Faszinierender Roboter mit programmierbarer BBC micro:bit-Platine
Ein Roboter, der zum Kompass oder digitalen Würfel wird, die Temperatur misst, rechnen kann, per App ferngesteuert werden kann und sogar „Schere, Stein, Papier“ spielt? All das ist für den schlauen Programmier-Roboter Proxi kein Problem. Er verfügt nämlich über ein leistungsstarkes Computergehirn, das von jungen Tüftlern ab acht Jahren selbständig programmiert wird. Dieser Roboter hat es wortwörtlich in sich. Proxis Computergehirn besteht aus einem sogenannten BBC micro:bit, der Microcontroller, mehrere Sensoren, eine LED-Anzeige und verschiedene Schnittstellen auf einer kompakten Platine vereint. Diese programmieren Kinder mit einer intuitiven, grafischen Programmiersprache selbständig. Die umfangreiche Anleitung stellt zahlreiche spannende Coding-Projekte vor. So lassen Nachwuchsprogrammierer ihren Roboterfreund etwa singen und tanzen, verwenden Proxi als Thermometer oder Kompass, nutzen die LED-Anzeige zur Übermittlung von Nachrichten und vieles mehr. Alternativ kann Proxi nach eigenen Wünschen programmiert werden. Proxi wird aus über 100 Einzelteilen zusammengebaut. Das macht nicht nur Spaß, sondern gewährt gleichzeitig interessante Einblicke in die Funktionsweise des Roboters.
lnhalt: Über 100 Bauteile zum Zusammenbau des Roboters, BBC micro:bit-Platine Anleitung, Schraubendreher, USB-Kabel Zusätzlich erforderlich: 4 x 1,5 Volt-Batterien Typ LR03 (AAA, Micro), PC, optional: Smartphone zur Fernsteuerung
Sphero, the industry leader in edtech programmable robots and STEAM-based educational tools, announced today that registration for the Sphero Global Challenge, its first robotics, invention and design competition for kids around the world, is now open.
Robotics competitions are a unique opportunity for kids, and are designed not only to focus on the technical proficiencies gained through programming and coding but also to build on the important ‘soft skills’ kids gain through STEAM.
Sphero, the industry leader in edtech programmable robots and STEAM-based educational tools, announced today that registration for the Sphero Global Challenge, its first robotics, invention and design competition for kids around the world, is now open.
The Sphero Global Challenge is the ultimate STEAM competition and an opportunity for kids to go deeper with computational thinking, engineering, and programming skills. Teams of all abilities are encouraged to work together to identify problems and develop solutions in different, real-world scenarios. Through this challenge, kids will work to accomplish their goals in various events that they will submit virtually to qualify for the Sphero World Championship in Spring 2021.
“We’re excited to offer a robotics, invention and design competition that highlights Sphero’s dedication to collaborative STEAM learning from anywhere in the world,” says Paul Copioli, Sphero CEO. “Robotics competitions are a unique opportunity for kids, and are designed not only to focus on the technical proficiencies gained through programming and coding but also to build on the important ‘soft skills’ kids gain through STEAM, such as collaboration, communication, creativity, and critical thinking.”
TAKE FLIGHT WITH THREE UNIQUE STEAM EVENTS The Sphero Global Challenge comprises three unique events. Teams can compete in one event or up to all three with one $75 USD registration fee.
littleBits Invent 4 Good: Mission Earth Use littleBits and their Invention Cycle to solve problems facing the Earth right now. Kids will unleash their inner engineer as they invent a solution to an issue of their choice. In this event, kids can practice collaborating and innovating as they tackle a real-world problem.
BOLT: Space Mission Take flight in the BOLT Space Mission. During this event, kids can put their programming and engineering skills to work as they navigate through five challenges. Not only is this an opportunity to build STEAM skills, but it’s also a chance for them to collaborate, solve problems, and create.
RVR + littleBits: Mars Mission In RVR + littleBits Mars Mission, kids can use their coding and engineering skills to complete five challenges. Throughout this event, they’ll have opportunities to build their collaboration, problem-solving, and critical thinking skills as they work to reach solutions.
GEAR UP FOR THE CHALLENGE In conjunction with the Sphero Global Challenge launch, new competition-ready Sphero and littleBits products are now available to make getting started in the competition even simpler.
