year. Once Sighless began working on the game he created a business plan, invented characters and began writing back stories. A group of artists called the Hidden Ladder Collective, which William and John helped start, began play testing the game in-between hosting art shows, art making gatherings and busking out on the streets. Other members of Team Robots, Abbeth Russell and Kara Oster made important contribution to the game.

Thursday, October 23rd the collective has launched the Kickstarter hoping to raise the $22,000 they need to print the first edition versions of the game. As of November 1st they have raised $7,000 towards their goal. Over 100 letters have gone out to game stores across the country. William and Sighless and PBL ROBOTS fans have been playing PBL ROBOTS demo events weekly at R Choice 2 Gaming Thursday Nights which is a free event open to the public. The group has been travelling to Louisana, New Orleans and the Midwest to demo the game.

While the game itself is optimal for players 12 years and older, due to the high level of strategy, the game is also very appealing to a younger audience. William teaches art at Rivertree Arts in Kennebunk and his 4th to 6th grade students have loved the PBL ROBOTS cards. „The kids come back the next day demanding to have another glance at the game, and their parents follow right behind curious to see what the kids are so excited about,“ William remarked. Because of the kids persistence William and Sighless invented a new way to play the game that makes it a little easier for a younger audience, but retains the fun and excitement of the longer game. The popularity of the game is already growing with over 900 Twitter followers and over 200 Facebook likes.

To check out their Kickstarter visit their website at: https://www.kickstarter.com/projects/robotcardgame/pbl-robots-dice-and-card-game (started at 7pm Thursday 10/23). The group is hoping to play the game with as many new players as possible all around the country while hoping to hit their goal by December!