New: littleBits STEAM+ Class Pack The littleBits STEAM+ Class Pack is the ultimate STEAM learning toolkit, containing 240 Bits, 10 newly designed durable storage containers, printed teacher support materials and 40+ standards-aligned lessons to engage the entire class.
New: littleBits STEAM+ Kit The littleBits STEAM+ Kit contains 24 Bits, a newly designed durable storage container, printed teacher support materials, and 40+ hours of standards-aligned lessons to engage up to four students at a time.
New: Sphero Code Mat – Space & Soccer This two-sided activity mat, with new Space & Soccer themes, offers a simple, accessible way to learn block-based coding, basic math principles, and collaborative problem-solving with any round Sphero robot. The new Code Mat comes with three sets of 10 double-sided coding cards that provide guided, hands-on coding lessons.
New: Sphero RVR littleBits Topper Kit Sphero RVR + littleBits Topper Kit combines the best of Sphero with the best of littleBits in an easy, approachable kit that allows a user to fully utilize RVR’s onboard capabilities with littleBits adaptability to create unique inventions.
New: Sphero Craft Pack A one-stop-shop for all the crafting accessories needed for Sphero Global Challenge projects. With over 31 different items and hundreds of materials, the Craft Pack was designed with both Sphero robots and littleBits in mind.
TAKE THE CHALLENGE HOME The Sphero Global Challenge is committed to inspiring the creators of tomorrow, wherever that might be, even in blended, remote, or at-home learning scenarios. Learn more about resources and opportunities for solo teams or virtual meetings to complete the Sphero Global Challenge during the COVID-19 pandemic in our Sphero Global Challenge at-home guide.
ABOUT SPHERO: Sphero inspires the creators of tomorrow through remarkably cool, programmable robots, electronic building blocks, and educational tools that transform the way kids learn and create through coding, science, music, and the arts. Sphero goes #BeyondCode and drives kids to turn their imagination into reality. The skills kids unlock through play-based learning prepare them to thrive, no matter what subject or career they pursue. Based in Boulder, CO, Sphero has become the #1 STEAM-based learning solutions company, loved by millions of parents, kids, and educators worldwide. Learn more at sphero.com.
Technology has become an integral part of our lives, but just a small number of people on the planet actually have the tools, access, or knowledge to create new technology. CircuitMess is here to change that with the STEM Box .
CircuitMess STEM Box is a unique learning experience that will teach you the skills of the future. Autonomous driving, Sound synthesis, Voice Recognition, Wireless communication, Gaming, and Machine learning – these are just some of the topics you’ll learn about with STEM Box. Every three months, you’ll get a new interesting product based on a different topic delivered at your doorstep.
CircuitMess announced the following 6 products that will be a part of the STEM Box:
● Spencer – a codeable DIY voice assistant similar to Amazon Alexa that will show you the technology behind speech recognition and AI
● Jay-D – a DJ Mixtable that will teach you how sound synthesis works
● Wheelson – a DIY robot car that will show you how autonomous vehicles work
● ByteBoi – a build-it-yourself game console that will explain what video game engineering is and how microcomputers work
● Chatter – CircuitMess’s unique communication devices that will teach you about wireless communication
● Clockstar – a machine-learning -powered smartwatch
STEM Box’s Kickstarter campaign is launching on Monday, June 29th 2020 with a goal of 15.000,00 USD The estimated delivery date for the first STEM Box is November 2020. (Just in time for Christmas!)
Third Kickstarter project for a Croatian ed-tech startup
This is CircuitMess’s third crowdfunding campaign, following two very successful ones. CircuitMess started with a Kickstarter campaign for MAKERbuino – a DIY game console. The first campaign raised more than $100,000, followed by a Kickstarter for MAKERphone – a DIY mobile phone that raised more than $300,000 in 2018.
Since then, CircuitMess has delivered more than 15,000 devices to customers all around the globe.
“We’ve figured out that our customers really like our work and want to learn even more. That’s why we decided to create the STEM Box. I am really proud of our Trustpilot page where we invite all of our customers to post honest and unfiltered reviews”, says Albert Gajšak, the CEO of CircuitMess.
About CircuitMess
CircuitMess is a technology startup founded in Karlovac, Croatia in 2017 by Albert Gajšak and Tomislav Car after a successful Kickstarter campaign for MAKERbuino. Currently, CircuitMess is employing 15 young ambitious people and have recently moved to a new office in Croatia’s capital, Zagreb, in search for more smart people that will help them create new electronic products and bring technology to the crowd in a fun and interesting way.
Builders can create and code one of five personality-packed robots or dream-up and build their own creations
Robot Inventor uses drag-and-drop coding language based on Scratch as well as Python to support those new to robotics
Over 50 new challenges and fun activities to help all abilities build coding confidence in a fun, exciting way
June 12th, 2020 – Billund: Today, the LEGO Group has announced the first addition to the much-loved LEGO® MINDSTORMS® theme in seven years. The new LEGO MINDSTORMS Robot Inventor 5-in-1 set unleashes a new world of fun, creative coding possibilities and provides the ultimate playful learning experience for young inventors and creators.
For over two decades, LEGO MINDSTORMS has inspired those of all ages to test and build their confidence with technology through play. By combining the LEGO building system with robotic and coding elements, builders can create anything they can imagine, while developing the STEM skills that 7 in 10 parents say are essential to their child’s future success.
This latest evolution of the much-loved theme continues this commitment to helping children develop STEM skills in a fun and exciting way at home. The new LEGO MINDSTORMS Robot Inventor 5-in-1 model gives builders aged 10+ the power to bring one of the set’s five unique designs to life or take their own builds to the next level by programming them to walk, talk, think and do more than ever before. Kids can also code their own remote-control features for the models in the LEGO MINDSTORMS Robot Inventor app or connect their own controllers to the app using Bluetooth.
Packed with 949 pieces and new LEGO Powered UP components, the LEGO MINDSTORMS Robot Inventor will be available in Autumn 2020 from LEGO.com, LEGO Retail Stores and retailers globally. The LEGO MINDSTORMS Robot Inventor 5-in-1 set will be priced at £329.99/$359.99/€359.99 and includes digital building and coding instructions for these five unique robots:
Blast – this master robot is a stoic action hero. It can fire or hammer its way through obstacles and grab items. Builders can be the ultimate commanders, programming it to scan its environment and fire darts if it senses danger. Perfect for guarding your room!
Charlie – this quirky sidekick helper can give out high fives, dance, play the drums, deliver small gifts, and charm friends with its smile.
Tricky – the sporty bot is the ultimate athlete. Code it to complete the perfect slam dunk or master a plethora of robot sports: basketball, bowling or soccer – the list goes on and on.
Gelo – a real life four-legged robot. Its unique mechanism means it can walk, avoid obstacles, and even perform tricks.
M.V.P. – The Modular Vehicle Platform gets the job done. Create and code your own remote control and build the M.V.P. into a buggy, a crane, a shooter turret or even a brick-eating truck to pick up LEGO bricks left by the other robots.
Lena Dixen, Head of Product and Marketing Development at the LEGO Group, commented: “Since the launch of LEGO MINDSTORMS over 20 years ago, we’ve been committed to helping children and adults develop STEM skills through play. We are extremely excited to introduce a new MINDSTORMS product that offers even more creative opportunities for those of all ages, and we thank our fans for continuing to show us what is possible with LEGO MINDSTORMS. We are continually inspired by the creations the community share with us and hope that the LEGO MINDSTORMS Robot Inventor inspires many more children and playful adults to explore the exciting world of robotics and coding.”
LEGO® MINDSTORMS® Robot Inventor (51515)
The LEGO® MINDSTORMS® Robot Inventor Kit is intended for builders and coders ages 10+ to discover and expand on their STEM skills at home.
949 pieces
5 unique models to build and code
The largest robot Blast stands at over 14” (36 cm) tall
The free LEGO® MINDSTORMS® Robot Inventor coding app for kids uses coding language based on Scratch and supports Python for more advanced coders.
The application works across PC Windows 10 + macOS, iOS and Android tablets and smartphones as well as specific Fire OS devices.
New elements: The new Intelligent Hub is an advanced yet simple-to-use device featuring 6 input/output ports for connecting a variety of sensors and motors. The Hub can also be used with LEGO Technic and System elements to create fun robots, dynamic devices and other interactive models.
LED 5×5 matrix
Bluetooth connectivity
6 axis gyro/accelerometer
Includes a micro USB port for connectivity with compatible devices
Speaker
Rechargeable Lithium-ion battery included
Colour sensor – able to distinguish between eight colors and measures reflected and ambient light from darkness to bright sunlight
Distance sensor – detects obstacles, programmable LED ‘eyes’ and an integrated 6-pin adaptor for third-party sensors, boards and DIY hardware.
4 x medium-angular motors feature low-profile design, integrated rotation sensor with absolute positioning
CoderZ has launched CoderZ Adventure, a new coding and robotics course for elementary school students in grades two through five. The course contains activities and assignments, including more than 50 gamified “missions” with easy-to-follow walkthroughs and tips. It is designed to empower even teachers who are coding novices so that they can include a more comprehensive STEM foundation in their students’ early knowledge base.
CoderZ Adventure introduces students to the world of STEM and robotics through an exciting journey of adventures in the CoderZ world. Students will learn how to program their virtual robot to navigate in CoderZ Frozen Island, the Lost City, Candy Town and other stimulating locations while practicing basic math, geometry and more. Students work their way through seven adventures covering multiple topics:
1. Adventure Peak introduces basic navigation such as driving and turning using Drive and Turn blocks. 2. Frozen Island practices basic arithmetic practice: addition, subtraction and division. 3. The Lost City covers how to use the program’s Explore Mode feature to measure distances, the Wait block and Repeat Loops 4. Crystal Crater covers basic geometry exercises: angles and parallel lines. Students also practice Repeat Loops. 5. Candy Town delves into more geometry: the concept of the radius of a circle. Students also continue practicing Repeat Loops. 6. Sketch It is a practice exercise during which students draw on a virtual sketchpad using all the skills learned previously. 7. The Milky Way uses the Explore Mode feature to measure angles and radii. Students plan the optimal route to complete a mission as quickly and efficiently as possible, given a time limit.
Each session contains a series of related missions that enable students to learn to code with the virtual robot, apply their math skills and practice problem solving.
CoderZ Adventure is already proving popular with teachers and their students. One of the program’s fans is Christy Gonzales who teaches a robotics class at Pinecrest Glades Academy in Florida. “They’re loving the game!” she said. She challenges each student to try to find the solution first. “I incentivize them to resolve the challenge as efficiently as possible,” she explained. “Kids LOVE a race.”
“It’s great to see the CoderZ Team bookend the well-known middle school Cyber Robotics 101 and 102 packages expanding to a complete pedagogical solution with CoderZ Adventure as an incredible elementary school solution and text-based Python Gym for secondary school students,” said Trevor Pope, CoderZ Success Manager at CoderZ. “Programming virtual robots with CoderZ has an educational, engaging, competitive, fun and positive impact for all students in grades 2-12.”
About CoderZ CoderZ is an innovative and engaging online learning environment. Developed for students in grades 2 and above, the gamified STEM solution allows student to work at their own pace, easily programming real and virtual robots from anywhere in the world. The platform enables students to acquire computational thinking, problem solving and creativity skills, together with coding and STEM learning, all via a flexible and scalable virtual solution. For more information go to http://www.gocoderz.com.
Festo has entered into a strategic partnership with MassRobotics, based in Boston, to further global market growth and innovation initiatives dedicated to the development of the next generation of robotics.
MassRobotics, the independent, nonprofit group serving as an innovation hub for robotics and smart connected devices, works to foster a collaborative space in which to inspire the next generation of robotics and automation innovators and builders. The organization’s unique “escalator” model allows startups to establish, grow, offer meaningful employment, and provide ongoing value for MassRobotics’ partner organizations.
MassRobotics also creates a supportive learning environment to engage youth and next generation engineers and entrepreneurs by offering Science, Technology, Engineering and Mathematics (STEM) workshops, competitions, and technical internships. MassRobotics supports the Ventilator Project, founded by entrepreneurs located at MassRobotics. The Ventilator Project aims to solve the ventilator shortage crisis with an innovative low-cost ventilator designed by members; the team is currently seeking FDA approval for the device.
“We are pleased to announce our partnership with MassRobotics,” said Alfons Riek, Vice President Technology and Innovation, Festo. “Combining Festo’s in-depth know-how in manufacturing applications and automation technology with the MassRobotics community will enable Festo to engage with robotics and automation startups. We will collaborate with entrepreneurs and academia alike in bringing innovative new automation and robotic concepts and solutions to market.”
“The Boston area with its high density of robotic expertise is very interesting for us, and we expect many interesting opportunities for our robot development throughout the partnership with MassRobotics,” said Christian Tarragona, Vice President Festo Robotics.
Carlos Miranda, CEO, Festo North America, added, “Festo and other MassRobotics members will explore the evolution of automated manufacturing solutions to autonomous ones. Through technology challenge engagements, members will co-develop and commercialize advanced products and systems.”
Festo is one of the world’s leading automation companies, and, in addition to technology, the company offers automation learning systems through its Didactic Division. It promotes public and private alliances that implement apprenticeship programs. Festo invests heavily in research and development. The Bionic Learning Network, for example, creates novel solutions based on designs found in nature. The network emphasizes Festo partnerships with academia and technology businesses.
“MassRobotics and Festo share a vision of developing the future of robotic solutions dedicated to the emerging needs of the manufacturing sector,” said Fady Saad, Cofounder and Vice President of Strategic Partnerships, MassRobotics. “Having an automation company with the expertise, resources, and leading-edge development capabilities of Festo will further the mission of MassRobotics and create excitement about our collaborative efforts.”
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About Festo Festo is a leading manufacturer of pneumatic and electromechanical systems, components, and controls for process and industrial automation. For more than 40 years, Festo Corporation has continuously elevated the state of manufacturing with innovations and optimized motion control solutions that deliver higher performing, more profitable automated manufacturing and processing equipment. Connect with Festo: Facebook, LinkedIn, Twitter and YouTube
About MassRobotics MassRobotics is the collective work of a group of Boston-area engineers, rocket scientists and entrepreneurs. With a shared vision to create an innovation hub and startup cluster focused on the needs of the robotics community, MassRobotics was born. MassRobotics’ mission is to help create and scale the next generation of successful robotics and connected device companies by providing entrepreneurs and innovative robotics/automation startups with the workspace and resources they need to develop, prototype, test and commercialize their products and solutions. http://www.massrobotics.org
SPHERO AND LITTLEBITS JOIN FORCES TO BECOME THE EDTECH MARKET LEADER AND ACCELERATE PLAY-BASED LEARNING FOR KIDS
Over the past nine years, Sphero and littleBits have each created entirely new categories of hands-on learning tools that enable invention and STEAM education through play and technology. Combined, the two companies have reached over six million students and 65,000 teachers across 35,000 schools globally — and have sold more than $500 million in Sphero robots and littleBits kits. Today, littleBits joins Sphero to advance their common mission — inspiring the creators and inventors of tomorrow.
Through this acquisition, Sphero becomes the largest player in its market. With a comprehensive offering of hardware, software, curriculum, and training, it is positioned to shape the $150 billion education technology industry.
Sphero, with the addition of the littleBits line, will now feature a portfolio of over 140 patents in robotics, electronics, software, and the Internet of Things. Teachers will have access to hundreds of thousands of community-generated inventions and activities, and over a thousand lessons tied to NGSS, CSTA and Common Core standards. Sphero and littleBits will also rally their enthusiastic and loyal networks of distinguished educators around the world that they’ve cultivated through their ambassador programs – with over 67 Sphero Heroes and 50 littleBits Bitstar Educators.
„Sphero and littleBits are on a mission to make hands-on learning fun and memorable,“ said Paul Berberian, Sphero’s CEO. „Together, we’re able to make an even greater impact by delivering the best possible solution — whether it is programming a robot to solve a maze or building an electronic music synthesizer. There are infinite learning possibilities — and they’re all fun.“
According to a Harris poll1, 91% of teachers say they would like to integrate more hands-on learning in their classes, and research shows that students who enjoy weekly hands-on learning activities fare 40-70% better in science, math and other subjects2.
„When I studied engineering, it was top down, test-based,“ said Ayah Bdeir, founder of littleBits. „I hated it and wanted to quit every semester. Then I got exposed to the pedagogy of learning through play and my life changed; no one could peel me away from learning, inventing, creating. Together, littleBits and Sphero are now bringing this experience to kids everywhere.“
With this deal, Sphero plans to accelerate international growth and acquire other products and companies to further expand its portfolio of STEAM products and tools. The company will have offices in Boulder, New York, and Hong Kong with Paul Berberian as CEO. Ayah Bdeir will be moving on from littleBits to pursue her next adventure.
ABOUT SPHERO: Sphero has been inspiring the creators of tomorrow through creative learning and play since 2010. From its humble beginnings in Boulder, CO, Sphero has become the #1 robot in education, available in 40,000+ schools, clubs and institutions globally. With new offerings coming out all the time to help kids start, grow, and graduate with Sphero, our robots and products truly go #BeyondCode. Learn more atsphero.com.
ABOUT LITTLEBITS: littleBits products have been transforming the way kids learn so they can grow up to be tomorrow’s changemakers — no matter their age, gender, race, nationality, or ability. Millions of STEAM (Science Technology Engineering Art and Math) kits have been sold in over 70 countries. littleBits Electronics, Inc. was founded in 2011 by Ayah Bdeir, TED Senior Fellow, MIT Media Lab Alum and Inc Magazine Top 100 Female Founders. Learn more at littlebits.com.
New Open-Source, Affordable Robotics Kit Is A Step-Change In STEM Education and Robotics Competitions For Kids Globally
(San Francisco, California, June 12, 2019) The Revolution Robotics Foundation is reimagining educational robotics and has launched a Kickstarter campaign for its new robot kit: the Revolution Robotics Challenge Kit. This kit and its accompanying free mobile app will provide kids and mentors with a more accessible and affordable robotics learning tool and platform.
“We envision a world where more kids participate in robotics than any other organized sport,” said Jared Schrieber, President and Co-Founder of the foundation. “As a true non-profit, we are dedicated to leveraging and developing open source technologies that make STEM learning challenges and robotics competitions accessible, fair and fun for kids globally.”
“The future of workforce development will require programs that teach students real-life problem-solving skills through hands-on learning activities like what Revolution Robotics has created,”said Jason Morrella, Executive Director and Co-Founder. “Just a few out of a million kids who play sports growing up will ever be able to make a living at it, but there are amazing, fulfilling and rewarding careers in science, technology and engineering for 100% of the kids who learn to build and program these robots.”
The non-profit foundation was established in early 2018, with a focus on designing an open source and affordable educational robotics platform to achieve their mission, instead of a kit being sold primarily to generate revenue for for-profit companies. The new Revolution Robotics Challenge Kit is a ground breaking, low cost robot kit that costs hundreds of dollars less than other robot kit options available to students and schools previously.
The Challenge Kit is a complete robot-building package, offering over 530 pieces – including the Raspberry Pi based brain, five powerful motors, an ultrasonic sensor, accelerometer, gyro sensor, bumper switch, gears, axles and hundreds of structural pieces. The accompanying Revolution Robotics app will provide kids ages 8 -13 an easy-to-use drag and drop programming interface to configure, code, and control their robots with any iOS or Android smartphone or tablet. More experienced robot builders and programmers can also enjoy the thrills of writing more complex code via Python.
As shared by David Dudas, Head of Engineering, “It’s designed for both classrooms and the home, and is much more than just a really cool toy robot. The robot’s brain includes a Raspberry Pi board and will be able to accommodate several different types of sensors and motors. Plus, we’ve developed a free mobile app that will let kids code and drive the robots they create with their phones and tablets.”
In 2020 the foundation will begin a new competition program built upon single day local and regional competitions, with challenges that change throughout the year to ensure students are always solving new problems, learning new concepts and creating new designs. Students will be able to compete around the world, including signature international championship events in multiple countries.
The Revolution Robotics Foundation is a true non-profit focused on revolutionizing youth robotics by making products and programs affordable, accessible, educational, fair and fun. Through an open-source platform, student focused competition program, and extensive resource system, the Foundation seeks to prioritize the interests of participating students and the teachers and mentors supporting them. The founding team envision a world where more kids participate in robotics than any other organized sport, while celebrating student learning and achievement.
Cubelets® robot blocks by Modular Robotics are a fast and easy way to inspire kids to become better thinkers. Simply snap Cubelets together to easily create your own robots, no programming required. The behavior of your robot is determined by your construction. How your robot behaves emerges from what blocks you use and how you orient them.
Cubelets are unique in that you can code any Cubelet to do something new. Programming the various parts in parallel helps you learn about how systems work. It provides intuitions about how parts interact to become something bigger than themselves.
More on these interesting Cubelets and the modular robots you can build with them will follow soon on robots-blog.com as we have a kit in our hands and have just started to play with it!